Happy Monday Science Team!!!
Welcome to 2025! We're back refreshed, fired up and ready to hit the ground running faster than ever.
Here's the departmental to-dos for the first week of the new year:

Pancake Minigame animations
Making Animation tracker list
Sub-chapter 10 animations
Do what Rock / Helltaker assign me to do
Continue learning animation in unreal engine

Fixing disengaging on accidentally dragging
Introduce the system to Turtle for testing and feedback
More common controls
Detaching / attaching (or spaces)
Fix the UI; it's super annoying that it's showing or hiding up every time you click something
Pocket pussy (spline logic)

Chapter 3 additional exploration and lore
Sub-Chapter 22 first draft

CH 2 implementation in engine
Ch 3 implementation in engine
Melody recording session
T1M recording session

Updating Patreon "About Us" section with new art
System32 story updating and review
Update marketing materials

Cerberus WIP 3d model continue
Character Design
Work on Witch Hut Interior blockout and in forms of 2D and 3D sketch
Work on old castle area in adventure zone
Work on adventure zone terrain area near old castle
Place foliage in adventure zone in castle area zone
Setup perforce system
Taurus Island farther blockout ( village's Temple )

Toe bone adjustment for reverse foot IK
Skinning related bug fixing
Focus test chapter 10
Help Taco with sandbox testing

Start into the Production Year, which means getting everyone and everything sorted
Day in the Life Wallpaper Lighting

We hope everyone had a safe, happy, healthy end of 2024, and thank you for coming along with us into 2025! Got a lot of really fun stuff coming soon, and we can't wait to show it off.
ToastyBiggins
2025-01-06 14:29:01 +0000 UTC