this mod has been taking a while, and I hope you realise that I've been updating my quality, and you now appreciate why videos are taking longer and longer.... but I'll never spend this long on a video again lol In the mean time, I hope you enjoy the R4360's power and sound update
**PROBABLY DON'T USE THE SUPERCHARGER
for now, download and have fun
2025-12-22 23:03:37 +0000 UTC
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this is taking way too long. Currently my target is to sift through 3 days of recording, and write the accompanying script, every day. Then I still have to record the ending of the episode
-_- I keep feeling like this video is going to bomb, and I'm spending like 3 months on it
2025-12-04 06:55:28 +0000 UTC
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So I've been waiting for help on suspension tuning, and in the mean time, I made an offroad version
Once the video goes live, all but the extra stuff (like this offroad stuff), will be freely available. However, eventually the whole mod will be made public, but probably not for a few months. That time is just a special thanks to supporters :)
Still, let me know if there's any bugs wi...
2025-11-11 04:18:43 +0000 UTC
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a bunch of things have been updated, mostly due to feedback from my guest presenter who's helping with suspension tuning.
- car is now a bit lighter
- check race coilovers for tuning
- set steering wheel angle to 720 degrees
- steering seems spongy/vibration (mostly on the inside wheel)
- rear suspension collapses
- make front suspension more rigid
- racing steering wheel inverted
- set up rear tunable swaybar (not on the standard car at all)
- add power steering...
2025-11-08 07:26:35 +0000 UTC
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So the suspension isn't tuned yet, but I'm getting help with it. For the rest, I'd like help debugging it whilst I finish the suspension off, and then start editing the video.
Currently it's in version 0.9.0, almost ready for release. I've gotten all the lights to work
including custom lights on the custom dials
got to the point of glowing dials today, and there's only a few things left, then channel members will get early access to the mod, and I'll start editing the video, which will take a week or 2
I'm surprised that this has taken as long as it has -_-
2025-11-06 13:27:28 +0000 UTC
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I added a bunch today, and spent most of the day figuring out the unique bonnet hinge... I know I shouldn't have spent so much time on it, but it just felt quite important. In the previous pic it was just hinged on the front of the bonnet nodes, instead of it now being a small contraption. I'm quite happy with how it turned out.
I'm guessing 1 more week, and it should be done :) the mod will go live for members only, and it'll take a few weeks for the video to come out.
2025-10-31 12:54:26 +0000 UTC
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after modelling for weeks, I'm finally up to putting it into beamng, and man this part is so much smoother and faster!! it already runs and drives.
That being said, I keep running into materials issues, and I haven't even started on glowmap materials.... that's going to be one of the worst tasks in this whole project -_-
2025-10-30 13:19:57 +0000 UTC
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still keeping the brand a secret ;) but I thought I'd share with you, the part that I'm up to. These are the dials in the car, correct colour and everything, and it looked so good, I just really wanted to share it with you.
Next is to polish the chassis model, and then go through the horrible task for baking all the individual materials :(
But hey, after that, I'm finally onto jbeam work, something that should only take a week or 2.
2025-10-20 03:30:43 +0000 UTC
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trying to keep poly counts really low is hard work. I spent so many hours getting normal masks, and other kinds of masks working too. I censored the name, but the logo and surrounding area is just flat :)
the only scary part is that I'll have to bake all these materials.... which I've done a few times, and always takes multiple days, because it's such a nightmare
2025-10-17 09:00:05 +0000 UTC
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Been plugging away, and still, if you know the brand, then ;) keep it a secret still. I've had to guess how a lot of the chassis is made, and the rear suspension is extremely unclear. They were okay with me getting a lot of stuff, but they didn't want to give away the actual secret sauce, which is very fair.
Next is the interior, then engine, but that'll just be ripped from other cars, and then I have to give all the panels thickness. Theeeeeeennnnn I'll be getting onto jbeam
2025-10-13 23:40:46 +0000 UTC
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so if you know the car, shhhhhh, don't spill the beans. I'm slowly working away at turning multiple 3D scans, with permission of the manufacturer, into a full 3D model. So it'll be the first official real car to be on the mod repository!
I'm excited, but not sure how I'm going to title the video, maybe "The first Manufacturer Approved Mod for BeamNG"? If you have suggestions, plop them down in the comments section please :)
It's been about 2 days so far in total (many things got i...
2025-10-08 04:45:49 +0000 UTC
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I've finished (for what I believe, sans bug fixes) my self imposed obligations for the first version of the high polly wheels mod. Going into the future, I won't make them purchasable, because I hated having to delete the old versions, to put the new versions in. I may try to find a different solution, which might include reducing the subscription cost for the normal tier, and putting another one in at the cost of the current tier, for those who want to just support me a little more. This is ...
2025-09-29 01:54:07 +0000 UTC
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the actual final version will be after the devs implement a more efficient way of doing tyres. Other than that, this is the final version that will be put in the post that people bought (sans bug fixes).
There's a new tread pattern (with only a little bit of self acceleration), snowmen and spike-stripes work now, and there are some pre-made tyres for the default gavrip pickup, called "V-Tread" for the front and rear.
I hope you enjoy it as much as I liked making it :)
patchn...
