I haven't announced it on YouTube yet, but technically the Community Character is complete and is now available for download on my Art-Station here!:
https://www.artstation.com/marketplace/p/g12zm/guilty-gear-anime-style-character-neutrophil
Was a long, LONG, 3 weeks of work to get this character to the community before the end of this month, but I'm ve...
2021-11-24 05:05:05 +0000 UTC
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Bit of an announcement - Tomorrow I plan to release the completed community character-!! Within the next 24 hours, we will provide a fully rigged GG Anime Style shaded character for all who need it - ALL Patron & Member names WILL be included as 'Sponsors' next to the 'Read-Me' file in the download.
The last thing I'm working on before release is a few Animations for any programmers wanting to use the character in a game. Included with this character will be about 40 game-ready an...
2021-11-23 08:12:23 +0000 UTC
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Thank you to everyone for dropping a vote in the last poll - It was one of the most land-slide vote results we've ever had here on the Squad, so I'll definitely be making a Anime Shader export video before the end of the month :) One of you pointed out something very important, and that is the tutorial will probably be more useful and easy to practice "after" the community character has been released. This way, people who don't have a finished Anime style Anime Shaded model available, will at...
2021-11-19 09:08:22 +0000 UTC
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Alright Squad! So, today I made solid progress! This was the test of truth - To see if the Anime Shader we developed from Blender could survive and export over to a game engine like Unity - And, I'm happy to say - EVERYTHING WORKED!!! The edited normals, shape keys, textures, new MoCap rig/animations all transferred beautifully :) We now have a complete functioning workflow that I can say with confidence will "get to the other side" lol
I was wondering if you guys wanted a quick tutor...
2021-11-17 06:03:31 +0000 UTC
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Thank you so much to everyone who shared information, thoughts, and advice on the Video Quality issue last post - I really appreciate it, and it seems to be more an issue with YT than my Software, but I did find some potential leads on how to bypass the issue, so here's what I have found so far -
There is a way to sort of "Cheat" the system into retaining the full 1080p of the original upload. It involves recording and editing the video at 4k > THEN uploading that video to YouTube....
2021-11-12 08:40:31 +0000 UTC
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Hey Squad, today I wanted to get some input/opinions/recommendations regarding video recording options. As some of you know recently I upgraded to the newest version of Camtasia, but to be honest I'm not sure how I feel about it yet. The main reason is despite being able to upload in 1080p 60fps. After Exporting to YouTube, the quality that you guys see is still significantly less than what I see on my screen :(
Was wondering what my options were, and whether other software like OBS h...
2021-11-11 10:15:22 +0000 UTC
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While we are waiting for the release of Blender 3.0, I'd like to announce the next project we have incoming and where it falls in our plans for future character content creation :)
2021-11-08 03:38:46 +0000 UTC
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So this month is going to be a be a little different from usual. Instead focusing on tutorial videos, we're going to focus on creating characters for the community to download - It's a long process, and we will likely only have enough time to create 2, but I think they will be very useful for anyone needing to study or use them -
I'll be releasing a video going into more detail about the community characters next, however for the next 4 or 5 days I'm going to see if I can set-up a few ...
2021-11-03 07:15:00 +0000 UTC
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Alright Squad, here's the debrief for our October Performance! It was EXTREMELY chaotic for me because of the sheer number of assets that needed to be Anime Textured, but not only did we barely make the deadline, we have also completely closed the last chapter -
October I was probably the fastest I've ever worked in my life. Never before have I completed 5 new 3D characters with weapons in a month and a half before. Probably wasn't the healthiest way to work, but we got the job done l...
2021-11-02 07:17:57 +0000 UTC
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Today I wanted to take a second to welcome all the new faces, and properly introduce the purpose of this channel, as well as my goals and aspirations for the future - There's a lot going on, so here's a bit of a the plan we have going forward :)
2021-10-31 13:06:34 +0000 UTC
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Well, Squad... We have finally completed ALL the enemy characters for our game. Today, I'm happy to announce that the Final Boss is textured, anime shaded, rigged, and ready to be exported to Unity :) I've waited SOOOOO long for this day. Because tomorrow I can finally start building the engine and getting this show on the road -
Also, the next video is just about completed, and will be uploading it publicly very soon - In the meanwhile, here are some screenshots of the Final Boss - S...
2021-10-30 04:32:53 +0000 UTC
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So, I thought about our options some more and I'd like to share what direction I'm feeling will probably be most optimal. It looks like Blender 3.0 will probably be released in about a Month, that's about 4 weeks (give or take) - A few of you threw out some pretty good ideas, and after much thought, I think this down time would be a great time to work on the Community Character, and then explore some Procedural Environment assets I've been wanting to look into. The community character would c...
2021-10-27 06:57:08 +0000 UTC
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Hey Squad, and welcome to all the new faces that joined in the past few days :)
I'd like to share some of the thoughts I've been running through, the issues that they pose for our channel. Clearly from the Polls, Sculpting and Animation are things you guys would really like to see covered in the near future - And, I started creating a Lesson Plan to cover those series, but... it soon dawned on me that creating a new series about either of those subjects may be a bad idea when Blender is ab...
2021-10-25 08:12:29 +0000 UTC
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I'd like to wrap up the series with some closing thoughts and important discoveries I've found practicing Guilty Gear Anime Shading the last 2 years. There are some hidden costs and benefits to this style that you really should consider before adoption - Hope it helps :)
2021-10-23 10:05:22 +0000 UTC
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Thank you everyone for voting in the last poll and sharing your input-! It was EXTREMELY close - When adding the YouTube votes to the Patron votes here it was basically dead even. Animation won by a tiny single vote - The results were so even that I felt kinda bad knowing that no matter which direction we go, half of you would prefer to have seen the other side. So, we will be covering both in the long-run. But, in the short run, we'll cover animation first. And, there is a lot to Animate lol...
