Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game.
“Perry Persistent conveys a story the same way he handles his investigations - with determination and attention to details.
He will constantly keep you on your toes, as every day can bring you closer to the end of his investigation.“
Perry Persistent comes with the following traits:
La...
2020-07-01 15:50:04 +0000 UTC
View Post
Hello everyone and welcome to a quick update in regards to Patreon.
I wanted to give you an update on some changes that we’ll be seeing which may affect some of your pledges. Due to new laws passing in several countries and US states, Patreon was required to start charging sales tax from 1st of June.
Less than half of all patrons will be charged sales tax, and for most, the amount will be very small. For example, sales tax rates in the US range from 4% to 11%, so o...
2020-06-30 07:57:49 +0000 UTC
View Post
Hello everyone and welcome to another mod development diary.
As you all know, we had a month delay on Insectoids due to prolonged testing and unexpected issues. We have since then tackled them, finalised the content and the mod is now ready to release - we are just waiting for one final fix. It's something simple, but without this fix we are bound to have complaints - one of our genetic mutations removes the Psylink from your psycaster. Ideally, we want to keep the Psylink AND add the ...
2020-06-28 15:21:49 +0000 UTC
View Post

Vanilla Cooking Expanded - Stews is a first sub-module to the new Vanilla Cuisine Expanded mod series. This particular mod introduces medieval stews - which are more nutritious, more expensive soups that are cooked over time on the wood-fired pot.
Ideal for your medieval colonies and long winter nights, these stews remove any debuffs from eating ingredients like insect meat and hum...
2020-06-18 18:56:55 +0000 UTC
View Post

Vanilla Cooking Expanded is a core module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. Whilst other mods work very well without it, Vanilla Cooking Expanded makes use of fish from Vanilla Fishing Expanded as well as plants from Vanilla Plants Expanded in order to provide users with a more in-dep...
2020-06-18 18:55:22 +0000 UTC
View Post

Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team. After hours of designing, testing and designing again, Sarg Bjornson, Oskar Potocki and Chowder are proud to present this content pack to help you with your RimWorld farming simulator. This mod features a variety of fruit plants and crops to...
2020-06-18 18:53:53 +0000 UTC
View Post
Hey everyone!
We listened to your feedback on the testing server, where everyone requested soups to be made medieval or even neolithic tech, as soups were cooked from very early days of our civilisation.
Whilst this is technically truth, from game perspective soup cooking mechanic is a huge luxury - it's essentially auto-cooking, which means you leave it on the pot and your chef can spend time he would normally spend cooking doing other things, like crafting, working on securing...
2020-06-17 13:41:11 +0000 UTC
View Post
Hello everyone. As we talked about Cooking Expanded yesterday, today is the time to show the infographics from the Plants Expanded and what comes with that mod.
I hope you will all enjoy it, and rest assured, the mods entered public testing today on our Vanilla Testing Expanded server.


2020-06-12 14:38:03 +0000 UTC
View Post
Hello everyone and welcome to today's development diary.
As you probably know, testing of the Insectoid mod is ongoing - we have tackled the worst bugs, now we are just finalizing mechanics and adding balancing tweaks here and there.
In the meantime however, we have been working with Sarg and Chowder on the remaining Cuisine modules.
Without saying anything more, let me just show you the finished infographics for the cooking module, explaining everything that comes with i...
2020-06-11 16:01:56 +0000 UTC
View Post
Hello everyone and welcome to today's development blog.
Testing of Insectoids is ongoing and we hit another major set back - some users experience game breaking bug that we can't seem to be able to fix just yet - I am one of those users. We are however working relentlessly and getting other programmers to help with Insectoids, so that we can release the mod as soon as possible :)
You can still join our beta testing server. Simply follow this link:
2020-06-07 19:32:22 +0000 UTC
View Post

