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oskarpotocki

oskarpotocki

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oskarpotocki posts

[Teaser] Vanilla Factions Expanded - Insectoids 2 feedback

Hey folks! I know I owe you more devblogs about Insectoids 2, but we've been very busy beta testing it and applying feedback from the testers. I think Insectoids 2 is the mod that has undergone the most tremendous changes mid-beta thanks to the feedback from the community - and it's great! It's important we nail the economy aspects of the bug hives that the player can build, and it's equally as important to provide players with a lot of unique, engaging content.

In this cheeky teaser I ...

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[Release] Vanilla Weapons Expanded - Bioferrite

Vanilla Weapons Expanded - Bioferrite aims to bring several new weapons inspired by the hellcat rifle in Anomaly DLC. These weapons will have unique, triggerable abilities that consume bioferrite charges. Without adding too much bloat, this mod allows you to unlock unique, useful guns as long as you have bioferrite to sustain them.

From a short range shotgun capable of blasting your enemies with intense heat, through a battle rifle with an underbarrel flare gun, to a bolt action rifle w...

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Roadmap July 2024

Hello everyone,

Welcome to our latest roadmap update! Here, we'll share the current state of our upcoming projects, explain why some mods got canceled, and give you some teasers for the future.

Behind the Scenes at Vanilla Expanded

At Vanilla Expanded, we've got a few different pipelines, each with its own focus. I handle all the art and mod designs, but we've got different folks doing code, working on different themes.

Vehicles Pipeline

This o...

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[Survey] Royal Jelly and how to obtain it?

Hey everyone!

I'm currently designing a way for players to farm royal jelly. Right now, as it stands, there's only one way to reliably farm it - inject someone with Sorne pherocore and have them grow a larva of the Empress inside of them. Once that empress emerges, she will produce 5 royal jelly every few days.

We want something alternative, a bit more reliable perhaps.

I have two ...

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[Teaser] Silverfish, the boss of Xanides geneline

o-oh, screw your defenses.

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[Teaser] Vehicle upgrades!

We've been hard at work on the Vehicle upgrades mod and as you know, once I start making infographics, the mod is usually nearing release. Well, I have done infographics! At least some of them. More are coming!

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[Teaser] Royal Hive

Toying with the idea of a Royal geneline for insectoids. Essentially, each insectoid from Sorne geneline taken one size-level higher. Megascarab the size of a spelopede, spelopede the size of a megaspider etc.

Evil, I know. Might make them insect hive defenders. Undecided yet.

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[Release] Vanilla Aspirations Expanded

Inspired by a similar system in The Sims, your colonists will now have aspirations, lifelong goals that they will try to achieve! If you manage to give them a 100% fulfillment, they will undergo a growth moment, allowing you to increase their passions and give them new traits. There are dozens of aspirations that the game will pick from at random. There is also support for some other Vanilla Expanded mods. Check it out!

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[DEVBLOG#272] Infestation and Events

Hey everyone and welcome to another development blog related to Vanilla Factions Expanded - Insectoids 2. The progress on the mod is great, in fact, we will be able to begin the testing process very soon!

I got married btw, and now I'm back at work. It was a great party. Nothing major, merely 40 guests, but it was absolutely phenomenal.

Back to Insectoids now, let me explain to you what the Infestation is.

This mod introduces a new world overlay similar to the pollution over...

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Roadmap June 2024

Hey folks! Just a quick update since tomorrow is my wedding and I'm taking a handful of days off.

Work on Insector xenotype has concluded and as you have seen, we have released it, and it's so far been a hit! I'm glad you are enjoying it and who knows, we might release more cool xenotypes in the future.

We're still working on Insectoids 2. It's a huge mod and it's being remade from scratch, but a solid chunk of it is already done. It should be entering testing this month.

We...

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[Release] Vanilla Races Expanded - Insector

Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

Insector is our final (for now) xenotype mod. It introduces a highly requested xenotype of insectoid-human hybrids with an ability to adapt to any conditions your colony is under. Through the power of geneline evolutions, you can ...

