Hey guys, hope you are all well. I have been working non-stop on Female Agent 🤪

sneak peek of my work from last week
I finished my writing task, so I now know exactly what scenes are in the next release, how many more art assets are required, etc. Here is a list of things that still need to be done:
Scene editing (Crush)
Some of the scenes...
2025-07-28 11:15:09 +0000 UTC
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Hey guys! I’m really sorry but I need more time to finish my writing task 😭
I worked on it full time every day since the last report, no days off. I desperately wanted to get it finished, but some things I was trying just didn’t work, so I need a few more days to cook.
I’m sorry 😭 I know I’m really slow. I was struggling with some characterisation issues that slowed me down – specifically around Max (the optional love interest in Malaysia), the he...
2025-07-21 20:02:40 +0000 UTC
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Bonjour guys! I was aiming to have locked down writing on the reworked Malaysia scene, but I didn't quite finish it. It's 80% done and I expect to finish it this week.
The quickstart version has fewer wardrobe requirements outstanding than the full Lifepath, so I'm planning to release that first. (I'll publish a more detailed estimate when the Malaysia writing is locked.) The quickstart version will include:
Hey guys! This week, (among other taskings) our illustrator lovely Victoria has been working on the updated tattoo options for the heroine.
The tattoos in the current version look nice, but we always felt there was something a bit too generic about them. Tattoos normally have a kind of schema or meaning that we were lacking. 🤔
The addition of the Lifepath gave us the opportunity to match tattoo options to player decisions. So ...
2025-07-07 19:22:43 +0000 UTC
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As promised, your Tease-Me Thursday Double-Feature.
As a Female Agent fan, I'm sure there's two things you're here for. Hot smut and cool spy stuff. You've seen the first, so here's some of the second.
First off, hot off the presses, from the condensed lifepath.

We're making progress! For one, redheads have red heads!
Erm... most of the time. (Don't worry, there will be a re...
2025-07-03 22:59:43 +0000 UTC
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Hey guys! Sorry for the lack of transparency yesterday, I was trying to finish a certain thing so I could tell you about it in the report.

