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ANTH JAMES' FC25 V8 'FULL GAMEPLAY PACKAGE' RELEASE VIDEO!!!!!!🔥PERSONALITY UNLEASHED⚡⚡⚡

NOTE: Updated to #TU15

👉 Click HERE for a full list of ALL features

🔥 Standalone Version – The Core Experience
A fully developed, polished gameplay mod designed for realistic, immersive gameplay right out of the box. Plug & play!💡Multiple Versions Available

🎓 Presets – Instantly Adjust Your Gameplay Style! (Full Gameplay Package)
If you're looking to adjust your gameplay style without manually tweaking individual options, PRESETS are what you want!

Each preset features a collection of options designed to shape the gameplay in a specific way, making it easy to find the right balance for your preferred style. 

🎯 Fine-Tune Your Experience! (Full Gameplay Package)
400+ individual options let you adjust every aspect of gameplay—player movement, defense, passing, CPU intelligence & much, much more!

Every setting comes with a detailed read me so you’ll always know exactly what’s changing.

-------------------------------------------------------------------

V7 introduced the NATURAL X series.

It laid the foundation with:

✅ Grounded foot planting and realistic inertia
✅ Smooth, weighty animations
✅ Better balance, control, and tempo

🎯 V8 builds on that foundation — adding depth, personality, and tactical flexibility across the board.

---------------------------------------

🚀 Let’s Take a Look at the NEW V8 Features…

🔁 Team Styles Reimagined

CPU Tactical Sliders have been completely reworked and are now the encouraged setting for the mod!
✅ Team styles are now sharper, with clearer tactical intent across the board
✅ Styles like crossing, direct passing, counter-attack, or aggressive pressing are now more distinct
✅ Negative traits (e.g. over-dribbling, ultra-conservative build-up) have been capped or tuned out

Those with the Full Gameplay Package can push things further:
⚙️ ‘Team Styles – Aggressive Build-Up’ – faster, relentless CPU buildup intent
⚙️ ‘Team Styles – Conservative Build-Up’ – more patient, methodical play

Both options still allow for flexibility — they simply ‘lean’ toward a specific tactical flow to match your preferred half length and match rhythm.

🧠 Off-Ball Personality: Defensive Identity Overhaul

Player positioning and defensive behavior have been rebalanced to reflect individual ability.
✅ Low-rated defensive players are slower to react and struggle to track elite movement
✅ High-rated defenders stand out with smarter structure and recovery
✅ Midfield tracking, line discipline, and role-based positioning now vary more
✅ Realism is key — no broken defenders, no robotic elites

➡️ A defensive system that feels fair — and feels real.

⚔️ All-New: ACTIVE ATTACK (Full Gameplay Package Only)

A ground-up rework of attacking AI for both the User and CPU.
✅ Buildup with purpose — hugely improved attacking movement and activity
✅ Organic and unpredictable attacking patterns
✅ Dynamic support and link-up
✅ Attackers drop smartly or burst forward with intent
✅ Smarter layoffs with second, third, and even fourth man runs
✅ Better support under pressure ensures there’s always a passing option
✅ More aggression, more variety — far harder to defend

This isn’t just a flood-forward system. It’s intelligent, purposeful, and full of intent.

🌀 Also included: ACTIVE ATTACK ALTERNATIVE

✅ More compact wing support
✅ Still dynamic and aggressive — with stronger emphasis on possession and balance

🛡️ Tackling Rebuilt from the Ground Up

V8 introduces a brand-new tackling system — more manual, less automated.
✅ Timing, positioning, and anticipation matter more than ever
✅ Mistimed tackles get punished
✅ Winning the ball is rewarding — not guaranteed
✅ Reduced reach, stricter angles, and tighter timing windows
✅ Elite dribblers are far more dangerous

🎮 Want more control? Choose your tackling style:
✔️ Manual
✔️ Mild Assisted
✔️ Assisted (V7)
✔️ Extra Assisted

🔥 Match Intensity = Real Match Drama

Motivation now rises and falls like a real game.
✅ Teams fight harder when the score is close
✅ Pressure builds in tight scorelines
✅ No more unrealistic drop-offs in energy

⚙️ Attacking Support Logic Options (Full Gameplay Package only)

🧠 Shapes how players support the ball carrier:
✨ Subtle but meaningful impact on attacking shape over time
🔄 Refines — not overrides — your base attacking system

‘Stylized’ Preset (Full Gameplay Package Only)

A bold, fresh preset full of flair and personality.
Unique physics. Underrated changes. Gameplay character like you haven’t seen before.

