Hello everyone and welcome to another dev blog, this time focusing on our latest up and coming addition to Vanilla Weapons Expanded.
According to the RimWorld lore primer released by Tynan, humanity is capable of creating laser weaponry. Don't confuse it with charge weapons - charge weapons have been around for a long time, and operate based on railgun technology, whilst laser weaponry is the newest experimental weapon tech on ultratech technological level.
We all felt like such a...
2020-01-25 15:06:57 +0000 UTC
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The competition has officially been won by Vanilla Religions Expanded idea. Congratulations to everyone who submitted their mod proposal, and a round of applause for the winner.
Could Benjamin Dills contact us here on Patreon to initiate a conversation?
During the upcoming couple of days we will draft a mod proposal, keeping everyone informed on how the progress is going every step of th...
2020-01-19 20:27:44 +0000 UTC
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Hello everyone and welcome to a thing you've all been waiting for.
Vanilla Factions Expanded - Settlers has entered beta testing phase, meaning that once we hunt down all the bugs, the mod will be made public!
You can still subscribe to Plasteel tier to gain access to it beforehand.
Without further a-do, take a look at what the mod features!

2020-01-19 20:23:30 +0000 UTC
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Hello everyone!
In today's devblog I would like to showcase what I have been working on for some time now - it's a sister mod to our Witcher Monster Hunt, but it does not require Witcher Monster Hunt to be played with.
RimWorld: Witcher Gear is a mod adding 4 eras of witcher equipment, armor and weapons to RimWorld. What does it mean? It's essentially Witcher inspired weaponry with this amazing RimWorld twist you might know from my Spartan Foundry mod.
Since monsters ...
2020-01-18 18:46:18 +0000 UTC
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Hello everyone and welcome to stage 2 of the Win a mod competition!
It was fun for all of us here in the team to read through all the mod proposals and select the 3 that we can proudly take forward.
You have until 19th of January to place a vote - and you do not need to be a patron t...
2020-01-15 15:46:45 +0000 UTC
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Vanilla Furniture Expanded - Art module is something long overdue. Being an artist, I struggled to comprehend why the only type of sculptures we can make are small, large or grand artworks on a tiny pedestal. It made Artistic skill pretty much undesirable. Come on, how many times have you said to yourself “Oh crikey, that’s another pawn that can only do art”?
A lot of people requested this mod on my Patreon so it’s about time I deliver. With this mod, your colony can c...
2020-01-13 14:32:02 +0000 UTC
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Hello everyone and welcome yet again to another RimWorld Mod development diary!
Today I would like to show you something I was working tirelessly on for the last couple of days. It's a new module for our furniture series - and I know for a fact it's a module a lot of you requested.
Finally you can put the Art skill to good use! I have created a plethora of new structures as well as rugs and holograms with unique mechanics! Please, take a look:
2020-01-12 23:07:00 +0000 UTC
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Australia is currently suffering a terrible crisis, and our team believes that we need to do everything in our power to spread the awareness. 24 people have died due to the insane bushfires so far - with three of them being volunteer firefighters. Over 6.3 million hectares of land have been burnt, leading to deaths of countless animals - some native only to the continent of Australia. You probably wonder how big is the 6.3 million hectares? Well, it’s essentially half of England. Please, co...
2020-01-08 21:56:16 +0000 UTC
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Hello everyone and welcome thee once again!
Today I have finalised the description imagery for the Witcher mod, and I think it looks pretty sweet. Let me tell you straight away that the blue-ish border around the images is of the same colour as Steam background and will blend in with that said background.
We made sure that each monster in this mod provides a unique kind of a challenge, with their abilities described in the description. Please, be my guest and read through them and...
2020-01-08 19:12:03 +0000 UTC
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Hello everyone!
Today I am proud to announce a competition, with a reward kindly sponsored by one of the Patrons. It will happen in two stages - first begins now.
STAGE 1:
Simply leave a comment down below outlining the mod you would like to see us create. It can be virtually anything, just m...
