The new versions including the Audio/Video settings menu and other bug fixes/tweaks are available now! Ruby and Gold can pick them up at the same link as always, where Silver can find the new link posted directly below this.
Or of course you can always click the Patron Build tag filter on the left of the page to find the posts containing Patron versions.
2018-03-19 02:55:56 +0000 UTC
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Password: VEBZH7ednLVUKX66
This mid-version is available for all Silver+ Patrons, this update includes the new Audio/Video Settings menu, and all updates marked Complete under https://www.patreon.com/posts/planned-features-17117419
2018-03-19 02:53:34 +0000 UTC
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Just wondering if I have any UE4 developers supporting me right now, who would be interested in certain assets as pledge rewards?
For example my new Settings menu could be easily imported and adapted to a number of different projects. I would just need to make a quick Notepad manual for usage.
2018-03-16 06:07:22 +0000 UTC
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I've programmed the final video settings menu. You can see here you are given a number of 'Overall' settings, which set each of the specific sections to that value, or you can play around with them individually yourself. You can also choose to display FPS or not. These settings will save and persist across all gardens (you'll notice a new file in the SaveGames folder called 'settings.')
These settings have given me a range from 15-55 FPS while in editor, so you should see even better speeds in...
2018-03-15 08:52:10 +0000 UTC
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Here is a quick screenshot of what Quick Start begins your play with. Notice the complete garden, all monster species, money item and resource (wood, stone) counts.
2018-03-05 07:53:29 +0000 UTC
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Posting the new additions to the Ruby (development) and Gold builds. For the Ruby Trainers you will now have access to the Quick Start function, which will grant you almost everything the game has to offer so far.
Gold Trainers will notice (in addition to the recent bug fixes) that they can now speed up and slow down time! This is limited to the first increment for Gold Trainers, to unlock faster or slower speeds you'll have to become a Ruby Trainer.
(Please allow about an hour from the ...
2018-03-03 04:59:01 +0000 UTC
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Hey everyone, posting to let you all know about the new reward for Ruby Level Trainers this month! Quick Start will appear next to the New Garden button, and will let you start a New Garden with any number of options. Some examples of options are: Own All Land, Maximum Money, Starting Monster Options, Starting Item Options, and more.
For now all of these options will be activated from the start, but once I make the full menu for it you'll get to customize your own Sandbox mode.
In additi...
2018-03-02 03:49:18 +0000 UTC
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Here's the earliest test of an animation of the Neko species utilizing their Mouth Dynamics ;3
They're not really putting their heart into it yet, but the Blendshapes are working perfectly as you can see. Once both bodies are fully animated this will look a lot better, but at the very least this should give you an idea of what the Blendshapes I've added are doing exactly.
2018-02-23 06:25:50 +0000 UTC
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Working on finalizing the Neko model right now, finishing up all the holes and making sure they form properly to the shapes entering them, if you know what I mean.
There will be a second blendshape which morphs this target into a wider opened mouth, for larger entry objects ;)
2018-02-23 05:32:10 +0000 UTC
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Here's a quick demo of the Final Female Neko mesh, with the breast blendshapes added and tweaked a bit. The high end is extrapolated by a factor of 2, I might cap that to a lower value than seen here.
2018-02-21 04:18:36 +0000 UTC
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Mostly in this version I'll be working on tweaks to the player model (animations, getting some hair models in, hopefully some customization options), finishing player mode, and working on redoing the Nekos. I'm planning on having the new Neko models in for 0.13, this includes Female, Male, and Futanari models.
COMPLETE
- [X] Neko Final Female Model
- [X] Neko Final Male Model
- [X] Neko Final Futanari Model
- [X] Finish Audio/Video Settings Menu ...
2018-02-21 03:00:15 +0000 UTC
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Current version password: t4qSptZ8jcEhw2uW
Due to some confusion caused by the naming convention, I'll be changing how the silver builds are named going forward.
To explain: the old naming convention would say MGGsilver(date) appearing as MMDD (0121 was the last version) this caused some Patrons to think .12 had been released prematurely, and I want to express my deepest gratitude to them for bringing the issue to my attention, even though it resulted from confusion.
From now on th...
2018-02-19 06:29:00 +0000 UTC
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In the meantime, here's a picture of the new default main character. When all is said and done you will be able to change his facial features, eye and hair colour, and the hair style (which you'll notice for now is just one of the default female monster hairs.)
2018-02-19 05:30:04 +0000 UTC
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Here's a screenshot of the new player model working with the old animations (Player on Neko Futa.) Honestly this shot glorifies it, the animations play a bit funky on the new model, as I mentioned in another post, because of the difference in proportions.
Still working on a simple texture, and a few more bells a whistles but .12 will definitely be out later today :)
2018-02-18 12:00:54 +0000 UTC
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Just a quick screenshot of the new Monster Details panel, you can see it's a little more organized. I may add a scroll bar to the bottom as new species get added, we'll see how that goes down the line.