📦 NEW OPTIONS — MASSIVE EXPANSION (Full Gameplay Package Only)

V8 includes 400+ total options — the most expansive and adaptable gameplay system ever.
Here’s what’s NEW:

  • Active Attack

  • Active Attack Alternative

  • Attacking Support Logic (Multiple)

  • Team Styles – Aggressive Build-Up

  • Team Styles – Conservative Build-Up

  • Tackling Options: Manual / Assisted Variants

  • Increased Perception – Ultra Elite

  • Positioning Alternative – Space V2

  • Reduced Contextual Passing Errors

  • Aggressive / Conservative Marking Styles

  • Zonal Defensive Reactions (Default / V7 / V8 / Increased / Extreme)

  • Feints – Difficult

  • New Alt Referee – More Fouls, Fewer Cards (Experimental)

  • Passing Errors Option – Subtle

  • Passing Errors – Default FC25

  • Increased Field Friction – Natural X Compatible

  • UPDATED PRESETS

+ MUCH MORE!

🧬 Built on Attributes

V8 remains fully attribute-driven, yet nothing feels sluggish and nothing feels hyper-active — it’s all about refinement.

✅ High-rated players feel elite
✅ Lower-rated players feel more limited
✅ Performance is rooted in realism and balance.

As always, fully compatible with FIFER’s Realism Mod.

⚠️Important: Read Before Using the Mod!

Before diving in, please make sure to read the included PDF guides in your download. These guides explain how to correctly set up and use the mod for the best experience. Skipping this step could result in issues, so be sure to review them carefully!

🔥Sign up and download now - https://www.patreon.com/c/anthjames_gameplayoverhaul

View Post

ANTH JAMES' FC25 V7 🔥UPGRADE🔥 'FULL GAMEPLAY PACKAGE': NATURAL X FLOW IS HERE!!!! 🚀🚀🚀 #TU14.1

EDIT 8/5: This was originally released for #TU14 and has been re-exported to work with EA's latest #TU14.1

🚀 V7 UPGRADE ADDITION: NATURAL X FLOW ~

Completing the Natural X Trilogy, this new standalone version is now available as part of the V7 Upgrade for #TU14.1

Built on the same grounded foundation as Natural X, NATURAL X FLOW ~ introduces carefully tested changes to movement and rhythm — offering a livelier, more connected gameplay experience for those who want a slightly more flowing pace without losing realism.

Left stick movement shifts toward a jogging pace instead of a walk, enhancing natural momentum without sacrificing control, realism, or weight.

✨ Key Features of X FLOW ~ :

✅ More rhythm, more flow
✅ Livelier left stick jog
✅ Sharper dribbling dynamics
✅ Greater distinction between elite dribblers and explosive players
✅ Maintains the grounded movement of the Natural X series with enhanced responsiveness

Ok back to the original V7 announcement!

---------------------------------------

👉 Click HERE for a full list of ALL features

🔥 Standalone Version – The Core Experience
A fully developed, polished gameplay mod designed for realistic, immersive gameplay right out of the box. Plug & play!💡Multiple Versions Available

🎓 Presets – Instantly Adjust Your Gameplay Style! (Full Gameplay Package)
If you're looking to adjust your gameplay style without manually tweaking individual options, PRESETS are what you want!

Each preset features a collection of options designed to shape the gameplay in a specific way, making it easy to find the right balance for your preferred style. 

🎯 Fine-Tune Your Experience! (Full Gameplay Package)
370+ individual options let you adjust every aspect of gameplay—player movement, defense, passing, CPU intelligence & much, much more!

Every setting comes with a detailed read me so you’ll always know exactly what’s changing.


---------------------------------------------------

🚀 Let’s Take a Look at the V7 Features…

Every feature in V7 has been carefully designed to complement the others. It’s not just about individual improvements — it’s about how everything comes together to create a cohesive gameplay experience.

🎥 All-New Standalone: ‘NATURAL X’

The new 'NATURAL X' standalone is the centerpiece of V7 – and quite simply, a game changer.

For the longest time, the FIFA/FC series has been held back by loose foot planting and hyperactive leg movements that broke immersion. Natural X changes all of that.

Every movement is grounded and intentional, with a clear focus on player differentiation and authentic flow. Natural X delivers a slower and more measured style of play — the goal isn’t ‘slow’, it’s real.

Features:

✅Massive overhaul to footplanting, sprinting, inertia, turning, and dribbling

✅Movement reflects true momentum and weight

✅Animations are smoother, more believable, and more varied

✅Visual fidelity is significantly improved

✅Player control is more grounded, balanced, and lifelike

✅Meticulously balanced — every turn, sprint, walk, dribble has been carefully tuned

🔥 The best part: NATURAL X does not make the game sluggish.

The result is a gameplay experience that is more natural, more realistic, and fundamentally different in feel. It changes HOW you play.

💫 Also Introducing: NATURAL X +

As part of the Natural X experience, there’s also an additional standalone version: Natural X +

Natural X + is built on entirely the same foundation as Natural X, but includes further refinement for those who want an even more measured pace.

