On the edge of the Holdings of Safeton rests the Sevant's Tower. Partially destroyed by bickering mages, this tower became a hold for slavers for a time. This map relates to the Wild Coast in the Flanaess (Greyhawk) and the original Greyhawk D&D adventure module "Slavers".
Cartouche heraldry by Anna Meyer, used with permission. Visit her page here: 2025-04-15 17:52:20 +0000 UTC
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Below you'll find high resolution files for the city of sasserine and some of the locations mapped inside of the city. Thank you for being a supporter!
The largest city in the Southlands of the Flanaess is Sasserine, a city built much like Venice. Waterways and canals are everywhere throughout the city, and using a boat may be the best way to get from one area to another. The Savage Tide Pl...
2025-04-12 15:06:34 +0000 UTC
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The largest city in the Southlands of the Flanaess is Sasserine, a city built much like Venice. Waterways and canals are everywhere throughout the city, and using a boat may be the best way to get from one area to another. The Savage Tide Player's Guide, designed by James Jacobs, with incredibly detailed cartography by Robert Lazzaretti (all street names included), details all of the prominent...
2025-04-11 14:15:53 +0000 UTC
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I imagine this to be what the ancient Olman center of Thanaclan looked like on the Isle of Dread, though it can be placed anywhere in the Amedio Jungle, Thanaclan or any jungle setting in your own campaign world. The layout of this religious center is very much like that in Teotihuacan, except that it's been brought into the jungle and given a few touches that I thought the Olman might have added.
D&D explored the Aztec mythos in detail in 2025-03-31 21:53:09 +0000 UTC
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In the northern part of the Orcish Empire of the Pomarj lies the "City of Chains," Highport. After the original city was attacked by orcs, it was then rebuilt by the humanoids that occupied it. Highport now features districts occupied by humans, orcs, and other humanoids. Highport is featured in the original Greyhawk D&D adventure module "Slavers", but can be placed in any campaign with the "Player" ver...
2025-03-29 15:32:52 +0000 UTC
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Designed for DMs.
This puzzle was created to be used in an underwater location surrounded by a coral reef for a party of sixteenth level characters. The original location also happens to be the Southlands in the world of Greyhawk (the Flanaess) near the Isle of Dread. The deities and the deity’s name used in the puzzle are of the Olman pantheon. However, by making adjustments to the skill DCs, the locale, and the effects of the trap itself, the puzzle can be easily used in any locale ...
2025-03-29 15:12:19 +0000 UTC
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Dragon Magazine #346 had an article by Sean K. Reynolds called "Core Beliefs: Pelor". In the world of Greyhawk, Pelor is the deity of the sun, healing, positive energy, and strength against darkness. One of the most unusual temples I've ever seen has been reimagined for you here. The other is a much more traditional temple which also has a chapel to the lesser deity, Mayaheine.
For high resolution, clean, gridded and non-gridded versions of these maps and others related to good or neutr...
2025-03-25 16:06:41 +0000 UTC
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Here you will find high resolution files and maps to temples, churches, shrines and cathedrals of the good and neutral deities of Greyhawk. Clean versions of these maps will allow them to be used for any locale and any deity. Thank you for your support of this art!
2025-03-25 15:50:41 +0000 UTC
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In the Sheldomar Valley, in a region called the Earldom of Sterich, lies Istivin, the City of Shadows. Dungeon Magazine, issues #117-#119 detailed a three-part adventure that featured this city as its home base. The adventurers set out to save and defend the city from an Abyssal incursion.
Cartouche heraldry by Anna Meyer, used with permission. Visit her page here:
2025-03-17 15:31:54 +0000 UTC
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Maure Castle was a massive dungeon which spanned several expansive levels over at least five adventures. In the Flanaess (Greyhawk), Maure Castle is located in the Duchy of Urnst. Beginning with Mordenkainen's Fantastic Adventure printed in 1984 and continuing in Dungeon Magazine issues #112, #124 and #139, this incredible dungeon delve has inspired many DMs to take their players through a memorable adventure.
2025-03-09 04:28:27 +0000 UTC
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Dungeon #126's Encounter at Blackwall Keep had the adventurers travel from the small mining town of Diamond Lake into the Mistmarsh to defend the keep and search for a lizardfolk tribe that was causing trouble.
