Hi,
today I spent the whole day getting rid of all my Adobe Creative Cloud Software and cancelling my CC plan. I have used CC for more than 10 years now and paid for it and finally they have pushed me over the edge.
Their latest Terms Of Service ask you to agree, that they may search all your files and take any content and image they see fit and use it for unclear purposes. (No joke). Artists are leaving in droves.
Affinity used that Adobe dumpster fire in a clever way and o...
2024-06-10 07:52:49 +0000 UTC
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Hi,
here is the intro image from Nimhe's Pole Sequence. To give it more variety I think I'll have a fixed into and outro image and a variety of images in between, which are pulled from a pool of images.
So I have to do quite a bunch of renders. Nimhe's poses will be more acrobatic than T'Ris...
T'Rigger for Nimhe not clear yet, but she might have to perform for the Krell Guard as distraction...
On a side note: There was a discussion on Discord about lighting a scene and I...
2024-06-08 08:57:30 +0000 UTC
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Hi,
today I did the T'Ris series for the Mess Hall Pole (T'Ris and Nimhe were voted top for performances up there by VIP Poll) . This is an intro picture. ;)
BB-2 is watching closely...
y.y.
2024-06-07 10:23:27 +0000 UTC
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Hi,
here is a minor variation that could be classified as a wardrobe malfunction... :)
After I noticed it would conflict with her hairstyle I used a slightly less adjusted bottom.
It would of course be possible to give T'Ris a Krell Shaver as a present, but I can't handle the render variations resulting from that (I would have to make up some story vehicle, like Moira providing her a regenerative med scanner or a 'wig' :) )
y.v.
2024-06-05 09:02:47 +0000 UTC
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Hi,
today I expanded the uniform inspection system starting with T'Ris.
To find a use for those Favour Points, you can now do Racy, Revealing and Krell Uniform Inspections in her Quarters from the Front and and also inspect the other side for all three uniforms to ensure correct Application of that Krell Accessory... :)
Will not post too many spoilers but will post some unused render variations in the VIP/Upper Tier section later today...
y.v.
2024-06-05 08:42:06 +0000 UTC
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Hi,
today I started with the NSFW Quest content for V1.40.
As per VIP Poll request last month, one focus is to bring in a more classic Training Arc (like for T'Ris in the beginning). Doctor Moira is the most suitable for that, as her content just started. Also, the ship needs more Space-MILF content :)
I planned out the complete SLU Training Arc and hope I can get i done for V1.40.
There will of course be also other, more ad-hoc NSFW scenes (Mess Hall Pole, Random E...
2024-06-03 06:40:48 +0000 UTC
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Hi,
V1.40DEV was released today for game mechanics testing to the BETA team!
I also integrated the one bug (MV Pod Bot Crash) into V1.30 that wasn't in the latest Version and have the D/L links below:
1.30.15e - MEGA PC: https://mega.nz/file/QLUiCJ4S#Zp3Q6MYeOYBi6m2vmjDWAliLv0U_FSYJ9urrioRnxLc
1.30.15e - MEGA MAC: 2024-06-01 14:43:57 +0000 UTC
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Hi,
Version V1.40 DEV has been completed! It contains all mechanics changes (assets, bots, trading, new job system, re-plating, torpedo autobuy, ...) and the new Waystation System with its special loot sites.
I added last minute a help system for the Jobs, as they have multiplied a bit. On mouseover in the stat screen you can see green available jobs and white jobs that need more TEC (see screen 4)
The shortage news which give trade opportunities (deliver as...
2024-05-31 06:26:31 +0000 UTC
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Hi,
as a result of a runaway discussion on Discord here are two SJX travelmugs / tumblers I made in an on demand online store (only drafts, not online accessible yet...).
Before I delete them I thought I post em here :)
y.v.
2024-05-29 16:16:29 +0000 UTC
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Hi,
here is the new intro scene for the T'Ris toy demo cutscene which I will fill with some dialogue for immersion. There will be an outro scene too.
I'll modify three anim cutscenes per release that way until all are done.
y.v.
2024-05-27 12:10:37 +0000 UTC
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Hi,
integration work for DEV 1.40 is progressing. The continue pointa and Quest framework have been implemented until pickup of Ylyee as passenger (see screen 1).
I hope I can finish the DEV Version on 30th and release it a day later to the Beta Testers.
For immersion I thought about adding another little feature which is helpful in early game to get started. On some days there will be a news announcement that there is a shortage of "product x" on the Main Syst...
2024-05-27 12:06:46 +0000 UTC
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Hi,
today I have added the last piece to V1.40 Assets, namely Ylyee joining the Ship as Special Envoy to the Waystation System. This includes her Quarters on Deck 3.
From tomorrow I will start DEV 1.40 Integration for Release to Testers End of Next week.
DEV Main Features
Hi.
here is Ylyee getting ready to board the Bumbling Bee as Special Envoy.
Comments to her Outfit welcome.
y.v.
2024-05-23 14:10:50 +0000 UTC
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Hi,
here is another Scene that might be fun to explore further. BB-2 talks Moira into another one of his weird Research Schemes..
:)
y.v.
2024-05-22 10:27:06 +0000 UTC
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Hi,
the last two days I made the final location / loot site in the Waystation System. There you will meet The Assembler, a roaming Von Neumann Machine gone Rogue.
Basically invincible but the drones drop loot (if you can stick around long enough to collect...).