Hello and welcome everyone!
In today's TTS thread I'd like to talk to you about RimWorld achievements - what achievements do you think fit RimWorld?
This TTS thread will be used from 02/06/2020 to 09/06/2020.
DISCLAIMER:
I, Oskar Potocki, founder of Vanilla Expanded modding team, reserve the right to take ownership of these ideas in order to incorporate them into a mod. By su...
2020-06-02 13:18:17 +0000 UTC
View Post
Hello everyone!
I have decided to make this roadmap public as an apology for the delay on the Insectoids.
If you want to join us in testing make sure to join Vanilla Testing Expanded discord, link below!
https://discord.gg/54BjnT4
2020-06-02 13:14:04 +0000 UTC
View Post

Insectoids hit a few bumps and setbacks, but we are tracking the release of the beta version for the next day or two. You can come join us on our Vanilla Testing Expanded, a free for everyone server for all your early beta access needs!
Here's the link!
https://discord.gg/54BjnT4
2020-05-29 18:14:53 +0000 UTC
View Post

Hello and welcome everyone to another TTS thread - I am now free of my uni work, which means here comes another 20 mod releases a month!
What sort of mods would you have in mind? I am open to all ideas!
This TTS thread will be used from 19/05/2020 to 26/05/2020.
DISCLAIMER:
I, Oskar Potocki, founder of Vanilla Expanded modding team, reserve the right to take ownership of t...
2020-05-19 17:37:06 +0000 UTC
View Post
Vanilla Furniture Expanded - Props and Decor is a major mod release that has been in production for almost 8 months. The main aim is to provide much needed customizability to your bases and cities, a way to add some detail to your rooms and buildings, and to generally allow you to place more of “you” inside the game.
This mod adds almost 350 hand drawn, vanilla-like props, spread across several categories, from place-able filth to space ships. All these props have no funct...
2020-05-19 16:58:10 +0000 UTC
View Post
We have now content-locked insectoids and our programmers are working tirelessly to prepare them for release. The mod will of course require rigorous testing before we can publish it, but I have decided to open up the testing for all people on our Vanilla Expanded discord - if you want in, simply subscribe to Jade tier or higher - you only need to subscribe once to stay there forever.
Let me show you some content I have prepared for the mod in the recent days:
2020-05-16 00:41:09 +0000 UTC
View Post
Bio-engineering is a crucial part of our Insectoid mod and I'd like to introduce you to this concept.
Players can now obtain an incubator unit from quests and traders - it's a platform that allows you to combine various genomes into new, unique, never before seen insectoids.
Upon purchasing a genome (sorry, no way to extract one yourself, those are highly advanced payloads of DNA, created off-planet) or after finding one during a quest, you can now insert them into an incubator to...
2020-05-13 00:07:53 +0000 UTC
View Post
Hello everyone and welcome to a quick status update and a teaser of our upcoming mini-expansion.
Every day brings us closer to the release of insectoids. Our programmers are working extremely hard to deliver an interesting and unique mod bringing new mechanics and mid to late-game features to you, as we know they are severely lacking in Vanilla.
I can gladly announce that programmers working on this mod are Kikohi (You know him from his race mod Forsakens, as well as Vanilla Eve...
2020-05-08 10:34:42 +0000 UTC
View Post
Hello everyone, in today's development blog we will showcase new types of insectoids you will encounter as part of our Vanilla Factions Expanded - Insectoids mod.
I would like to start off by debunking a rumour circulating reddit and steam workshop alike. Vanilla Factions Expanded - Insectoids won't add a playable insectoid race. According to the RimWorld lore, which is our main source of inspiration, insectoids are hive-minded creatures. They don't have free will.
Whilst other ...
2020-05-02 14:55:22 +0000 UTC
View Post
Hello everyone and welcome to this incredibly quick update. Whilst I'm still hacking away at my university assignments, our programmers are hard at work at finalizing a mod lots of you have been waiting for.
So, I'm just gonna leave it here:

2020-05-01 18:08:18 +0000 UTC
View Post
Hello everyone and welcome to a little update I cooked for all of you guys and gals.
As you probably noticed, I haven't been releasing too much on Patreon in the last 2 weeks. That is because I am not in my final 2 weeks of a Ba(Hons) degree. It is my second degree in graphic design and visual communications, but my first one in not my native language.
To reimburse you for the lack of new mods, I would like to show you the projects I am working on for my course.
First projec...
2020-04-28 23:46:04 +0000 UTC
View Post

