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oskarpotocki

oskarpotocki

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oskarpotocki posts

[Teaser] Things are happening!

Hey all! Even though it’s a bit quiet, we’re working non stop behind the scenes testing and improving Gravships expanded! More information will start dropping soon!

Screenshot from the beta by Ms. Vella!

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[Teaser] Vanilla Gravship Expanded testing task list

Hey everyone! I got a little teaser for you all!

The teaser is in a form of a tester's task list - a list of tasks for our testers to check if everything in the mod is working as intended. Reading this list will give you a rough idea just how massive the mod is!

General

  • What are you looking forward to the most from a Gravship expansion mod?

  • Does anything weird happen when you enable this mod and load a save with a large gravship alread...

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[Teaser] Some factories

While our coders are chipping away at Ancients and Gravships, I've decided to procrastinate creating infographics for Gravships Expanded and started reworking some of the factories.

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Roadmap September 2025

Hey everyone and welcome to a new roadmap post!

The roadmap isn't much different to what it was last month, but that's because we're fully focused on the two major mods at hand: Vanilla Gravships Expanded and Vanilla Quests Expanded - Ancients.

We have been working on both of these projects more or less non-stop and exclusively, so the other things haven't really moved on the roadmap at all - but that's a good thing, because it means the two projects we're actually on right now ar...

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The UK’s Online Safety Act and Our Infographics

Some of you may have heard about the UK’s Online Safety Act (OSA). In short, this law was introduced to make the internet “safer,” but its scope goes far beyond that, it requires online platforms to verify the ages of people viewing content, even when those platforms are just hosting images or external embeds.

We use Imgur to host infographics for ou...

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[DEVBLOG#299] Gravship Artillery

Hey everyone!

One of the big goals of Vanilla Gravships Expanded has always been to make gravships feel like more than just 'a base on wheels'. They should be the beating heart of your colony, a true marvel of technology and something akin of a capital ship, and that means making space combat feel deep, dangerous, and rewarding.

That’s where Gravship Artillery comes in.

Whether you’re clearing out enemies before landing or engaging in ship-to-sh...

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[DEVBLOG#298] Gravship-related Quest Rewards

Hey there!

One of the things we love about RimWorld’s Odyssey DLC is the idea that some of the most powerful upgrades can’t simply be manufactured. They have to be found, earned, and wrestled from the orbit itself. We’ve carried that philosophy into Vanilla Gravship Expanded with a full suite of uncraftable upgrades – unique rewards you can only obtain through quests and exploration.

Mind you, some of you may notice that it's a major change from our initia...

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[DEVBLOG#297] Gravtech and Progression

Hello everyone!

Today I want to show you one of the biggest changes we’re bringing to Vanilla Gravships Expanded: a complete overhaul of how gravship research works - and with that, progression. Until now, research has always followed the same pattern: build a research bench, assign a pawn, and grind out research points. While that’s perfectly fine for standard RimWorld progression, gravships deserve something more unique.

We’ve reimagined the entire process...

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Roadmap August 2025

Hey everyone!

Since the release of 1.6, it’s been an absolutely wild ride. We’re only now getting a handle on the mountain of bugs that update introduced. For weeks it felt like we were juggling daggers - hundreds of mod updates flying out every week – but we’ve finally cleared most of the bigger issues. Along the way, we’ve also been cleaning up our code, improving performance, and making those behind-the-scenes changes that make everything run smoother (but that no ...

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[DEVBLOG#296] Gravship types

Hey everyone! We’re back with another developer diary for Vanilla Gravship Expanded, and this time it’s all about gravships. As I said before, we’ve been planning a big overhaul to make gravships more interesting. With RimWorld’s Odyssey DLC providing the framework for buildable ships, we wanted to push things further - adding three distinct gravship types and reworking how launches work. The goal is to give a stronger sense ...

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[DEVBLOG#295] Oxygen and Astrofuel

Hello everyone and welcome to a brand new development blog - and the first one when it comes to covering Vanilla Gravships Expanded at that!

Today, I’m giving you a sneak peek at two huge systems coming to Vanilla Gravships Expanded: the Oxygen Network and the Astrofuel Network. These aren’t just little extras, they’re core to making your gravships feel like actual functioning vessels, and not just floating bases with engines sla...

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[Teaser] Our plans for Gravships Expanded

Take these with a huge grain of salt as the plans are constantly evolving, things get moved around, they get moved to later chapters and other things get moved to earlier chapters etc.

This is general overview of our scope. Of course Chapter 2 and 3 are still in very early conceptualization stages and will be filled with about as much content as chapter 1 is planned to be.

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[Release] Vanilla Races Expanded - Starjack

In Vanilla Races Expanded – Starjack, we're expanding the Starjack xenotype into a fully space-adapted species. Originally built for life in zero gravity, Starjacks now come with new genes, unique abilities, and a deeper identity as orbital specialists who struggle on planetary surfaces.

We have listened to your feedback since the last development blog and adjusted a few things! Overall, I think our mod makes starjacks really stand out. You actually will WANT to have them in your gr...

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[DEVBLOG#294] Vanilla Races Expanded - Starjack infographics

Hey folks!

We have been hard at work when it comes to overhauling starjacks in Odyssey DLC. It's a really cool, orbit-oriented xenotype, but it feels a bit too 'safe', as if Ludeon was afraid to leap further with them. And maybe they were. But we aren't.