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[DEVBLOG#271] Kemia, Xanides and Bosses!

Hello everyone and welcome to a brand new development blog about Vanilla Factions Expanded - Insectoids 2. The work on the mod is progressing very fast, and we've got most of the insectoids fully coded. We're now shifting our focus to the player-controlled hives and the map generation stuff.

You can see the previous development blog outlining the first three insect genelines HERE.

In this d...

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[DEVBLOG#270] More insector genes!

Hey everyone! I've got another Vanilla Races Expanded - Insector update for you.

You can check the previous post HERE.

You have suggested some really cool genes in the last post about Insectors. I wouldn't be myself if I didn't at least consider some of them.

As such, we've decided to add a few more evolutions and degrades. Let me post them below so that you can see if your idea made ...

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[DEVBLOG#269] Bioferrite weapons

Hey folks!

I know I promised you another VFE-Insectoids 2 development blogs, outlining the next few hives we will be adding. However, before I write that, inspiration struck me over the weekend to make a cheeky new little mod. A real small mod, something of a 'back to the roots' when it comes to VE.

I'd like to tell you about this mod.

 Anomaly DLC features a very und...

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[DEVBLOG#268] Vanilla Races Expanded - Insector infographics

Hello everyone and welcome to a new development blog.

This time we will take a really quick break from the Insectoids development blogs, but we don't go far: we will cover what's coming in our last (for now) Vanilla Races Expanded mod!

Insector xenotype has now entered testing and will be releasing quite soon, but we also have amazing plans for post-launch support when it comes to Vanilla Factions Expanded - Insectoids 2 compatibility. But, before we discuss that combatibility, I...

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[DEVBLOG#267] Exploring different genelines.

Hello everyone and welcome to a brand new development blog!

Previously, we have discussed different player-built hives in Vanilla Factions Expanded - Insectoids 2. You can see this blog post here!

This time, I'd like to tell you all about the brand new genelines of insectoids that we're adding. View Post

[Update] Vanilla Achievements Expanded 1.5

Hey folks!

Sarg has been working hard on a new update for Vanilla Achievements Expanded. Here's a changelog:

  • Update on 5/10/2024 11:38:37 AM.

  • Updated for RimWorld 1.5

  • Removed: ImmunityHediffTracker, as it was the only one that had obvious performance

  • impact, and it was only used for 1 achievement

  • Removed: DevModeTracker. You will now get no penalties from getting any achievement in dev mode. You do you. Cards will...

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[DEVBLOG#266] Player-built hives

Welcome to a deep dive into one of the most thrilling features of the "Vanilla Factions Expanded - Insectoids 2" - creating and managing player-built hives. This feature will allow you to do what many of you always wanted - coexist with insectoids. Here’s a comprehensive guide on how you can build and sustain your very own insectoid empire.

Understanding Insectoid Architecture

The mod introduces several specialized structures that are crucial for constructing a functional hive...

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[DEVBLOG#265] Vanilla Factions Expanded - Insectoids 2 content run down

Hello everyone and welcome to another development blog!

Vanilla Factions Expanded - Insectoids 2 has now been handed off to very capable hands of our programmers, who will be working as quickly as they can to deliver that awesome mod to you.

 

What the Mod Offers:

  • Insectoid Factions and Hives: The mod adds various insectoid hives, ...

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Roadmap May 2024

Hey folks! Once again a quick roadmap update!

Vanilla Factions Expanded - Insectoids 2 is now entering development, with majority of the art assets created. I will soon start dropping development blogs that will explain everything the mod has to offer.

Phil is still working on Vehicle upgrade system, but Vanilla Vehicles Expanded - Upgrades should also be making a release soon.

We're slowly picking up Vanilla Exploration Expanded again, especially now that Insectoids 2 is pu...

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Vanilla Entities Expanded - Vote results and new vote

Hello everyone!

It's my birthday today, so I will be brief.

