XaiJu
fragmaps
fragmaps

patreon


Hydroponic Greenhouse Facility

Hi all,

Here’s the first cyberpunk battle map drop of the month - “The Hydroponic Greenhouse Facility”. This has been a much requested map and I’m glad that I finally created it.

This battle map was a really big struggle for me due to the canopy layers. The canopy feature had to be a functional part of this rather large facility but at the same time, it had to look good. Making sure those two elements come together isn’t easy. I hope I managed to create something that you all will love gaming on!

Without further ado, let’s take a look at the map variants.

Map Variants


Base Map & Canopy Layers

Two canopy layers are provided:

Please note: the Level 2 Canopy layer is highly experimental! I almost didn’t want to include it because it blocks a lot of the map view and doesn’t really provide much more in terms of functionality. But due to the height this layer sits at, it really adds that verticality factor to the map. It looks cool so I figured some of you might want to play with it and see what happens.

My personal opinion - Skip the Level 2 Canopy and just use the Level 1 alone.

The Mist

The two air ducts to the north of the map releases some sort of greenish mist. What does the mist do? Is it poisonous? Or are the engineers of this hydroponic facility experimenting with some sort of plant growth accelerant?

One thing’s for sure though, the density of the mist is much higher on the ground level than it is anywhere else (hint: get to the safety of the canopies).

Overgrowth

The botanical engineers at this greenhouse facility have lost control of their experiment(s). The plants have started to grow out of control and their growth is accelerating. What’s more, your players arrive to find the facility abandoned.

Seems simple enough mission for the players. Investigate the cause of the botanical overgrowth in this abandoned complex. Obtain the experimental serum. Go home. All whilst making sure they did not breathe in any of the plant spores that act like a virus that can mutate/alter the human genome.

Hang on, this mission sounds oddly familiar.

Have fun with this one people!

Patreon Supporter Downloads

Bronze

Go to Bronze downloads section

Silver

Go to Silver downloads section

Gold

Go to Gold downloads section

This map was brought to you courtesy of my wonderful Patreon supporters, for without them, this battle map would not exist. Thank you all!



Hydroponic Greenhouse Facility Hydroponic Greenhouse Facility

Comments

Your comment made my day Lianna. Thank you so much for liking what I do. I saw you sub earlier today, cheers for supporting my battle map art.

Frag Maps

I can't begin to tell you how beautiful your work is. These maps are perfect for the playtest I am running for the game I wrote!

Lianna Brizzi

Of course. They're all such lovely maps. Looking forward to using them for my new starfinder game. I did mean April 20, (420).

Jannus

Thank you Jannus :D

Frag Maps

It's lovely

Jannus

H2O? It wasn’t planned, trust me. I wish I woulda finished this sooner 😓

Frag Maps

nice job putting out the hydro facility on the 20th

Jannus

Thanks for your feedback Tom. It takes a lot of figuring out prior to drawing of where the sight blockers are gonna be and how badly they would impact play, and what solutions or workarounds there are (if any). After that’s all figured out then it’s drawing and beautifying time. This is why it takes me so damn long to do each map. But I’m just so happy to hear you appreciate what I’ve done. It made my day.

Frag Maps

That's why I've come to appreciate your work in the short period I've been accessing it. I've bought a lot of the Map Alchemist maps, and while they do beautiful maps, and sometimes do larger scale maps which is useful with the superhero games I run, they have very visible problems with chunks of maps that are unusable. You've done a much better job of having this style but avoiding that when possible.

Thomas Shey

I was worried I didn't. Thank you for letting me know Neon.

Frag Maps

Absolutely gorgeous! You really nailed this.

Neon_Ennui

This is why it’s so hard dealing with multi level stuff. If I position things optimally, it might look a lot less visually appealing and vice versa. I had to try so many versions of the canopies to end up with this one. Thus this battle map took tons of time. More than I first anticipated.

Frag Maps

I didn’t know if you guys would like this one and I ended up spending way too much time trying to spruce things up because of that. So thank you for letting know you like it.

Frag Maps

Never can think of that. But yeah, it looks great, but its easy with outdoor maps to have spaces that should be usable but are, effectively, occluded.

Thomas Shey

Great work. The suggestion of verticality with the lower edge building edge and the machines on the lower level is striking. Nice visual flow as always. This is the only map maker I follow now and this quality is why.

J_Rogue

Ah yes. Lloyd is right. The isometric maps do solve this but they have issues with walls instead.

Frag Maps

Isometric perspective--yeah, it's problematic at time, gorgeous always,.

Lloyd Ritchey

Its really a struggle properly representing additional vertical layers in a battlemap; I've seen people fight with this one with warehouse maps too. And of course you're doing the--can't think of the name of it, but the style that shows some side elements of a map instead of a purely top-down look--which has to complicate that even further (there's another mapmaker I buy some maps from who suffers from sometimes obscuring parts of the map doing that, but yours seem less extreme in it).

Thomas Shey


More Creators