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2.4 Beta #4: Berserk & Female Titan Kit!

For Minecraft 1.21.6+

Hello everyone! Happy holidays! I hope you're all having a great time with your families and loved ones!

As for me, I'm bringing you a beta that I've been expanding for quite a while now… all because of a mechanic that I wasn't even sure was possible to implement in the first place: Berserk! It's a long story, but basically I wanted to make Hardening + Berserk + Jaw all work on the same titan model...

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2.4 Beta #3: Hardening & Titan Profile!

For Minecraft 1.21.6+

Hello everyone! I hope you're all doing well. New beta for the Female Titan update—it took me quite a bit longer than I expected... Let me introduce you to... Hardening! The new passive tied to the Armored Titan, which allows hardening parts of the body to break the opponent's armor.

Armored Titan passive: Hardening

  • Awaken: Wraps the skin with a crust that regenerates over time, prov...

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2.4 Beta #2: Female Titan Passive & Titan Marks!

Added Titan Marks, Added 8 new Syringes variants, Generalized titan shifters passives (Sealed & Awaken), rework of the DNA system, rewor

Minecraft 1.21.6-1.21.8

Hello everyone!

The Female Titan passive was a bit trickier than I expected! I’ve added Titan Marks, 8 new syringe variants, generalized Titan shifter passives (Sealed & Awaken), reworked the config system using dialogues, reworked the DNA system, and more!

Okay, that’s q...

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2.4 Beta #1: The Female Titan!

Minecraft 1.21.6-1.21.8
Disclaimer: This beta includes only the Female Titan implementation. Her full ability kit will be added in the future.

Hello everyone! As promised... Beta #1 of version 2.4 is here, along with more details about development plans for the coming months :)

Originally, the plan for this week was to begin working on the animations for the Female Titan’s ability kit. However, due to an external situation, I’ve had to rearrange ...

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Shingeki no Craft 2.3: The Jaw Update!

For Minecraft 1.21.3 - 1.21.4 - 1.21.5 - 1.21.6 - 1.21.7!

As always, this version was a HUGE collective effort—so much dedication and sacrifice were needed to bring this update to life. Honestly, I’m starting to feel more and more pressure to outdo the quality of SnC with each new version hahaha.

I want to thank everyone involved in making this happen—all the Patreons and supporters, Hope, the Doctor, Rifle, Ragnar, Bomb, and all the testers on Discord! Spec...

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2.3 Beta #3: Jaw Passive, New Pure Titan!

Well, I’ve been fixing a series of bugs and I think I can finally say… Jaw Titan update has reached a stable release!

Most of the features I wanted to introduce in this update are now here: the Jaw Titan with its unique passive, a new pure titan, and the cooldown system! I’ve made several tweaks to other titan-related systems, such as movement and overall optimization. Right now, the only things missing are the decay textures, as Zabat has been busy with work and hasn’t had the ...

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2.3 Beta #2: Jaw, Cooldowns and Armored Revamp!

Minecraft 1.21.3

A lot has happened since the Jaw reveal! I wanted to thank everyone who has recently subscribed to support the project. Today, I’m bringing an update I’ve been wanting to try since Doctor X joined the team… a revamp of some old, clunky animations!

Over the past few weeks, I’ve been focusing on fixing most of the known bugs that came with the port to 1.21.3. I’m happy to report that, at least when it comes to shifters, they’re in a muc...

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2.3 Beta #1: The Jaw Titan!

[Warning: Make sure to make a Backup! This version is highly unstable and hasn't been properly tested due to the secrecy of the Shifter's Mystery. It's not recommended for use in an extended survival world session or similar.]

I don’t think anyone can even comprehend how much I was dying to talk about this! THE JAW TITAN IS REAL. After so many months, after so much effort, the Jaw Titan—along with the official server—are finally here, coexisting t...

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MEGA POST | Official Server | Patreon Playtesting

(At the moment, I don’t have access to my computer, but I had already promised this dev-blog a few days ago. I’ll update it with images as soon as I can.)

Happy holidays to everyone! I hope you’re enjoying your vacation with all your loved ones. Sending you my best wishes! This post will be long—I have a lot to explain about what we’ve been working on in secret over the past several months. Here you’ll find information about the official server release, the current ...

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Shingeki no Craft 2.2.4: Sea of Flowers!

Minecraft 1.21 - 1.21.1

Who would have thought, releasing an original musical piece is quite complicated! Scouts Assault ODM, ODM Gas, New mechanics for the ODM, Firearms, a new music disc, a new painting, QoL changes, balance changes, and many bugs fixed!

