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oskarpotocki

oskarpotocki

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oskarpotocki posts

[DEVBLOG#80] Vikings infographics 3

Hello and welcome everyone, to another Viking infographics post, this time going indepth into the unique weapons and armors viking faction will use.

Please note these are all craftable, so you can absolutely have your own viking clan, or just craft them out of plasteel and use them on your spacer space-marine colony! The beauty of modding this game is that all of this content can be just as well used in every scenario you can think of!

2020-09-01 16:56:03 +0000 UTC View Post

[DEVBLOG#79] Vikings infographics 2

Hello and welcome everyone!

Today I spent a significant portion of the day preparing the GIFs, showcasing various new types of pawns you will encounter in the Viking mod.

Please take a look below:

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[DEVBLOG#78] Vikings infographics 1

Hello everyone!

Development of the Vikings mod for Vanilla Factions Expanded series is coming to an end - the final beta will release in a few days and if no issues are found the mod will then proceed to release.

I have began preparing the mod description imagery that I'd like to show you guys. Please, if you have any questions, don't hesitate to ask! I will try to answer them to the best of my ability.

2020-08-30 13:21:20 +0000 UTC View Post

[DEVBLOG#77] Freya Fierce - a new storyteller!

Hello everyone, I brought a guest today that I'd like to introduce to you. She will be joining us alongside the Vanilla Factions Expanded - Vikings.

Freya Fierce

Freya believes in the importance of showing your strength and using force to show others their place. Every year after the first year, at the start of Aprimay your settlement will become increasi...

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[DEVBLOG#76] Introducing Vanilla Expanded Framework

Hello everyone and welcome to a quite important development blog.

Over the past weeks we were wondering if we made the right decision back in the day to keep everything independent, and we have now came to a conclusion we really didn't.

To put it into perspective - we have spent weeks writing a very complex code for the Cuisine mods - Cooking and Brewing, allowing us to make complex production chains easily - which in turn keeps the game interesting for you, and easy to mod for ...

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Typical Tuesday Suggestions - 18/08/2020



Hello everyone and welcome to today's typical tuesday suggestions!


I am now on holidays but I am still ready to hear your ideas. This time let’s focus on the upcoming Vanilla Factions Expanded mod - what would you love to see with the Vikings?


 This TTS thread will be used from 18/08/2020 to 25/08/2020. 

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Patreon Update: We are on the verge of greatness!

Hello everyone and welcome to a little announcement!

As you can see there, we are approaching 400 patrons and we are approaching that number fast. Now, I couldn't be more proud, it's a massive moment for me in my life and I never expected this Patreon to even succeed in the first place.

As you all might know, I still don't have my broadband, but for when ...

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[DEVBLOG#75] Viking bases

Hello and welcome everyone to another mod development diary, this time focused on what Kikohi, our lead map generation programmer, has been working on.

Our new framework which will be deployed alongside the Viking mod and will ultimately allow us to keep a library of structures we can easily spawn into the map to generate unique, interesting settlements that are a bit closer to realism than what you have in vanilla.

We will also release a mod remaking vanilla faction bases - trib...

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[RELEASE] Vanilla Plants Expanded - Succulents

Vanilla Plants Expanded - Succulents is an optional module for Vanilla Plants Expanded adding a variety of decorative plants, ideal to make your bases, houses, workstations and hospitals much prettier without having to maintain the flowerbeds. Succulents might provide only half of the beauty that flowers normally do, but their lifespan is three times as long, meaning your colonists won’t be forever busy with replacing flowers every few days.

Succulents are inspired by real life su...

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[DEVBLOG#74] Viking factions



Hello and welcome to the first of many Viking development blogs. As you know we had a few setbacks - one of them led to me removing the estimated dates from the roadmap indefinitely.

We are however on track now, and the mod as it is right now is already playable and is currently being tested on our public testing server called Vanilla Testing Expanded, which you can acces...

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[RELEASE] RimWorld: Altered Carbon

"You guys checked out this awesome mod? Asking for a friend"

- Oskar Potocki


“In the far future, on some Ultratech worlds, the death of one's biological body no longer means the end. Due to implants called “Cortical Stacks” ones consciousness is no longer stored in the brain, but on the implant. If your body dies, you can simply extract the stack and install it in a new body. Extending your life for as long as your stack is intact.

But o...

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[RELEASE] Vanilla Weapons Expanded - Grenades

With a brand new utility item code introduced in RimWorld 1.2 update, I saw it as a perfect fit to make grenades be actually useful instead of forcing you to choose between a grenade and a rifle. By crafting grenade belts, you can now equip all vanilla and vanilla expanded grenade types on your pawn alongside any weapon you wish, and use them manually by selecting a special “throw grenade” button on the menu, next to the draft button.

You heard it right, now you can launch grena...

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Typical Tuesday Suggestions - 11/08/2020

Hello everyone and welcome to today's typical tuesday suggestions!

As you can see, despite having no internet I managed to release a number of mods which I bet some of you enjoyed! This week you can expect the focus and the spotlight to shift on the vikings, and I can't wait to show you what we have prepared!

In the meantime, let's build up the list of mod ideas, so go ahead and s...

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[RELEASE] Vanilla Books Expanded

Vanilla Books Expanded is a mod allowing your colonists to pass their knowledge and skill to others. By writing a book about a particular field of science or skill, pawns will transfer their insights and knowledge, and when read, such books will train others in the same skill. Book reading is a new type of joy, with pawns picking up the books best suited for them based on their passions and skill sets, expanding on them whilst getting joy buffs.

Books feature complex descriptions, l...

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[DEVBLOG#73] Vanilla Books Expanded - final infographics

Hello everyone and welcome to another development blog.

