Third time a charm - Goblin Burrow Manager 0.103
Added 2024-05-01 22:37:01 +0000 UTCHi everyone!
I know it's been a mess with this update, but this time I'm quite confident that it will work.
The story should now trigger as intended.
All the new slaves should appear at the end of the story, as long as all the required quests were completed.
The slaves should appear in this order in two days incrementally: purple dressed witch, goblinette witch, saintess with the priestess, nun with the slaves from related quest, receptionist girl, and at the end, the royal family. If one of the slaves won't appear, that should mean the requirements weren't met.
You can download it here: MEGA
It is important however, that you use your save from 0.9x version. I found out that the issues occurred after I uploaded the 0.11, so if you use save file from that version, and probably the 0.102, all the incorrect data inside the game will still be used, and most probably continue to cause problems.
But if you happened to override all of your 0.9x save files, I have prepared a special exe with a feature to reset all of the data from the new story section.
Download here: MEGA
To use it, load your preferred save file > press ESC or use the pause button at the bottom > then you should see a new button to reset the 0.1 story.
After that, as long as you have completed the final part of the story from the previous version, which was the village siege, the new story from 0.1 should start after 3 in-game days.
Remember to destroy the Werehound Cell after using this feature as building it is required to complete a quest. The Lord room and hound breed room should be fine to leave as they are.
Sorry for all the trouble, have a great day.