XaiJu
Howard Blast (Libido Kamen)

Howard Blast (Libido Kamen)

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Howard Blast (Libido Kamen) posts

Ota Clinic Episode 69 | How Strokes Work

Explaining the anatomy of strokes and why you need to worry about these qualities, as well as the secret to "messiness" that looks good.

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Ota Clinic Episode 68 | Good Projects vs Bad Projects

A talk about the importance of projects in improving and how to identify when a project is counter-productive.

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Ota Clinic Episode 67 | How Shadows Fundamentally Work

Explaining exactly what makes a shadow read as a shadow and how this applies to painting. Watch these if you don't know about inherent value:

   • 【色価?】カラフルな絵を描くときに考えてること【イラストメイキング】052   

2024-09-19 03:33:52 +0000 UTC View Post

Ota Clinic Episode 66 | Compies and Why They're So Epic

Going over more fundamental composition principles and introducing the compie exercise and why it boosts your composition ability so much.

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Ota Clinic Episode 65 | Painting Composition Process Breakdown

Explaining my exact steps including mistakes in making a complex painted scene and what to watch out for.

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Ota Clinic Episode 64 | (Esoteric) Painting Basics

Going over crucial basic understanding of painting in a way I just never hear people explain. Music was a little loud, I'm getting used to this new mic set up.

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Ota Clinic Episode 63 | Bodies #6 Arms

Explaining the best and fastest way to draw and troubleshoot arms emphasizing gesture.

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Ota Clinic Episode 62 | Composition Studies and Optimization

A talk about mindset toward performance and analyzing your skillset and how that specifically ties into composition practice and optimizing your ability to produce with a high success rate.

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Ota Clinic Episode 61 | Creator vs Producer (Inside You Are 2 Doges)

A talk about how all people have two entirely separate minds when it comes to being a creator and all the all too common problems that come from crossing these wires.

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Orkastle Update 02 - New Patreon Tiers, Battle Animations, YT Plans, etc.

The last 3 months have genuinely felt like years passed.

The main is reason is that I both crammed a shocking amount of knowledge about animation (something I effectively had no real experience in until now) in my head and that tasks are getting faster and easier to complete.

Being able to make signifcant progress on character designing as nearly an after-thought here and there in between working on other tasks feels like a miracle compared to when I was slamming my head against t...

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Ota Clinic Episode 60 | What Makes Hips Cute/Appealing?

Giving lots of tips and technical obversations about how drawing hips work specifically to break down what is going to make them appealing or not.

Homestretch until first battle sim release (゚Д゚)ノ

 Painting clinics in the near future.

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Ota Clinic Episode 59 | Deriving Key Principles From Pixels

Extremely useful tips about how lines and such work that you can learn easily by looking at lower res pixel art. Particularly useful for achieving speed and consistency.

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Ota Clinic Episode 58 | Trial & Error Learning Technique

An extremely helpful trick for breaking through limitations and learning a style faster and the fundamental ideas behind it.

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Ota Clinic Episode 57 | Bodies #4 Important Torso Tricks

I lay out the steps I use to whenever drawing a torso and the fundamental logic behind them, meant to help with consistency and not getting lost when pose/angle change.

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Ota Clinic Episode 56 | Character Design Basics

Before moving on with bodies, I wanted to go over some really basic but extremely important principles behind character design because the principles are relevant whenever drawing bodies (I also threw in a little bit of talk about designing from a literary standpoint).

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Ota Clinic Episode 55 (Bodies #3 | Shoulders Part 2)

Explaining my system for organizing posing shoulders which takes away the guess work from dealing with different contexts. (Note: as usual, I use info from previous clinics, especially fundamental concepts pertaining to gesture, but I do try to explain in such a way that is still fairly comprehensible even if you haven't seen those. Just let me know if something was gone over too quickly)

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Ota Clinic Episode 54 (Character Archetype Fundamentals)

An explanation of the fundamental principles behind character archetypes and the basics of choosing them and how they interact.

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Ota Clinic Episode 53 (Bodies #2 | Shoulders Part 1)

Explaining the fundamental shape principles that shoulders of virtually all styles follow and how to understand its relationship with gesture.

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Ota Clinic Episode 52 (Mindset | Price of Commitment)

A talk about the most effective way to dedicate oneself to one's goals and how to plan for the future. I finally realized the part of OBS that was playing the BGM wasn't working lol.

Got a little pushed back working on writing related stuff, but next body focused clinic tomorrow.

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Ota Clinic Episode 51 (Bodies #1 | Straight-on Tachie Pose)

First video in series of diving into bodies, focused on talking about partitioning body into segments and things to watch out for when posing.

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Ota Clinic Episode 50 | (Literary Fundamentals #5 | Tonal Miss vs Tonal Hit feat. Higurashi, Haruhi)

Explaining what a tonal hit vs a tonal miss is, the basics of how to identify each, and what can be done with them. I reference Chapter 1 of Higurashi (Onikakushi) and the episode Mysterique Sign from Suzuymiya Haruhi.

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Ota Clinic Episode 49 (Faces #6 | Low Angle feat. What is Americanime?)

Explaining the styles I refer to as "Americanime" or "Koreatoon" and why they differ from anime styles. I then talk about the low angle.

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Ota Clinic Episode 48 (Literary Fundamentals #4 | What is Plot?)

NOTE: I accidentally wrote "direction effects" when I obviously meant to write "direct effects" (´・ω・) Explaining the very basics of plot and the function hierarchy.

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Ota Clinic Episode 47 (Gesture drawing from illustration)

Talking about exactly what to look for and how to think about clothes especially when doing gesture drawings off of existing drawings. At one point I stumbled a little because I wasn't sure how advanced or not I wanted to get, but I ultimately tried to not get too verbose with the more abstract concepts ('ω')

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Ota Clinic Episode 46 (Faces #5 | Semi-profile)

Explaining separation of features and how to handle them from a profile and then the core logic behind the semi-profile angle.
Streams back tomorrow, schedule got pushed back really badly today. Also back in the writing rhythm so maybe a little editing on stream?

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Ota Clinic Episode 45 (Literary Fundamentals #3 | Moodal Control)

Introduction to the basic concepts around moodal control and why it matters. This is a topic that will constantly be relevant, so it's not a big deal if some of these ideas aren't fully graspable in this video alone.

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Ota Clinic Episode 44 (Faces #4 | Profile Nose)

A talk about the most important things to watch out for when drawing the face profile, in particular focusing on the line subtlety and how to think about the features.

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Ota Clinic Episode 43 (Literary Fundamentals #2 | Tension and Inherent Theme)

Introducing the concept of tension and release as it relates to inherent theme. Things are still abstract but next time we'll start building some very immediately applicable ideas.
(Unrelated but I forgot to update the names on the banner, will do next time!)

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Orkastle Update 01.5 - Devlog Out, Immediate Future Plans

Ended up a little overstuffed with ideas like I expected, but the log is finally done.

https://www.youtube.com/watch?v=OL8z58vQYvI

More than the 'log itself, I'm pumped to be able to move past it now.

Streams back, regular quick to make videos, etc.

The content added to the game from here will no longer just be foundational and design oriented, so we can finally see some really fun and ...

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Ota Clinic Episode 42 (Faces #3 | Overlap Speed)

Talking about the 3 quarter angle more and specifically focusing on explaining overlap speed.
PS. The color rough of the characters is purely for promotional purposes and completely separate from when I pixelate the characters for the game, which is a really quick and easy process (reaffirming I made the right choice by going with a pixel artstyle (´・ω・)

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