Today we will take a look at Vanilla Books Expanded, what the mods has to offer and how to play with it. It's in the final round of testing and if no errors come up I plan to release it as soon as possible, definitely in the coming week.

Without further a-do, lets read the infographics, together, out loud.

2020-08-09 20:07:48 +0000 UTC View Post

August 2020 Roadmap

Hello everyone! I have prepared a little late roadmap for upcoming months. As you can see, I changed the way I present it - you no longer can see the estimated release dates, because there was hardly any point - now the new rule is: When it's done, it's done. Less stress for us, more mystery for you.

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Patreon Update: RimWorld 1.2 incoming... and so are the updates!

Hello everyone and welcome to a quick Patreon update.

As some of you may know RimWorld 1.2 update is coming out, and it's coming out very soon: Sunday, maybe monday, if all goes well.

I have been working hard to update all the mods - luckily for the most mods it was a simple tag update, but some required a bit more extensive work. You will probably notice that by the time the update drop...

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[RELEASE] Vanilla Hair Expanded - Beards

 After playing the game for long enough, I have noticed that despite beards being such a great addition, they lacked in variety. When the game has over 200 hairstyles and only 15 beard styles, you begin to notice the same beard popping up even on several raiders at the same time.

This little module includes a number of beards to fit the holes I left with the original Vanilla Hair Expanded. You can find 10 new universal beards appearing on majority of vanilla factions, as well a...

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[RELEASE] Vanilla Brewing Expanded

 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. Whilst other mods such as Vanilla Plants Expanded and Vanilla Fishing Expanded work well as standalone, due to technical limitations Vanilla Brewing Expanded requires the Core cooking mod.

We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla gameplay. All elements off...

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[DEVBLOG#72] Vanilla Cuisine Expanded - Brewing infographics

Hello everyone! We are approaching the release of Vanilla Brewing Expanded and I have finished all infographics.

Please take a look at what we have worked so hard on and let me know what you think!

...

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Patreon Update: Checking in, I'm alive!

Hello everyone!

Just a quick Patreon update.

I am still alive. Work on the flat is finished. I have also been finding more and more time to do modding lately.

HTTYD: Race to the Rim mod is in deep development and I can't wait to let you guys test it. Some of those dragons are really amazing.

Mass Effect mod is currently on hold until we can release the backlog of mods.

Vanilla Cuisine Expanded: Brewing is coming to a wrap and should be released very soon. View Post

Patreon Update: I have moved!

Hello everyone and welcome to a quick update I am writing to inform you about the current circumstances.

I have just moved 3 days ago into a much larger flat that will finally allow me to host regular public livestreams and the likes.

The problem is, due to COVID-19 there is a massive backlog of ISP customers in the queue, which unfortunately means I will only get broadband plugged in on 20th of August (!).
Now, it wouldn't be a problem, but the flat I'm in barely has any ser...

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[DEVBLOG#71] Vanilla Books Expanded teaser

Hello everyone and welcome to another development diary.

I'd like to inform you that I am moving out today and I will become unavailable for the upcoming couple of days. Don't worry, everything will still work as normal - you can expect to immediately be invited to our discord when you subscribe to a discord-oriented tier, and programmers are hard at work at cracking the remaining code for Brewing, How to train your Dragon megamod as well as Vikings faction, more on those soon.

...

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[DEVBLOG#70] Vanilla Brewing Expanded - Whiskey and Tequila!

Hello everyone and welcome to another development diary.

Today, let us cover Whiskey and Tequila, two new alcoholic drinks coming in Vanilla Brewing Expanded.

 Whiskey
Ever ubiquitous and likely the most “normal” of all the liquors we’re adding.

 “A potent liquor d...

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Typical Tuesday Suggestions - 07/07/2020

Hello everyone and welcome to today's typical tuesday suggestions!

I am moving out next week so expect a little bit lower activity, but I would like to see what is your favourite mod of ours and why.

So go ahead, let me know which mod is the one you consider to be a must-have, and why is that?

 This TTS thread will be used from 07/07/2020 to 14/07/2020. 

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[DEVBLOG#69] Vanilla Brewing Expanded - Different types of alcohol

Hello everyone and welcome to another development diary, this time focused on our upcoming Brewing module.

Me and Chowder have been hard at work, making sure that the mod offers a variety of unique alcohols, each with a different method of fermentation and effects upon consumption, as well as ways to profit off of those. Today we will discuss what Ambrandy is.

2020-07-03 15:27:08 +0000 UTC View Post

Patreon update: Opened up 10 new Jade tier slots!

Hello everyone!

Just checking in, due to the rise in popularity I have opened 10 additional Jade tier slots. Come join us on the discord!

A new development blog will launch tomorrow with inside look into Brewing! :)

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July 2020 Roadmap

A roadmap for the upcoming month. This particular post has been made available for everyone regardless of the tier they are subscribed to as a thank you for continuous support! Every little bit counts!

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[RELEASE] Vanilla Factions Expanded - Insectoid

 After a long delay, our brand new Vanilla Factions Expanded module is now ready. Insectoids feature a diversified, new, unplayable faction that will populate the world with insects and monstrosities your colonists never dreamt of. Led by an Ancient Insectoid queen, these eusocial creatures can be heard chittering underground, with outposts and villages across the surface mysteriously disappearing overnight.

Vanilla Factions Expanded - Insectoids allows you to take a fight to t...

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[RELEASE] Vanilla Storytellers Expanded - Empress Evil

Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game.

“Empress Evil does not believe in the concept of good. Driven by primal rage and savage instinct, she will force you to constantly be on your toes, throwing harder and harder tasks until you give up and perish.

No good events can happen, ever.”

Empress Evil comes with the following traits:

...

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