Thank you Emisary
Full lifepath
Our illustrator lovely Victoria is still working very hard on lifepath assets. (She was working and messaging me right up to 2135 yeste...
2025-07-01 20:30:53 +0000 UTC
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I’m sorry for the two skipped weeks. Two weeks ago was brutal at work, and I’m not making that Big Patreon Money that Crabman’s making.
I was planning a double-feature for you last week, but, alas, my CPU decided to give up the ghost and I didn’t want to further ruin your expectations by giving you all a shitty mobile screenshot.
Fortunately, Intel was good about my warranty claim in a way only a big corporation trying to avoid a lawsuit can be, and a replacemen...
2025-06-26 16:36:40 +0000 UTC
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Hey guys. Our illustrator lovely Victoria didn’t ask me to write this (she’s working non-stop, she sent me a bunch of art files on Sunday evening), but she is going to need more time to work through the massive number of art requirements I dumped on her.
(This is not her fault, it’s mine for constantly tweaking and changing the script of the Lifepath. She can’t really start cooking until the scenes are done.)
Several people suggested last week ...
2025-06-23 19:42:00 +0000 UTC
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Hey guys! I know you want a clearer idea of exactly how much is left to do, so I carved out some time yesterday and today to do a full audit of all the required art assets our illustrator lovely Victoria is working on.
(She and I have been back and forth with art specs, test versions and image drafts, but we didn’t have a single online document keeping track of all the different assets required. This is because there’s just the two of us working solidly ...
2025-06-17 17:25:54 +0000 UTC
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Hey guys! I'm creating some detailed metrics on the amount of art remaining, so you can get a clearer idea of progress and time left, but it's taking quite a lot of time to organise and tabulate everything so I'll publish the report tomorrow. Sorry for the delay.
2025-06-16 17:25:32 +0000 UTC
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Our illustrator lovely Victoria asked if she could give you guys an update on her artwork. (For the authentic V experience, imagine this being read aloud by Sofia Vergara.)
--
Hey guys! I’ve seen that some of you are curious about the avatar side of things, so I figured I’d share a bit about how we handle that behind the scenes.
In the next release, you might notice there’s a difference bet...
2025-06-09 17:50:36 +0000 UTC
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Hi, everyone. Judging from the community reaction, Crush may have lost a little perspective on what, exactly, the community wants to see from him, regarding progress on the new release.
Don't worry, the transparency reports are still coming. But he's called in me, DESpear, to give you all a little extra. On any Thursday when I have the time and energy, I'll be showing you a completely uncensored screenshot of the WIP release, a bullet point or two from the Mother of All...
2025-06-05 16:31:17 +0000 UTC
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Hi guys! Our illustrator lovely Victoria is hard at work creating clothes and other art assets for the restructured Lifepath.
The avatar has had a small body upgrade – with some redrawn, uh...features 🥵 – and she’s looking hotter than ever au naturel.
But she still needs lots of clothes to strip out of – way more than we’ve had in previous episodes – so V needs a little bit of time to get all this stuff drawn. ...
2025-06-02 18:11:14 +0000 UTC
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Best wishes from across the pond to all Americans on Memorial Day. 🫡
Yesterday I pushed out a test copy of the full Lifepath to a few (very kind and patient) contributors who have helped me a lot with previous versions. They gave me lots of constructive and positive feedback – thank you guys 🥰 I didn't say, but I was nervous about sharing it.
This is still not ready to be released as a public Beta to Operators. The avatar isn’t working properly, and some...
2025-05-26 17:00:35 +0000 UTC
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Hey guys! This week (like a few minutes ago 😮💨) I finished coding in the new Lifepath structure.
Short report because it's 2110 and I'm tired. This took longer than planned because I did a big fucking edit of a popular Lifepath scene from 1.6, starting Thursday and just finishing today.
It was kind of weird because I was expecting to just paste it in – everybody liked it in 1.6 – but ...
2025-05-19 20:25:08 +0000 UTC
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Hey guys!
Everybody around me keeps telling me I need to get some rest, so I took all of Saturday off – first time I've done that in months. Honestly I ended up just feeling sick and stressed and guilty about not working on the game. But I know it's not productive to never take rest days, so I forced myself to sit around doomscrolling and feeling bad.
I planned to work on Sunday but I just slept through most of the afternoon. Maybe I really am fucked up...
2025-05-12 19:15:14 +0000 UTC
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Hey guys! This week I did something that wasn’t actually planned, but ended up fixing something really important (that I didn’t know needed fixing).
It started when I wrote the cheerleader scene (which is an optional Lifepath beat for US heroines). Everything about it just felt weirdly right?
I realised I’d done something tonally with it that was a bit more positive, lighthearted and fun than I normally write? It’s weird...
2025-05-05 16:24:08 +0000 UTC
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Hey guys! I finished two university scenes this week.
Writing's going well. I was trying to fix up a meh scene from 1.11, make it hotter and more interactive. I added more choices (including the choice to skip it, which I haven't previously had the confidence to do, but allows for better roleplaying and also I think makes it hotter if your heroine does decide to do it).
University's the last bit I'm gunning up. It needs a few more things – the heroine n...
2025-04-29 00:14:43 +0000 UTC
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Hi guys, happy easter! This week I finished multiple scenes and today moved onto the last section of the Lifepath that needs tweaking and sexing up – university.
We already had a template for this – version 1.11, playable here – but I view this version as a cautionary tale. It’s too long, too detailed, too on-rails.
I created a much much faster version of...
2025-04-21 14:01:48 +0000 UTC
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Hey guys! This week I cracked another really, really fucking difficult scene.
You are probably getting sick of me saying that I'm working hard, so here are some metrics. Since last week's report, I wrote 12,897 words across 2,453 lines of new code.
This is like writing 15% of a novel in a week – actually a lot more if we counted rewrites, edits and failed drafts 🤪 Rest days: 0. No peace for the wicked.
This was one of the most difficul...
2025-04-14 20:14:13 +0000 UTC
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Hey guys! I’ve had another very busy week writing. I finished one of the five “problem scenes” remaining: which was more complicated than expected, because I realised that I needed an extra scene before it to make it work (this is now also completed).
It’s really hard to explain what I’m doing without spoilers 😭 but over the past few days I fixed some scenes that weren’t quite landing because I didn’t know exactly why they were there. I thought in a lo...
2025-04-07 18:25:28 +0000 UTC
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Hi guys! This week I’ve been working on the university section of the Lifepath, and also the general structure.

