A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
My target was 10 pomodoros this week, but I was only able to do 7. Apologies: the reason is that one of my dogs has been really unwell today. She's had serious back problems for months, but now she doesn't seem able to crouch in order to pee or poo, and she's in a lot of discomfort. So I haven't been able to do any work on the game tod...
2018-06-03 21:10:34 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoro I
- Coded The Scribbler's second random encounter into the game.
I'm not exactly sure when the next release will be, but we're adding new content fast; give us a few days to test out the new processes and I'll report back.
If it looks like it will take us a long time to get everything done t...
2018-06-02 18:07:24 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoros I-IV
- Improved the change log to make it more attractive and readable. We're adding lots of new content, so we wanted to make it easy for you to see what's new any time you download a new version. This will help you plan your playthroughs better.
Pomodoro V
2018-05-31 23:34:19 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
This week I worked hard on the game, but didn't do much writing, coding or artwork myself. In a way that's a good thing, but it's also good that I produce something tangible every single week so that I'm spending time working on the game, not just talking about it. So I did 10 pomodoros today, in order to "ketchup".
WEEKLY TARG...
2018-05-27 22:12:51 +0000 UTC
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As well as building up the team by bringing aboard Victoria and The Scribbler, I’ve been thinking of changes we can make to our working processes that would enable us to get content out faster.
In the early days of the game, I did everything myself with my own two claws – writing, coding, artwork. That big push of heroic personal effort was needed to kick the project off, but it’s not a good model for the long term (because the game’s development...
2018-05-25 16:03:59 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
I normally post these on Sunday, but I forgot – sorry!
WEEKLY TARGET: 10 pomodoros
ACHIEVED: 16 pomodoros
This week I finished coding Victoria's new avatar into the game – it's now working through the whole game in one skin tone. Coding it in was really tedious, but it's now done...
2018-05-22 10:34:42 +0000 UTC
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I promised a few weeks ago to have a serious think about how to speed up delivery of content.
What I wanted to do with your money
Keep it all for myself. Live on it so I can work full time on Female Agent, instead of having to do a real job.
What I’m going to do with your money instead
Take a 100% pay cut, and reinvest ...
2018-05-17 09:19:26 +0000 UTC
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So far, Female Agent has been heavily scripted. You pass from one scene to the next in a predetermined order (e.g. you can’t visit Oceana before you visit Corinthian).
In Bangkok we want the player experience to move from control to freedom. You’ll have the freedom to decide your agent’s movements.
Here’s an example of how a typical gameplay loop might work:
Starting a new day
Your agent wakes up...
2018-05-17 09:16:09 +0000 UTC
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We’re planning to introduce a set of new gameplay mechanics in Bangkok. Here's a quick update.
Money
The agent needs money to live, to do certain activities, and to buy stuff. She will earn money from working, mainly as a prostitute at the Hard Cock Cafe.
Stress
The agent becomes stressed by negative events (for example, working as a prostitute). She can reduce stress through pleasant activities and p...
2018-05-17 09:05:35 +0000 UTC
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I was sure that you guys would vote for selectable facial features, so I was surprised by the outcome of this vote.
In fact, you could say I was ass-tonished! Ho ho.
After weighting, the avatar back view won by a handy margin, so that's the next artwork project for Victoria. Moar artwork polls to follow, and moar game news soon...
2018-05-14 21:45:11 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoros I-II
- Added lipsticks to the new avatar. The avatar is now fully implemented up to and including Corinthian – just a few more lipsticks and eyeliners to draw, and the new avatar will be completely coded into the game.
I created a new lipstick layer today. In previous versions of the ga...
2018-05-14 21:07:32 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
(Dev soundtrack: Baroness, "Blue Record")
WEEKLY TARGET: 10 pomodoros
ACHIEVED: 16 pomodoros
Apologies for not posting pomodoros daily this week. I used all the pomodoros working on coding Victoria's new avatar art into the game. That's all done and working now, we just need to go throug...
2018-05-13 23:13:40 +0000 UTC
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We're trying to introduce more dialogue and decision choices, so your agents have more ways to interact with people and situations.
Writing these involves anticipating the kind of Agent you'll enjoy playing, so you can help us by telling us about the sorts of characters you'd like to create.
Is your ideal agent a cynical badass? Demure and dutiful? A hotshot rookie? A clever survivor like Ellen Ripley, or a femme fatale like Natasha Romanoff? Or something totally ...
2018-05-11 17:56:47 +0000 UTC
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Snap poll warning! This poll will end Monday at 1800 BST.
Our illustrator Victoria is ready to do some more work for the game. What would you like her to draw next?
How this works: everybody gets 1 vote. If you're a $5 Patreon in good standing, your vote counts 5 times, if you're a $10 Patreon in good standing, your vote counts ten times.
