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oskarpotocki

oskarpotocki

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oskarpotocki posts

Vanilla Factions Expanded - Settlers | You can become a bounty target!

Hello everyone!

The progress on 1.1 update to Settlers is well underway. We have revamped how all of our quests work, and it's the right time I say Thank you for all of the support!

You may be aware of a Bounty quest type introduced by this mod. We have now made significant improvements, and it's the best opportunity to allow YOU to be a part of the game. Bounty targets now fetch their ...

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[RELEASE] Vanilla Furniture Expanded - Spacer module 1.1

Finally available for RimWorld 1.1, with new content too!

Vanilla Furniture Expanded - Spacer module adds several new pieces of furniture to allow players to witness better technological progress in regards to comfort and utility furniture. Repair shelves, Biolab sunlamps and reinforced walls will spice your colony up, whilst illuminated dressers and end tables as well as advanced beds will provide your pawns with highest possible comfort silver can buy. 

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[DEVBLOG#54] VFE - Settlers | New content coming!

Hello and welcome everyone to another mod development diary.

Don't worry about us and Corona Virus - beautiful part of modding is that it isn't affected by social isolation. In fact, one could say I was practicing isolating for years now.

We are working hard at updating the last of Vanilla Factions Expanded mods to 1.1.

We wouldn't be ourselves if we didn't use this moment to add some cool content to it. I have decided to split this dev diary into two separate ones - One ...

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[RELEASE] Vanilla Factions Expanded - Medieval for 1.1

 After all the mods we have already created, it was finally time to retouch the vanilla factions. I was always a big fan of Rimsenal (other mods are available), but I personally never found it quite fitting. The game however was in dire need of new faction mods, hence we decided to deliver. The scope of the mod is similar to Rimsenal - a unique faction alongside new items and mechanics.

The first iteration of this mod, Medieval faction, is a missing link between tribals and out...

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[RELEASE] Vanilla Factions Expanded - Core for 1.1

Vanilla Factions Expanded - Core incorporates several key functionalities that may be shared across all Vanilla Factions Expanded modules. Examples of shared functionality include custom base generation, customisable sieges, faction-based pack animal textures, scenario-dependent faction relations, and shields. 

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Typical Tuesday Suggestions - 10/03/2020

Hello everyone!
In today Typical Tuesday Suggestions thread our focus is to go through all your mod ideas, whether it's a simple mechanic, an item or a full-scale expansion.

This TTS thread will be used from 10/03/2020 to 17/03/2020.

DISCLAIMER:

I, Oskar Potocki, founder of Vanilla Expanded modding team, reserve the right to take ownership of these ideas in order to incorporate t...

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[DEVBLOG#53] Helixien gas

Hello everyone and welcome to yet another development diary - this time focusing on a new way of obtaining power, planned for our Vanilla Furniture Expanded - Power module.

Helixien gas is a new dirty fuel type available in Vanilla Power Expanded. A large sized map will contain between one to three Helixien Gas vents. Once a pump is constructed, it needs to be connected to other structures of this chain using gas pipes - which work in a similar way to cables. Helixien gas can be used to...

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[RELEASE] Vanilla Textures Expanded

Vanilla Textures Expanded is a full-scale overhaul of vanilla (unmodded) RimWorld textures, with its main aim being not only to fix less aesthetically pleasing textures, but also to bring vanilla aesthetic in-line with that of Vanilla Expanded mod series.

This texture pack includes over 450 textures remade in vector-based software (same method used for Vanilla Expanded mods), exported into 2x the size of vanilla textures. What used to be blurred before, now will be sharp and crisp, ...

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Typical Tuesday Suggestions - 03/03/2020

Hello everyone! In this Typical Tuesday Suggestions thread I'd like to hear your opinions about vanilla combat, as well as Combat Extended.

What makes you want to play with Combat Extended? What do you hate about vanilla combat? How would you change combat (both ranged weapons and melee) to be more in...

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[DEVBLOG#52] Vanilla Textures Expanded part II

Hey there!

As we are coming closer and closer to release for Vanilla Textures Expanded, I have prepared the final animated infographics for you to see what has been changed.

We will of course keep adding new textures as time goes on. 

2020-03-02 10:25:35 +0000 UTC View Post

[DEVBLOG#51] Vanilla Textures Expanded announced!

Hello everyone and welcome to this announcement post!

With a small team of artists we've been working tirelessly for the last couple of days trying to deliver... well... this:

Those of you who are on our Discord probably got a chance to play-test this already, those who haven't, take a look at some Gifs that showcase changes to vanilla textures:

2020-03-01 16:49:38 +0000 UTC View Post

[RELEASE] RimWorld - Witcher Monster Hunt

RimWorld: Witcher Monster Hunt is a standalone mod adding 16 new monster encounter quests to vanilla game. Quests vary in difficulty and provide unique rewards, giving you a taste of what it’s like to be the Witcher on the Rimworld.

All monster descriptions and quest text have been written with RimWorld universe in mind - you can notice mentions of Glitterworld scholars trying to understand the basilisk venom, or imperial soldiers lost to a golem. This mod, just like any other mod...

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[DEVBLOG#50] Teaser!

Hello everyone. I know that we skipped a TTS thread yesterday, but for all the right reasons. We are developing something you all certainly want. Can you guess what it is using the two teaser pictures provided?


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RimWorld Royalty expansion released

Hello everyone and welcome!

RimWorld has received a brand new expansion today. With my NDA lifted I can now confirm I was the graphic designer behind it, working closely with Ludeon Studios to provide you guys with something unique, never-before seen in the form of any mods experience.

With this expansion, you will be able to maintain a relationship with a Space faring civilisation known as the Empire. Learn new psychic spells, partake in imperial quests and advance in the ranks...