Hello everyone and apologies for not keeping up with TTS threads. I am now in my university final week - I have projects to submit, so I was obviously prioritizing them over modding. Things will go back to normal once everything is submitted.
In the meantime, what sort of mods would you love to see released? We are assembling an ever-growing list of mod ideas, and we need your help! Who knows,...
2020-04-21 23:54:30 +0000 UTC
View Post
Vanilla Furniture Expanded - Power is finally out!
Vanilla power generation is somewhat lackluster late game - Not only the game strongly encourages the use of solar panels and wind turbines as they provide significantly more energy at the cost of no fuel, but it also stops there - there is no technological progression in regards to power. Whether you’re an early industrial colony, or a spacer super-empire (and we all like to roleplay different ways), you’re bound to use ...
2020-04-16 11:25:44 +0000 UTC
View Post
Hello everyone and welcome to a dev blog focused on the infographics for Vanilla Furniture Expanded - Power.
We are a little bit delayed with the release due to, well, life, but as a wise man once said, life finds the way.
I am not in the process of adding finishing touches and producing the workshop page imagery, so it shouldn't be long until the release. We will of course send the mod first to testers, so you can rest assured that the final release will be mostly bug-free!
...
2020-04-15 14:11:32 +0000 UTC
View Post
After the success of our Vanilla Factions Expanded - Medieval, which was a faction mod closing the gap between tribal faction and outlander faction, we have begun work on another faction mod - this time adding frontier settlers, inspired by western films. The scope of this mod is quite similar to our Medieval mod, so you can expect it to be a well fitting mini-expansion.
Thanks to Vanilla Factions Expanded - Settlers, you can experience the harsh reality of being a gang of bandits o...
2020-04-08 12:12:59 +0000 UTC
View Post
As you all might have seen, Props and Decor is pretty close on the release schedule, and yet I feel like I haven't really shared enough with you.
I was working very hard on not only making some brand new, unique structures, but also porting over vanilla objects as place-able props. That's right, things like vomit puddles, blood splatters, trees, devilstrand mushrooms etc, will all be place-able using the new Decorations research!
Let me showcase some screenshots, and as always, i...
2020-04-02 23:58:45 +0000 UTC
View Post
Vehicles are something that is definitely missing in RimWorld. You have horses that you can ride on thanks to Giddy Up, you have spaceships that you can fly about with thanks to SRTS. You have single use drop pods in vanilla game, and yet, simple cars were nowhere to be found.
Here, at Vanilla Expanded, we treat such treason seriously. Vanilla Vehicles Expanded is a mod adding not one, not two, but five unique vehicles. They appear naturally in the world, they use chemfuel to power ...
2020-04-01 14:57:06 +0000 UTC
View Post
Hello everyone!
I understand that times are hard recently, with Corona Virus killing most of the jobs (surely killed my one), and it is completely understandable that belts need to be tightened.
Don't be afraid if you have to drop your tier, as the money can be better spent elsewhere, as it is understandable, however rest assured that your support means a lot to me in these difficult times.
To give you a little taste of how I am going to improve your RimWorld experience i...
2020-03-31 12:54:30 +0000 UTC
View Post

Hello everyone!
In today's typical suggestions thread, why don't we focus on some general module ideas? By that, I don't mean brand new mod series, but instead modules to existing series. Would you like to see some new Vanilla Animals Expanded modules? Or perhaps new weapons, armour or apparel? Or, perhaps you got an idea for a great furniture expansion? Or maybe a new faction?
Let your...
2020-03-31 11:09:13 +0000 UTC
View Post
Hello everyone and welcome to this real quick development diary. I have just pushed an update to Vanilla Furniture Expanded. It's a small selection of bug fixes as well as some new content:

A very requested Lamp End Table, combining the power of a lamp with the comfort of an end table!

An AC Unit...
2020-03-29 14:36:19 +0000 UTC
View Post