This version features additional work on contextual animation triggers and the subtle slowing of specific movements, offering an even slower gameplay rhythm.

The result? A version that leans further into slow, deliberate motion – perfect for players who enjoy a more measured tempo across every movement.

✳️ Whether you prefer the slow, measured balance of Natural X, or the even slower, deliberate pacing of Natural X +, both standalones represent a huge leap forward in immersion, control, and how movement shapes the game.

🚀 Now Introducing: NATURAL X FLOW ~

Completing the Natural X Trilogy, the all-new standalone version NATURAL X FLOW ~ is now available as part of the V7 upgrade.

Natural X FLOW ~ is built on the same foundation as Natural X and continues the grounded, realistic movement that defines the series — but introduces carefully tested adjustments to left stick behavior and rhythm for those who want a slightly more connected and flowing gameplay feel. Movement shifts to a jogging pace instead of a walk, enhancing the natural momentum without sacrificing control, realism, or weight.

The result? A gameplay experience that maintains the authentic, footplanted motion of Natural X, while offering a more rhythmic, fluid connection between actions and sharper, more rewarding differences between elite dribblers and explosive players.

Natural X FLOW ~ won’t be for everyone — the pacing is subtly quicker in its rhythm, and some may prefer the original balance — but for those who enjoy a stronger sense of flow while preserving realism, it offers a unique and highly polished alternative.

✨ Key Features of X FLOW ~ :

✅ More rhythm, more flow
✅ Livelier left stick jog
✅ Sharper dribbling dynamics
✅ Greater distinction between elite dribblers and explosive players
✅ Maintains the grounded movement of the Natural X series with enhanced responsiveness

✳️ Whether you prefer the grounded balance of Natural X, the even slower and more deliberate pacing of Natural X +, or the more connected, rhythmic motion of Natural X FLOW ~, the full trilogy offers an unmatched leap forward in immersion, control, and how player movement shapes the game.

🧠 Increased CPU Perception

The CPU in V7 is smarter, tighter, and tougher to dispossess.

✅ Better at avoiding tackles
✅ Improved dribbling in tight areas
✅ More intelligent spatial awareness

With the Full Gameplay Package, you can go further using new Perception Options:
Increased, Strong, Very Strong, and Elite variants are all available to fine-tune your experience.

💪 True Physical Battles

Physical interactions are now unique, unpredictable, and realistic.
✅ Players jostle, clash, and fight for position
✅ Tackle success is influenced by dynamic factors
✅ Speed and strength are no longer guaranteed win conditions
✅ Every battle is a fight — no shortcuts

Those with the Full Gameplay Package can unlock even more physical depth with two alternative options:

🔁 Physicality Alternative – Rewards balance, timing, and smart use of body positioning. Tussles are less predictable, with more variation in outcomes and fewer clean dispossessions.

🔥 Physicality Alternative V2 (more extreme) – Chaos turned up. Significantly harder to dispossess dribblers, who can absorb contact, ride challenges, and maintain control under pressure.

🌀 Inertia Series – Movement for Every Style

Beyond NATURAL X and NATURAL X +, all standalones also benefit from refined inertia tuning.

The Inertia Series offers 10 unique movement styles ranging from ultra-responsive to heavy/planted. Each standalone includes one of the series, but you also have the opportunity to mix and match across standalones. Use the included table to guide your setup.

The Inertia Series includes:

  • Ultra Responsive

  • Responsive

  • Agile

  • Core

  • Core Plus

  • Pro

  • Pro Plus

  • Heavy Planted

  • Natural

  • Heavy

🛫 Dominant Headers

Aerial duels have been further refined in V7, delivering the best heading experience in FC 25 to date.
✅ Winning headers feels more responsive and rewarding
✅ Headed shots are cleaner, with fewer scuffed or awkward animations
✅ Players rise and challenge more naturally in the air

Whether attacking or defending, every aerial contest feels like a true battle — with outcomes that reward positioning, timing, and aggression.

🆕 All-New Presets

V7 introduces four all-new presets designed to offer unique gameplay experiences — whether you're chasing realism, tactical variety, or subtle intensity.

Natural X and Natural X + Difficulty Enhancement Preset

A dedicated preset built to amplify the challenge when using the Natural X standalone versions.

Defensive Line Drop Preset

Uses a combination of options to create a more tactically diverse experience. Defenders drop deeper, track runs earlier, and open up space across the pitch.

✅ Difficult Preset

A well-rounded difficulty preset that tightens both attack and defense, makes the CPU more secure and purposeful on the ball and adds personality through re-balanced shot errors. 

Minimal Preset

A subtle setup. Increases CPU attacking intent and defensive engagement while maintaining natural spacing across the pitch.