The story connected to that Entity requires I implement the replicator for the last Beacon Tower. That will take today and all of tomorrow. Replicator Python code is done, just need to do the GUI for it.
Then i ...
2024-05-21 16:15:43 +0000 UTC
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Hi,
the last few days I mostly worked on
boring coding issues such as eliminating crash probabilities with tooltip overlay / screen refreshes
assets needed for 1.40 (e.g. Voron Exploration Drone, Replicator Parts, ...)
loot sites in the Waystation System
On a side note I reworked the Galaxina logic.
Hi,
it seems Seraphine also wants to use that exercise equipment... :)
BB-2 clearly talked her into it....
And where are her documentation drones?
y.v.
2024-05-16 11:57:45 +0000 UTC
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Hi,
today I mostly finished overhauling Nimhe's new JOB Skills, which entails crafting all kinds of shells if her TEC is high enough
you present Nimhe with a shell to "learn"
the next morning this shell option is available in the job list
shell crafting costs 3 crates (type depending on shell grade)
in the evening the crafting result is reported
So for those who do not enjoy farming for shells there is an option ...
2024-05-16 07:18:58 +0000 UTC
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Hi,
=======
EDIT 19.05. : Patch for MV Pod bot container crash (screen timing issue), CR-1054
Download 650_cargo.rpy , copy into folder 650_trading & confirm overwrite
=======
EDIT: Updated to V1.30.15d.1
after the wider rollout of the game public version 1.30 several errors popped up which I wanted to address in a final 1.30 bugfix ver...
2024-05-14 06:52:56 +0000 UTC
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Hi,
as per suggestion from a Patron, I have added one special Plating to each System (so there is a sense of progress when you arrive for the first time and can replate your ship).
As this might get a bit confusing the further you progress Khelara can do the replating job for you (once her TEC is high enough). She'll use the best plates you have in cargo and replate the ship's slots if she can improve sth.
That should definitely help. In the screenshot you can see the result...
2024-05-13 12:28:42 +0000 UTC
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Hi,
I have been revisiting some cutscenes and made a variation of this one with Seraphine. Always wondered what shifty BB-2 is up to with her :)
y.v.
2024-05-11 14:39:35 +0000 UTC
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Hi,
the last few days I have been busy finishing the first Beacon Quest Challenge. For that I had to add a Minigame, a bunch of Elements not existing before (e.g. one exclusive Element for each System, incl. Void). Also had to exchange all precursor maps to individually named Maps for each System (becomes relevant later...)
Once a Beacon challenge is solved, a key to the next beacon becomes available and a reward loot site (details are secret...).
I ho...
2024-05-10 08:27:49 +0000 UTC
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Hi,
still in the middle of working on the Waystation System Scenes which will take all of this and some of next week. I made a screenshot of my Blender workspace to give some look behind the scenes...
Cam View top right shows the Bumbling Bee landing scene at one of the Beacon Towers...
Bottom part shows some of the materials I made for Space Journey X (mostly result of following youtube tutorials...). You might recognize some, e.g. the omnipresent yellow paint :).
y.v...
2024-05-08 08:00:05 +0000 UTC
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Hi,
while testing v1.30 from Zero to the End I noticed more clearly than before that the game direction develops a bit through progression.
While the earlier phase is
(a) more a classical trainer (e.g. progressing with T'Ris, ...) the latter part is
(b) more a story / episode based approach with NSFW content running alongside.
When looking at the remaining 3 or 4 rele...
2024-05-08 05:50:06 +0000 UTC
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Hi,
here is a variation of the Training Scene where I adjusted Khelara's Model and Lighting a bit.
Thinking of it, I like it better than the cutscenes in the game. Maybe I'll add some random variations to the training cutscene (like the shower scenes...)
y.v.
2024-05-06 12:06:42 +0000 UTC
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===========
EDIT:
Due to forgotten debugging code the vaultships did weird things with keys...
Fixed in v1.30.15b.1 fully updated game package linked below
===========
Hi,
please find the links for a Service Update for V1.30 below.
It contains several fixes for 1.30.15 (1 crash and 3 continuity issues).
Hi,
today I finished the Waystation System with the Beacon Towers and Loot Sites. Focus in this System is not combat but solving some tasks which relate to your adventures so far.
Concepts for the minigames at the beacons are mostly fixed. There will not be any generic crappy match-x or shifting puzzles. Focus next week will be the minigames / tower interiors.
I also plan to render a number of gratuitous NSFW images next week as well ;)
On a side note the...
2024-05-04 05:43:23 +0000 UTC
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Hi,
with 1.30 Official Release running without major issues this week I have started with the mechanics, assets and GUI updates for V1.40.
One often requested feature was a "mass unpacking" for bot crates and liquor crates. I've updated the GUI so that SHIFT-click now allows to mass unpack an item collection in cargo. It is rerollable, so you can now gamble with an entire set of items at once :)
(thanks to nullvoid for screen key processing code...)
See screenshots fo...
2024-05-02 04:35:53 +0000 UTC
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Hi,
here are two patches for V1.30.15.
Hi,
today I started the code base for V1.40 by porting all 1.30 fixes and Early Access changes back to the main code path.
I'll assess all collected CRQ in the next days. V1.40 will have the (main) ending, so I might need to wrap up quite a few things. There will probably quite a bit more NSFW content as in the releases so far to get all cleared up.
Tentative plan is to have a DEV version for Beta Testers out in May, which contains the new Waystation system and it...
2024-04-29 07:41:15 +0000 UTC
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