Hi,
after updating DEV230_005 one more time to address reported issues I started with the NSFW package today and determined the NSFW scenes and achievements planned. NSFW content and quest link-in will take around three weeks.
First package was Trixie and I noticed with positive surprise that part of the content was already in V2.20 but never activated. So I was finished quickly with adding Trixie's Krell outfit (see screen). :)
On popular request I also added a standing o...
2025-09-08 09:30:34 +0000 UTC
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Hi,
the last few days I mostly finished the away mission combat stages with all assets, loot, mobs and encounter logic. It cost me about a week more than anticipated, but that RPG code is a lot of effort (not complicated but just so many cases to consider...).
While at it I integrated some new loot parts (Underverse Parts) for bots, an armoury gear sale interface, the RPG Exp and leveling interface for the crew and a bunch more stuff. around 40 items (excluding bugfixes) went in V...
2025-09-04 06:57:59 +0000 UTC
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Hi,
I am mostly done with the bot hideouts for the RPG game. New units, stages and gear will be included. I'll probably string them into a quest to get progressively more difficult to defeat for your combined away teams of Bots and Crew.
I have attached the 4 stages I made as a preview to this post below. Tomorrow I'll set the mobs, loot and other necessary data and then I'll create an updated Dev to testplay the encounters.
Quests I have already drafted on paper and by en...
2025-08-31 12:35:49 +0000 UTC
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Hi,
after adding all the mobs and a few scenarios I have progressed to testing the Away Team Combat.
Here you can see a higher Tier Renegade Bot Hideout facing our Away Team. Doesn't Nimhe with her little EMP grenade look cute?
The next two days I'll test this combat, refine the UI, code the loot for the different enemy types and tiers and then proceed to multiply these scenarios into variations with different BG and mobs.
In every Asteroid / Mining Field...
2025-08-28 11:58:50 +0000 UTC
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Hi,
it turns out an annoying mixup has crept into V2.20_022 (Public Release).
It is supposed to allow up to 6 valuable items to be retrieved if you have 6 Underverse AddOns equipped in the Cargo Unit but it mixes it up with the Shield Addon Assessment.
Here is the Akasha Tendrils patch 2025-08-27 17:19:19 +0000 UTC
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Hi,
before starting the combat code for the away teams I made a "Combat Pinup Poster" to get in the mood ;)
y.v.
2025-08-26 14:22:19 +0000 UTC
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Hi,
during the last week I completed the away team configurator and crew import & chibis.
While working on that I stumbled again over my not ideal fragmented character attribute system. Introducing RPG related stats like STR, DEX etc. for the crew made that attribute system even more complicated.
After a patron, who shall remain unnamed, submitted yet another stat related BUG I finally decided to refactor/rewrite my, on design level awful stat system for the (crew) act...
2025-08-26 08:13:16 +0000 UTC
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Hi,
I am mostly finished with the away mission GUI! You can see screenshots in this post...
Armoury bots or crew members can be selected
The away mission objective is displayed in the GUI
Team members can be equipped with armoury gear from the GUI
I also implemented the classes for the crew:
Nimhe: Thief, can Fortify and Hack, Light gear only
Moira: Healer, can Heal, Light gear only
T...
2025-08-23 07:52:09 +0000 UTC
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Hi,
meet the Bumbling Bee Away Team!
The rest of the week I'll start to code the away team configurator and an external stage (sexbot hideout), so I made the basic team already ;)
Captain Jim stays onboard and monitors...
y.v.
2025-08-20 14:38:00 +0000 UTC
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Thanks for joining and supporting my projects on Patreon!
To all patrons who have posted suggestions and feedback when joining as a (paying) Patron: I appreciate the comments very much. They help to make SJX a better game.
For some odd reason I am no longer able to send reply messages to (new) users on Patreon which I normally do in response to welcome messages (I assume the Patreon Site overhaul broke a few things and Apple Safari is not happy with it at the moment...).
...
2025-08-18 18:50:27 +0000 UTC
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Hi,
with V2.20 Public released I started with the more "risky" code parts I want to include into V2.30
refactoring of character stats data structures (less error prone)
rewrite of mining game (improved quality payoffs and reward system)
botlab parts picker speedup ( 100x times faster for large number of parts)
menu rewrites (inspections no longer in favours but separate)
and others
After those more...
2025-08-18 09:08:20 +0000 UTC
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Hi,
here is the Public Release of Space Journey X, Version 2.20 (V220_022). It contains quite a number of fixes compared to V220_021 so I recommend all Patrons and Members to grab it and update!
Download Links and walkthrough can be found in the updated Release Notes Post.
<...
2025-08-15 11:05:04 +0000 UTC
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Hi
Here's a peek on the Blaster and reworked Armour set in 2.30. Different weapons have different dmg, equip requirements, toHit modifiers. Made in Blender.
Hopefully makes it more versatile.
Next are the Armours (thinking about allowing a shield generator for the accessory socket too...). Some drafts also attached... :)
y.v.
2025-08-13 16:54:51 +0000 UTC
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Hi,
V2.20 Public Release Candidate
yesterday I have created the Release Candidate for the Public Version for publishing on 15th after some final tests. Compared to the Official Patreon/Substar Release about 20 minor fixes were introduced, so I recommend to everyone to grab it once its out!
