Surgery has more or less left me unable to fully develop the past couple days, but i will be returning no matter what on the 24th.
you may resume breaking the game then
2025-06-23 00:36:46 +0000 UTC
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I will be getting surgery on the 12th. I am okay, but I may not be working/available the next 7 days after that date. Recovery may be longer but I will be resuming work on the game as soon as I am physically able no matter what.
Please do not break the game while I am gone, thank you.
2025-06-10 16:47:33 +0000 UTC
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Erections complicate things, its much simpler to have penises erect from the get go. So let me know if a character going from soft to hard is an important aspect to you.
2025-06-07 02:35:38 +0000 UTC
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Orifice overhaul, new toys and major performance fixes!
Orifices won in a landslide against the trouser snake tune-up in the latest poll. So naturally I got busy and spent a fair amount of time researching existing methods, and coming up with what I wanted the final product to look like. I wanted a result that once a gadget was parked in the garage, it stayed parked. I also didn’t want a simple stiff experience, like jamming a broomstick into a mail slot.
As am...
2025-06-06 16:28:04 +0000 UTC
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Experimental Desktop controls!
Desktop users often get the short end of the stick when it comes to various features, things like posing are either impossible or CLUNKY af. So I am trying to break that practice by making it as easy as possible.
As of this game version, desktop users should be able to pose characters similar to how 3D artists and animators do it, with the use of a 3D gizmo. Simply click on a body part, and a Gizmo appears.
The controls are as follows:
L...
2025-05-16 18:24:19 +0000 UTC
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Its near time to work on redoing the penis and orifice systems. Since changing game direction and updating to UE5, i can now actually re-approach both of these systems to be smooth, seamless and stable... instead of the jank way i was forced to do previously....
Both of these will be done in time, but which system should be completely overhauled FIRST?
2025-05-07 02:22:36 +0000 UTC
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New Character!
I still don't have a name for him… yet. But he is a big boy that has got some serious muscle.
I was mostly done with him ages ago, and RIGHT when I was about to insert him, I realized I was dissatisfied with both head and penis. So I redesigned them, and BAM! Better head, penis and balls now!
The head looks much better IMO, and is far easier to get expressions working. The penis now matches the actual character more as well.
In the past, I have tried t...
2025-05-03 02:32:33 +0000 UTC
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Thought i would show off a cool little sneak peak...
Any ideas for a name?
Character will most likely be in the next update!
2025-04-29 19:54:49 +0000 UTC
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What was the problem? It was... uh..... bios.
Yes, bios. updating my bios fixed packaging for quest.
Simply delete the old version. Install the new one from the updated link from the most recent download
2025-04-26 03:21:25 +0000 UTC
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well, apologies everyone. i goofed. the build i tested before uploading wasn't the right one. the current build not only doesn't work, it doesn't even load or log the game in the quest.
this is concerning as i haven't even touched anything in the game that would cause that.... its like reading a book only to realize you inadvertently destroyed your own roof by turning a page.
will get it figured out as soon as I possibly can.
2025-04-21 19:23:17 +0000 UTC
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Kobold update!
You might be asking…. Why?
Well, last update I changed the texturing standards of the game going forward to make room for super customizable and swappable texture skins. And the kobold did not have this standard. While i was at it i cleaned up several issues that had become evident in the character, and made it more performant for quest,
So what has actually changed? Kobold model and texture modifications.
Anything happening other than that? Lots...
2025-04-18 21:39:54 +0000 UTC
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Time to meet someone big.
This is a male anthro dragon, clocking in at around 8.5 feet tall—roughly double the size of the kobold, and built like he knows it.
He was technically finished months ago, but between Quest support and UE5 chaos, he got stuck in the digital waiting room. Now he’s back on the workbench for polish and proper engine integration.
He’s meant to bring some serious muscle and dominance to the lineup—but don’t get too excited just yet. He <...
2025-04-15 17:23:06 +0000 UTC
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Texture Standards Update!
After getting the game fully quest compatible, i had to redo the dragon textures. Udims are a method of using additional textures in 3D, and NOT a quest thing.... so, i took it as an opportunity to update a log on the feral.
I took the time to upgrade the skeleton and used some techniques some would consider utter heresy to get the dragon able to do the splits cleanly even with such a fat ass.... among other more boring things...
I combined a...
2025-04-04 16:43:45 +0000 UTC
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Quest Standalone is officially a supported platform for Lewd Dragon Game!
No "Quest Compatible," no "Stream To Quest," no fibbing. A True Standalone to take anywhere with you! You only need a single wire and internet connection to set it up and then you can take the game where ever you want, online or offline, now or in 10 years! Sadly, due to the fact that Zucc doesnt want porn games, you have to manually transfer the files into the headset using a wire initially,...
