Tutorial 182 project files
Hi guys! Thanks for your support! Grab the project file for 182 here.
2019-06-25 22:19:25 +0000 UTC View Post
Hi guys! Thanks for your support! Grab the project file for 182 here.
2019-06-25 22:19:25 +0000 UTC View Post
Hi guys! After last week's late tutorial—sorry, we had a lot to get through—this one is a bit early!
This week, we're looking at how to achieve a compressed jiffpeng look using a procedural stack of effects. If you're curious, Big Black is built from Bashcorpo textures—number 8 on this list, though I have a copy numbered 10. Also, the eagle-eyed of you might notice there's a Base composition in t...
2019-06-25 22:17:42 +0000 UTC View Post
Hey guys, In this week's tutorial we use Cinema4D's native tools to create a shadow catcher.
We will also go over the setup to do the same using redshift.

Hi guys! Here's the project file for 181. Thanks for your support!
2019-06-22 01:17:27 +0000 UTC View Post
Hi guys! Thanks, as always, for your support! Here's the project file for 180.
2019-06-14 01:39:22 +0000 UTC View Post
Hi guys! We're continuing on with our series of styles. This week we're building webs with CC Vector Blur.
This week, we take a look at a simple, but useful effect. The main idea is to take an image and put some dots or a texture above it. Then you can use CC Vector Blur to make web-like connections between the bright areas that remain.
We're using this royalty free bra...
2019-06-14 01:37:12 +0000 UTC View Post
Hi guys! Here's the project file for 179. Thanks for your support!
2019-06-07 04:07:16 +0000 UTC View Post
Hi guys! It's been another long week. But thankfully we got this one done.
In this week's tutorial, we create a flower structure in Cinema 4D. Using MoSpline settings in conjuction with a Cloner, we'll create and animate a flower structure.
2019-06-07 03:58:46 +0000 UTC View Post
Sorry about the delay! Thanks for understanding!
This month's Complex Elements include techy backgrounds and elements. The backgrounds are in 4K. Many of the elements are built to work together in a 60px grid. There's also glitch presets designed to reveal and transition out elements. The can also work on backgrounds, but you'll have to experiment there. There's a preset to make the gridded card dance setup from Tutorial 178. Due to a limitation in the way Card Dance works, you ha...
2019-06-02 14:05:18 +0000 UTC View Post
Hi guys! Here's the project file for 178. Thanks for your support!
2019-05-30 16:38:03 +0000 UTC View Post
Hi guys! It's been a tough week. I thought we'd have to skip, but it looks like we've avoided that once again!
In this week's tutorial, we grab a character from Mixamo, bring it into Cinema 4D, and then bring that into After Effects to treat it with a scanner look. We're using the Grid effect combined with Card Dance to make boxes that outline the character's features.
You can find the 2019-05-30 16:36:22 +0000 UTC View Post
Hi guys! Thanks for your support. The project file for 177 can be downloaded here.
2019-05-22 21:01:05 +0000 UTC View Post
Hi guys! Got this one out early for you all. There wasn't a shoot this time. I just wanted to get it in your hands! I hope you enjoy it! Thanks for your support!
In this week's After Effects tutorial, we make a tree map based on a gradient—in this case from Fractal Noise—and we turn it into a futuristic circuitry look. The end result uses our American Standard LUT from LUTs Vol 1 to tie the whole thin...
2019-05-22 20:48:59 +0000 UTC View Post
Hi everyone! Thanks for your support! Here are the project files for 176!
2019-05-14 14:59:57 +0000 UTC View Post
Hey guys, we're a little early on this one for a change. We have a shoot that we need to focus on, so we got this one ready to go. So check it out!
In this week's Cinema 4D tutorial, we're working with stacks of paper. It's a common visual representation that you'll probably come across if you make explainers. Using C4D, we can make pretty dynamic stacks of paper using cloners. Combined with the blend function and Mograph Effectors, we can stack papers and organize them.
2019-05-14 14:56:07 +0000 UTC
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Hi guys! Thanks for your support! Get the project file for 175 here.
