XaiJu
YedaGames

YedaGames

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Sprites again!

I had to censor Kushari's outfit. You can imagine what's under the black box. Everything else is just the way it should be.

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Even more Blake's sprites!

He was a good girl recently, and deserves some treats.

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Weekly progress report #29

Hello! Time for another weekly report.

Sorry for not making a special picture this time. I just finished rendering a huge (and, without a doubt, a future fan favourite) scene, and I'm just exhausted. So, here's Tanya's sprite. What's in the bag? Not gonna tell yet, but that's a big deal, and Blake will not expect that.

As for the development itself, it's slowly moving forward. Once again I have troubles with finding time to actually write the scenes, so my script is severely laggi...

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Let's talk about the story

And if you don't want to talk about it, you can look at Blake examining dr. Lowe's polished hog.

Okay, first thing first, I have some bad news. Bree's gardening scene is giving me a lot of shit. It's practically unrenderable, and I don't know what to do with it yet. Luckily for me, there's plenty of time. Would be way worse to find this out closer to end of the month.

Other than that, everything is fine. So let's discuss what we're going to see in v0.9 among other important things...

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Sprites!

Yes, yes, here's Bree's outfit for working at the greenhouse, Lucia's semi-formal dress, Suya's flat clothes, and… wait a minute. Melinda changed her hairstyle! Oh my goood!

I need your opinion, folks. Is it good? Bad? Okay? The asset I'm currently using is very versatile and allows me to change a lot of things without switching the model itself. Now, this one is already settled (and 90% of Melinda's renders are finished), but let's say her current style is a bit experimental and she'...

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Just two friends watching a movie

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New Blake's sprites

Last couple of weeks was pretty rough for Blake, so Melinda decided to treat him a little. Notice how different the clothing that she chooses from the one picked by Rebecca. (I mean, it's pretty obvious that they have different tastes just by looking at them, but I like making their doll reflect these differences as well.)

By the way, some of you already know, but Melinda herself will undergo a slight change in appearance in thus update. The rest of you should wait for Thursday.

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Weekly progress report #28

Hello! This is the first progress report for v0.9, and I have a lot to say today. Buckle up.

First of all, sorry for not putting the story poll up last week. I got a little burnt out working on v0.8, and I didn't have any time to recharge my batteries. We will resume the normal schedule next week.

Second, the work is going forward in a normal pace so far. I already have about as many renders as I had at the same stage of v0.8, so the most time-consuming part of development is goin...

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Shattered version 0.8 public version

Is finally released. It's been a long road, and unfortunately not without some setbacks, but we're finally here. Like always, you can download it in my Mega folder: both full and compressed versions, as well as the walkthrough.

5 new days (well, not exactly, but whatever), 176 new renders, 70 sprites, 70000 words of dialogues, 16 sex scenes (2 for Liam and Vanessa, 1 for Melinda, Samuel, Bree ...

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Weekly progress report #27

Hello. Time for another progress report.

I'm very sad to notify you, that apparently Shattered is now popular enough for people to steal the test version and upload it to the internet. No only that devalues your patron status, but that also ensures that a lot of people play the bugged update I intended for testing purposes only. Starting with v0.9 I will start putting a giant «TEST ONLY» line on the main screen. That's pretty much the only idea I can come up with. It's not about my pe...

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Shattered 0.8 test version is released!

There it is. In my Mega folder. 176 renders, 70 sprites, 70000 words of dialogue. It is a huge, huge update.

And it's most likely choke full of typos, because my spellchecking module broke and doesn't work anymore. So… you know the drill. Report everything. As for the playability itself, it should be completeable, I think. At least I managed to get to the end on all main routes.

A word...

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Weekly progress report #26

Hello. Time for another progress report. Hopefully, the last for v0.8.

Things are moving forward, folks, but make it unevenly. The renders are almost finished: 144 out of ~150–155, so there won't be any delays due to technical reasons. However, the writing is still slightly behind, as I'm still at the start of the fourth day out of five. Also, since I managed to finish the renders so early, I'm thinking of putting another scene in the update, which, of course, has to be written as wel...

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Something to think about

Hello. This time instead of a regular text post (we kinda settled most things already, at least when it comes to v0.8), I want to ask for your opinion on a subject which fate I haven't decided yet. It's not exactly a poll in a regular sense, because I reserve the right to make a decision by myself, but I need some feedback on that matter.

Basically, as you probably know, there's a dark figure in the world of Shattered. His name is mr. Werthers. He's my off-screen go-to villain. If there...

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Redhead sprites

By the way, if you're on Nonchalant Maid tier or higher, you can still vote in the event poll one post below. It's important because for now we have a tie between Iris and Taeng. And you know what that means? That means I'll have to flip a coin to decide the winner. And the loser will get her scene in the next update for the cost of one of the event polls! Cast your judgement!

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Sprites!

Too many girls and not enough boys. But I'm working on it.

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Weekly progress report #25

Hello. It is time for another progress report.