🆕 NEW options in V7 include:

⚡ Attacking Boost V3
⚡ Aggressive Step Up – Extreme & Strong
⚡ Alternative Ball Physics (Standard & Subtle)
⚡ Smaller Ball Options (5% & 10%)
⚡ Boost Option + Increased Aggression
⚡ Defensive Reactions – Much Faster
⚡ Very Difficult Goalkeeper Option
⚡ Extremely Weak Goalkeeper Option
⚡ Increased Collision Intensity
⚡ Increased Field Friction – Very Strong
⚡ Increased Perception – Strong, Very Strong, Elite
⚡ Increased Player Friction – Standard & Strong
⚡ Kick-Off Option (Experimental)
Midpoint Header Option
⚡ Defensive Line Drop (Reworked)
⚡ Physicality Alternatives V1 & V2
⚡ Reduced Free Kick Error
⚡ Reduced Pass Delay – Normal & Stronger
⚡ Reduced Pass Pressure Errors
⚡ Reduced Dribble & Touch Errors
⚡ Reduced Shot Speed – Standard & Subtle (Updated)
⚡ Increased CPU Defensive Difficulty
⚡ V6 Movement & Perception Options
MANY, MANY MORE!!!

🧬 Built on Attributes

V7 remains fully attribute-driven, yet nothing feels sluggish and nothing feels hyper-active — it’s all about refinement.

✅ High-rated players feel elite
✅ Lower-rated players feel more limited
✅ Performance is rooted in realism and balance

Welcome to V7 - the fundamentals have changed.

Whatever your style, there’s something here tailored to your pace, preference, and challenge.

⭐ As always, my mod is FULLY compatible with FIFER’s Realism Mod.

⚠️Important: Read Before Using the Mod!

Before diving in, please make sure to read the included PDF guides in your download. These guides explain how to correctly set up and use the mod for the best experience. Skipping this step could result in issues, so be sure to review them carefully!

View Post

ANTH JAMES FC25 FREE VERSION: NEW FREE VERSION RELEASE (V9 REGULAR) #TU21

Here is my new FREE version (V9 Regular).

🛑 IMPORTANT – READ FIRST! 🛑
If you’re new here, please take the time to read the included PDFs first — specifically the ‘FC25 Mod Guide’ and ‘FAQs’. This is CRUCIAL to understand how the mod works and avoid common setup mistakes.

There are a few VITAL SETTINGS required to make this version function properly.
⚠️ If you don’t set it up correctly, the gameplay will feel way off.

🚨 REMEMBER: The FREE version is just one possible expression of my mod.
My Patreon version is MASSIVE — featuring hundreds of unique combinations through standalones, presets, and customisation options.

Remember - 'realism' means different things to different people -
Whether you want it slower, faster, heavier, looser, more chaotic, or more structured,
🔥The Full Gameplay Package is designed to be flexible.
You shape the experience to match your playstyle.

👉Consider upgrading to the 'Full Gameplay Package' and access a HUGE amount additional content!

What’s Included in the Full Gameplay Package?

✅ Standalone Versions – Fully developed, all-in-one gameplay experiences, each offering a unique balance and feel. Choose between different speeds, fluidity, movement styles, and more. This includes the new FLAGSHIP standalone 'NATURAL X' (and now also 'NATURAL XS), offering the most realistic movement you will find anywhere in an FC/FIFA game!

✅ Presets – Instantly shape the gameplay to match your playstyle without manually adjusting settings. Whether you prefer slow, methodical build-up, high-intensity pressing, or fast-paced attacking football, there’s a preset designed for you.

✅ Options – A huge library of individual tweaks (over 600+), allowing you to customise every aspect of gameplay— from ball physics, CPU behaviour, attacking intensity, defensive shape, fatigue, passing errors, shooting errors, goalkeeping and much, much more. These options give you full control over how the game plays.

The Full Gameplay Package is the most in-depth and customisable football gameplay mod available—designed to let you create the perfect experience for YOU!

💡 Don’t judge the entire mod by one match or one clip.
If you’re serious about finding the right fit for your style, upgrade and discover what suits you best!

https://www.patreon.com/c/anthjames_gameplayoverhaul

View Post

🔥 ANTH JAMES ❌ FIFER: SPECIAL OFFER – 24 HOURS ONLY!!! 🔥⏳!!! 30% OFF WHEN....

🎉 To celebrate the release of my new FREE gameplay version — V6 REGULAR, FIFER and I have got some BIG NEWS for you!

If you haven't heard already, the latest Beta 18 release of the FIFER Realism Mod will also include this new FREE version! To mark the occasion, FIFER and I are offering a strictly 24 hour only SPECIAL OFFER!

