“You step into the clean, pristine office space, nodding to the worker bees pecking at their keyboards as the background hum of computers and the overworked AC fills the air. The place smells faintly of ink and hot paper, the kind of scent that clings to deadlines. As you weave through rows of desks stacked with glossy proofs and half-drained coffee cups, cameras and eyeballs swivel to follow your path. It could just be security, or the magnetic arrival of someone new—but the stares, human and mechanical, feel sharpened.
The keyboards click too quickly, the rhythm frantic, desperate—like the pages of an issue being written in one fevered breath. Bold and bewildering text flickers across the screens: headlines, fragments of slogans, layouts that fracture and reform in an instant. There’s no playful chatter about cover shoots or pull quotes, only the relentless hum pressing in. You let your eyes linger too long on one monitor and catch numbers flashing over what looks like a photo of shallow graves—before the screen resets to a bright, cheerful spread on backyard gardening.
A printer groans to life, coughing out a freshly laid-out article, its colors too crisp, its images too immaculate. A worker snatches the page, pins it with unnatural force to a corkboard already cluttered with glowing mock-ups and proofs, all while their gaze remains locked on you. The hum of the office is rising, deepening—no longer just background noise, but a droning buzz that fills your head like static . . .”
~ SlappinFace
Hey guys,
Here’s the second map of the month: the Magazine Publishing House. Big thanks to “Luke The GM” for sparking this idea.
This battle map channels those classic office vibes—but with a twist. Instead of a standard workspace, it represents one of the city’s most renowned indie publishing houses: Chrome Press.
It’s a versatile backdrop—perfect for launching a new narrative arc, or as a place your players stumble into where their unique skills are suddenly in demand (a break-in investigation mission).
I’ve also kept the design and look of this interior space intentionally flexible, so you can easily adapt it as a more typical office setting for your campaigns if you want.




Papers scatter the floor like a snowdrift of secrets, chairs knocked askew and drawers yanked wide, their contents gutted. It isn’t chaos for chaos’ sake—whoever tore through this place wasn’t staging a warning. They were hunting. And whatever they were after, it had them ripping the office apart right down to the last paperclip.
The front entrance screams trouble—graffiti sprawled across the wall in jagged strokes, a warning or a curse. Chairs lie on their backs like broken limbs, kicked aside in a rush.
And there, dumped on the couch like a gift no one wants to open, sits a package slick with dried blood. It waits, patient and ugly, for the first unlucky soul to touch it.
One of the side rooms hides its secret in plain sight. Beneath a polished rug, the floor gives way to a recessed metal safe—old but sturdy, bolted deep into the concrete. Inside, the journalists tuck away their most dangerous cargo: damning files, a stealth drone, maybe even a shard too hot to touch. Easy to overlook, unless you know exactly where to peel back the rug.
That’s it for now folks. Keen to hear how you’re going to use this space!
~ Frag
Bronze
Magazine Publishing House - base map (watermark-free, full resolution, grid + grid-less formats)
Go to Bronze downloads section
Everything above plus…
Break-in (tile)
Go to Silver downloads section
Everything above plus…
Hidden Evidence (tile)
Sending a Message (tile)
Go to Gold downloads section
PS: I’d like to thank each and every one of you for supporting the work I do. Without your help, these maps would not exist in the world.
Frag Maps
2025-09-30 23:43:48 +0000 UTCBriar Huynh
2025-09-30 19:46:19 +0000 UTCFrag Maps
2025-09-30 06:35:02 +0000 UTCAlucard
2025-09-30 06:33:30 +0000 UTC