2021-10-17 07:58:05 +0000 UTC
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Just wanted to get a quick poll to see what direction you guys would like to see us go in the next month. After this month is over, we'll will have all 9 Enemies for the game completed. This will open two different possible directions for the next batch of videos. 1, I share what I've learned during my journey sculpting each enemy for our game. This was my first experience sculpting characters instead of Polymodeling, so I could share what I've found, and any techniques that I believe have he...
2021-10-16 11:53:29 +0000 UTC
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Hey Squad, it's been an extremely hectic and crazy last few days, but I finally found got a chance to collect my thoughts and make a few updates here. First, I would like to say thank you to everyone here on the Squad. This series would not have been possible if it wasn't for your awesome support here each month. It really means a lot to me especially since I know times are pretty tough for everyone right now :( But, this 29 video long series is now complete, and anyone looking to dive in thi...
2021-10-14 04:59:23 +0000 UTC
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Today I present the FINAL Anime Shading Tutorial - A complete workflow demonstration from A to Z - For anyone looking for the entire workflow in a single video, the Process can now be binged in the next 2 minutes :)
2021-10-11 10:15:55 +0000 UTC
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Hey Squad, I Just wanted to share some thoughts that have been juggling with the past few days. My priority on this Channel is of course tutorials, however I am also taking our game project very seriously. And, In order to make sure I don't get stuck in "development hell", I've made the decision to draw a line for asset creation by the end of October. There were a lot of things I really wanted to put into this game, like giving Exa alternate hairstyles, and customizable armor, more weapons, e...
2021-10-09 13:39:02 +0000 UTC
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So, for the final video you guys voted in favor of a "Comprehensive" A > Z tutorial that shows the entire Anime Shading process. Now, I've been thinking for quite some time on what the best way to accomplish this would be without the video getting long, and basically a 5 hour process speed up to 20x the speed. And, I think I finally have an answer -
For the "Comprehensive" tutorial, I'll be limiting the target to a single Missile Object. A very small yet important part of the game,...
2021-10-07 08:55:05 +0000 UTC
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I often get asked about my retopology workflow, but the truth is I use a mix of different softwares together - Today I'll demonstrate the fastest Retopology Workflow I've found so far-!!
2021-10-06 08:36:52 +0000 UTC
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Alright Squad, these are our Mission Objectives for this month - We'll close the series with a few extra videos to tidy up everything, and make a short pivot to talk about the upcoming release of Blender 3.0, what I hope to see change, and how I plan to grade any meaningful improvements.
In addition to the video goals stated above, I also plan complete all the game enemy textures/rigs and get them operationally ready for production - We have completed 5/9 enemy characters. The 6th one...
2021-10-04 06:51:23 +0000 UTC
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Hey Squad, It's been a LONG couple months, but as of the end of September, we have finally completed the Anime Shading Series -!! - I've shared just about everything I've found in a nice (28 Video long) series! I'm sure there is a lot more to learn, but we covered the foundation very thoroughly. From now on, this series will exist as a jump start for anyone looking to dive into this style of Shading :)
I'm sure people will be able build and improve off this information, and I can confi...
2021-10-02 07:00:17 +0000 UTC
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Today we'll take a deep look into how the Professionals usually go about drawing detail and edge lines into their Mechs - As always, hope it helps-!
2021-10-01 07:14:10 +0000 UTC
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So, the my bro has recently purchased a 3D printer, As the first test, he decided to try print out the Phazon Suit from Metroid Prime 1 - Now in all honesty, I don't have a lot of experience 3D printing, so naturally I was pretty shocked to see how well the print turned out - It's pretty ridiculous what you can pump out with a home printer lol. Not really related to our channel, but I thought you guys might enjoy seeing the results :)
2021-09-28 05:48:34 +0000 UTC
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Hey squad, Just wanted to give a little status update and share my thoughts about upcoming future plans - So, there are only 2 tutorials left now for the Anime Shader series. Looks like we'll be finishing right on time for the end of the month! Was a long ride, but 27 tutorials later, looks like we'll be coming to a nice close :)
With the anime Series completed, I've been looking ahead in order to decide the best way to progress to the next step. Now that we have both the Full Body Ro...
2021-09-26 05:23:31 +0000 UTC
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Knowing "how" to do something, and knowing "what" to do are 2 VERY different tasks. Here's everything I've learned about drawing Detail for Anime Style Characters-!!
2021-09-24 03:26:18 +0000 UTC
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It took like 7 years, but we finally got our MOTION CAPTURE GLOVES!!!! Rokoko of course - I'm not entirely sure how well they perform in comparison to the Advertisements, but this is definitely something I'm looking forward to trying out soon after we finish the Anime shader! - Anyway, just wanted to share the good news with you guys - We might actually be able to record some reload animations for our game after all :)
2021-09-23 07:10:43 +0000 UTC
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Texturing an AO map is pretty easy, but setting it up can be a challenge if you've never done it before - So, here everything you need to know in order to start drawing details onto your character!!
2021-09-18 05:41:34 +0000 UTC
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Thank you to everyone for voting in the last poll - Looks like retopo is something that I'll be going over before we close the series this month. As many of you know, I've been steadily training and practicing my Sculpting abilities in order to become a professional level character modeler. So, much of my sculpting workflow is based in zBrush and deals with getting models from zBrush to Blender - However, most of our Community is in Blender, so I've been trying to find equivalents to my zBrus...
2021-09-16 07:38:15 +0000 UTC
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