Join FIFER’s 'Beta Testing Tier' on Patreon and use the code ANTHJAMESV7 to get 30% OFF your first month of FIFER's mod (only valid for the 'Beta Testing Tier' – don’t miss it!)!

⚠️ This is a one-time cross-promo — when it’s gone, it’s gone. So take advantage while it’s live!

🔥 24 HOURS ONLY 🔥

✅ And yes — my latest, V7 Upgrade + 'Full Gameplay Package' is of course fully compatible with FIFER’s Beta 18!

View Post

ANTH JAMES' FC25 V7 🔥UPGRADE🔥 'FULL GAMEPLAY PACKAGE': NATURAL X FLOW IS HERE!!!! 🚀🚀🚀 #TU14

1/5 🚀 V7 UPGRADE ADDITION: NATURAL X FLOW ~

Completing the Natural X Trilogy, this new standalone version is now available as part of the V7 Upgrade for #TU14.

Built on the same grounded foundation as Natural X, NATURAL X FLOW ~ introduces carefully tested changes to movement and rhythm — offering a livelier, more connected gameplay experience for those who want a slightly more flowing pace without losing realism.

Left stick movement shifts toward a jogging pace instead of a walk, enhancing natural momentum without sacrificing control, realism, or weight.

✨ Key Features of X FLOW ~ :

✅ More rhythm, more flow
✅ Livelier left stick jog
✅ Sharper dribbling dynamics
✅ Greater distinction between elite dribblers and explosive players
✅ Maintains the grounded movement of the Natural X series with enhanced responsiveness

Ok back to the original V7 announcement!

---------------------------------------

👉 Click HERE for a full list of ALL features

🔥 Standalone Version – The Core Experience
A fully developed, polished gameplay mod designed for realistic, immersive gameplay right out of the box. Plug & play!💡Multiple Versions Available

🎓 Presets – Instantly Adjust Your Gameplay Style! (Full Gameplay Package)
If you're looking to adjust your gameplay style without manually tweaking individual options, PRESETS are what you want!

Each preset features a collection of options designed to shape the gameplay in a specific way, making it easy to find the right balance for your preferred style. 

🎯 Fine-Tune Your Experience! (Full Gameplay Package)
370+ individual options let you adjust every aspect of gameplay—player movement, defense, passing, CPU intelligence & much, much more!

Every setting comes with a detailed read me so you’ll always know exactly what’s changing.


---------------------------------------------------

🚀 Let’s Take a Look at the V7 Features…

Every feature in V7 has been carefully designed to complement the others. It’s not just about individual improvements — it’s about how everything comes together to create a cohesive gameplay experience.

🎥 All-New Standalone: ‘NATURAL X’

The new 'NATURAL X' standalone is the centerpiece of V7 – and quite simply, a game changer.

For the longest time, the FIFA/FC series has been held back by loose foot planting and hyperactive leg movements that broke immersion. Natural X changes all of that.

Every movement is grounded and intentional, with a clear focus on player differentiation and authentic flow. Natural X delivers a slower and more measured style of play — the goal isn’t ‘slow’, it’s real.

Features:

✅Massive overhaul to footplanting, sprinting, inertia, turning, and dribbling

✅Movement reflects true momentum and weight

✅Animations are smoother, more believable, and more varied

✅Visual fidelity is significantly improved

✅Player control is more grounded, balanced, and lifelike

✅Meticulously balanced — every turn, sprint, walk, dribble has been carefully tuned

🔥 The best part: NATURAL X does not make the game sluggish.

The result is a gameplay experience that is more natural, more realistic, and fundamentally different in feel. It changes HOW you play.

💫 Also Introducing: NATURAL X +

As part of the Natural X experience, there’s also an additional standalone version: Natural X +

Natural X + is built on entirely the same foundation as Natural X, but includes further refinement for those who want an even more measured pace.

This version features additional work on contextual animation triggers and the subtle slowing of specific movements, offering an even slower gameplay rhythm.

The result? A version that leans further into slow, deliberate motion – perfect for players who enjoy a more measured tempo across every movement.

✳️ Whether you prefer the slow, measured balance of Natural X, or the even slower, deliberate pacing of Natural X +, both standalones represent a huge leap forward in immersion, control, and how movement shapes the game.

🚀 Now Introducing: NATURAL X FLOW ~

Completing the Natural X Trilogy, the all-new standalone version NATURAL X FLOW ~ is now available as part of the V7 upgrade.

Natural X FLOW ~ is built on the same foundation as Natural X and continues the grounded, realistic movement that defines the series — but introduces carefully tested adjustments to left stick behavior and rhythm for those who want a slightly more connected and flowing gameplay feel. Movement shifts to a jogging pace instead of a walk, enhancing the natural momentum without sacrificing control, realism, or weight.

