XaiJu
PURGE EVIL
PURGE EVIL

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Drunken Master PURE BUILD

I kept this one simple and straight to the point — both for maximum effect and to save time during this transitional period. Not just in life, but in my content as well. I truly appreciate each and every one of you for continuing to support me, and I hope you’ll enjoy what comes next as we enter the next phase of PURGE EVIL.

(Don’t worry, I’ll never quit making builds. Requests welcome!)

This build can heavily benefit from multiclassing into Rogue Thief at least 3 levels for Bonus Action Dash. 

-----CHARACTER CREATION & LEVEL 1-----

Starting Class: Monk

Race: High Elf

High Elf Cantrip: 

- Booming Blade

Background: Any

Skills: Any (I try to get Athletics/Acrobatics)

Stats:

--------------------LEVEL 2--------------------

Monk 2

--------------------LEVEL 3--------------------

Monk 3

Subclass: Drunken Master

--------------------LEVEL 4--------------------

Monk 4

Feat: Tavern Brawler

--------------------LEVEL 5--------------------

Monk 5

--------------------LEVEL 6--------------------

Monk 6

--------------------LEVEL 7--------------------

Monk 7

--------------------LEVEL 8--------------------

Monk 8

Feat: Ability Improvement (+2 DEX)

--------------------LEVEL 9--------------------

Monk 9

--------------------LEVEL 10--------------------

Monk 10

--------------------LEVEL 11--------------------

Monk 11

--------------------LEVEL 12--------------------

Monk 12

Feat: Any!

--------------------GEAR--------------------

Important Items:

-------ACT 1-------

Head:

- Diadem of Arcane Synergy*

Location: Looted from Ardent Jhe'rezath in Inquisitor's Chamber, Crèche Y'llek

- Haste Helm

Location: Chest in Blighted Village near Waypoint

------------------------------

Chest:

- Graceful Cloth*

Location: Sold by Lady Esther at the Rosymorn Monastery Trail, just after taking the Mountain Path

------------------------------

Gloves:

- Bracers of Defence

Location:  In the secret area of the Apothecary's Cellar beneath the Blighted Village. The bracers are located in a gilded chest X: -656 Y: -370

- The Sparklehands*

Location: Decrepit Sanctuary

------------------------------

Boots:

- Disintegrating Night Walkers

Location: Dropped by Nere

- Linebreaker Boots

Location: Beastmaster Zurk

------------------------------

Cloak: N/A unless DARK URGE (Deathstalker Mantle busts this build like all)

------------------------------

Amulet:

- Amulet of Branding

Location: Looted from a Githyanki at Crèche Y'llek

- Broodmother’s Revenge*

Location: Looted from Kagha in Druid Grove AND/OR The High Hall in Act 3

------------------------------

Rings:

- Caustic Band

Location: Purchased from Derryth Bonecloak in the Myconid Colony

- Ring of Protection

Location: Reward for Steal the Sacred Idol

- Strange Conduit Ring

Location: Inside an elegant chest in Inquisitor's Chamber, Crèche Y'llek X: 1360 Y: -657

------------------------------

Melee Weapons:

- Knife of the Undermountain King

Location: Can be bought or looted from A'jak'nir Jeera in Crèche Y'llek

- Club of Hill Giant Strength (Off-Hand)

Location: Break the chair in Arcane Tower

------------------------------

Ranged Weapons:

- Bow of Awareness

Location: Purchased from Roah Moonglow in Shattered Sanctum in Goblin Camp

------------------------------

ACT 1 GEAR

Head is the Diadem of Arcane Synergy. Whenever you inflict a condition which is all the time, you gain 2 turns of Arcane Synergy, which causes your Weapon Attacks to deal Bonus Damage equal to your Wisdom Modifier. 

Chest is the Graceful Cloth. This increases your DEX by +2 which allows us to cap Dex at 20 without an Ability Improvement early on. 

Gloves are The Sparkle Hands for more damage or the Bracers of Defense for a bonus to AC which is extremely useful for this build. 

Boots can either be the go-to Disintegrating Nightwalkers, or you can go for the Linebreaker Boots, which synergize quite nicely with Step of the Wind. These will grant you 2 turns of Wrath whenever you Dash, which adds +1 Bonus Damage to your melee weapon attacks for each turn remaining. This is also a really good synergy with Rogue Thief multiclassed with Monk, but I’ll leave that up to you since this is a Pure Build video. Something to take note of though for sure, the Rogue Thief is likely the best multiclass with this build to bust it.

Amulet is Broodmother’s Revenge simply for bonus damage.

Rings are basic with Ring of Protection for a bonus to AC and Saves, and you can also wear the Strange Conduit Ring for more damage, as we will have some gear pieces that allow us to Concentrate on spells, which will activate the effect. 

Melee Weapons first in the off-hand is the Club of Hill Giant Strength. This increases your Strength to 19 to synergize with Tavern Brawler, and frees up our potion slot for Bloodlust. If you prefer to have a cooler off-hand weapon, you can always just stick to the usual Hill Giant Potion method instead. 

