The image above is to show a issue that Sarjiri has when conveying information to the player. The drawings are older since she's been in development a while but I don't mind that. It's that the poses are pretty similar and that makes reacting to them harder. Especially since they want a different reaction. One being a sign that you should jump and the other being a sign that you should duck. This kills the point since the tell is ambiguous.
I'm bring...
2021-10-06 15:04:20 +0000 UTC
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Now He can combo into stuff with these. Feels a lot more comfy.
2021-10-06 05:59:59 +0000 UTC
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That crouch pose should be super recognizable. Also with this Andy can now actually play a bit since he has an anti air. This may mean I can let y'all try him pretty soon but I need him to get Crouching Jab before I let anyone else touch him since he is so bare.
2021-10-05 04:20:17 +0000 UTC
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This is his sonic boom like projectile. Its pretty quick on start up and has great recovery.
2021-10-04 05:47:13 +0000 UTC
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Another Normal completed. Next I wanna work on his projectile.
2021-10-03 05:18:58 +0000 UTC
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Ok, now on to the short ( Light kick).
2021-10-02 02:03:52 +0000 UTC
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He has rocket boots too, gonna have to redo the effect though. All mandatory stuff is now handled. Gonna start animating attacks soon.
2021-10-01 05:33:09 +0000 UTC
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Next is getting knocked on his ass.
2021-09-29 16:54:56 +0000 UTC
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He needs to get hit in the gut next. But its easier to get it done in smaller doses.
2021-09-29 01:15:09 +0000 UTC
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I Did some tweaks to the design. The blue elbow pads and knee pads help spread more colors around the character. After drawing him so many times he's not feeling like such a chore anymore already.
2021-09-28 15:46:14 +0000 UTC
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He has to walk with confidence since the armor pretty much protects him from anything.
2021-09-28 05:31:56 +0000 UTC
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I'm not stopping work on Sarjiri, but she's a pain to draw. While getting Andy start is a relief for me. His armor is also a pain to figure out, but it's exciting since I want to figure out how to do his armor well.
The plan is Andy will be a defensive character and should just have efficient strikes but nothing really flashy. I want him to have a 5 moves:
Missile Launch: Charge←, → + punch
A simple Sonic boom li...
2021-09-27 14:23:46 +0000 UTC
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I'm not sure Sarjiri should even have a grab but she has the attempt now. It took longer than expected to get it done. I'm gonna have to redo the effects for the super atomic breath I want her to have.
2021-09-20 14:42:13 +0000 UTC
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Try her out and also enjoy the fixes to other characters. I've noticed Bertha was accidentally weakened and Rapid is annoying to fight now so I've made very subtle changes to both.
Sarjiri is overpowered and not meant for a challenge to play as. But if you wanna do that have fun.
The change notes will be listed below, not exact since I don't even remember them all.:
Of course please do not redistribute and if you stream/youtube ...
2021-09-15 06:45:18 +0000 UTC
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This may remind you of a move Hulk/Juggernaut has and thats fine with me. This move will be a nice homage and give Sarjiri yet another projectile attack. Unlike Hulk/Juggernaut this move won't be able to hit you in the air. So trying to jump with any character will dodge the attack. And her Fireball can be ducked. So allowing the player to dodge her attacks feels fun if they go that route.
Really hoping my knock-off Gamma Wave looks g...
2021-09-15 06:09:06 +0000 UTC
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She can now be stunned. Or have animation for it.
2021-09-14 02:10:39 +0000 UTC
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And with this all her normal attacks are done. Since she's kinda a pain to animate, her frame -rate may be lower than others. Now on to more special moves and supers.
2021-09-13 02:25:31 +0000 UTC
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Such a cute snake.
2021-09-02 04:19:02 +0000 UTC
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Lets get Ra done now that Akai is done.
2021-09-02 04:06:54 +0000 UTC
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I don't wanna get peeps over hyped on her. But she is fun to animate. Dunno how far I'm gonna go with her.
2021-09-01 03:58:27 +0000 UTC
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I named her three different things and forgot which one it was. But this is a concept for a pokegirl character to be like a guest. Maybe even hidden fighter. Let me know if the concept excites you since I did this on impulse and I'm not sure i wanna follow through with it.
2021-08-31 17:47:33 +0000 UTC
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Such a simple motion by her can do damage. Zafta now does a squat out of her windmill super on to her enemies face. I wanted to make that super more fun to watch so I hope this helps it.
2021-08-28 11:42:16 +0000 UTC
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After so many months I'm finally releasing him the public. I really hope y'all like him and have a fun time with him being out. Also this includes all the updates to my other characters as well so its worth it to grab just for the updates.
2021-08-27 22:22:24 +0000 UTC
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Zafta's windmill super will lead into this. "Elevator Drop" will be a move where Zafta does one squat on an opponents head/face set up by the windmill. I'm looking to get this done tomorrow hopefully.
2021-08-27 04:49:09 +0000 UTC
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Enorma has a new Level 3 now. I'm gonna post the assets to it but the animation is in game.
2021-08-27 04:47:04 +0000 UTC
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A lot are doing it so why go ahead and put it in.
2021-08-24 14:12:02 +0000 UTC
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Akai has all the sprites he needs, his game play is solid, and I'm proud to be able to release him.
But since new character downloads give me a chance to update everyone else I'm gonna work on that this week and hopefully have something for the weekened.
2021-08-24 14:10:23 +0000 UTC
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Its not done yet but this will be his win pose.
2021-08-19 01:55:46 +0000 UTC
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The guess character is Keda who belongs to Anime-wolf 08.
I like this intro shows Akai likes sitting on peeps before match start. Also this means Akai doesn't have that many more things nessisary for his build.
2021-08-18 03:03:37 +0000 UTC
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Gonna work on more of this later on. Its not a lot of frames but I don't have the energy to do it now.
2021-08-17 01:07:58 +0000 UTC
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