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RimWorld 1.1 Update part VII

Following mod is now compatible with RimWorld 1.1. It doesn't require an additional download or another subscription - the mod will update itself and automatically select the correct version depending on what game version you're running.

See specific mods changelogs to see if anything has changed.

<...

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RimWorld 1.1 Update part VI

Following mod is now compatible with RimWorld 1.1. It doesn't require an additional download or another subscription - the mod will update itself and automatically select the correct version depending on what game version you're running.

See specific mods changelogs to see if anything has changed.

<...

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RimWorld 1.1 Update part V

Following mod is now compatible with RimWorld 1.1. It doesn't require an additional download or another subscription - the mod will update itself and automatically select the correct version depending on what game version you're running.

See specific mods changelogs to see if anything has changed.

<...

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RimWorld 1.1 Update part IV

Following mod is now compatible with RimWorld 1.1. They don't require an additional download or another subscription - the mod will update itself and automatically select the correct version depending on what game version you're running.

See specific mods changelogs to see if anything has changed.

<...

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RimWorld 1.1 Update part III

Following mod is now compatible with RimWorld 1.1. They don't require an additional download or another subscription - the mod will update itself and automatically select the correct version depending on what game version you're running.

See specific mods changelogs to see if anything has changed.

<...

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RimWorld 1.1 Update part II

Following mods are now compatible with RimWorld 1.1. They don't require an additional download or another subscription - the mod will update itself and automatically select the correct version depending on what game version you're running.

See specific mods changelogs to see if anything has changed.

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RimWorld 1.1 Update part I

Following mods are now compatible with RimWorld 1.1. They don't require an additional download or another subscription - the mod will update itself and automatically select the correct version depending on what game version you're running.

See specific mods changelogs to see if anything has changed.

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Typical Tuesday Suggestions - 18/02/2020

Hey everyone!

This week we will focus on something different. If you were to choose your favourite Vanilla Expanded mod, which one would it be and why?

Updating to 1.1 is a tremendous amount of work, hence we try to prioritise certain mods. Your feedback can help us with that.

This TTS thread will be used from 18/02/2020 to 25/02/2020.

DISCLAIMER:

I, Oskar Potocki, f...

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Vanilla Expanded 1.0 Recap

Hello everyone.

RimWorld update is coming, and we are hard at work at porting things over so they are ready for release. Currently all the other mod development is halted - don't expect ANY new releases until we update all the mods for the new RimWorld version. Sorry for that guys and gals but there are things more important.

It's a perfect opportunity to create a little recap of what we managed to achieve during the reign of 1.0. We have released a large number of mods, listened ...

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Typical Tuesday Suggestions - 13/02/2020

Hello everyone! I know, I know, it's a bit late, but better late than never!

In today Typical Tuesday Suggestions thread our focus is on belt item type. We are developing a new mod which will not only allow you to toggle the visibility of belts on the character (making them show up on the correct layer on the pawn is actually very tricky), but also adding new belt items.

Currently we h...

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[DEVBLOG#49] SRTS Expanded texture pack

Hello everyone!

For some time now I've been working close with Neceros and SmashPhil, authors of the SRTS mod. For those of you who are unaware what that mod is, it's a great addition to late game providing players with means of transportation other than drop pods. You can build a short range transport ship, fill the tank with chemfuel and travel the world, raiding, pillaging, burning, trading and exploring!

The textures of the original mod somewhat lack in the vanilla vibe and ...

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[RELEASE] Vanilla Weapons Expanded - Laser

 

Vanilla Weapons Expanded - Laser is an addition to one of the most popular mods of Vanilla Expanded collection - Vanilla Weapons Expanded, however it can be played without it. This mod adds a selection of ultratech weapons, with a small number of them craftable, whilst keeping the majority of them only obtainable from the enemy drops, world quests and traders. Laser weapons introduce a n...

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Typical Tuesday Suggestions - 04/02/2020

 Hello everyone!
In today Typical Tuesday Suggestions thread our focus is to go through all your mod ideas, whether it's a simple mechanic, an item or a full-scale expansion.

This TTS thread will be used from 04/02/2020 to 11/02/2020.

DISCLAIMER:

I, Oskar Potocki, founder of Vanilla Expanded modding team, reserve the right to take ownership of these ideas in order to incorpo...

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[DEVBLOG#48] Wallpaper and a Religions Expanded logo!

Hello everyone!

I have worked hard on creating a new background image to go along the religions expanded mod. Why? Because having laid such foundations helps me to create a mod development document. This document then will be subjected to brainstorming, resulting in the best possible mod delivered right to your doorstep, for free.

What do you think about it? Does it fit RimWorld? Is it i...

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[RELEASE] Vanilla Factions Expanded - Settlers

After the success of our Vanilla Factions Expanded - Medieval, which was a faction mod closing the gap between tribal faction and outlander faction, we have begun work on another faction mod - this time adding frontier settlers, inspired by western films. The scope of this mod is quite similar to our Medieval mod, so you can expect it to be a well fitting mini-expansion.

Thanks to Vanilla Factions Expanded - Settlers, you can experience the harsh reality of being a gang of bandits o...

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[DEVBLOG#47] Update to Vanilla Events Expanded

Hey all! Just letting everyone know that I pushed a 1.1 update to our Vanilla Events Expanded, with a changelog down below:

- Weapon drop shouldn't drop turret part anymore
- Drought shouldn't affect the VFEF growing furniture
- Space battle last less time and corpse are dropped forbidden
- New purple event : Psychic Bloom
- New event : Wild men wander in
- New event : Hunting party

The infographics for the events are as follows:

2020-01-29 18:21:58 +0000 UTC View Post