XaiJu
ToasterArena

ToasterArena

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ToasterArena posts

Community requested chair poses

Upside down

Legs kick 1

Legs kick 2

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Visual and audio polish for the extraction ship on corruption

A lot of inspiration is from titanfall

Audio is composed of multiple samples

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Community request chair hat

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Defense platform vehicle WIP

This one is more of a defensive vehicle for bases and it's only available for vehicle compatible modes or as a builder object

It's shooting still needs some tweaks as shown in the video

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Switchable poses for chair

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Merchant now looks at player

Something very small that uses the system seen at the previous post, makes characters more believable

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Previous system being used on a chair

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Procedural Aim offsets for first person sequence animations

Not a big thing but basically the system adds a procedural rotation to the character so that it matches the first person camera rotation

Mostly meant for multiplayer or photo mode as a way for other players to know the direction that your character is looking at

This system was firstly made for passenger seats on vehicles but it wasn't able to be used on a more general case like interactables

So this works as a sort of newer and simpler implementation that ...

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Slot Machine (WIP)

Next version for TA will introduce the slot machine, mainly made as another way to earn chips

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Team outlines (Corruption Only)

Team outlines for corruption mode in order to avoid color onfusion

This is a highly requested addition for corruption, mostly due to the fact that players can get confused due to similar colors and tones

This feature should only be active on corruption or other modes where it could be necessary

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Weapon Glint for scoped weapons (WIP)

Any weapon that has a scope will show a small glint

This glint fades away if close enough or counter scoping that depends on the weapon

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Slide and crouch mechanics polish work

Sliding and crouching received a polish pass

Crouching and sliding now has camera shakes and weapon offsets

Most of the work regarding this is mainly a work in progress and going trough adjustments

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Simple If statements for command object

Command object can now support simple string variables with simple if satements

There is a plan to expand on this but it's a bit more experimental

So far there is a lot of more actions that can be performed by using text scripting than using objects

it's cool af

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WIP Command object for builder

Super simple system but can be expanded to oblivion.
This allows the game to run single line commands on objects with parameter support.

It was originally made to allow for more faster and efficient character scripting without flooding the map with thousands of objects.

This system has been designed in a way that would allow for way more than that
like controlling game features, characters even activating events from other objects.

Rn the system just started getting w...

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Ability to holster weapons during gameplay

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New Steam achievements

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New patreon members announcement

Patreon password posts can be found at the following places

Tier 1 : https://www.patreon.com/posts/104459136

Tier 2 : https://www.patreon.com/posts/106032835

They can also be found at the discord server under the patreon channel

How do I activate the perks??
2025-08-22 19:00:34 +0000 UTC View Post

Character shoot object for builder

Simple object that allows the character to forcefully shoot their weapons for a certain duration

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In game store implementation for emotes

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Thumbnail generation for emotes

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In game store implementation for executions

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Thumbnails for executions

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Store Implementation for voice modules

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Thumbnails for voice modules

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Store implementation for weapon skins

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Store implementation for weapons

A big chunk of the main weapons are unlocked by default and the store will only contain variants of weapons or special ones

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Store implementation for shield modules

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Shield Customization icons

It's mostly just for icons, model dosen't actually get used in gameplay
mostly due to a small performance cost

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In game jump pack store

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In game store for cosmetics (WIP)

WIP in game store for cosmetics

There wont be any micro transactions involved and chips can be obtained by playing the game or fishing (more to be added eventually)

Goal is to have almost every single cosmetic be purchasable
Costs are proceduraly generated based on rarity, name, descriptions and authors

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