The result? A gameplay experience that maintains the authentic, footplanted motion of Natural X, while offering a more rhythmic, fluid connection between actions and sharper, more rewarding differences between elite dribblers and explosive players.

Natural X FLOW ~ won’t be for everyone — the pacing is subtly quicker in its rhythm, and some may prefer the original balance — but for those who enjoy a stronger sense of flow while preserving realism, it offers a unique and highly polished alternative.

✨ Key Features of X FLOW ~ :

✅ More rhythm, more flow
✅ Livelier left stick jog
✅ Sharper dribbling dynamics
✅ Greater distinction between elite dribblers and explosive players
✅ Maintains the grounded movement of the Natural X series with enhanced responsiveness

✳️ Whether you prefer the grounded balance of Natural X, the even slower and more deliberate pacing of Natural X +, or the more connected, rhythmic motion of Natural X FLOW ~, the full trilogy offers an unmatched leap forward in immersion, control, and how player movement shapes the game.

🧠 Increased CPU Perception

The CPU in V7 is smarter, tighter, and tougher to dispossess.

✅ Better at avoiding tackles
✅ Improved dribbling in tight areas
✅ More intelligent spatial awareness

With the Full Gameplay Package, you can go further using new Perception Options:
Increased, Strong, Very Strong, and Elite variants are all available to fine-tune your experience.

💪 True Physical Battles

Physical interactions are now unique, unpredictable, and realistic.
✅ Players jostle, clash, and fight for position
✅ Tackle success is influenced by dynamic factors
✅ Speed and strength are no longer guaranteed win conditions
✅ Every battle is a fight — no shortcuts

Those with the Full Gameplay Package can unlock even more physical depth with two alternative options:

🔁 Physicality Alternative – Rewards balance, timing, and smart use of body positioning. Tussles are less predictable, with more variation in outcomes and fewer clean dispossessions.

🔥 Physicality Alternative V2 (more extreme) – Chaos turned up. Significantly harder to dispossess dribblers, who can absorb contact, ride challenges, and maintain control under pressure.

🌀 Inertia Series – Movement for Every Style

Beyond NATURAL X and NATURAL X +, all standalones also benefit from refined inertia tuning.

The Inertia Series offers 10 unique movement styles ranging from ultra-responsive to heavy/planted. Each standalone includes one of the series, but you also have the opportunity to mix and match across standalones. Use the included table to guide your setup.

The Inertia Series includes:

  • Ultra Responsive

  • Responsive

  • Agile

  • Core

  • Core Plus

  • Pro

  • Pro Plus

  • Heavy Planted

  • Natural

  • Heavy

🛫 Dominant Headers

Aerial duels have been further refined in V7, delivering the best heading experience in FC 25 to date.
✅ Winning headers feels more responsive and rewarding
✅ Headed shots are cleaner, with fewer scuffed or awkward animations
✅ Players rise and challenge more naturally in the air

Whether attacking or defending, every aerial contest feels like a true battle — with outcomes that reward positioning, timing, and aggression.

🆕 All-New Presets

V7 introduces four all-new presets designed to offer unique gameplay experiences — whether you're chasing realism, tactical variety, or subtle intensity.

Natural X and Natural X + Difficulty Enhancement Preset

A dedicated preset built to amplify the challenge when using the Natural X standalone versions.

Defensive Line Drop Preset

Uses a combination of options to create a more tactically diverse experience. Defenders drop deeper, track runs earlier, and open up space across the pitch.

✅ Difficult Preset

A well-rounded difficulty preset that tightens both attack and defense, makes the CPU more secure and purposeful on the ball and adds personality through re-balanced shot errors. 

Minimal Preset

A subtle setup. Increases CPU attacking intent and defensive engagement while maintaining natural spacing across the pitch.

🆕 NEW options in V7 include:

⚡ Attacking Boost V3
⚡ Aggressive Step Up – Extreme & Strong
⚡ Alternative Ball Physics (Standard & Subtle)
⚡ Smaller Ball Options (5% & 10%)
⚡ Boost Option + Increased Aggression
⚡ Defensive Reactions – Much Faster
⚡ Very Difficult Goalkeeper Option
⚡ Extremely Weak Goalkeeper Option
⚡ Increased Collision Intensity
⚡ Increased Field Friction – Very Strong
⚡ Increased Perception – Strong, Very Strong, Elite
⚡ Increased Player Friction – Standard & Strong
⚡ Kick-Off Option (Experimental)
Midpoint Header Option
⚡ Defensive Line Drop (Reworked)
⚡ Physicality Alternatives V1 & V2
⚡ Reduced Free Kick Error
⚡ Reduced Pass Delay – Normal & Stronger
⚡ Reduced Pass Pressure Errors
⚡ Reduced Dribble & Touch Errors
⚡ Reduced Shot Speed – Standard & Subtle (Updated)
⚡ Increased CPU Defensive Difficulty
⚡ V6 Movement & Perception Options
MANY, MANY MORE!!!

