This move is planned for her "mode7" type super, where she'll be flying toward the screen. I've done an early test of it an it works fine but it needs a lot of polish. The frame above feels off to me since it feels more like she's coming down, instead of coming at. It may get reanimated.
2021-12-08 20:35:07 +0000 UTC
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Another Character done, Thank you all so much for the support!
2021-12-04 22:34:05 +0000 UTC
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Andy Armadillo is the 17th character that I've completed. He is a defensive zoning character with an assist. I think he's pretty strong but y'all can tell me what you think.
Downloads:
Video:
https://youtu.be/m4rN4k4ICJ4
Bundle:
https://www.media...
2021-12-04 22:33:12 +0000 UTC
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I'm really excited to work on them both. But which one would y'all prefer first. I got ideas for both that sound fun.
Kazecat:
Will be a fairly mobile grappler character. He'll also have to play the everyman role since he's my namesake. So he'll be middle of the road in all his stats. So even though he's a grappler he can't be the powerhouse.
I wanna focus on more air based command grabs , and mobility. and give him tools to h...
2021-12-01 23:16:57 +0000 UTC
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A nice face reveal even though I think I did show him already without his suit. If not this is his face.
2021-11-20 07:10:13 +0000 UTC
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Just cause I wanted one.
2021-11-16 15:23:47 +0000 UTC
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Ok, the plan is to NOT make Panacea an assist. Instead I just wanna tie her to certain attacks. I dunno what attacks yet which is why I felt I had to get a run in animation done so I can do stuff with that.
2021-11-14 21:05:25 +0000 UTC
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Andy is nearly complete. Try him out and let me know what you think. And if he doesn't do anything for ya I gave the others some buffs as well.
2021-11-11 22:59:31 +0000 UTC
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I decided to buff everyone. Andy is pretty strong being a guile clone so I decided to buff everyone else to help keep up.
Andy:
• 4 Special moves, 2 Supers, Assist with Hud
•Note: I need opinions on if you think he is too strong or to weak at this point. We will begin working on more assets of Panacea now.
Moves:
Missile Launch: Charge Back, forward + Punch
2021-11-11 22:58:17 +0000 UTC
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Well Andy has all his animations for now. Even Stun which will also double as loss. So now we really gotta animate Panacea stuff now.
2021-11-11 04:49:17 +0000 UTC
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The original had ridiculous range. So I had to tone it down but just in case I left the animation files in the game. This does pretty good damage but the sacrifice is that the command is forward and hard punch. So you have to throw away a charge to do it.
2021-11-10 03:30:32 +0000 UTC
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So I did his 4 special moves, his 2 supers and all of his normals now. That's pretty much battle portion complete. But I gotta be real with ya guys. Andy is pretty strong even without an assist so I'm really torn on what I should do with Panacea. Feel free to let me know any ideas and maybe I can get some brain storming going.
Another Demo may be coming soon so y'all can see what I mean. Also I've been buffing all the other character...
2021-11-10 03:08:37 +0000 UTC
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I like the super portrait but I didn't realize I was gonna use a giant missile launcher for his super when I drew it. So its a bit inaccurate to what he does. His special move may use a smaller variation out of his shell. Which is so odd to have a super that's based on a special move get done before the special move.
The power up Text of Defense up didn't really to appeal to me as blue. I'm not sure what color I think defense up should be but I decide...
2021-11-04 15:22:57 +0000 UTC
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I thought about making this an assist but I won't. Andy is pretty solid without an assist like that. Plus healing in fighting games is usually infuriating. So I wanna keep it to more controlled. I'm not really happy with Panacea's animation but it's finished so I'll use it.
The Projectile was experimented with but I didn't like the results. So that will just be an unused graphic.
This animation will be used when Andy does his "Fortif...
2021-11-04 15:17:46 +0000 UTC
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Andy now has this fantastic command normal. Its Guile's backhand but since Andy has a shield he uses that to greatly expand his reach. Its a great normal to have but since the command is Foward + hard punch you can't really do anything out of it. Its a fantastic check to those that try to dodge projectiles and a nice follow up to a slow missile.
2021-11-04 15:06:54 +0000 UTC
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I think Andy is pretty fun, hopefully this update feels like a worthy update to the last time I shared him.
2021-10-31 05:38:57 +0000 UTC
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Updated Build for Halloween! Not really Halloween-themed but I don't wanna stop working on Andy for the theme.
Andy is clearly playable now, all buttons have been assigned and there is only one placeholder. He has his super, his gameplay is solid and you can try him out in arcade mode and you should have a fair and fun challenge. His super is intentionally hard to use to benefit his defensive nature but it does pack a lot of impacts.
2021-10-31 05:30:55 +0000 UTC
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Finally, all of his non-command, standing normals are done. A nice milestone to be past.
2021-10-26 17:20:46 +0000 UTC
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Despite how Aseprite cut a portion of my animation. Which is a a feature I really can't stand about selections applying to all frames. This animation is in game just fine though. I may need to provide another update for y'all to try him but I'm not sure if he has enough yet to merit it.
2021-10-22 03:07:40 +0000 UTC
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Finally, getting to replacing that placeholder. This will have similar properties to what already exists. I couldn't do it today, since drawing Andy's helment head is a pain.
2021-10-21 02:25:54 +0000 UTC
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A new special move for Andy. A horizontal plowing attack. Its negative on block and lower damaging than his anti air special, but it runs over projectiles.
2021-10-20 04:56:30 +0000 UTC
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Panacea can now be hit. She doesn't have a leave animation yet but when you summon Panacea she can be hit. She will have a life bar, have low health, and absolutely wouldn't be a terrible body shield. (WHY? would that even be necessary, Andy doesn't even take chip and has a massive shield.)
2021-10-18 03:15:39 +0000 UTC
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Andy will not have his own overhead but he can summon Panacea to do one for him.
2021-10-18 02:54:09 +0000 UTC
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Demonstration of how he plays. Beta support Patreons can try him out now.
2021-10-16 03:24:18 +0000 UTC
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Have fun! Let me hear your feedback. And please do not redistribute.
2021-10-15 23:28:00 +0000 UTC
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Just for you Patreons. I really appreciate the support that lets me do this. We're up to 18 characters, not even including Guest characters!
This build has Andy and Sarjiri as the forefront of what's being shown. Andy being entirely new and Sarjiri having her gameplay altered to be a more enjoyable boss fight. Balance tweaks were done to others as well. For example all dive kicks are negative on block, however keep in mind the exactly frame differenc...
2021-10-15 23:26:42 +0000 UTC
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Cuz of course she should do this. Andy is too strong for a heal assist so I'll make Panacea the overhead. and one of his supers the heal. I feel that may give us all a good viewing of her.
I'll finish this animation and try to incorporate her soon.
2021-10-15 03:13:23 +0000 UTC
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She's mega busty. But now i have no idea what to do with her. I may make her part of the supers. She definitely has to squash with that chest.
2021-10-14 20:16:11 +0000 UTC
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Andy now has a normal throw. This is an essential function so now that he has it I think that he could be ready to demo soon.
2021-10-11 04:14:27 +0000 UTC
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To fix the problem with the previous one not being easy to read.
2021-10-07 13:38:28 +0000 UTC
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