I'm happy to tell you that after my technical difficulties that ruined my schedule for Friday and Saturday, I'm back on track. And I'm a little refreshed too, so I can continue writing v0.8 with new energy. These are good news.

…And pretty much the only news. Not much to report, honestly. I've finished writing a very special dream sequence which has bimbo and non-bimbo variations, and during the latter one you can actually lose all ...

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Let’s talk about Bree

Good news. I’m getting my monitor in a couple of hours, so I’ll be able to resume work tomorrow. Phew. Not much time lost, and no scenes are about to get cut. What a relief.

So, let’s talk about Bree for a second. I’ll rant a little about the dynamic of her route, and overall character progression, and you’re gonna help me with a couple of moments that I’m not sure how to solve yet. Let’s go.

As we all know, Bree is a damaged person with daddy issues so huge you ca...

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No sprites today, sorry!

Guys, I’m very sorry, but I won’t be able to post the sprites today, because my monitor just died, so I can’t get the access to my computer files right now. I already ordered the new monitor, so no need to worry about the schedule. I haven’t lost much: just one render that I barely started, and some amount of my sanity. It’s okay. And the process itself is going pretty well, as I already have about nine scenes finished. They’re pretty spicy. I hope you have a nice day!

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Even more sprites

Girls, girls, girls.

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Weekly progress report #24

Hello!

It is time for another progress report. And I have mixed news for you. On the technical side, everything is just amazing. I have 48 renders made already (plus 20 sprites and one background), and it was just one week! But when it comes to writing, I'm really lagging behind. My jobs take all my time these days, because, well, I'm broke, folks. Gotta hunt every single penny that I can. Thankfully though, you can't speed up renders, but you can speed up writing. I'll catch up.

...

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Something about Rebecca

Hello.

I already mentioned it in the patron channel on Discord, but for the next couple of weeks I'm setting a new schedule for Patreon posts. It goes like this: on Monday and Thursdays we get new sprites, on Tuesday and Wednesday — event and story polls respectively, on Friday — a new render, on Saturday — a text post about something story-related, and on Sunday, just like always, I write a progress report. So you can always be sure that I'm working on something.

So, today ...

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New sprites

Have you seen Troy smile before? You haven't.

I'm happy to say that the work is moving extremely fast so far. In just four days I was able to make  ⅕  of all the renders from v0.6. I'm very optimistic about the schedule for v0.8.

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Plans for v0.8

Hello! Welcome to June, and thank you all for staying with me. As always, your support is invaluable, and helps me in many ways. Now that v0.7 is done (but not forgotten!), it's time to reflect a little on the things that have yet to come.

First things first, I'm gonna mention something I've been discussing with the patrons on my Discord channel. It's the schedule. You all know at this point, that I have a strict «one update per month» policy that I've never broken. However, it is get...

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Shattered version 0.7 public version

Is finally released. Phew. You can find it in my Mega folder.

And I thought developing v0.6 was long and difficult. Ha. This one cost me some blood, but I'm pretty satisfied with the result. Hopefully, you too.

Brief changelog: 5 new days for the story (with some major plot points to be determined), 71000 words, 159 renders (100 for sex scenes), 84 sprites. Two scenes for Melinda and Samuel, and one for each of the remaining routes.

Enjoy the game. And I'll be happy to hear ...

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Weekly progress report #23

Hello. This is the final progress report for May and version 0.7. I believe some of you have already tried the test version, and your feedback was pretty important for me, and helped to weed out the bugs and typos. Thank you! The public version is pretty much done, I only need to compile the builds and upload them. Expect it to happen later today.

So let's talk about the future. Usually at this point I already can tell you about something meaningful in regard to the development, but sin...

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Shattered 0.7 test version is released!

Go grab it at my Mega folder. This time it's significantly more compressed than before, so expect slightly grainy images, but that should be expected: the uncompressed one is 3 Gb already!

As for the changelog, the full one will be available along with the public version, of course, but basically it's five more days (just like always), 71k words, 159 renders (100 for sex scenes!), and some maj...

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Weekly progress report #22

«I'm sorry, were you asking why aren't you reflecting in the mirror behind me? Well, that's because it triples the time of rendering, of course.»

Hello! It is time for another progress report. The final one for v0.7. Yes, the new update is almost finished. It will probably drop around Wednesday or Thursday. There's not many things that can delay or speed it up, so that's what we're having now.

I only have to make about 20 more renders (plus some amount of backgrounds and sprites...

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Even more sprites

Busy-busy-busy.

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Weekly progress report #21

Taking a ride far, far away.

Hello! Time for another progress report. Usually right in the middle of the process I don't have much to report, and today is not an exception. Renders are being made, script is being written, everything is fine and slowly moving towards the release. Seventh version, let that sink in. When I was starting with that, I thought at this point Blake would be close to the end of his journey. But I still need to fit so many things into the story.

For now we h...

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More sprites

This one is a full girls edition. Though four of them have dicks, but that's even better, right? Taeng's sprite is censored, so you know there are some goods under those boxes.

As for the development, it goes with some issues, but overall fast enough. More in progress report tomorrow.

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