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Female Agent 1.3.6 P

Here's Female Agent version 1.3.6 P.  This is similar to the Beta released last weekend, with all reported bugs fixed and a few more improvements added:

  • New bar system added to all 3 nightclubs.  (This is the minor feature that took me two days.)
  • Drunk agents can now unlock some Promiscuous & Exhibitionist options in the clubs.
  • The dance scenes in the clubs have some more interactivity added.

Please let me know your feedback & ideas, either...

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Friday 13th pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VII

  • Pre-release polish.

I spent two whole days on a low priority feature that I think is cool, but you guys may not like.  :-D  It will get reused in every bar and nightclub in future, though, so I hope you do.  General release is still on target for Sun: I'm going to spend the weekend ...

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Thursday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-X

  • Pre-release polish.

I spent all day working on something that I thought would just take the morning, but it's nearly finished.  Still on target for a general release on Sunday, followed by the next dev poll.

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Bug Hunt, day 3

All bugs destroyed.  Thanks to Hyneman and Alex P for taking so many of them out, and to all members of the community who provided vital recon and intel.  Day 3's bug fix version has been uploaded to the (Patron only) Beta post below.

We'll now move onto some polish tasks, aiming for a general release on or before Sunday.

Next week we'll run a new dev poll, allowing Patrons to vote on what feature gets worked on next.  I can't wait!

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Tuesday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VIII

  • Cataloguing bug reports.
  • Bug fixes.

I spent two hours today copying bug reports here and on Discord into the game's issue list.  It was kind of frustrating to be cataloguing problems, instead of working on them, but I want to make sure that none of the reports you send in get overlo...

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This week's plan

Thanks for all the bug reports sent in so far, everybody.  My plan for the rest of the week is:

  • Bug fixes
  • Polish
  • General release on or before Sunday

Next week, we'll vote on the next development goal, and move onto the new smaller/faster update model to see if it works better.

Thanks everybody for your support!  I'm so grateful!

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Female Agent 1.3.6 Beta

This release hasn't got everything I wanted it to have, and it still needs polishing in quite a few areas, but here is a beta version for you guys to play around with.  Please post feedback, bug reports and polish requests here and/or in Discord.

Note: the link is now to 1.3.6.B.4, the day 3 bug fix version.

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Saturday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VI

  • Coding and writing safe house improvements (Safe house improvements +33%).
  • Coding nightclub improvements (Nightclub improvements +8%).
  • Testing and polishing final release code.  (Progress: line 23,151 of 34,178).

There's still a lot to do!  <:-\  I'm going to get...

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Friday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-V

  • Bug fixes and code integration (General improvements completed).
  • Coding nightclub improvements (Nightclub improvements +8%).

I managed to get in a good few hours this afternoon.  There is still quite a lot to do, but I'm aiming to get the next release out on Sunday. View Post

Thursday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VIII

  • Testing and polishing final release code.  (Progress: line 21,404 of 33,457)

Getting there.  I have meetings at my real job tomorrow morning, but I'll try and get a good afternoon in on game dev.  Release of next version will probably be Sunday.

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Wednesday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VI

  • Testing and polishing final release code.  (Progress: line 16,110 of 33,457)

The tasks are now mostly done, so I started working through the game in order, incorporating the new code into the master version.  I got about halfway through the code (up to the first night of Operation LIONESS...

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Tuesday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VI

  • Adding moar nightclub flirt options.  (Nightclubs +16%)

Can't wait to get this out to you and to move on to the next stage of development.

Link to current task list

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Weekly pomodoro report & release update

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Target: 10 pomodoros
Achieved:
39 pomodoros

Pomodoros I-XI (today)

  • Writing and testing safe house debriefings.  (Debriefings complete)

I was really hoping to get the next release out today, but I'm out of time.  :-(  I have meetings for my real job all da...

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Saturday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VII

  • Rewriting safe house debriefings.  (Debriefings +8%)

Nearly finished this section.  I wish I could write faster!  I'm frazzled now, so will relax for the rest of the evening so I have lots of energy tomorrow.

2018-06-30 19:46:49 +0000 UTC View Post

Friday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VIII

  • Rewriting safe house debriefings.  (Debriefings +20%)

The UK is hotter than the inner ring of the Seventh Circle of Hell, but I still managed to get in eight pomodoros of writing, trying to make the debriefing sequence more dynamic and responsive to your in-game choices.

I have a light...