This mod will push starjacks to the extreme, making them extremely effective in space, and borderline useless on the surface.

I h...

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Important Announcement before the update!

All Vanilla Expanded Mods Now Compatible with RimWorld 1.6 & Odyssey DLC!

We're excited to announce that all Vanilla Expanded mods are now updated and fully compatible with RimWorld 1.6 and the Odyssey DLC. This massive update involved over 100 mods, with both minor tweaks and major rewrites, and we’re proud to say everything is ready ahead of the DLC launch.

While we’ve d...

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[Update] Vanilla Expanded 1.6, final batch!

Hey everyone!

The final batch of VE mods are updated and working on 1.6. As always, it's critical you report any issues or unwanted behavior using the Google forms linked in the description of every one of our mods.

Vehicle mods will be updated once Vehicles Framework is updated!

I will be posting some more PSA posts before the DLC release!

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[Update] Vanilla Expanded 1.6, fourth batch!

Hey everyone and welcome to a new batch of VE mods!

This time around we've updated almost all the Races Expanded mods, as well as some big classics such as the Animals Expanded, Memes and Structures, Fishing and more.

As always, if you encounter any issues, make sure you report them using the google form!

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[Update] Vanilla Expanded 1.6, third batch!

Third batch of mods is here!

As always, make sure you report any bugs you encounter by using our google form for bug reporting! This is THE ONLY way to report bugs!

It is very much possible some bugs snuck in. Be vigilant.

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[Update] Vanilla Expanded 1.6, second batch!

Hey everyone!

I'm making this quick PSA to let you know that another bunch of Vanilla Expanded mods have been updated. We're working hard to ensure all of our mods are working with the new update for when it officially releases. It's not easy, as we're also using this time to do general clean up of our code and our framework, but so far everything is going according to plan.

The mods should also work with the new DLC when it's out, but if there are any issues, make sure to report ...

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[Update] Vanilla Expanded 1.6, first batch!

Hey everyone and welcome to a quick update!

RimWorld 1.6 will officially release in 2 weeks, and we have now started uploading some of the finished mods to Steam Workshop. Today I have pushed following mod updates to Steam:

  • Vanilla Expanded Framework

  • Vanilla Furniture Expanded

  • Vanilla Weapons Expanded

  • Vanilla Furniture Expanded - Security

  • Vanilla Furniture Expanded - Production

  • Vanilla Armour Expand...

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Roadmap June 2025

Hey everyone!

This roadmap is a little bit late because of a certain announcement by Ludeon Studios ;)

It's also a little bit different than other roadmaps: Instead of showing the current progress of our projects, this roadmap is focused more on showing what general projects we're working on and planning to pursue.

Mod updating is of course our biggest priority. We aim to make all of our mods 1.6 compatible before the release of the DLC. That being said: a few mods won't be ...

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[Release] Vanilla Quests Expanded - Deadlife

Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards. Ultimately, it allows us to add some really cool mechanics without making an entirely separate Vanilla Factions Expanded mod for them.

In Vanilla Quests Expanded - Deadlife, players will uncover the dark legacy of Operation: Deadlife, a forgotten initiative from a long-extinct governmen...

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RimWorld - Odyssey announced

A new expansion has been announced! Give it a read!

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[DEVBLOG#293] Vanilla Quests Expanded - Deadlife infographics

Hey everyone and welcome to another development blog.

As you can see, we're in the 'all speed ahead' mode and we're finalizing the content ahead of the big news from Ludeon. This time we will once again focus on the Deadlife quest mod.

There is just a few small pieces of the Deadlife quest that I'm yet to finish, and then the mod will be ready for release. Our testers have been extensive...

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[Release] Vanilla Furniture Expanded - Spacer update

Hey everyone!

A bit sooner than anticipated, the update to Vanilla Furniture Expanded - Spacer has been released!

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[DEVBLOG#292] Vanilla Furniture Expanded - Spacer infographics

Hey folks!

As you know already, some teaser got dropped today by Ludeon Studios. This means we're hurrying up to complete the planned releases before the big thing actually releases.

As such, I've now completed the infographics for Vanilla Furniture Expanded - Spacer, and the testing for it has also wrapped up. This does essentially mean that the update will go live in a few days.

You can see the infographics for it below:

2025-06-09 18:51:28 +0000 UTC View Post

[DEVBLOG#291] The General

Hey folks and welcome to another development blog, once again focusing on the upcoming Vanilla Quests Expanded - Deadlife mod.

This time, I'd like to tell you about the General.

All of our Vanilla Quests Expanded mods add some unique characters. The Generator added the Inventor, Cryptoforge added the Hero, and this mod is no different.

Except to ma...

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[Teaser] They're coming, they're everywhere

A little teaser picture of what's coming in the Deadlife Quest mod...

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[DEVBLOG#290] Our plans for Spacer furniture

Hey everyone!

I'm here to tell you a little bit about our plans for Vanilla Furniture Expanded - Spacer, which I just finished designing. It's now entering the development stage where Sokyran is working on bringing it all into the game.


I was always a big fan of the Spacer furniture mod, and from what I gather seeing all the screenshots on reddit, a lot of people use it and enjoy it. Just l...

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[Release] Vanilla Furniture Expanded 2.0

We've done it!

Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a separate update to VFE-Spacer later), giving you way more options for how you build and decorate your colony.

This mod adds real progression to the furniture system. Basic research unlocks the essentials, while ...

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