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Car Scrap Yard

Dimensions - (53 x 40) squares
DPI - 100
Image resolution - (5300 x 4000) px
Scale - 1 sq = 5 ft

"The towers of metal around you creak and groan as the wind whistles through this industrial graveyard. Car corpses peer down at you with empty headlights as flecks of rust are carried swirling through the dusty yard. Screeching gears and wailing engines spring to life as another dead chassis is casually dragged from its totem and tossed into the crusher.

As you approach the main warehouse in the yard, a thick chain and padlock are wrapped around the sliding doors. Barred from entry, you can only listen to the hissing, whirring and buzzing from inside the sheet metal walls. It must be something valuable that was being worked on inside, because why else would this yard have such measures in place?"

~ SlappinFace

Hey guys,

Firstly, shout out to "SlappinFace" for continuing to write these scenario-inspiring introductions. They really hit the spot. Secondly, here is the first map for the month of September - The Car Scrap Yard!

I swear, I do torture myself every time I attempt one of these really large and fairly detailed maps. This one was particularly brutal because of all the cars. Just FYI, cars are really hard to paint well - I much prefer buildings and structures etc.

The yard is encapsulated by old corrugated metal fencing. Barbed wire ensures that intruders are kept out but the keen eyed amongst you will notice that there are some gaps in the fencing due to negligence. Within the compound aare stacked rows of cars that come in two varieties: flattened and waiting to be flattened. These piles of metal form a maze-like structure that make shootouts particularly drawn out, but fun.

At the center of the yard lies a small warehouse where the scrapers might pull apart and salvage particularly valuable vehicle components.

I included what looks vaguely like a back gate (north side of the map) - where it leads to, is up to you GM's! Beyond the yard's fence line, there are scattered construction materials and shipping containers that hint to there being adjacent points of interest.

Chaining Maps

The following from my battle maps repository will work well when chained together with the Car Scrap Yard:

If you are part of the Discord server, then you'd already know that struggled a little at the beginning when designing the layout. I am satisfied with this final version and I hope you guys feel the same way. Let me know!

~ Frag

Map Variants

With this battle map pack, the variants are straight-forward. We have day and night variants and roof on and off tiles. Here are some previews.

Patreon Supporter Downloads

Bronze

Go to Bronze downloads section

Silver

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Gold

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Car Scrap Yard Car Scrap Yard

Comments

Hi Jason. Welcome and thanks for supporting the work I do. When I say "chained", I mean narratively speaking. Like when going from one location to the next in a story sequence with your group. I did not mean physically sticking one map to another one and making them join up to look as one. That would be impossible to do, and kinda pointless as well IMHO.

Frag Maps

Hello Frag Maps, new gold member here and I must say: these are beautiful maps. Could you elaborate on the chaining of maps please. For example, this map can be "chained" together with say the Car Scrap yard, but I cannot see which edges line up, or am I missing something?

Jason Oliver

Thanks for letting me know Raf. πŸ‘

Frag Maps

This is exactly what I needed. I just started a new Alpha Cephei campaign, and the characters a training to be N7 (Mass Effect universe). This will be great for a hell of a shootout.

Rafael

I'm happy to hear that. Thanks for your support 😊

Frag Maps

Great work! Your work will be great in my campaign

Mateusz Grabowsk

Thank you for making my week MCYak!

Frag Maps

As everyone else seems to agree, you have made some amazing maps here. As an experienced GM, but new to Cyberpunk, you have been a life saver on more that one occasion. We all appreciate your work.

McYak

And I appreciate your Patreon support!

Frag Maps

You're stuff is perfect for my games, really appreciate all the cool stuff you make

Jeph Wilkinson

And i'm glad you suggested it buddy. It was a good one.

Frag Maps

I'm so glad I suggested this map idea, and I'm even more glad to see it realized. It's a beautifully detailed map!

Play

You're welcome Jeph πŸ’ͺ

Frag Maps

This is awesome! Thanks for making such cool stuff

Jeph Wilkinson

Sweet! Have fun!

Frag Maps

Oh, this is perfect. Using it tonight!

Fluffy the Gryphon

LOL thank for coming and letting me know you like it. Good night my friend.

Frag Maps

Glad to have another place to terrorize my players. Loving all the details with the cars, trash, and graffiti on the fence. Amazing work Frag, and before you yell at me, I'm going to bed :P

Briar Huynh


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