The Lifepath currently has 77 planned “beats” (each one representing 1 or more passages in the game). 5 of them need the most work; another 8 need editing; 64 are done.
This has been so much work, but it’s nearly ready.
2025-03-31 19:20:03 +0000 UTC
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Hey guys! I’ve had a really great week of writing. It feels like I’m finally getting the pacing into the right shape (although the scene I’m currently working on feels a little overlong, but I suck at writing lean on a first draft).
I know that nobody plays the game for the pacing, but it’s a really big deal for me – the slow pacing of the Lifepath was my main problem with it in version 1.11. I’m much, much happier with the speed and feel of i...
2025-03-24 19:15:43 +0000 UTC
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Hey guys!
I've been struggling a lot with the rewrites. In many ways I feel like I'm being pulled between the game I want to make and the game I think people want me to make.
Right now I'm trying to balance the amount of sex in the Lifepath (and also its length). There's kind of a pacing issue here, in that the heroine's background isn't supposed to be as sexy as it ...
2025-03-17 23:52:04 +0000 UTC
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Hey guys! I’m exhausted (again), I’ve been creating content in the game engine pretty much non-stop for the last seven days (I took yesterday morning off).
playsafe, WoodE and PrettyBoi requested a report on where we’re at and what’s left to do.

Why are the rewrites and edits needed?
When I decided the n...
2025-03-10 19:07:30 +0000 UTC
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Hey guys. It’s been another long week of writing, this week mainly focused on the ‘GTA BJ’ scene from version 1.11. Revisiting it, I didn’t like what we had (and some of it didn’t make sense based on some other changes) so I’ve tweaked and rewritten parts of it, incorporating it back into the new Lifepath.
I pushed it out for testing tonight and, in the interests of transparency, th...
2025-03-03 20:45:46 +0000 UTC
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Hey guys! It’s 8.26PM and my brain is mush. 🤪 I wanted to finish the thing I was working on then report, but I am sticking to Monday transparency.
Last week I said I was waiting for feedback on that week’s “Test 3”, which had just dropped – this was more of a hit and everybody seemed to like it. (ENF is popular with more than just Javier R it seems 😂)
I ended last week’s re...
2025-02-24 20:28:05 +0000 UTC
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Hey guys! I've been working non-stop on the game for the last 7 days. No peace for the wicked.
This week I put out three new scene tests to the testing group (the last one just a couple hours ago). Those guys told me to sex it up, so that's what I've been doing.
Test 1 changed one long sex scene in the previous version to three different short ones
Test 2 was non-sexy but good, (a scene for Elite social cla...
2025-02-17 19:51:30 +0000 UTC
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Hey guys! Previous feedback from testers was that I'd cut too much smut out of the Lifepath – they liked a lot of things about it (like the pace, and some RPG mechanics like the character sheet), but they thought it could stand some more sexiness.
This week I wrote two new sex scenes, in the game engine, and put them out to testers (last night). The feedback on them was generally good (several testers said the new scenes are hot), with som...
2025-02-10 17:08:02 +0000 UTC
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Hey guys! This week I finished the scene edit (which took longer and was more complicated than planned 😩) and pushed it out to testers for feedback.
I don’t think the writing will ever get easier. This scene was challenging to get right because I was trying to put too much detail into it; when I considered it in the context of the overall game experience, I realised I needed to cut some detail in return for some speed. But I’m really pleased with how it turned o...
2025-02-03 20:27:12 +0000 UTC
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