2025-09-28 09:38:52 +0000 UTC
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There seems to be a pretty big glitch with the new tread pattern. The tyres will want to drive you forward without power. If you do add power, then it'll just add a bit more power. It seems to be related to the direction of the tread, because I reversed it, and it went backwards.
I normally wouldn't bother talking about a bug like this, and just fix it, but it seems quite problematic, so I'm letting you know that I'm aware, and am working on it.
2025-09-24 11:50:00 +0000 UTC
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I updated the mod's post, you can download it again. There's a bunch of changes in it, some of it is testing. The biggest update I have, is the new tread pattern options in the parts selector. Currently "High Poly Wheels New 3 Div" is the best, but there's no adjustable sub divisions on the tread yet.
other things we've done;
- align sidewall nodes, for better deform
- remove f...
2025-09-21 10:42:54 +0000 UTC
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so, I've been working hard, but first, I should talk about the difference between purchase, and becoming a member. I normally just put all new mods, and any updates to those mods as new posts. This way, everyone gets notified. I wasn't planning to have this one have the "buy" option, because it's an ongoing project.... but I'm a dummy
So, I was planning to do at least 1 patch/update, which has kinda changed into just small feature requests. That will be edited into the current, latest t...
2025-09-20 03:19:04 +0000 UTC
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I'm just recording the last part now, and should be edited within the next 7 days ("should" lol)
updates to the mod: I have divided up the front and rear wheels to have separate controls. I'll put it up around the same time as the video.
maths has ruined my brain with this one. I don't think I've ever had to think so hard in my life. This's a big part of why the video has taken so long, sorry
2025-09-11 05:11:15 +0000 UTC
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bruh, this mod has really taken it out of me!
I took the old tyre contructor, and massively modified it to not only have more physics, but also variable control over a bunch of stuff :)
this took 3 weeks. The free version on the repository will be majorly simplified compared to this one.
to use it, put the zip file into your mods folder, and in your parts picker, select "Additio...
2025-08-26 07:54:37 +0000 UTC
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So I've been working on this for weeks, and I've learned a lot about coding, about 3 dimensional maths, and how beamng's had an issue with rolling resistance, and still does, but masks it with an invisible second floor, that does more faking. Can I overcome rolling resistance? Well that's unlikely, but if this mod makes me huge money, then I may pursue it, but that's unlikely, it's already hard to survive with government pay, and the approximate $150 I make per video/mod.
This mod turns...
2025-08-22 00:23:19 +0000 UTC
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shhhhh don't tell anyone about this picture! I'm fucking knocking it out of the park right now, and it's almost time to give you early access :) I feel that this is going to go down as one of the greatest mods of all time, whilst also being completely terrible lol trust me, it's bad

2025-08-14 15:06:05 +0000 UTC
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simple fixes, and some more complex ones. I've also added the coupe version for your pleasure

2025-08-10 13:19:20 +0000 UTC
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So the previous post was the video, but here's the mod itself. Sorry I didn't upload it sooner, but only the online section worked, and I wanted to finish editing the video first, which took a really long time.
So to not let the wrong people, in carmighty's video, know what the mod was about, I obscured all of the names and terms. If you want to try to figure it out yourself, then stop reading now, because I'm about to give the instructions.
This is a Piccolina 150 Corse skin call...
2025-08-01 11:56:23 +0000 UTC
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This is early access to this video. I pitched this idea to carmighty, and after 6 months of back and fourths, and delays, we finally used it. Today we look at the materials section, keybindings, beammp server-side modding, and some troubleshooting... okay, lots of troubleshooting :/
The big things were, how to manipulate images on the fly with button presses, and synchronisation of values over beammp.
2025-08-01 11:31:53 +0000 UTC
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Export your car with the "car name" set to the zip file name of the car you want it for, or common (doing this will make it not shareable on the repo). Or have this mod unpacked, then drag basically everything except the lua folder from your exported automation mod into the common directory in this mod (common makes it usable for every car). I'd suggest clearing out mods when you're not using them.
Now that you've prepped, select your car, swap their engine for the automation mounts, ta...
2025-07-20 12:02:28 +0000 UTC
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this is all the difference practice/attempt sessions from the "retry mod", uncut, for your viewing torture. I found it somewhat calming to watch, so here it is, and I'm labelling it as "sleep aid", because I think it is its best use case.
2025-07-19 21:10:23 +0000 UTC
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this is an update and fix for the Burnside Indy car that I'd made exclusively for patreon last year. Once of the recent updates broke a few things, and made other things act odd. For its lore etc, I suggest checking the original post :)
2025-07-18 11:27:35 +0000 UTC
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this is not a normal video, it's from the 12 hours of recording (though a lot was done off camera), but with all the pauses taken out. Some may call this the raw footage. However this unedited video took 2 days to edit
2025-07-18 06:37:24 +0000 UTC
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bruh, this is the longest running mod ever!! It's taken 10x longer than any other mod somehow, for such a simple idea.
I'm too worn out to write out all the instructions, so there's streams you can watch, and I've done them in the order they show up in the vehicle picker. So far the progress is up to the first Pessima.
2025-07-13 11:49:23 +0000 UTC
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