The theme of this version was focused on conflict and human violence. The progression of the ODM and uniform was expanded, and both can be upgraded now. New p...

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2.2.4 Beta #2: Scouts Assault Uniform!

Available for Minecraft 1.21+

Another Beta! In fact, the last Beta I'll release for a while! I've been debating whether to separate this version from the next shape-shifting titan, but in the end, I've decided to release a massive update by combining both. This means that... Indeed, this is the last indev version before fully starting with the next shifter! Unlike the previous shifters, my idea is to reveal who the chosen one is once there’s significan...

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Shingeki no Craft x Hope's ODM: Minecraft 1.20.5 - 1.21.1

Public Post! Hello everyone!

It took a while, but finally, here's the collaboration you've been asking for! ODM Gear Add-on created by Hope is now compatible with Shingeki no Craft! For those who don't know her, Hope is an incredibly talented programmer who has helped me create some SFX for Shingeki no Craft. Her project is a Spigot plugin that faithfully reflects the ODM and APGear shown in the series. 2024-08-23 05:43:28 +0000 UTC View Post

2.2.3 Beta #1: Firearms, ODM Gas and Iceburst Stone!

Available for Minecraft 1.21+

And here we are back with the much-awaited version! This time with an update beyond a port and optimization. Gas System and Firearms is what best describes this update, alongside steady progress on the next shifter. If you've been following on Discord, you'll know that the head model is finished; right now, I'm finishing the body to move on to painting.

There are a few things I'd like to explore before r...

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Shingeki no Craft 2.2.2: New ODM and port to 1.21!

I’ve been busy this month, I don’t even have a picture for this post :')

Hello everyone, the update of the Armored Titan is a huge success! I can't wait to get my hands on the new mechanics Mojang added for 1.21! But before that… I’ve been working on this port using Animated Java! I don’t have much time so here goes the changelog.

If I find any bugs, I’ll update the version!

Changelog

Art 

  • A...

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Shingeki no Craft 2.1.3: The Armored Update!

Feels weird to be writing this post 

The Armored Update is here!, that took a some time, way too long! With everything what happened with Mojang, Minecraft 1.20.5, delays and my own budget, I felt for the first time that Shingeki no Craft was in sort of a development hell💀.

The Good news is that at the end of the day with the help of a lot of people, we could come around it and accomplish it! ARMORED TITAN, SHIFTERS COMBAT...

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2.1.4 Beta#3: Better Handcuffs and Cannons!

And with this, there's only 2 more features left for me to consider this Armored Update as finished... Very Exciting! (Technically 3 if you take in consideration updating the guides but we'll see hahaha) It has been a fruitful week of bugfixing, all our testers deserve a hug for the amazing work!

So! Besides of the boring list of bugfixes, this update introduces enhancements for 2 mechanics that have been introduced in the datapack catching dust for a while:

2.1.4 Beta#2: The Farm Titan!

3 words. Shifter Survival Enhancements! This time is Cart's Turn!

Ever wanted to have a truck in Minecraft? Well I did it anyways! Enjoy creating giant fields of crops, managing your harvests with the cargo titan. Use the "Farm" ability to plow the land and plant different seeds, and "Harvest" to massively harvest when they are ready! In addition to this... I have added 2 new abilities for the Cart Titan!

  • Jumping Queen: Allows you to ...

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2.1.4 Beta#1: Armor Ready!

It's here, it's done. This is the Armored Titan. Abilities, Mechanics, Models, Textures, Sounds... One if not the most polished shifter we've ever made until now. With hours of testing and passion behind!

The version is not finished yet, I'm still working on some of the survival enhancements that this update will bring to the table: Cart, Attack, Armor, Beast everyone of them will have it's very unique mechanic. Actually... There's one that is already implemented!

I...

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2.1.4 Alpha#2: Breaking Walls, Hardening and SFX!

1.20.5 - 1.20.6
Back in business with the Armored Titan! A lot needs to be balanced and fixed, but this is a good track! The main animations are done!, we are missing the born, crouch and decay ones, (I'm waiting Zabat to finish the textures) but that's an easy peasy compared to everything else!

By the way, now that I'm working with a real SFX artist your money is more valuable than ever. Al...

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Shingeki no Craft 2.1.3: Milestone Mastery!

Only for Minecraft 1.20.5+

More than... I don't even know how much! Since December! Long short story, this update should've came out almost 2 months ago! But recent changes on Minecraft commands for 1.20.5 broke a lot of things and caused a huge delay on the development. Don't worry, everything is good now :D!