There are 2 options. We intend to deliver both of them at some point in the game's dev...
2018-05-11 15:36:07 +0000 UTC
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Coding Victoria's new avatar artwork into the game has required a bit of faffing around in Illustrator and with the game code so far, but good progress is being made now.
As part of testing, I just generated the same agent in both the public version (that you guys have) and the dev version (which we're working on). I wanted to share a side by side comparison because I think it's such a big improvement!
Patreons, your investment in the game has made this possible and we are going to...
2018-05-08 20:15:55 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
(Dev soundtrack: Smashing Pumpkins, "Monuments to an Elegy")
WEEKLY TARGET: 10 pomodoros
ACHIEVED: 12 pomodoros
Victoria finished her current art tasking this week; we'll work hard to get you an interim release out soon so you can play with the new avatar.
There are lots of developments coming...
2018-05-06 22:07:40 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoros I-IV
- Set up selectable skin tone artwork for the avatar.
Drawing different skin tones used to take ages; now, thanks to an Illustrator trick I learned from Victoria, we can now rapidly create new skin tone artwork with just one click (instead of hand drawing all the shading every time)....
2018-05-03 20:15:47 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoros I-IV
- Wrote backstage casting scene (complete).
Pomodoros V-VIII
- Worked on implementing selectable skin tones on the new avatar (nearly done).
I sent a working version of the backstage casting scene to the writing team, who...
2018-05-02 21:31:10 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
(Dev soundtrack: Soundgarden, "Down On the Upside")
WEEKLY TARGET: 10 pomodoros
ACHIEVED: 12 pomodoros
Hope you guys had a lovely weekend! The pomodoros aren't all the work that's being done on the game – I do other things, and more to the point it's bigger than just me now – ...
2018-04-29 20:45:00 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
TGIF! Mine's a Bloody Mary.
Pomodoros I-IV
- Worked on backstage casting scene (nearly done!)
Link to current task list
2018-04-27 19:04:55 +0000 UTC
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With the big uplift in Patreonage last month I was able to hire an actual illustrator, the lovely Victoria.
Her illustration skills are way better than mine, but her style isn't radically different, so I was delighted when she agreed to work on Female Agent.
Her current project is a face and hairstyle upgrade to the avatar. Let me know what you think!
The hairstyles come in four lengths (long, medium, bob, short). I intend to add in some code t...
2018-04-27 12:21:25 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
My real work has been annoying this last couple of days, but I managed to get in a solid block of work this afternoon.
Pomodoros I-VIII
- Worked on backstage casting scene (planning to finish this tomorrow).
Link to current task ...
2018-04-26 21:44:40 +0000 UTC
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Weekly pomodoro report
A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
TODAY (Dev soundtrack: The Mars Volta)
Pomodoros I-IV
- Fixed bugs in Intox Engine. (Complete)
- Wrote improvements to ops room debriefings.
– – –
WEEKLY TARGET: 10 p...
2018-04-22 22:50:22 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Random encounters are planned to be a major part of the game in Bangkok, so I spent some time creating quite a complex one set in Corinthian club (Hyneman, esc and Diss are working on a similarly scoped one in Cathouse). I ended up working on it for much longer than I thought it would take, which was boring and frustrating, but is n...
2018-04-18 20:14:30 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
I managed to squeeze in some game dev pomodoros instead of preparing for a long client call, and I aced the client call anyway.
Pomodoros I-IV
- Coded a complex random encounter for Corinthian.
2018-04-16 22:40:49 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
TODAY (Dev soundtrack: Stevie Nicks)
Pomodoros I-IV
- Wrote and coded random encounters for Corinthian.
– – –
WEEKLY TARGET: 10 pomodoros
ACHIEVED: 10 pomodoros
Extra work is always going on beside the ...
2018-04-15 22:18:52 +0000 UTC
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Goblin steve asked a simple, but powerful, question: “Roughly, how often do you intend to put out an update?” The frustrating answer is, quicker than I can put them out.
The follow up question to that is “Why?” – or, more practically, “What changes can you make that will allow you to produce content faster?”
As financial backers of the project, you deserve a serious and well thought out answer to that. &nbs...
2018-04-12 09:54:57 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoro I
- Coded in random encounter framework. (Complete)
2018-04-10 21:38:08 +0000 UTC
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Today we built some code that can trigger unique encounters when you're hanging out in the nightclubs. The test encounter that we built is really simple (the club photographer at Corinthian can ask to take a photo of you for their website), but we'll add more over the next few days.
The aim is to make all three clubs less structured and predictable. If you guys have any ideas for random encounters in nightclubs – big or small, sexy or just scene setting, let us know in the commen...
2018-04-10 21:32:32 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoros I-V
- Writing new content for the non-hypno path. (Complete)
2018-04-09 20:31:47 +0000 UTC
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