Test Build - AAF Beta 19
Added 2018-09-19 04:26:47 +0000 UTC## [Beta 19] - 2018-09-18
### Added
- Iconified actor status.
- Icons to positionTree UI. Default icons in place. Custom icons possible (see docs).
- Stat bars in place of stat values. Negative minimum values are accounted for.
### Fixed
- Issue causing the position setting to cause a random position for some users.
- Issue causing error 51 without installing optional XML files.
Comments
First, thank you for your patronage. AAF shouldn't try to start animations that there aren't any selected actors for. That error could be caused by RSE sending in the turrets and brahmins to AAF. I'm not familiar enough with RSE to know if that is a possibility. AAF will not even detect the existence of turrets and brahmin if you don't have the race XML installed for them. So, you can probably fix this by removing those XML files. They are: AAF_actorTypeData_robot.xml and AAF_actorTypeData_creature.xml But, it seems like something else may be off with your install because plenty of people have used AAF with those XML files and not have that problem. It may make sense to go through and manually clear out all AAF related files before installing Beta 19.
dagobaking
2018-09-22 23:15:44 +0000 UTCNot sure if you follow LL as much. About to download your new build here, but issue I have had with AAF and related mods is its tendency to choose turrets as opposed to people during random (RSE Ardor sex events) if turrets are near bye. Also, a brahmein (spelling) has been chosen a couple times but give the error about no Male Brahmein and female human animations. All I have for animations is lietos and savage cabbage most recent. Are you aware of this? Or could this be an issue with one of the other mods?
Boceifus
2018-09-22 20:38:04 +0000 UTC