XaiJu
Visual Entertainment And Technologies LLC
Visual Entertainment And Technologies LLC

patreon


October FBS Update

Hello everyone,


I have updated voting points for October. Currently, there are 2 Patreon users without forums accounts. Please sign up so I can link your points to your voting accounts. 


Over September, we raised $161.69 from Patreon and $90 from Paypal. Combined, we reached $251.69 for the month, which means we beat our monthly goal again! Great job! The total funds raised is $1,491.20, just shy of the halfway mark. With seven months remaining, we have $1508.80 left, $215.55 per month. 


This development makes me confident that we'll reach the milestone before the deadline, thus guaranteeing a second FBS update.


I can't wait to get back to working on GC. 



In other news, work on AeroMogul continues. It's moving a little slower than I would like because of life issues and the rollout of GearCity v2.0.0.7. So I will be throwing this week's GearCity Documentation days at it. I may also throw next week if I can't get caught back up. My goal is to finish AeroMogul v0.0.1 this week or next. That build consists of most of the Main Menu UI, Settings, and Basic Engine functionality. It allows you to create new save games, change the game's settings, loading save games, basic multiplayer lobby functionality, and adjust the engine's settings. Very similar to GearCity's Main Menu. The artwork for the Main Menu likely won't be ready by the time I finish v0.0.1, however.


With v0.0.2, I will move on to the World Map/Game UI. As mentioned previously, I hope to finish most of the game's UI and get everything as near as perfect as I can in this respect before implementing the game mechanics and logic systems. UX was GearCity's #1 complaint. I hope to reduce that in AeroMogul. I'll start working on actual gameplay/logic code for v0.0.4.


That's the plan anyway. But as Burns wrote: But, Mousie, thou art no thy lane, In proving foresight may be vain; The best laid schemes o mice an men gang aft agley.


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