2025-03-22 16:33:42 +0000 UTC
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BEHOLD! QUEST STANDALONE!
Lewd Dragon Game is officially the first Quest Sex game for furries!
Finally, after so many months of rewriting for Unreal Engine 5 AND Quest, i present to you the next stage of the game! The First Quest Test!
Seeing as this is the first release, this is mostly a functionality test, with seeing how intuitive the new UI is. If you are curious what is actually new:
-Posing Characters (yes like other popular nsfw games)
-Character Pa...
2025-03-22 16:12:47 +0000 UTC
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Hello everyone, hope you had a good holiday. I have some AMAZING, and some bad news.
The bad news is that ALL of my previous animation has had a very bad migration and integration with unreal engine 5. Not only that, my animation files have redundant data and compatibility issues with Quest. As in it wont even let me package the game with those animation files included.
This is an emotional blow to me, as i hate animation. This also pushes the deadline back a bit, but transitions ...
2025-01-05 02:13:25 +0000 UTC
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Hello, everyone. I've been busy this week. Both in game and in real life. In the middle of a move, and having to deal with a LOT of boxes up 40 steps of stairs. While you might understandably think this might cut into my development, it funnily enough has had little impact.
Epic Games, the creators of Unreal, have a marketplace for plugins. I use quite a few of them. A critical one has yet to update to the most recent version. I reached out to the developer to ask what the timeline migh...
2024-12-18 03:59:09 +0000 UTC
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Well, its been about a week and i just finished migrating all critical infrastructure code. This doesn't mean stuff is functional, only that the engine/project is now stable enough to proceed.
Its been a monumental pain in the ass, as the process has been mostly
"does it work now? does it work now? why is that throwing an error? that thing you are asking for IS the correct object, and refreshing it isnt working. I have to recret the exact same thing, plug it in, and THEN it recog...
2024-12-08 18:50:53 +0000 UTC
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Now that the hard part is over, i can work on.... well... rewriting the game immediately after rewriting it. The good news is that it should be much easier and fast this time around.
I have to slowly re add code and assets one at a time as simply trying to do it in mass results in constant crashing. I have a lot of references to other things in my code, and you need referenced stuff in the project before you can import the rest. Issues arise when the things mutually depend and reference...
2024-11-29 18:11:22 +0000 UTC
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Great News! I have been able to package a more advanced VR project into both quest and normal windows/SteamVR build! I honestly thought this would take so much more time to get setup.
However, there is some not so good news. The performance is dogshit on quest. Thankfully, due to me still rewriting the game, I can ensure every step of the way is as performant as possible. This may entail a more stylized art direction, as the quest may not be able to handle anything more than that.
2024-11-26 17:41:14 +0000 UTC
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The time to add a new environment to lewd characters has come! In the past, I have tinkered with a cozy dragon den, and a basalt pillar waterfall area.
Both of these options will make their way into the game eventually. Both will be remade according to the new game format. But, for now, choose which you would prefer to be the next!
2024-11-25 21:00:03 +0000 UTC
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From here on out, I am dedicating all time and energy towards supporting a full quest standalone version. This would mean that Quest users can install the game as an app rather than some jank link.
This entails taking my Unreal Engine 4 project, migrating to Unreal Engine 5, and then making it mobile game compatible. And if you don't anything about developing for mobile games, its a known government PsyOps torture technique not even the CIA can do anymore.
These updates (which be ...
2024-11-23 20:13:44 +0000 UTC
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TLDR: Quest support returns for link play. Standalone Quest support attempts results in failures. 66% of my base has a quest, which means support is critical. Therefore, a transition to unreal engine 5 must be considered again, as it has greater support for everything, at the cost of cock and ball torture for myself.
In rewriting the game I inadvertently fixed most of the quest 2 issues that i had before. This means that the latest posted version of the game IS quest compa...
2024-11-22 20:25:45 +0000 UTC
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What VR Hardware do you own? Pick the closest hardware you have, it doesn't need to be exact if its the same company and/or same controller setup
2024-11-20 17:57:36 +0000 UTC
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Alright everyone, here is the rewritten game! Currently some things are still in the process of being added back, such as blowjobs, toy textures and etc. Don't worry! they are being added back.
I've also redone all of the controller code. I only have the Valve Index and Quest 2. I know the game works fully using the index. I will soon fix the Quest issues and then add its controller support.
Due to controller support being redone, i was able to vastly improve the quality of...
2024-11-20 02:26:55 +0000 UTC
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