I've been preparing a large update which I wanted to get out yesterday already. I didn't manage to finish it quite in time. I'll get it done as fast as possible probably on Monday. The changes I'm introducing are going quite deep, even though on the surface level much still looks very similar (using external assets for example without breaking the intended art style of my game).
Anyway, you'll see very soon the results of my labor.
If you've supported me during this month and s...
2020-05-31 09:39:41 +0000 UTC
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I've made a new skin shader to properly support many girls with different complexions at the same time (including nonhumans like orcs and demons).
Now it's time to get Sara the last girl of the group finished, I'll be much faster with her.
I've also been making some improvements on the engine side, color grading, better shadows.
Last thing to mention I've been making some experiments to have a working futa model.
2020-04-30 21:00:17 +0000 UTC
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With her, I tried to create hair in a different way than I used to before. It took some time to figure out how to do it, but this should be a much faster and efficient way to create new hairstyles for the next characters.

So I'm going to jump immediately to the next girl and hope to finish her in the n...
2020-04-12 15:22:42 +0000 UTC
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Sorry for the lack of updates, I will upload a nude version of this for patrons tomorrow with her backstory. For now, I just wanted to show that I've been doing something, I've had some health issues lately (unrelated to the current pandemic) and the actual pandemic has also thrown me a bit off the rails.
I wish all of my supporters and everyone reading this to stay healthy or to get better soon.
2020-04-02 23:30:10 +0000 UTC
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Long time without an update, I've done quite a bit of preparation for a big update to finally get the game starting properly. You are soon going to get to go on a hiking tour with Asa and her friends.
This will be the redesigned start of the game where you get introduced to some of the game mechanics before entering into the strange fantasy world, you are going to be having a small barbeque, swim in a lake and do a bunch of other things during the tour as more and more strange thi...
2020-02-21 03:36:23 +0000 UTC
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I've been working on the climax part of the animation. It didn't quite come together for a long time (one could say that I didn't manage to quite reach climax), though I feel like I'm finally figuring out how to handle that part. Unfortunately, I'm still taking much longer than I wanted to originally.
This is one of the reasons why I'm going to be spending more time on the game from February onwards.
I'll be away for this week so I won't be available on the discord, during this we...
2020-01-30 09:00:01 +0000 UTC
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I've been a bit unfocused lately and worked on a few things besides finishing the sex scene up. Tomorrow the next version will be finally up though, it will also feature a new camera feature that will automatically set good perspectives during the scene so that you won't have to manually control the camera if you don't want to.
Also, I can announce that I will be able to spend more time on the game starting in February.
2020-01-24 04:00:34 +0000 UTC
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A new version with an extended sex scene is now available for patrician tier patrons, the landscape got removed due to a bug I fixed and I didn't bother restoring it because I am going to replace the island very soon anyway.
Plebeian build has body and outfit customization.
The public build comes only with body customization.
Current Patrician patrons: https://witch-dev...
2020-01-12 00:35:00 +0000 UTC
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Hello,
I didn't get as much done as I hoped for, the update I wanted to get done last week with the foreplay animations will go live later today (within the next 12 hours) as I've finally finished all animations for it. I will then immediatelly continue working on the climax and resting animations and hope to finish those in a much more timely manner (they require fewer finger animations and are a bit shorter in general).
Greetings,
Witch-Dev
2020-01-10 07:59:59 +0000 UTC
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Hi everyone,
The basic plan for the weeks ahead is simple: get the main story started.
I'll be going to redesign the main Island, it is currently in a pretty desolate condition which is mostly because I knew that I had to change it anyway. To do that I'm waiting until the terrain creation tool I'm using gets updated with support for lakes and rivers (supposed to happen in January). I've prepared a new landscape material that is going to provide better visuals and perf...
2020-01-03 08:01:30 +0000 UTC
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I'm happy about the good progress I've made and I'm looking forward to the coming year.
I know that not too much of it has been visible in the last few months but with the character customization system from last month, at least some of it has started to surface.
I'll be keeping this post short as I will write a longer one on Thursday, laying out the rough plan for the year ahead.
This will also be part of my plan for the upcoming year, the Patreon page will get a progress post...
2019-12-31 17:00:00 +0000 UTC
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Updated versions available, in the patrician tier you get to customize the body and outfit, in the plebeian tier just the body, the public build has no customization yet but introduces a prototype of a small village next to the academy.
I want to get a few smaller updates out next. Concentrating on sex scenes, story elements in various places in the world and introducing more customization options. (While I continue with my motion capture solution.) The next unreal version will also com...
2019-11-29 16:18:26 +0000 UTC
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I've been desperately trying to get a new update done, but I have repeatedly run into unexpected bugs and other issues. I hope to have navigated around those now and will try to get the next update out as soon as possible.
I'm deeply sorry about not providing you with an update earlier, but this has been incredibly frustrating for me as well. With that said let's get on to better times.
2019-11-01 10:21:50 +0000 UTC
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I don't know to what degree this will become a regular thing or not, but for now I'll be streaming some save for work content, like some concept art and 3D modeling of outfits or environments on twitch.
I will announce my streams on twitter and in the discord.
https://twitter.com/witchdev1
https://www.twitch.tv/witchdev
2019-10-01 10:39:38 +0000 UTC
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Just trying to get more popularity, so I can go full time with this project eventually.