V2.30 Development Launch
With 2.20 work mostly concluded now I have started the V2.30 Baseline. Main new features will be (still sorting through my hu...
2025-08-12 07:06:29 +0000 UTC
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Hi,
while waiting for the final reports from the Official Release to include into a minor bugfix update I worked a bit on a few stage concepts for the combat module.
I am thinking about at least three different encounters in 2.30
Sexbot Hideout: Asteroid, where escaped bots hide. Bot capture chance
Krell Cultists: Encounter in Krell Space, possibly Asteroid Belt, see mockup screen
Pirate or Swarm Surface Encounter: TBD
W...
2025-08-09 15:27:05 +0000 UTC
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Hi,
here is a small update ion V2.20 Public Release date.
The Patreon/Substar Official Release is running well, with only a few minor reports so far.
I will collect a few more low impact suggestions / fixes and prepare the public release for 15th August.
Thanks to everyone submitting bug reports and suggestions!
y.v.
2025-08-06 11:02:55 +0000 UTC
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Hi,
here is a preview of Vee's Progressive Uniform 3. I decided to add some tech-piercings to it...
On a side note, there was a discussion on the piercing design on discord (VIP channel) so I might put that out for a VIP-Poll as well. Personally I think the current design is good in length and shape (I modeled it after a set of piercings from a Skyrim naughty add-on).
The suit is from a talented artist (LeonDP) who sells great outfits on Renderotica, check it out. I retextu...
2025-08-06 06:03:13 +0000 UTC
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Hi,
here is a concept render for Vee's Progressive Uniform 2 (NSFW).
I created the texture with a new blender texture paint add-on (ravage v2) which is excellent, as it allows layer based painting and easy texture export (see blender screenshot). This add-on is not super expensive (39$). Saves a lot of time.
And it allows me to avoid my nemesis, Adobe, which has acquired the great substance painter and corrupted it with their evil ways... (now subscription only, 50$ a month...
2025-08-05 06:43:25 +0000 UTC
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Hi,
as the VIP Poll was quite clear by numbers (patreon and Substar combined) that Vee should be the next to adjust her uniform a bit I set to work with Blender and retextured / modded some existing DAZ assets I purchased previously.
In the VIP Poll 30% asked for a (any) new character progressive outfit addition, 25% specifically for Vee so she is the next in line :)
Here is a work in progress and the Blender Screen thats behind it. Outfits coming with 2.30.
Still some ...
2025-08-03 09:22:01 +0000 UTC
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Hi,
someone asked for bigger boobs so I did this T'Ris render...
After wrangling textures and models in Blender to get the new Vee progressive outfits textured I needed some relaxing render work :)
Enjoy!
y.v
2025-08-02 08:04:15 +0000 UTC
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Hi,
you can download the Official Patron Release for 2.20 in the updated Release Notes Post.
(This is the Patron Release, the Public Release is planned for second half of August)
An updated walkthrough is linked in the Release Notes post as well as a detailed change list.
Primer for main new content / new side quests:
Hi,
while fixing some issues on the progressive Uniforms I was confounded by my less than ideal code. That prompted me to consider reworking it fully for V2.30.
In that context I would probably also add some visual / QoL improvements, such as
Hi,
the last few days I have been hunting the hopefully final issues in the Early Access II version.
I will package V220_019 tomorrow as Official Release Candidate. Release can be advanced in time for the weekend to 31st July.
y.v.
2025-07-29 10:59:21 +0000 UTC
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Hi,
as per request here is the NSFW variation of the wallpaper ;)
y.v.
2025-07-25 17:34:14 +0000 UTC
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Hi,
after playing around a bit with Force Field Textures I redid the Cargo Compressors.
If you want to update them, just unpack the file CompressorPack.zip into your folder images/08_items.
Works for all Versions. :)
Enjoy
y.v.
2025-07-25 07:26:21 +0000 UTC
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Hi,
please find the download links for Early Access II below.
Downloads
Hi,
today I finalized the V2.20 Early Access II Release Candidate for on time release tomorrow.
About 20 minor issues were corrected and a number of improvements added. Thanks to all the Patrons reporting issues from the Early Access I Phase and providing suggestions!
I noticed that I did neglect the wallpapers for a while and will make a few in the next weeks... ;)
y.v.
2025-07-23 16:53:20 +0000 UTC
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Hi,
due to some not triggering Khelara special nude scenes I made an updated version. Sorry, no single file patch possible because multiple files are affected so I created a new distro V220_015.
Download Links:
Hi,
after processing the feedback from the first Early Access Players, here is an updated version for download that fixes a number of issues
The update contains also a number of scene and animation variations (khelara shaved / not shaved) that were overlooked
Hi,
the Early Access Phase I Release is currently in Testing. A number of inconsistencies and suggestions have been submitted, but no major issue. Early Access II on 24th is on track!
Based on the feedback I've been added quite a few of Khelara shaved/non shaved variations which I had overlooked (shower anim, training anim, ...).
I also received valuable feedback to UI improvements, especially better visible Max Stat achievements and Overcharged Subsystems (thanks to Sean ...
2025-07-18 10:22:10 +0000 UTC
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