Hello all!
I'm sure most of you have seen the Samus game I put out for Innie's birthday, a few weeks ago. And I'm sure quite a few of you thought "Oh, it's nice to see LordAardvark finally getting his head into Flash games again!"
However, that's not really quite accurate. My head never left Flash games. It's just my hands that have left them for a while.
As evidence of this fact, I present to you lovely ladies and gentlemen a game idea that I've sat on for at least a year, if not closer to 18 months, now.
The draft is currently still incredibly embryonic, and isn't quite finished - there's a few game mechanics I still need to figure out.
Note that I wrote all of this in a single 5-hour session. Most of the ideas I've been sitting on and mulling over for months, iterating on my mind to find what I find to be a personal optimal solution. Some of these ideas are much more recent, and it is their collective discovery that has facilitated me finally having enough of a solid design to not only commit them to paper, but open them to public purveyance.
Nothing in this draft is permanent, and especially nothing with numbers in it. I am open to critiques, criticisms, thoughts, concerns, and ideas - especially with the areas I haven't fleshed out yet, but really for any part.
This game is hugely ambitious, as suggested by the fact there's like 9 or so unique games bundled into this single game, all serving as components to a singular whole. I've done some rough mathematics, and estimate the sex animations for the Prostitute role alone to be over 80MB - nearly 3 times the size of Innie's birthday game.
All in all, I wouldn't be surprised if this game ended up exceeding 200MB in size.
I would like to look into building this game in HTML5, to leave Flash behind. Since I am in no way committing myself to a time schedule for this game, that means I have plenty of time to sit down and learn the nuances of HTML5 and how developing games in it differs from Flash.
You can expect some periodic posts about this game over the coming months, though. I've spent a good few hours between today and last night doing some foundational model work to support this game, and would like to put in a few hours every week toward it.
Slow and steady wins the race, after all.
[ CLICK HERE TO READ THE DRAFT ]
Lord Aardvark
2017-08-14 16:18:42 +0000 UTCADLegend21
2017-08-14 09:06:12 +0000 UTCN7_Normandy
2017-02-25 19:23:58 +0000 UTCEnigManic
2017-02-23 21:30:52 +0000 UTCLord Aardvark
2017-02-23 08:33:54 +0000 UTCLord Aardvark
2017-02-23 08:33:08 +0000 UTCAlexander Osterman
2017-02-23 08:32:27 +0000 UTCSupreme Overlord Llama
2017-02-23 08:31:29 +0000 UTCLord Aardvark
2017-02-23 08:26:46 +0000 UTCKetra
2017-02-23 08:21:18 +0000 UTC