High Resolution and DM Versions of this map and all of the maps associated with the "Encounter at Blackwall Keep" adventure can be found on this supporter post: 2025-03-08 22:29:33 +0000 UTC
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Blackwall Keep has been completely redesigned to fit on a 5'x5' grid. I'll be updating the Foundry scene with the new map shortly.
Dungeon #126's Encounter at Blackwall Keep had a fold out map with the magazine in addition to the Age of Worms adventure. The story featured an embattled keep on the edge of the Mistmarsh beset by Lizardfolk. The enhanced maps didn't incl...
2025-03-05 17:43:44 +0000 UTC
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Here you will find High Resolution files for any maps beyond the first adventure in Dungeon Magazine #112 relating to Maure Castle such as the Chamber of Antiquities, Greater Halls and the Warlock's Walk.
In the Flanaess (Greyhawk), Maure Castle was located in the Duchy of Urnst. Beginning with M...
2025-03-04 15:59:16 +0000 UTC
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These weapon, armor and shield augment crystals were originally created for D&D 3.5, but we have found great use for them in our 5e campaigns. I hope you will, too. These are being play tested as we speak and adaptations are still be made. See the attachments below for a new way of looking at weapon augment crystals for your 5e campaign.
2025-02-22 22:59:43 +0000 UTC
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Maure Castle was a massive dungeon which spanned several expansive levels over at least five adventures. In the Flanaess (Greyhawk), Maure Castle is located in the Duchy of Urnst. Beginning with Mordenkainen's Fantastic Adventure printed in 1984 and continuing in Dungeon Magazine issues #112, #124 and #139, this incredible dungeon delve has inspired many DMs to tak...
2025-02-22 22:32:43 +0000 UTC
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This series will attempt to cover this massive dungeon which spanned several expansive levels over at least four adventures. In the Flanaess (Greyhawk), Maure Castle was located in the Duchy of Urnst. Beginning with Mordenkainen's Fantastic Adventure printed in 1984 and continuing in Dungeon Magazine issues #112, #124 and #139, this incredible dungeon delve has inspired...
2025-02-22 22:31:03 +0000 UTC
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Here you will find any and all buildings, temples and dungeons related to the Greyhawk god of war, Hextor. More maps related to Hextor will be added as they are created. Thank you so much for your support!
In Dragon Magazine #356, Sean K. Reynolds wrote an extensive article on the six-armed patron of war, Hextor. This is my version of the Temple of Hextor inspired by the map drawn up by Robert Lazzaretti. Complete with jail cells, barracks, a large worship area, and many, many weapon...
2025-02-19 18:42:59 +0000 UTC
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In Dragon Magazine #356, Sean K. Reynolds wrote an extensive article on the six-armed patron of war, Hextor. This is my version of the Temple of Hextor inspired by the map drawn up by Robert Lazzaretti.
Cartouche heraldry by Anna Meyer, used with permission. Visit her page here: https://www.annabmeyer.com/
Complete with jail cells, barracks, a large worship area, and many, many weapons, this keep/temple can be use...
2025-02-19 18:14:35 +0000 UTC
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Cantona is a large village on the Wild Coast that has been taken over by the Orcs and humanoids from the Pomarj. But before they invaded, the mages that lived there created a number of antimagic fields that went awry and became a permanent antimagic sphere around the village. This is good if you're fighting other spellcasters, very bad if you're defending against orcs. The humanoids thus claimed Cantona as their own, defending it from those who would try and take it back.
Cartouche hera...
2025-02-18 22:30:42 +0000 UTC
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In spite of its name, there are no messages going into or out of Fax. This ruined area was once a thriving fishing village on the Wild Coast until Orcs from the Pomarj invaded and called this little jewel their own. Just the Fax, you say? Very well. There is no place in this village worth living (unless you're an orc or other evil humanoid), but it can be a great place for adventure. The player versions of this map will allow it to be used anywhere, though it was originally conceived in the w...