🧬 Built on Attributes

V7 remains fully attribute-driven, yet nothing feels sluggish and nothing feels hyper-active — it’s all about refinement.

✅ High-rated players feel elite
✅ Lower-rated players feel more limited
✅ Performance is rooted in realism and balance

Welcome to V7 - the fundamentals have changed.

Whatever your style, there’s something here tailored to your pace, preference, and challenge.

⭐ As always, my mod is FULLY compatible with FIFER’s Realism Mod.

⚠️Important: Read Before Using the Mod!

Before diving in, please make sure to read the included PDF guides in your download. These guides explain how to correctly set up and use the mod for the best experience. Skipping this step could result in issues, so be sure to review them carefully!

View Post

ANTH JAMES' FC25 V7 🔥UPGRADE🔥 'FULL GAMEPLAY PACKAGE' RELEASE VIDEO🎥!!! NATURAL X, X+ and now introducing: X FLOW ~ THE FUNDAMENTALS HAVE CHANGED🚀

👉 Click HERE for a full list of ALL features

🔴Sign up and download now - https://www.patreon.com/c/anthjames_gameplayoverhaul

🔥 Standalone Version – The Core Experience
A fully developed, polished gameplay mod designed for realistic, immersive gameplay right out of the box. Plug & play!💡Multiple Versions Available

🎓 Presets – Instantly Adjust Your Gameplay Style! (Full Gameplay Package)
If you're looking to adjust your gameplay style without manually tweaking individual options, PRESETS are what you want!

Each preset features a collection of options designed to shape the gameplay in a specific way, making it easy to find the right balance for your preferred style. 

🎯 Fine-Tune Your Experience! (Full Gameplay Package)
370+ individual options let you adjust every aspect of gameplay—player movement, defense, passing, CPU intelligence & much, much more!

Every setting comes with a detailed read me so you’ll always know exactly what’s changing.


---------------------------------------------------

🚀 Let’s Take a Look at the V7 Features…

Every feature in V7 has been carefully designed to complement the others. It’s not just about individual improvements — it’s about how everything comes together to create a cohesive gameplay experience.

🎥 All-New Standalone: ‘NATURAL X’

The new 'NATURAL X' standalone is the centerpiece of V7 – and quite simply, a game changer.

For the longest time, the FIFA/FC series has been held back by loose foot planting and hyperactive leg movements that broke immersion. Natural X changes all of that.

Every movement is grounded and intentional, with a clear focus on player differentiation and authentic flow. Natural X delivers a slower and more measured style of play — the goal isn’t ‘slow’, it’s real.

Features:

✅Massive overhaul to footplanting, sprinting, inertia, turning, and dribbling

✅Movement reflects true momentum and weight

✅Animations are smoother, more believable, and more varied

✅Visual fidelity is significantly improved

✅Player control is more grounded, balanced, and lifelike

✅Meticulously balanced — every turn, sprint, walk, dribble has been carefully tuned

🔥 The best part: NATURAL X does not make the game sluggish.

The result is a gameplay experience that is more natural, more realistic, and fundamentally different in feel. It changes HOW you play.

💫 Also Introducing: NATURAL X +

As part of the Natural X experience, there’s also an additional standalone version: Natural X +

Natural X + is built on entirely the same foundation as Natural X, but includes further refinement for those who want an even more measured pace.

This version features additional work on contextual animation triggers and the subtle slowing of specific movements, offering an even slower gameplay rhythm.

The result? A version that leans further into slow, deliberate motion – perfect for players who enjoy a more measured tempo across every movement.

✳️ Whether you prefer the slow, measured balance of Natural X, or the even slower, deliberate pacing of Natural X +, both standalones represent a huge leap forward in immersion, control, and how movement shapes the game.

🚀 Now Introducing: NATURAL X FLOW ~

Completing the Natural X Trilogy, the all-new standalone version NATURAL X FLOW ~ is now available as part of the V7 upgrade.

Natural X FLOW ~ is built on the same foundation as Natural X and continues the grounded, realistic movement that defines the series — but introduces carefully tested adjustments to left stick behavior and rhythm for those who want a slightly more connected and flowing gameplay feel. Movement shifts to a jogging pace instead of a walk, enhancing the natural momentum without sacrificing control, realism, or weight.

The result? A gameplay experience that maintains the authentic, footplanted motion of Natural X, while offering a more rhythmic, fluid connection between actions and sharper, more rewarding differences between elite dribblers and explosive players.

