XaiJu
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Eden Art Gallery

Dimensions - [17 x 29]
Image resolution - 2380 x 4060
DPI - 140

Hey Everyone,

For the first map of this month, I’m excited to present something I’ve been working on in the background for the past two months: the Eden Art Gallery.

This project brings back memories of when I gamemastered my very own modern TTRPG campaign using the Savage Worlds ruleset many years ago. Back then, I created an art gallery/museum map for my group to run a heist mission. That map looked somewhat similar to this one, though it was much smaller and had a more cartoony style. The vibe of this new map really takes me back to those days—it reminds me of the very first battle map I ever drew.

If your players are itching to pull off an art gallery heist, look no further—this is the perfect setting. The space is expansive, featuring multiple exhibition rooms filled with priceless art ripe for the taking.

PS: I've hinted at skylight panels in one of the exhibit rooms just because we all know someone in the gaming is going to suggest the most challenging way to break in.

PPS: There are other ways to get into this place, for instance the extra-large air vent in the Curator's Room.

Of course, an art gallery such as this one isn’t just for heists. Here are a few other ways you could use this battle map:

I’m sure you all can come up with even more creative uses that I haven’t even thought of!

Variants

Gala Event

"The sun blazed through the jagged skyline, its harsh light flooding the Eden Art Gallery. The daytime gala was a glittering facade of wealth and power, where the elite mingled beneath holographic displays and towering installations. At the center stood a massive golden ATLAS statue, its polished surface gleaming as the figure bore the weight of the world—a fitting symbol for the city’s endless struggles.

The statue wasn’t just art; it was a diversion. The real target stood nearby—a high-profile corporate executive, surrounded by a phalanx of augmented bodyguards. The assassin moved through the crowd with precision, their sleek attire blending seamlessly with the opulence. A disguised weapon rested in their palm, primed and ready.

As the executive paused to admire the ATLAS, the assassin struck. A single, silent shot rang out, barely audible over the clinking of glasses and murmured conversations. The bodyguards reacted instantly, but it was too late. The executive crumpled to the floor, and the crowd froze in stunned silence. The assassin melted into the chaos, disappearing before anyone could react. The golden statue loomed overhead, its unyielding gaze a silent reminder: in this city, even the weight of the world couldn’t protect you."

Security Shutters

This map variant comes with a set of tiles, covering almost all the major doorways. The only doorways that aren't security shuttered are: the main entryway (south of the map) and the glass doorway that leads to the Curatorial Backroom. That doorway requires security swipe card access anyway (but it's not as if our heroes are going to have any trouble smashing through the glass if the situation calls for it!).

Patreon Supporter Downloads

Bronze

Go to Bronze downloads section

Silver

Go to Silver downloads section

Gold

Go to Gold downloads section

PS: This cyberpunk battle map was only made possible because of all the wonderful folks here that support my artwork via Patreon. Thank you for all your support as well as messages of encouragement. You keep me motivated to do my best!

Eden Art Gallery Eden Art Gallery

Comments

Hahah awesome ! Thanks for letting me know

Frag Maps

You rock! I introduced an oddly placed art gallery in a subway in my last session that my players are convinced is a front (it is) but I had it under construction as I frantically looked for a map. This is perfect and timely, thank you!

Joshua Zumwalt

Glad ya like it Jeph!

Frag Maps

This is rad!

Jeph Wilkinson


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