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Kazecat

Kazecat

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Kazecat posts

Problem with Sarjiri

The image above is to show a issue that Sarjiri has when conveying information to the player.  The drawings are older since she's been in development a while but I don't mind that.  It's that the poses are pretty similar and that makes reacting to them harder.  Especially since they want a different reaction.  One being a sign that you should jump and the other being a sign that you should duck.  This kills the point since the tell is ambiguous.  

I'm bring...

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Andy Crouch Gethit and Crouching punches

Now He can combo into stuff with these.  Feels a lot more comfy. 

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Andy Crouch, Low Block, Rocket Ball

That crouch pose should be super recognizable.  Also with this Andy can now actually play a bit since he has an anti air.  This may mean I can let y'all try him pretty soon but I need him to get Crouching Jab before I let anyone else touch him since he is so bare.

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Andy Missile Launch

This is his sonic boom like projectile.  Its pretty quick on start up and has great recovery.

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Andy Standing Fierce

Another Normal completed.  Next I wanna work on his projectile. 

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Andy Standing Jab

Ok, now on to the short ( Light kick).

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Andy Jump

He has rocket boots too, gonna have to redo the effect though.  All mandatory stuff is now handled.  Gonna start animating attacks soon.

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Andy GetHit High & Low

Next is getting knocked on his ass. 

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Andy Gethit Face

He needs to get hit in the gut next.  But its easier to get it done in smaller doses.

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Andy Block

I Did some tweaks to the design.  The blue elbow pads and knee pads help spread more colors around the character.  After drawing him so many times he's not feeling like such a chore anymore already.

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Andy Walk

He has to walk with confidence since the armor pretty much protects him from anything.

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Andy Armadillo Stance and Portrait

I'm not stopping work on Sarjiri, but she's a pain to draw.  While getting Andy start is a relief for me.  His armor is also a pain to figure out, but it's exciting since I want to figure out how to do his armor well.  


The plan is Andy will be a defensive character and should just have efficient strikes but nothing really flashy.  I want him to have a 5 moves:

Missile Launch:  Charge←, → + punch

A simple Sonic boom li...

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Sarjiri Super Portrait and Grab Attempt

I'm not sure Sarjiri should even have a grab but she has the attempt now.  It took longer than expected to get it done.  I'm gonna have to redo the effects for the super atomic breath I want her to have.  

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Sarjiri batch 09-15-2021

Try her out and also enjoy the fixes to other characters.  I've noticed Bertha was accidentally weakened and Rapid is annoying to fight now so I've made very subtle changes to both.  

Sarjiri is overpowered and not meant for a challenge to play as.  But if you wanna do that have fun.


The change notes will be listed below, not exact since I don't even remember them all.:

Of course please do not redistribute and if you stream/youtube ...

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Sarjiri Quake

This may remind you of a move Hulk/Juggernaut has and thats fine with me.   This move will be a nice homage and give Sarjiri yet another projectile attack.  Unlike Hulk/Juggernaut this move won't be able to hit you in the air.  So trying to jump with any character will dodge the attack.  And her Fireball can be ducked.  So allowing the player to dodge her attacks feels fun if they go that route. 


Really hoping my knock-off Gamma Wave looks g...

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Sarjiri Dizzy Stun

She can now be stunned.  Or have animation for it.  

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Sarjiri Jumping Heavy attacks

And with this all her normal attacks are done.  Since she's kinda a pain to animate, her frame -rate may be lower than others.   Now on to more special moves and supers.

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Ra CURSED form

Such a cute snake.

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Ra Win Pose

Lets get Ra done now that Akai is done.

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Snorlax walk wip

I don't wanna get peeps over hyped on her.  But she is fun to animate.  Dunno how far I'm gonna go with her. 

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Snorlax Girl concept

I named her three different things and forgot which one it was.  But this is a concept for a pokegirl character to be like a guest.  Maybe even hidden fighter.  Let me know if the concept excites you since I did this on impulse and I'm not sure i wanna follow through with it. 

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Zafta Elevator drop

Such a simple motion by her can do damage.  Zafta now does a squat out of her windmill super on to her enemies face.  I wanted to make that super more fun to watch so I hope this helps it.

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Akai R. Panda Release!!!

After so many months I'm finally releasing him the public.  I really hope y'all like him and have a fun time with him being out.  Also this includes all the updates to my other characters as well so its worth it to grab just for the updates.  

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Zafta Windmill Super Change

Zafta's windmill super will lead into  this.  "Elevator Drop" will be a move where Zafta does one squat on an opponents head/face  set up by the windmill.    I'm looking to get this done tomorrow hopefully.

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Enorma Super Bombing Butt

Enorma has a new Level 3 now.  I'm gonna post the assets to it but the animation is in game.

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Jack-O Valentine Pose

A lot are doing it so why go ahead and put it in.

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Akai CURSED state

Akai has all the sprites he needs, his game play is solid, and I'm proud to be able to release him.   

But since new character downloads give me a chance to  update everyone else I'm gonna work on that this week and hopefully have something for the weekened.

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Victory - Hip shake

Its not done yet but this will be his win pose.  

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Akai Intro Complete

The guess character is Keda who belongs to Anime-wolf 08.  

I like this intro shows Akai likes sitting on peeps before match start.  Also this means Akai doesn't have that many more things nessisary for his build.  

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Akai Intro still WIP

Gonna work on more of this later on.  Its not a lot of frames but I don't have the energy to do it now. 

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