In case it's not immediately obvious the big V row shows the number of times that species has visited your garden, the Home icon row shows the number of times that species has become a resident, and the Heart icon row shows the number of times that species has been birthed into your garden (Ex. ...
2018-02-18 01:36:06 +0000 UTC
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Hey guys, just getting everything together for the release of version .12. I know I tentatively said the 16th, but due to some complications importing the new mesh into the game (I'm not a 3D modeler, but I learned a lot through this process) I'll be pushing it back to the 18th at the very latest. Just want to make sure everything is working properly for you guys, and so I don't have to hotfix anything afterwards.
As always thanks for your understanding and support <3
2018-02-17 04:26:50 +0000 UTC
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Here's a preview of the new male body mesh with the neko features applied! Once some hair styles have been added the male nekos will finally appear properly in game.
I still have to figure some stuff out with the animations, as new features have required the skeleton be changed, which means I may not be able to use old animations on the new meshes, but I'll figure that out. The animations were never finalized anyway, and now I'm super happy they weren't :p
2018-02-15 05:09:29 +0000 UTC
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Just letting everyone know the final player model will be ready for version .12! This will be up tomorrow, or at the latest some point on the 16th. Above you can see the final sculpted mouth, which will be transferred to the final meshes as they are completed.
Additionally, since the player is male, this form will be used as the base for the male versions of the monsters, this should speed the process up a great deal from this point on!
Another thing I've been experimenting with is stack...
2018-02-15 02:37:17 +0000 UTC
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Tossing this up since most of the progress I've been making lately I haven't been able to show visually. In version 0.12 the garden details panel should properly display your garden elements, after that I'll start working on the monster panel.
And of course I'm still working on the new Player model and new Neko model, which is taking longer than I expected since I'm not an excellent modeller.
2018-02-03 08:39:08 +0000 UTC
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Password for this version is: sW3k7SjPYtNv6DVv
2018-01-22 09:21:28 +0000 UTC
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Hey guys! Pushing new versions tonight, there's a couple tweaks to monster AI and some bug fixes, I've also gone in and reset the default user settings, so the game should start up in the proper resolution and quality settings again. Not sure how that got screwed up.
The biggest thing you should notice is that monsters won't waste their energy quite as quickly, since they now have to have a certain Lust value to even try to engage (25 for sex, 50 to masturbate.)
Check here to see what's ...
2018-01-22 05:18:24 +0000 UTC
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I'm updating the in game lists of Legendary Monster Trainers. If you don't see your name up here, send me a message and I'll make sure it's in for 0.12 at the latest!
Note: Those of you with stars, don't worry I haven't lost track of them, I'm just trying to think of a smart and easy way to display them here. They will still appear in the HUD thanks menu.
2018-01-21 03:05:46 +0000 UTC
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Hey everyone, just letting you all know that the update this month has to be pushed to the 21st, there simply isn't enough content yet as I've been spending all my time working on the new models and making sure all the technical aspects of them work properly.
I'll make sure there's some new content for you guys to play this month in case I can't get the new player model in. At the very least I'll hammer out a couple bug fixes. Sorry for the delays guys and thanks for everyone's continued...
2018-01-13 06:00:16 +0000 UTC
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And here is the futanari model, containing all the same dynamics as both the female and male nekos.
2018-01-03 05:42:11 +0000 UTC
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Here's the male so far, the balls need a tiny bit of work but he's basically done. All nekos will share the same mouth blend shapes. Aside from that it's important to note that he already contains the same asshole dynamics as the female, so they'll be able to properly receive.
2018-01-03 05:41:08 +0000 UTC
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I'm going to post what I have of the final models so far, all I have to do now is the mouth blendshapes, which will be very simple since the monsters only need to make one shape with their mouth ;)
Aside from that theres just a few small tweaks to make and they're done.
2018-01-03 05:39:23 +0000 UTC
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Just a small list of the major updates I would like to have in the game before the end of the month.
- Final Character Model with a few Customization options, Player Mode complete (this is the priority since we reached Milestone #2 last month/ this month)
- Final Neko Model including Females, Males, and Futanaris (each containing blend shapes for fuckable holes, boners, etc.), and as many animations as I can manage
- As many of the 0.11->0.12 updates/bug fixes as possible
2018-01-03 03:42:45 +0000 UTC
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I would like to wish everyone - operating on the Gregorian calendar at least - a very special and happy new year :D
Be you Patron (extra very super special happy new year to you ^^), follower, or neither I hope 2017 has been a year of growth and excellence, and that 2018 will be even more so :3
2018-01-01 04:06:42 +0000 UTC
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You can see this one still needs a bit of tweaking, but here is the vaginal prolapse blendshape test.
2017-12-31 04:23:48 +0000 UTC
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Added a few more blend poses to the asshole and vagina. These new controls allow me to simulate the effects of prolapsing, you can see as the dildo comes out of her ass it pulls a bit with it. Hopefully very soon I'll have the blendshapes perfected and can start implementing them on the new (and final) neko character model.
2017-12-31 04:22:16 +0000 UTC
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