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Wednesday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VII

  • Rewriting safe house debriefings.  (Debriefings +10%)

Lots of writing today.  The safe house debriefings are a test of a new Reputation system that we're prototyping at the moment – basically, the way the agent behaves with different factions affects the way they treat her.  ...

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Monday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-III

  • Wrote new option for hanging out in a club with a guy (asking him to buy you a drink).  Cleaned up the code that works out if he'll try and make a move on the agent while they're queueing for a drink.  (Nightclub improvements +8%)

Pomodoros IV-V

    ...

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Weekly pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Target: 10 pomodoros
Achieved:
 26 pomodoros

  • I-II: Drew artwork for a random encounter.  (General improvements +16%)
  • III-IV: Rewrote the scene where the agent strips in front of the mirror in the safehouse.  Cleaned up messy code.  (Safehouse +33%)
  • V: Created new pas...

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Friday & Saturday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-III

  • Implemented olive skin tone (based and suntanned versions).  I also rewrote the suntan code, which was messy, into something more elegant in order to speed up delivery of new skin tones in the future.

Sorry I didn't post this for a couple of days.  I had to have one of my elderly dogs pu...

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Thursday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VIII

  • Fixed eyeshadow bugs in Dubai dressup passage.  (Avatar improvements +10%)
  • Coded in Victoria's redrawn facial expressions.  (General improvements +14%)
  • Rewrote part of the Clark & Olivia debriefing sequence.  (Debriefings +50%)

Getting there!

2018-06-21 19:05:48 +0000 UTC View Post

Wednesday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VI

  • Drew avatar artwork.  (Avatar improvements +40%)

Loads more avatar art today!  Today I added the olive skin tone, did some work on avatar facial expressions, and fixed some problems with the makeup choices in Dubai.

2018-06-20 16:33:36 +0000 UTC View Post

Tuesday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-II

  • Drew avatar artwork.  (Avatar improvements +40%)

I didn't get as much in today as I'd hoped because of work commitments.  I'm really tired (yesterday was a 13-hour day for me!), so instead of grinding out more pomodoros this evening I'm going to get some rest and recharge, so I can have a...

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Monday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-II

  • Drew artwork needed to complete a minor random encounter in Corinthian nightclub.  (General improvements +16%)

Pomodoros III-IV

  • Rewrote the safe house mirror strip scene – the first nude scene in the game – to be sexier.  Cleaned up some m...

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Weekly pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Target: 10 pomodoros
Achieved:
11 pomodoros

  • I-VI: Design and coding of new club dancing system.
  • VII-XI: Completed 33% of "General" tasks.  Completed 16% of "Nightclub improvements" tasks.

Once this task list is complete, we'll get a release out then switch to the new model of sm...

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Updated task list

Tasks between you and the next release of Female Agent:

AVATAR IMPROVEMENTS | 100% done
Implementing olive skin tone and improving facial expressions

GENERAL IMPROVEMENTS | 100% done
Mostly bug fixes

SAFE HOUSE IMPROVEMENTS | 66% done
Small tone rewrites

DEBRIEFINGS | 100% done
Rewriting some Clark & Olivia content

NIGHTCLUB IMPROVEMEN...

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New release schedule

I think I’ve been too ambitious with the amount of content included in each release.  I want everything to be great, so I cram in as much as possible into every release, but that makes the wait between releases a long one.

As an experiment, I want to try out a new model that will get smaller updates out faster.

My idea is that each of the next few releases will be built around just one major improvement.

Examples of major improvements include:

  • A ...

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Monday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VI

  • Designed new nightclub dancing system.
  • Started coding new nightclub dancing system.

Dancing's a big part of club hookup culture, so part of improving the clubs involves making dancing, either alone or with a partner, a bit more fun and interactive.  This is the last big club improveme...

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Weekly pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Target: 13 pomodoros
Achieved:
14 pomodoros

  • I-XIII: Added the Casting Couch sex scene to the game.
  • XIV: Worked on general nightclub improvements.

Three or four of the tasks on the list are in imminent danger of being crossed off now (we've been working on things in parallel).  My...

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Wednesday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VI

  • Finished coding Oceana Backstage Casting Couch into the game.

I did this on Wednesday, on the way to a night out, and my hangover has just this morning cleared up.  I'm too old to party.  When we expand the game to include a MILF Agent option at startup, I'm going to tweak the in...

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Tuesday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VII

  • Coding Oceana Backstage Casting Couch into the game.  (Not complete.)

This is a scene that we struggled with a little bit – it was a challenge to make it feel real at this point in the story – but I'm really pleased with how it's looking now, I think it's the sexiest sex scene in the...

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