Main Weapon is of course the Knife of the Undermountain King. Nothing to say about this that hasn’t already been said.

And the Ranged Weapon is the Bow of Awareness for a bonus +1 to Initiative.

-------ACT 2-------

Head: N/A

------------------------------

Chest:

- Moon Devotion Robe (Optional)

Location: Looted from Isobel in numerous locations; Last Light Inn if she is killed after dealing with the Nightsong but before completing the assault on Moonrise; Mind Flayer Colony if she is kidnapped by Marcus or killed at Last Light Inn before dealing with the Nightsong; In your camp in act 3 if she accompanies you; Ramazith's Tower in act 3 if the Nightsong is killed or imprisoned there

------------------------------

Gloves:

- Flawed Helldusk Gloves

Location: Purchased from Dammon

------------------------------

Boots: N/A

------------------------------

Cloak:

- Cloak of Protection

Location: Purchase from trader at Last Light Inn

------------------------------

Amulet: N/A

------------------------------

Rings:

- Ring of Free Action

Location: Purchased from Araj at Moonrise Towers

------------------------------

Melee Weapons:

- Render of Mind and Body

Location: Purchased at Moonrise Towers

------------------------------

Ranged Weapons:

- Darkfire Shortbow

Location: Purchased from Dammon

------------------------------

ACT 2 GEAR

Head I’m still wearing the Diadem of Arcane Synergy.

Chest is Optional with the Moon Devotion Robe. This essentially just gives you a little bit more defensive capability but isn’t necessary at all.

Gloves are the Flawed Helldusk Gloves for bonus damage.

Cloak is the Cloak of Protection for bonus to AC and Saves.

Ring you might want to swap one of the previous rings for Ring of Free Action, making it so you’re immune to being restrained and ignore difficult terrain. 

Melee Weapon is optional but I like the Render of Mind and Body for extra Psychic Damage on Attacks with Advantage.

And Ranged Weapon is of course the Darkfire Shortbow, granting you Cold and Fire Resistance, as well as a free use of Haste once per long Rest. Also remember Haste uses Concentration, so it’ll activate the Strange Conduit Ring.

-------ACT 3-------

Head: N/A

------------------------------

Chest:

- Garb of the Land and Sky

Location: Sold by the trader Entharl Danthelon in Danthelon's Dancing Axe in Wyrm's Crossing

- Drunken Cloth

------------------------------

Gloves:

- Craterflesh Gloves

Location: Sold by the Echo of Abazigal in the Murder Tribunal after the player character accepts Bhaal and becomes an Unholy Assassin.

- Helldusk Gloves

Location: Dropped by Haarlep in the House of Hope

- Gloves of Soul Catching

Location: Reward for Save Hope

- Gauntlets of Hill Giant Strength

Location: House of Hope

------------------------------

Boots:

- Boots of Uninhibited Kushigo

Location: Dropped by Prelate Lir'i'c, as you enter Act Three.

------------------------------

Cloak:

- Cloak of Displacement

Location: Sold by the trader Entharl Danthelon in Danthelon's Dancing Axe in Wyrm's Crossing

------------------------------

Amulet:

- Amulet of the Drunkard

Location: Bought from Hoots Hooligan in Sharess’ Caress

------------------------------

Rings: N/A

------------------------------

Melee Weapons:

- Bloodthirst

Location: Reward for defeating Orin during Get Orin’s Netherstone

- Crimson Mischief

Location: Dropped by Orin

------------------------------

Ranged Weapons: N/A

------------------------------

ACT 3 GEAR

Head I’m still wearing the Diadem. 

Chest can of course be the Drunken Cloth, but I will actually stick with the Garb of Land and Sky. This also synergizes with Step of the Wind, causing your next Attack Roll to have Advantage and dealing bonus Force Damage. You also gain Blade Ward whenever using Patient Defence.

Gloves can either be the Craterflesh Gloves for big damage on Crits, or the Helldusk Gloves for sustained damage. This is really a preference option. The Gloves of Soul Catching are also quite nice.

Boots are still the Linebreaker Boots, but you could also use the Boots of Uninhibited Kushigo, which causes Unarmed Attacks to deal Bonus Damage equal to your Wisdom Modifier.

Cloak is the Cloak of Displacement, which essentially just makes it harder for enemies to hit you. I’ve used this in several builds and I do think it’s worth using over the Cloak of Protection.

Amulet is of course the Amulet of the Drunkard, regaining 2d4 HP per turn whenever you’re Drunk, and increases your Drunken state by 5 turns.

Main Melee Weapon is now Bloodthirst, which makes enemies Vulnerable to its Piercing Damage, allowing for massive attacks. It also reduces the number needed to crit by 1 and even gives you True Strike as a Bonus Action which is kinda cool. You are nothing but a damage dealer, purely, get in, attack, and get out the way. Just remember you’re sloshed, and your drunkenness will handle most of the heavy lifting.


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