Map dimensions - [12 x 17] grid squares
Image resolution - 2400 x 3400 px
DPI - 200
“Beneath a crumbling apartment block, the utilities room sweats under the relentless pulse of Night City. Steam leaks from rusted pipes, casting ghosts in the flickering neon that filters down through a cracked vent. The air hums with static—half from the power grid, half from whatever’s hiding behind the fuse panels.
Along one wall, a row of ancient washing machines and dryers still stand, their chrome dulled to gray and coin slots jammed with dust. Sometimes one of them groans and shakes, spinning long-forgotten laundry no one will ever claim. Down here, where the city’s glow can’t reach, every clang and hiss feels like the building remembering its own decay.”
Hi all,
For this month’s second map, we’re diving into a basement utilities room. Packed with electrical panels, water heaters, ventilation shafts, and laundry stations, it’s a compact space—but one that can spark some really intriguing scenarios.
What’s more, this location can easily tie into several of my other battle maps, creating opportunities for connected narratives and layered gameplay. See the following links:




Elevator Shaft
This variant transforms the dark passageway extending from the utilities room into a service elevator.
High-tech Passage
A section of air vents slides open with a hiss, revealing a narrow passage that hums with strange energy, sleek and impossibly advanced against the decay around it. Where it leads… nobody can say.
Flooded Basement
A hot water tank bursts, sending a relentless stream flooding the basement. Water laps at rusted switch boxes and tangled wiring, turning the floor into a mirror of chaos. Every spark, every drip, feels like a countdown.
Bronze
Basement Utilities Room - base map (watermark-free, full resolution, grid + grid-less formats)
Go to Bronze downloads section
Everything above plus…
Service Elevator Shaft
Go to Silver downloads section
Everything above plus…
High-tech passage (tile)
Flooded Basement
Go to Gold downloads section
PS: I’d like to thank each and every one of you for supporting the work I do. Without your help, these maps would not exist in the world.