XaiJu
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Feedback Post | MIST [v0.9]

And of course, with every release comes the feedback post. Let me know what you think about the game and the latest release.

I don't take offense to criticism, so feel free to be open and honest. It makes the game better.

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MIST [v0.9] Download Links

GoogleDrive:
PC | Googledrive
MAC | Googledrive
Android Old | Googledrive *Read Notes!!
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Patch Notes | MIST [v0.9]

Version 0.9 is done and the download links will follow soon. Time to take a look at everything that's new in this update.

New Content:

1. New story content. At least an hour of gameplay.

2. 4 new scenes, one for each girl.

3. New areas, new soundeffects etc.

4. A bunch of new animations.

5. Aswell as a new weapon.

Content changes:

1. Small adjustements to the early game, putting some of Robi...

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Dev Log #25 | Animation Breakdown #2

It's time for the second installment of my Animation Breakdown series. Last time we looked at the writing, reference gathering and lighting. This time we'll focus on the actual animating, cleanup and compositing.

  • Writing, that's what I always start with.
  • References, This might be the most important step.
  • Light, or else things would look ugly.
  • Animating, the bread and butter I'd say.
  • Cleanup,...

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Monday Update #78 | Animating and Writing

Another Monday, another update. Development is progressing very nicely and I'm confident that I can keep my estimate of releasing the update at the end of April. That means only two more weeks before you can play version 0.9.

Everything new:

  • Writing, writing, writing. It's about 80% done now.
  • I also made several passes over the dialogue already, changing and finetuning it and making sure that it works in the updates release.
  • <...

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Monday Update #77 | Halftime

Monday Update #77 marks the halfpoint in the development of update 0.9 for MIST. The last two weeks went quite well and at this point I can safely tell you that I'll be releasing the update at the end of this month. And sorry for posting a day late, I forgot.

Everything new:

  • I continued the writing and am now about 60% through the update.
  • I finished animating the first scene and finished the second scene aswell. You can watch a lit...

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Dev Log #24 | Animation Breakdown #1

In the past I've done a few smaller Devlogs briefly touching on the topic of animation, but I've never given you a full breakdown of how I actually animate MISTs scenes. Which is why I'm gonna be doing it this time, in full detail. This Devlog will be split into three parts that I will be posting every two weeks.

But before we dive in let me give you a little overview of my process, which we'll be referencing from now on.

  • Writing, that's wha...

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Monday Update #76 | Some content, some downtime.

Two weeks have passed and here I'm back with another Monday Update. I have some things to say so let's just get into it.

Everything new:

  • I finished the polishing of the dialog from 0.8.1 and 0.8.2.
  • And I made the little changes to the early game that I talked about, trying to give Robin some personality back.
  • I've also started working on the new content and have finished the first big event that took a surprisingly large a...

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Monday Update #75 | A new update cycle begins.

MIST v0.8.2 has released and a new update cycle begins. As usual on the first Monday Update after a release I don't have much to tell you about progress and will instead go into what I've planned for this next version of MIST, 0.9.

But first of all, the usual big thanks to all new and existing patrons. I've been making this game for a while now and have kind of gotten used to the amount of money you are supporting me with every month, but ever so often I think about it ...

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Feedback Post | MIST [v0.8.2]

And of course, with every release comes the feedback post. Let me know what you think about the game and the latest release.

I don't take offense to criticism, so feel free to be open and honest. It makes the game better.

View Post

MIST [v0.8.2] Download Links

GoogleDrive:

PC | Googledrive 

MAC | Googledrive 

Android Old | Googledrive View Post

Patch Notes | MIST [v0.8.2]

Version 0.8.2 is finally done and I'll share the links in a few minutes. This update mainly focused on new content and didn't make many changes to the existing game, so let's get into the patchnotes.

New Content:

1. The story continues after 0.8.1. About 60 minutes of new gameplay.

2. There are 3 new scenes.

3. New areas, new music, new soundeffects etc.

Content changes:

1. I made a few small tweeks to the fishing minigame...

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Monday Update #74 | It's almost finished!

This is the last Monday Update before update v0.8.2 gets released, which will be this week! I can't tell you an exact day, but definitely this week.

Everything new:

  • The story with all its dialogue and renders is completed.
  • I've animated and rendered two complete scenes of which one is a group scene.
  • I've made several passes for spelling errors and bugfixes over the new update.
  • I finished all the small stuff like making the gallery ...

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Monday Update #73 | Really good progress!

It's another monday and that means another Monday Update. This time I come to report some really great progress. The next update is coming along very nicely. I am still aiming for a release either at the end of February or early March. As I mentioned before February can be tricky as it is so short.

Everything new:

  • I've now completed about 90% of the total writing. A lot more than I had anticipated.
  • I've animated and rendered the first scene of which...

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Monday Update #72 | Back to work!

I've returned from my little vacation and now it's time to get back to work. Obviously I only had limited time to fill this Monday Update with content, but here is what I got done before I took my time off.

Everything new:

  • I've completed the planning for this next Update.
  • I've started the writing too, I am now at about 33%
  • I've made some new backgrounds for a few additional areas in the forest.
  • And made the view from the treetop, w...

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2021 Roundup and a glimpse at the Future.

The new year has come and the newest release of MIST dropped two weeks ago. As there isn't really enough material to write a Monday Update just yet, I am gonna use this chance to review the past year and talk a little bit about the future.