2019-05-10 02:33:47 +0000 UTC View Post
Hi guys, I've been watching Coding Train when I can, and I ran across this method for looping Perlin noise that I feel like I might've figured out on my own eventually had I given it some thought. What a brilliant way to get repeatable loops!
In this week's After Effects tutorial, we take a look at looping elements. This was inspired by Daniel Shiffman's Coding Challenge #136.1 on his excellent YouTube channel Coding T...
2019-05-10 02:28:32 +0000 UTC View Post
Hi guys! Thanks for your support! Grab 174's project files here!
2019-05-03 03:02:24 +0000 UTC View Post
Hi guys, we have another combo tutorial for you this week!
In this week's tutorial we use the fracture object in Cinema 4D to create interesting mattes. We explain how the animation is set up in C4D. Then in After Effects we take the mattes and create a killer glitch effect. It might also be interesting to use this effect like we did last week with Cineware.
We used HB Group from HB Modeling Bundle 2.3 (2019-05-03 02:59:04 +0000 UTC View Post
Hi guys! Here are your tier's elements for this month.
To start, we've got "Lens FX" which is a massive set of overlays to add a bit of out of focus elements to the front of your animations. That's just a temporary name. I'm sorry it's so shit.
Then we have pointy grid, which is a setup Sev messed with to make a specific mesh in C4D that can be used for checkering, or pyramidal patterns.
Next, we've got various experimental projects in AE and C4D. Check the readme files in t...
2019-04-29 16:38:43 +0000 UTC View Post
Hi guys! Thanks for your support. Grab the project files for this week's tutorial here!
2019-04-26 02:33:53 +0000 UTC View Post
Hi guys! We would have had this out a little earlier, but we ran into some issues with Cineware. But it's here now, so check it out!
In this week's tutorial we fracture an object in Cinema 4D, but instead of rendering it, we use Cineware to use After Effects as a sort of renderer for Cinema. Because we can combine various types of shading through the Cineware effect, we can build some interesting things directly in AE. Also, we forgot to mention, you can add your own camera in After Eff...
2019-04-26 02:31:50 +0000 UTC View Post
Hi guys! Thanks for your support. Grab the project files for 172 here.
2019-04-19 20:29:36 +0000 UTC View Post
Hey guys, sorry for the delay today. We were behind because we were working on a sponsored video, and it turns out we were highlighting the wrong thing. But on the plus side, I thought about this earlier in the week and I was going to do it probably next week, so here we are. Thanks for your patience!
In this week's After Effects tutorial, we're making bar graphs. This time, we're going to use text animators to make them, which means we have access to text animators, so instead of being...
2019-04-19 20:26:48 +0000 UTC View Post
Hi guys! Thanks for your support! Grab the project file for 171 here.
2019-04-11 22:36:47 +0000 UTC View Post
Hi guys! I hope you're having a good week. Got another slightly early one for you. This week we're using expressions to glitch paths. I hope you like it and thanks for your support!
In this week's After Effects tutorial, we're actually back in After Effects. I was talking to Mikey Borup about messing with paths using expressions, and while he was working on something, I had an idea for somet...
2019-04-11 22:34:34 +0000 UTC View Post
Hi guys, sorry for the delay this week. Anyway, grab your project file here! Thanks for your support!
2019-04-05 18:56:03 +0000 UTC View Post
Thanks for your support.
In this week's Cinema 4D tutorial, we explore making a liquid effect from 3D noise. We'll make a mesh using Volume Builder and noise that will animate to fill an object.

Hi guys! We're coming down to the wire, but I'm glad it's still March when we're getting March rewards out. This month, I've been working on a glitchy project that, unfortunately, has had a lot of the good stuff removed. But their loss is your gain, because here's a ton of stuff I built based on that. So check out Steve. Next up there's two parts that kind of go together. There are pre-rendered US Map elements in US Cities, but they're also in the US Map with Data project. In the data project...
2019-03-31 21:12:28 +0000 UTC View Post
Hi guys! Grab the project file for 169 here. And make sure to check out the BTS for the thumbnail creation. At around 54:15 I have a little rant I'm curious about your opinion on. So if you have a moment, please comment here or there. Thanks! And thanks, as always, for your support!
2019-03-28 14:57:00 +0000 UTC View Post