Terms and Conditions:
-DO NOT claim as your own.
-For private and finished models only (My paid resources can be used for free avatars, Nitro, or public avatars.)
-Do NOT redistribute my packages in any way, shape or form.
-You must always credit my work when using my assets.
-Assets purchased in my store are NOT refundable.
-You must provide accurate information when purchasing the asset.
♥ Please leave a rating ♥
In case of any doubt my discord is : tomtomasKitsune mask v2.0
Update Summary:
Texture quality has been improved for enhanced visual fidelity.
The Photoshop template has been refined to ensure proper functionality in both Unity and Blender, addressing compatibility issues present in some alternatives.
The mesh has been improved, with corrections applied to various vertex errors.
The mesh has been adapted to three head bases: Zinpia, Savi, and Dean, as well as to the AmeliaHead.
UV mapping is now included for both the accessories and the mask itself.
Mesh issues affecting metallic elements have been resolved.
Materials have been optimized and consolidated into two main categories: two for the mask and accessories, and another for metallic components.
Bone weights have been reviewed and adjusted for better deformation.
Some bone names have been revised to improve compatibility and organization.
The package now includes a base material setup pre-configured for Unity, facilitating quicker integration into projects.
♥Thank you for your support of my work, and I apologize for the delay in uploading this update. I will be posting more updates soon.♥
If you have any questions or issues, contact me on Discord: tomtomas
Ols version