2021 has been the biggest year for MIST yet. The amount of feedback, comments and especially new patrons is astonishing and certainly more than I had expected. All 4 girls are now revealed, there is a bunch of conten...

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Feedback Post | MIST [v0.8.1]

And of course, with every release comes the feedback post. Let me know what you think about the game and the latest release.

I don't take offense to criticism, so feel free to be open and honest. It makes the game better.

View Post

MIST [v0.8.1] Download Links

GoogleDrive:

PC | MAC | Android, Google Drive *Read Notes!!

Pixeldrain:

PC | Pixeldrain 

MAC | Pixeldrain 

2021-12-30 15:53:16 +0000 UTC View Post

Patch Notes | MIST [v0.8.1]

Update 0.8.1 is done and finally brings you a continuation to the story. As usual I am gonna be posting the download links a bit later, when the uploads are done. But let's get to it.

New Content:

1. The story continues from where it left off in 0.8. There are about 40-60 minutes of new playtime.

2. There is a new area to explore.

3.And you get to watch 4 new scenes. One for every girl.

4. New options when talking to the girls. View Post

Monday Update #71 | Close to release

The next Monday Update and the last one before MIST version 0.8.1 releases on Patreon. I am one day late, sorry about that. I forgot about it and remembered only when I already lay in bed and decided to just post it later.

Everything new:

  • The dialogue is about 98% done.
  • 3 of the 4 planned scenes are animated and rendered.
  • I finished all backgrounds for the update.
  • Did a good amount of polishing and tweaking.
  • Fixed a few bu...

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Dev Log #23 | Character Benchmark

The last Devlog was all about hair and it has been quite some time since I wrote that one. It was time to do one again and it just so happened, that I did this new test just a short while ago.

What I tried to do and what I'll continue trying to do is to figure out where exactly my skills are at when it comes to character creation. After making Noreia I haven't worked on another character and that has been some time ago, what did I learn in the meantime?

T...

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Monday Update #70 | Halfway done.

Alright. Time for another Monday Update. This one is short and simple, but I also made really good progress. I am now 100% certain that I can manage to release 0.8.1 later this month.

Everything new:

  • I wrote a bunch of dialogue. I'd estimate that 60% of it is done.
  • I animated and rendered 2 of the 4 scenes that will be in the update. For both of them you can see a tiny preview in the #preview-teaser Discord channel.
  • I made a bunch of new 3D...

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Monday Update #69 | Slowly but surely

Some time has passed, I've settled into my new apartment, have gotten everything set up and I am back developing the next update. This Monday Update is a bit early, but I have a busy day tomorrow and wanted to get this one out, I am guessing it isn't bothering anyone.

Everything new:

  • I wrote a lot of new dialogue.
  • Made a bunch of new backgrounds for new areas you get to explore.
  • Made several new animations.
  • Started working on the f...

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Monday Update #68 | The next update.

MIST v0.8 released and the first week has passed. I thank you all for your feedback and participation, as usual android was annoying, but apart from that the release was quite smooth. 

I also want to welcome and thank all new and existing patrons. As you probably know the development of this game would be pretty much impossible without your support and I am really happy to see so many of you wanting to play my game and enabling me to keep making it. I don't say thi...

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Feedback Post | MIST [v0.8]

And of course, with every release comes the feedback post. Let me know what you think about the game and the latest release.

I don't take offense to criticism, so feel free to be open and honest. It makes the game better.

View Post

MIST [v0.8] Download Links

GoogleDrive:

PC | MAC | Android, Google Drive 

GoFile:

PC | MAC | Android, GoFile

Workupload:

PC | Workupload

2021-10-29 16:39:13 +0000 UTC View Post

Patch Notes | MIST [v0.8]

I am finally done with the update. I will release Mist v0.8 later today. This update is quite long and has a bunch of new content, so I'll immediately get into the patch notes, which are deceivingly short this time.

New Content:

1. The story continues showing you the first part of the final arc of the game.

2. Several new events when spending time with the girls in the evening.

3. 6 new scenes. More than I ever made in one update befor...

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Monday Update #67 | Almost done!

As expecteddevelopment of 0.8 is going pretty smoothly. I got sick last week which cost me a few days of worktime, but I am pretty sure that I am still able to deliver the update before the end of the month. Which means this will be the last Monday Update before the release of 0.8.

Everything new:

  • The writing is almost done. Only one last event from the upcoming patch needs to be written still. I purposely left it till the end.
  • I animated and render...

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Monday Update #66 | A release is getting closer.

This time I am not too late and I also come with good news. The development of 0.8 is going pretty well and I am now completely certain that I will release it this month. For an exact date you will have to wait for the next Monday Update though. Let's get into it.

Everything new:

  • I continued the writing and rendering on the new content for this update and it is about 65-70% done. This is what most of my time went into over the last two weeks.
  • I also...

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Monday Update #65 | A bit too late.

Looks like I completely forgot about the Monday Update. Sorry about that everyone. But now I've remembered and here it is.

Everything new:

  • I continued writing the dialogue for the update.
  • I rendered and animated two more scenes, both of these were quite big and took me a long, long time.
  • I made a few new renders and animations, nothing major.
  • I am almost finished implementing the small changes to Lily's backstory that I had mention...

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