Content preview #23(for real this time)
I skipped #22 last time
Anyway, this girl desperately needed more screen time, though her cryptic bullshit is the bane of my existence
2023-06-02 17:27:44 +0000 UTC View Post
I skipped #22 last time
Anyway, this girl desperately needed more screen time, though her cryptic bullshit is the bane of my existence
2023-06-02 17:27:44 +0000 UTC View PostHello!
This week, I managed to get some more writing and images done. It always feels weird to report this as it's really something I do every week, but it is part of the weekly report. Apart from that, though, I've implemented a very interesting feature that should add a lot to the feeling of a certain scene. Unfortunately, it's super jank at the moment, and, while it works, it pisses off even me, so it definitely needs some more work before it gets shipped, lest I gift you some gray h...
2023-06-02 17:24:50 +0000 UTC View Post
Of all the things I say to you
Most hurtful is the silence
This twisted love I feel for you
It always ends in violence
2023-05-26 17:50:20 +0000 UTC View PostHello!
This week, I finished writing a more complicated scene (had to choose the words very carefully for this) and set up events for the chapter finale. Apart from that, kept going with static renders at a steady pace.
Next, I'll finally have a free weekend with no plans, so I'll focus on the game. Specifically, I wanna finish writing at least one hangout scene. As it's the chapter finale, this will be the end of an arc for some of the love interests, as well as a setup for the n...
2023-05-26 17:45:07 +0000 UTC View Post
She's not the most popular character, but I always thought the two of them looked adorable together.
2023-05-19 16:31:04 +0000 UTC View PostHello!
This week, I've focused on static renders for a more complicated scene with quite a few variations and finished it. Testing that will be something, but I'll burn that bridge when I get to it. Apart from that, I found some assets that I'll need and set up a future scene that I'm currently writing.
For next week, I'll need to figure out how to do some blurry/double vision animation for some static renders, plus maybe a darkened vision effect as well if it's not too much. If I...
2023-05-19 16:27:50 +0000 UTC View Post
A somewhat... contentious character though she may be, there's a certain warmth to this shot I really like.
2023-05-12 15:33:26 +0000 UTC View PostHello!
It's been a pretty good week both on writing and producing images. The amount of writing wasn't great, but it was some difficult scenes (Brianna and Alice are some of the most complicated characters to write). I actually thought I'd reached about a quarter of the content, but then I realized there's absolutely no way this release doesn't extend beyond the scope of the previous one. Being a chapter finale, there's a lot of content that will be needed to wrap up some character arcs...
2023-05-12 15:30:09 +0000 UTC View Post
Instead of a preview as the current happenings are still not super exciting. This image I made before the launch of Day 1 and was supposed to be part of an intro video that would play, but I scrapped the idea due to video editing incompetence.
2023-05-05 16:39:43 +0000 UTC View Post
Hello!
This week started off great, so I got through the more difficult part of the writing and actually implementing it. Unfortunately, I had missed implementing a flag that I needed back when I worked on Day 2, but I managed to work around it. The writing is about a quarter of the way done and I expect this weekend to be pretty productive as well. Now, the bad news is that I felt pretty ill during the rest of the week, so the images didn't progress as much as I'd hoped. Thi...
2023-05-05 16:33:38 +0000 UTC View Post
I was inspired by a friend's art (@reddribbon on IG) and just had to try something similar.
2023-05-02 14:56:15 +0000 UTC View Post
Day 3 has a bit of a mood shift, I think
2023-04-28 16:07:11 +0000 UTC View PostHello!
This week I've split myself evenly between writing, renders, and Steam research. I also needed to go back to the outline and shift around some things, cut some things and generally tighten up the flow of the story. It's also a bit of damage control as I suspect the final scene that will close the chapter will end up quite long. With the renders, I've been trying some stuff out to get the tone of Day 3 across better and reduce the time I will need in post-production.
Next we...
2023-04-28 16:05:09 +0000 UTC View Post
As promised, a special render instead of the preview. Reposted an older special render as well since I realized these are basically a set.
2023-04-21 17:12:36 +0000 UTC View PostHello!