The vote results are in and can be seen above. Hellgate has won with quite a big lead. The second place falls to Faceless, which I'm really excited about, because I love original content.

Third place, thanks to Patreon votes, falls on Shamblers, knocking Golden Cube to the fourth place!

As such, I have prepared a bit of a deeper dive into what Hellgate will offer, all in the 'SCP declassified document' theme. ...

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Typical Tuesday Suggestions Thread - 07/05/2024

 

Hey guys, Hello ladies, Hola everyone, I am here to obtain some of your infinite wisdom. I hit a creative block and I think you can all brainstorm some ideas to get me out of this pickle!

Vanilla Factions Expanded - Insectoids 2 introduces pherocores. They are brand new items that drop from Insectoid bosses. They represent the genetic payload of a specific insectoid geneline - the...

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[Teaser] Some new hives coming in Insectoids 2!

Just a quick teaser because I've been writing dozens of design pages for Insectoids 2. These are the new hives coming - some are geneline-specific, and the shape of the hive represents what the geneline coming from it is like.

Yes, they will be buildable by the player!

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[DEVBLOG#264] More vehicle upgrades!

Hey folks!

I have been slowly chipping away at more vehicle upgrades for Vanilla Vehicles Expanded. For all the newcomers: We're working on a cool little mod adding upgrades to different vehicles. First we're tackling Tier 1, where each vehicle will have several different upgrades you can mix and match or even do all of them.

Once we tackle Tier 1, we will do some vehicle upgrades for Ti...

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Vanilla Expanded Anomaly-related planned mods 2

Hey folks! Due to raised concerns over the use of AI generated imagery on the previous preview images (I have used Dall-E AI image generation, which I then edited and added text to), I have decided to remake the preview images from scratch. I think they still look pretty great and still give the sembelance of the old horror - in fact, they remind me of the VHS my dad brought home every sunday so we could watch horrors together when I was a wee lad.

I have previously used AI generation f...

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Vanilla Anomaly Expanded - Voting

Hey everyone! As I promised in a previous post, we will be voting on the best ideas for Vanilla Anomaly Expanded mod series.

There are two votes going on at the same time, one public, and one for patrons only. The results of them both will be summed up, which means patrons - you - essentially get an additional vote!

The public vote is held over here:

https://strawpoll.com/w4nWrvll3yA

The patron v...

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Vanilla Expanded Anomaly-related planned mods

Please acquaint yourself with the Anomaly-related mods we have planned. Due to the nature of the DLC (mystery-horror), we will not be sharing more details about these mods than what is seen on the above infographics.

The order in which these mods will be developed will depend on the results of a public poll. Furthermore, a separate poll will be run on Patreon, and as a reward for Patrons, the votes from both polls will be summed together - this means that Patrons essentially get 2 votes...

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Roadmap April 2024

Hello everyone and welcome to a new roadmap - a bit later this month, but still in April, so that's a plus.

As you know already, all of VE mods are now 1.5 compatible. As such, we're looking ahead, with a few major cornerstones in mind:

  • Re-releasing Insectoids 2 and Medieval 2

  • Continuing work on our VE collection, including Megacorps and Exploration

  • Adding vehicle upgrade system to Vanilla Vehicles Expanded

  • Supporting Anomaly wi...

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RimWorld: Anomaly is out now!

RimWorld's new DLC, Anomaly, is out now! I can confirm I did indeed work on it! The art in the DLC is for the most part made by me!

It's an interesting take, horror was never really represented before in RimWorld. I'm excited to show you what mods we have planned for it in the future!

As a reminder, all of VE mods have been updated to 1.5, so yeah, enjoy!

https://store.steamp...

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1.5 Mod Updating: Finished!

Hey there everyone!

This post will be significantly shorter, but that's not a bad thing. I'm just writing to inform you that we have finished updating all of our currently planned-to-be-updated mods to 1.5. While Outposts is still waiting for a small QoL update, it is already playable in 1.5, and so are all our other mods. Just in time, eh?

I will speak to you soon about our other plans!

See ya!

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