2020-01-07 15:59:09 +0000 UTC
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Hello again!
We are coming to a wrap with the Witcher Monsters development - already have 18 different ones, and each comes with a set of unique abilities, power moves and - well, ways to kick your asses.
As I have explained previously, they will work similar to missions - You can have 1 contract active at a time, which means this mod won't interfere with the likes of More Faction Interactions etc, as only one monster will be present in the world at a time. No fear of having the r...
2020-01-07 00:42:48 +0000 UTC
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Hello everyone and welcome to a sneaky I was planning to pull on you, but I decided y'all deserve to know.
Mod development works in a funny fashion - art can be done swiftly and quickly thanks to my years of experience and grasp of the simplicity of the RimWorld artstyle. Coding takes a long time.
Now, since I have signed off another 3 mods to my programmers, I have began working on a new side project with a programmer who didn't have a task at hand - a programmer you might actual...
2020-01-05 18:18:01 +0000 UTC
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Vanilla Furniture Expanded - Farming module is a great way to boost the efficiency of your colonies when it comes to providing food on the table. With a plethora of new hydroponics - one for early game and one for late game, you can really witness the technological progression of your colony - and gain more enjoyment from the game itself.
A very popular request on all suggestion threads on RimWorld Ludeon forums is draggable hydroponics - at this point I believe it’s my duty to delive...
2020-01-02 15:13:23 +0000 UTC
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Hello everyone and welcome back after the Christmas break. I hope you all had a wonderful time with friends and family. Me, myself I did.
I come to you with a draft of a release map for this year. Once I'm done with these mods I will add new ones to the list, so by no means this list is not finished.
I will also update the live development roadmap soon, so there is something to keep an eye out for if you're a gold tier subscriber!
Also, there is something big as a than...
2020-01-02 13:54:14 +0000 UTC
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Hello everyone! Just a quick update here!
The last of the mods released this year, Vanilla Christmas Expanded, is now live, 2 days before Christmas. Make sure to celebrate Christmas with your close ones, but don’t forget that RimWorld is there, waiting for you to get some sweet Christmas presents!
This year we released almost 30 mods and I am extremely grateful for everyone who gave us feedback, helped with code or generally stayed here giving me thumbs up ...
2019-12-23 11:16:12 +0000 UTC
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Hello everyone!
As I promised last week, I am here to confirm what unique weapons have been selected so far as part of our unique items mod. We will focus on armours and apparel at a later date.
I loved reading your ideas and had plenty of fun with some of them. I took my liberty to "Rimify" some of them as they were a little bit out of place, but all in all I think you will be happy to s...
2019-12-17 11:16:49 +0000 UTC
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After playing the game for a long amount of time, you’re not really looking forward to events anymore - they become boring. We have decided to come up with a reason to once again get excited when a colourful pop-up shows up in the right corner of your screen.
Vanilla Events Expanded adds several new events to the game, all in line with vanilla events - nothing too drastic. A new tier of events is added - Purple events. Instead of having strict negative or positive effects, purpl...
2019-12-16 18:15:45 +0000 UTC
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Hello everyone!
Today TTS comes a bit later than always, but it is one of the most important ones yet.
To give you a brief background, work has started on a Unique Items mod. It will add a new tier of weapons and apparel inspired in mechanics by my Spartan Foundry armor mod. What does it mean?
These weapons and apparel will be a little bit more powerful than their legendary c...
2019-12-10 23:58:25 +0000 UTC
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Hey everyone and welcome to another mod development diary. This time, we are focusing on all the Christmas stuff I've done so far. Most of it is based on your requests, so hang on tight and get ready for a wild jolly ride!


2019-12-06 15:25:07 +0000 UTC
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Hello and welcome everyone!
As some of you may know, I have recently ended up in a hospital due to severe food poisoning. Just like in RimWorld, I was walking very slowly, couldn't aim at all, and was puking every 15-30 seconds. With enough medical care I was able to leave the hospital yesterday and we're back in action.
Today in the Typical Suggestions Thread we will focus on Chris...