As planned, I've been writing as much as possible and preparing some static renders in the meantime. Currently closing in on 3k words, and I hope to get close to 5k by next week. This should put me far enough ahead with the writing so that I can resume the normal render speed without issue.
Unfortunately, two days of these week were compromised by some personal, professional, and financial issues that I needed to deal with immediately. When it rains, it pours, I guess. At l...
2023-04-21 15:59:34 +0000 UTC View Post
And now your room if full of bloodsuckers
2023-04-17 12:33:35 +0000 UTC View Post
There aren't a lot of rendered images yet as I'm focusing on the writing, but I really liked this shot and wanted to share
2023-04-14 15:18:01 +0000 UTC View PostHello!
We've reached the end of the first actual week of development. I've been writing a bit, outlining in more detail, testing out some renders, setting up characters, setting up the project files, taskboard, etc. Basically, everything that needs to be prepared at the start of a new release. I feel like I'm done with the pre-production and I can start full production tomorrow.
Next week: basically, as much writing as I can possibly do, and static renders the rest of the time. Si...
2023-04-14 15:12:26 +0000 UTC View Post
A promotional post I made that I can't actually post because I'm not popular enough on my developer account on Reddit. Sometimes I wish development was just development...
2023-04-12 12:07:47 +0000 UTC View PostHello!
I'm back from vacation. It's been fine, though I managed to catch another cold(4th, let's see if we can get this to 20 by December).
Sorry I haven't been very active, I only had my phone with me and it's an absolute nightmare using it.
What I did manage to do is make a rough outline for the next release. I wanna make it a bit shorter this time around, it took me three days to chill out after the crunch in the last few weeks before release.
I still hav...
2023-04-05 15:17:33 +0000 UTC View Post
Hello!
It's finally done, after sOmE amount of crunch. The reason for the crunch is that I need to leave today to visit my progenitors and the plane departs in a few hours. Didn't want to have the release looming over my head the whole time. I'll be back in a week.
That being said, the final stats are as follows:
Images: New -- 1433, Old -- 761, Total -- 2194
Animation count: New -- 12, Old -- 5, Total -- 17
Animation in seconds: New -- 55, Old -- 10, Total -- 65...
2023-03-28 10:06:37 +0000 UTC View PostJust wanted to drop by for a quick update. I won't be posting a progress report today because, basically, we're really close to release.
I still have a few more static renders and some post-production work to do, and I want to come with a status update once those are done, instead of doing it now and then doing it again later.
Also, I won't be posting a content preview either, this time, as, at this point, it's all just spoilers.
Once all the content is finished, I'll ...
2023-03-24 16:46:15 +0000 UTC View Post
There's something strangely intimate about this shot, despite the setting
2023-03-16 20:25:00 +0000 UTC View PostHello!
This time I'm early. I'll be away from town for a few days, so I'll drop the update now.
Every animation has been completed and implemented into the game. That's a bit of a relief. For as much as I like them, it takes a lot more work than static images and a lot more time to render.
Images are progressing nicely. I've just finished all images for the main event. What's left now is the climax, the aftermath, and the epilogue. Neither of which is massively large(the mai...
2023-03-16 20:23:10 +0000 UTC View Post
I just liked this shot and wanted to share it
2023-03-14 14:27:35 +0000 UTC View Post
I tried creating a new main menu. Should I change it or do you prefer the old one? Also, if you like the idea but have any feedback, please let me know!
2023-03-12 19:12:03 +0000 UTC View PostHello, Hello,
I'm a bit late with this update--I had an appointment to get some ink stabbed into me during the time frame I usually post the weekly update and by the time that was done, I was completely exhausted. But here I am now, so let's get to it.
The good news is that I finished writing the story. The bad(ish) news is that it's currently standing at 23k words, which is 15% more than the maximum I intended and about 30% more than the previous release. That being said, it came...
2023-03-11 08:31:42 +0000 UTC View Post
The Bat that flits at close of Eve
Has left the Brain that wont Believe
The Owl that calls upon the Night
Speaks the Unbelievers fright2023-03-03 16:54:28 +0000 UTC View Post