Improved Titans, Improved Shifters, Improved Villagers, Improved Performance, Improved Progress! Forget ab...

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2.1.3 Beta #1: Titans can break blocks, Bugfixes and Performance.

Tested on 24w14a

Pure Titans can break blocks now, and they are scary as hell. I might have to nerf the speed of them actually, because that's crazy hahaha.

1.20.5 is close, I can feel it in my bones... And I'll be ready that day to release this version! I've fixed some game breaking bugs respect to the alpha and I think the project is in a very good spot now to be played. Oh, I also made a tool to enable/disable Vanilla Monsters to increase performance! (T...

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2.1.3 Alpha #4: COMPONENTS

IMPORTANT: This ONLY works for latest snapshot, 24w13a.

And I'm back! After a painful month of thinking how am I going to update this mess into the new syntax? It's here! Finally!

This will become a public post. If you need help installing the datapack take a look to this video :)

https://youtu.be/me0M8UHynB8?si=w_mVmosUJkWz49FB

<...

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2.1.3 Alpha #3: A True Progression

Tested on 24w07a (Come on Mojang, release 1.20.5)

I think this will be the last Alpha. I reopened the testing channel on Discord and have spent a lot of time fixing a lot of bugs related to shifters. It's time to get back to work on the armored titan. That aside, in this version I've added better progression to the datapack. The objective is to introduce new players while explaining new ingame mechanics (without having to go to the wiki). 2 years ago I thought ...

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2.1.3 Alpha #2: Energy System

Warning, this version have mobgriefing enable and config for destruction is broken at the moment.All Shifters have been moved to the new scale attribute, they all work with macros and the new energy system (All values are subject to change) It's time to prepare everything for the upcoming bug hunt, I'm going to check if I reopen the testing channel. For now, you can choose whether you want to transform using an explosion or not by crouching and right-clicking with the...

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2.1.3 Alpha#1: Playable Armored Titan !?

This version only works for the newest snapshot. Tested in 24w03b.

Hey! As promised, here's the Armored Titan I used for record the last sequence of "Between Walls and Gods". It only has the "Idle", "Walk" and "Run" animation, but I'm already working on the other of the abilities and passive. That's not all! I also moved the Attack Titan into the new system that uses scale, which removes the annoying lagback it has before, my intention is to apply this ...

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Shingeki no Craft Modpack!

Edit: This post is now public! Happy Holidays! (Why Modrinth why!!?)

Playing with friends is fun, the datapack has been designed from the beginning with multiplayer in mind. In fact, there are many mechanics that are not that interestig in a singleplayer world, such as the ability to turn your friends into titans for example.

Since the server was shut down a few months ago, I've been thinking about a way to bring that interaction back to the players by being a mo...

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The Barracks! (Beta)

As many already know. Rifleman and I have been working on a tutorial world that will come installed by default in the Shingeki no Craft modpack, with the goal of introducing new players to most of Shingeki no Craft's mechanics. Following the previous post on Rose Discord! ⁠(Be Part of the Shingeki no Craf…), I have added several npcs that explain the mechanics available so far. I would like them to test it to correct clar...

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Shingeki no Craft 2.1.2: The Villager Update: Part II

Finally! It took so long and so much effort but it's here. I'm already editing the video where I will explain how everything works and I'm hoping to release it with the public version in one week approximately. For now here's the version! Babies, Wine, Respawning as your child and more! I'll be fixing minor bugs I'm already aware so this post would probably be updated in the next days!

Enjoy this version!

Changelog:

Mechanic: View Post

2.1.2 Beta#2: PlayerxPlayer PlayerxVillager VillagerxVillager!

Big update incoming! I'm finally adding the ability to reproduce and spread bloodlines. It's a little tricky but once you understand the basics is very straight forward!

I'm introducing a different kind of villager, you can enable conversations and progress from acquaintance to partner! Giving them gifts every day, it's a very basic system but in essence there's a threshold were once you reach it you can have access to make your own babies. Your children can inherit royal blood ...

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2.1.2 Beta#1: Parrots and Bats!

New update incoming! I'm expanding the Villager Update—think more traders, smoother mechanics, and shiny new models. Plus, big plans for a detailed lineage system ahead. Stay tuned for the full village experience!


Mechanic

  • Added: NEW Wandering trader: Bomb!
  • Added: NEW Wandering trader: Ragnaar!
  • Added: Wandering trader now spawns naturally!
  • Added: Villagers now display their names!

Bugfix View Post