2025-02-18 00:45:21 +0000 UTC
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This series of maps relates to the Wild Coast in the Flanaess (Greyhawk) and the original Greyhawk D&D adventure module "Slavers". This is a work in progress and more maps will be added to this series as they are created. Below, you'll find DM, Player, Clean, Gridded and non-gridded versions of the maps you see above.
Cartouche heraldry by Anna Meyer, used with permission. Visit her page here:
2025-02-17 04:29:02 +0000 UTC
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"The walled fort now known as Bright Tower Keep, on the western shore at the mouth of the Selintan River, began as little more than a walled camp fifteen years ago to guard merchant routes..." - Slavers, by Sean K Reynolds & Chris Pramas.
The Bright Tower Keep lies in the Lands of Safeton along the Wild Coast in the world of Greyhawk and the Flanaess. With the clean and other versions of this map,...
2025-02-16 21:57:39 +0000 UTC
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Welcome to Safeton, a town of about 6,100 on the Wild Coast in the Flanaess (Greyhawk). Safeton was featured in the Greyhawk D&D adventure module "Slavers" and was part of the Living Greyhawk RPGA campaign. Safeton (originally Safe Town) was one of the more peaceful and stable places on the Wild Coast for a very long time. However, with the invasion of armies from the Pomarj having claimed most of ...
2025-02-15 17:04:33 +0000 UTC
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The Age of Worms was an adventure path that began in Dungeon Magazine #124 with the "Whispering Cairn". This adventure begins in an area that harkens back to the Rod of Seven Parts and the Wind Dukes.
Cartouche heraldry by Anna Meyer, used with permission. Visit her page here: https://www.annabmeyer.com/
You'l...
2025-02-10 17:09:25 +0000 UTC
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Diamond Lake is a mining town in the Cairn Hills. It rests on the north shore of a large lake, is not far from the Free City of Greyhawk, and is the focus for the beginning of the Age of Worms adventure path. This is my take on the hill town, inspired by the original poster map designed by Robert Lazzaretti in Dungeon Magazine #124.
Cartouche heraldry by Anna Meyer, used with permission. Visit her page here: https://www.ann...
2025-02-09 20:34:00 +0000 UTC
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Most of the working townsfolk in Diamond Lake can't afford the upper-class establishments and head to this tavern in the town square, the Feral Dog. There are fighting pits for entertainment, but that didn't sit well with the members of our party, one of whom was a conscientious druid. Once the problems of the town had been dealt with, the party re-purposed and renamed this tavern to "The Dashing Rat".
You can find high resolution, clean, dm, player, gridded and non-gridded versions of ...
2025-02-06 15:36:09 +0000 UTC
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Dragon Magazine #333 exhibited the first "Wormfood" article by Jason Bulmahn which coincided with the Age of Worms adventure path in Dungeon Magazine. This article was only about one thing - an abandoned house and office which could serve as a low-level player base of operations. We actually used this building in our adventure, but there were significant additions to the property once the party had enough gold. This map is that home inspired by the Wormfood article in Dragon. If it looks tras...
2025-02-05 20:25:29 +0000 UTC
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Diamond Lake is a mining town in the Cairn Hills. It rests on the north shore of a large lake, is not far from the Free City of Greyhawk, and is the focus for the beginning of the Age of Worms adventure path. This is my take on the hill town, inspired by the original poster map designed by Robert Lazzaretti in Dungeon Magazine #124.
Cartouche heraldry by Anna Meyer, used with permission. Visit her page here: https://www.ann...
2025-02-03 22:03:41 +0000 UTC
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The Heavenly Menagerie is a flying ship similar to a shrike or flying fish, built especially for a home campaign.
For clean, gridded, non-gridded and player versions of this map (no title), see this post: https://www.patreon.com/posts/ships-on-savage-119038315
2025-01-31 22:48:13 +0000 UTC
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The second installment of the Age of Worms was called "The Three Faces of Evil" found in Dungeon Magazine #125. Below you'll find the player, DM, gridded and non-gridded versions of these maps. Here the adventurers investigate the Dourstone Mine and seek to find the source of a cult that has infiltrated the sleepy mining town of Diamond Lake.
Cartouche heraldry by Anna Meyer, used with ...
2025-01-28 15:24:23 +0000 UTC
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