2019-09-25 12:32:36 +0000 UTC
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The current patrician version has now a small (empty) first version of a village next to the Academy (still under construction). Other than that I have migrated the project to the newest unreal version (the most recent release is still running on the old version), I believe there is a small performance improvement and there is support for virtual textures which could lead to more interesting, better looking and higher performance environments, but it'll take some time to get that workin...
2019-09-17 10:32:07 +0000 UTC
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There isn't that much that changed in this version, the development pace should pick up again from this point though. I've been doing a lot of work on things that are kind of back end related and will help me in the future, with things like handling a large variety of different body types and fitting different outfits to them.
I'm also still working towards getting a proper motion capturing solution installed, but thats very much a work in progress.
The current update introduces just th...
2019-08-01 10:44:58 +0000 UTC
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The total votes added together and weighted after patron tiers are:
Outfit number 1 - 7 votes.
Outfit number 2 - 7 votes.
Outfit number 3 - 3 votes.
Outfit number 4 - 4 votes.
One and two have the same number of votes in total, so I'm going to decide for number two since that one will be faster to create and I'm slow enough anyway.
I haven't been updating the project as much as I wanted to mostly due to factors which I have to blame on myself. The update...
2019-07-05 19:34:44 +0000 UTC
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I'm currently working on a big update for Patrician Tier which should be ready next week, it will have actual gameplay with some story elements and showcase a preview of what the game will be like, I'm also working on a motion capture pipeline which will make it possible to create animations faster with better quality, but that isn't quite ready yet.
0-0-7 for Plebeian tier patrons (It says 0-0-6 in game because the patch to 0-0-7 was just a tiny fix for a bug that one of my patro...
2019-05-31 17:47:42 +0000 UTC
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Drow is in, but not interactive. There are some work in progress "goblin loinclothes" which the girls are wearing now. Full support for bras across all breast sizes has been added.
The girls have grown some more hair.
Current patrons:
https://witch-dev.itch.io/alchemist-patrician/patreon-access
40$+ total download key:
2019-05-03 23:00:17 +0000 UTC
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https://witch-dev.itch.io/alchemist-plebeian/patreon-access
In this version clothes are gone, a small sex scene is available in the classroom (just two animations and an animation for switching positions) to trigger it carry Asa into one of the nearby classrooms left or right of the entrance, but most importantly breast physics are working correctly now at any size from large breast...
2019-04-30 17:03:37 +0000 UTC
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Breast physics are now working with all different breast sizes, the goblin girl has entered the world (though you can't really do anything with her yet).
Download links for patrician tier patrons and anyone with a total pledge amount over 40$:
https://witch-dev.itch.io/alchemist-patrician/patreon-access
2019-04-28 00:59:40 +0000 UTC
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The sex scene was expanded with a second animation and a transition between the different poses, there were some minor changes to the character meshes.
Next up proper facial animations during dialog, gameplay and sex scenes and the goblin and drow characters.
I've sorted out the issues I've had and everything is going well now, uploading patches to itch is performing fine and the discord server is set up properly.
These patches will be released to the eques and plebeian tier...
2019-04-24 00:39:52 +0000 UTC
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Sorry for making you wait so long. I hope to get the new builds out faster from now.
https://witch-dev.itch.io/alchemist-patrician/patreon-access
https://witch-dev.itch.io/alchemist-patrician/
I made a change under the hood to how I'm handling my animations which caused this last delay, ...
2019-04-21 04:10:22 +0000 UTC
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Sorry about the long silence again. Tomorrow I will be able to work on the game all day and open up the discord server.
I updated the game to the newest Engine Version and since I touched a lot of stuff in the process of that, I got a bit lost with reworking the landscape once again...
But at least now it's looking almost exactly as I want it to look especially with the trees and the far distant landscape looking kind of painted with simplified shapes but still a lot of detail close up...
2019-04-16 01:25:50 +0000 UTC
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There were a few things which took my time, a new Unreal engine version was released, there are several improvements which should lead to performance improvements, which is always nice.
Second there are improvements to the editor and C++ coding which should make development faster. (Also other things, but those two are the important ones.)
Epic has also made a locomotion system available for free which I took a quick look at and will evaluate over the weekend to figure out whether...
2019-04-04 02:16:48 +0000 UTC
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Get the "alchemist-development-hell" version, if you use the itch app it will tell you whenever I update it with a new version.
Patrician tier patrons get it here:
https://witch-dev.itch.io/alchemist-patrician/patreon-access
Plebeian from here:
https://witch-dev.itch.io/alchemist-plebeian/patreon-access
...
2019-03-31 20:09:15 +0000 UTC
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Just a few things I wanted to sort out before release (cleaning the project to reduce clutter of old useless files and things that were only there for testing purposes, also a few final tweaks for patching), which is taking a bit longer than expected.
2019-03-31 09:47:05 +0000 UTC
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The new version will be available to all patron tiers, following updates will get released to my patrons first and then the last "stable" version will get released to the next lower tier after a week delay. (Anyone with at least 40$ total pledge amount will also always have access to the most recent version)
With this update I will establish a changed development cycle where I'm able to update the project basically everytime I make changes to it through small patches (I mean like daily ...
2019-03-29 15:40:58 +0000 UTC
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