2019-12-03 15:49:07 +0000 UTC
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Hey everyone and welcome to another development blog.
As you all probably know, the programmer who worked with us on the Medieval faction mod is currently taking a long break from modding due to personal reasons. This means that the development of the Insectoid faction mod has been temporarily halted - I say temporarily, because we found a new, talented programmer.
To ease him onto map generation (which is one of the hardest tasks for a programmer), we have decided to create a pre...
2019-11-26 17:45:44 +0000 UTC
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Hello everyone!
As you all may know, I have been working on a Genetic Rim (made by Sarg Bjornson) retexture for a while now. The reason for that is the sheer amount of textures that I need to create. This mod adds over a hundred animals alone (not including items, structures and special effects), and each animal needs 3 different views and a skeleton.
I am proud to announce that we are slowly coming to a wrap now, with a majority of animals done. I will keep you posted within...
2019-11-23 12:44:23 +0000 UTC
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Hello there!
Today in the Typical Suggestions Thread we will focus on mods that you think could receive revamped graphics made by me.
What sort of mods do you absolutely love, but feel like they look out of place?
This TTS thread will be used from 19/11/2019 to 26/11/2019.
DISCLAIMER:
I, Oskar Potocki, founder of Vanilla Expanded modding team, reserve the right to take o...
2019-11-19 15:36:40 +0000 UTC
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Hello everyone! Let me tell you a little bit about VEE - Vanilla Events Expanded.
Vanilla Events Expanded adds several new events to the game, all in line with vanilla events - nothing too drastic. A new tier of events is added - Purple events. Instead of having strict negative or positive events, purple events force players to adapt as they last significantly longer than events like Toxic Fallout or Volcanic Winter, hence we have decided to use a more neutral colour than red or blue - ...
2019-11-17 12:38:27 +0000 UTC
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Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team. With such an important mechanic missing from the base game, Oskar and Sarg have decided to introduce a way to catch fish in your local water sources, adding a bit of purpose for settling near running water and ocean side.
With simple, intuitive, vanilla-like mechanics, all it takes is to designate a fishing zone same way you designate a growing zone, an...
2019-11-16 13:55:42 +0000 UTC
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Hello everyone and welcome yet again to another fishing mod dev blog.
I have retouched the infographics, essentially providing you with all the necessary information to begin your fishing tournament!



2019-11-13 12:11:51 +0000 UTC
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Hello everyone!
Today in the Typical Suggestions Thread we will focus on events, both world map events and local events like transport pod crash.
What sort of events do you wish to see in the game?
This TTS thread will be used from 12/11/2019 to 19/11/2019.
DISCLAIMER:
I, Oskar Potocki, founder of Vanilla Expanded modding team, reserve the right to take ownership o...
2019-11-12 15:26:55 +0000 UTC
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Hello everyone! I welcome thee, to the very fruit of my recent endeavors.
Me and Sarg have spent some time on the fishing mod which is scheduled for release soon. In the meantime, I was expanding on the idea of cuisine.
Before we begin, let me provide you with some background.
The general idea for the mod is that it will be a series, similar in a lot of ways to our animal mods. You can subscribe to each component individually, or all together. Why? Because I will be ad...
2019-11-10 10:51:00 +0000 UTC
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Hello everyone and welcome to today's mod development diary.
A lot of work is happening in the background, between our new fishing mod and a Genetic Rim retexture so many of you wanted. Today we will focus on the first of the fishing mod infographics:

This very important chart allows you to see what fish you have a chance to catch is what biome. Warm representing the Temperate areas...
2019-11-07 12:12:43 +0000 UTC
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Hello everyone!
Less than two weeks until the ThankYouPatrons day, and I need to admit you are the best community I ever got to show my works to! All of you are full of great ideas, understanding of how time consuming mod design can be and super motivating!
Now I have a couple of events planned for this day, if all goes well you will find out more pretty soon.
I have decided to kick...
2019-11-06 20:26:46 +0000 UTC
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