✨ Key Features of X FLOW ~ :

✅ More rhythm, more flow
✅ Livelier left stick jog
✅ Sharper dribbling dynamics
✅ Greater distinction between elite dribblers and explosive players
✅ Maintains the grounded movement of the Natural X series with enhanced responsiveness

✳️ Whether you prefer the grounded balance of Natural X, the even slower and more deliberate pacing of Natural X +, or the more connected, rhythmic motion of Natural X FLOW ~, the full trilogy offers an unmatched leap forward in immersion, control, and how player movement shapes the game.


🧠Increased CPU Perception

The CPU in V7 is smarter, tighter, and tougher to dispossess.

✅ Better at avoiding tackles
✅ Improved dribbling in tight areas
✅ More intelligent spatial awareness

With the Full Gameplay Package, you can go further using new Perception Options:
Increased, Strong, Very Strong, and Elite variants are all available to fine-tune your experience.

💪 True Physical Battles

Physical interactions are now unique, unpredictable, and realistic.
✅ Players jostle, clash, and fight for position
✅ Tackle success is influenced by dynamic factors
✅ Speed and strength are no longer guaranteed win conditions
✅ Every battle is a fight — no shortcuts

Those with the Full Gameplay Package can unlock even more physical depth with two alternative options:

🔁 Physicality Alternative – Rewards balance, timing, and smart use of body positioning. Tussles are less predictable, with more variation in outcomes and fewer clean dispossessions.

🔥 Physicality Alternative V2 (more extreme) – Chaos turned up. Significantly harder to dispossess dribblers, who can absorb contact, ride challenges, and maintain control under pressure.

🌀 Inertia Series – Movement for Every Style

Beyond NATURAL X and NATURAL X +, all standalones also benefit from refined inertia tuning.

The Inertia Series offers 10 unique movement styles ranging from ultra-responsive to heavy/planted. Each standalone includes one of the series, but you also have the opportunity to mix and match across standalones. Use the included table to guide your setup.

The Inertia Series includes:

  • Ultra Responsive

  • Responsive

  • Agile

  • Core

  • Core Plus

  • Pro

  • Pro Plus

  • Heavy Planted

  • Natural

  • Heavy

🛫 Dominant Headers

Aerial duels have been further refined in V7, delivering the best heading experience in FC 25 to date.
✅ Winning headers feels more responsive and rewarding
✅ Headed shots are cleaner, with fewer scuffed or awkward animations
✅ Players rise and challenge more naturally in the air

Whether attacking or defending, every aerial contest feels like a true battle — with outcomes that reward positioning, timing, and aggression.

🆕 All-New Presets

V7 introduces four all-new presets designed to offer unique gameplay experiences — whether you're chasing realism, tactical variety, or subtle intensity.

Natural X and Natural X + Difficulty Enhancement Preset

A dedicated preset built to amplify the challenge when using the Natural X or Natural X + standalone versions.

Defensive Line Drop Preset

Uses a combination of options to create a more tactically diverse experience. Defenders drop deeper, track runs earlier, and open up space across the pitch.

✅ Difficult Preset

A well-rounded difficulty preset that tightens both attack and defense, makes the CPU more secure and purposeful on the ball and adds personality through re-balanced shot errors. 

Minimal Preset

A subtle setup. Increases CPU attacking intent and defensive engagement while maintaining natural spacing across the pitch.

🆕 NEW options in V7 include:

⚡ Attacking Boost V3
⚡ Aggressive Step Up – Extreme & Strong
⚡ Alternative Ball Physics (Standard & Subtle)
⚡ Smaller Ball Options (5% & 10%)
⚡ Boost Option + Increased Aggression
⚡ Defensive Reactions – Much Faster
⚡ Very Difficult Goalkeeper Option
⚡ Extremely Weak Goalkeeper Option
⚡ Increased Collision Intensity
⚡ Increased Field Friction – Very Strong
⚡ Increased Perception – Strong, Very Strong, Elite
⚡ Increased Player Friction – Standard & Strong
⚡ Kick-Off Option (Experimental)
⚡ Defensive Line Drop (Reworked)
⚡ Physicality Alternatives V1 & V2
⚡ Reduced Free Kick Error
⚡ Reduced Pass Delay – Normal & Stronger
⚡ Reduced Pass Pressure Errors
⚡ Reduced Dribble & Touch Errors
⚡ Reduced Shot Speed – Standard & Subtle (Updated)
⚡ Increased CPU Defensive Difficulty
⚡ V6 Movement & Perception Options

  • MORE!!!

🧬 Built on Attributes

V7 remains fully attribute-driven, yet nothing feels sluggish and nothing feels hyper-active — it’s all about refinement.

✅ High-rated players feel elite
✅ Lower-rated players feel more limited
✅ Performance is rooted in realism and balance

Welcome to V7 - the fundamentals have changed.

Whatever your style, there’s something here tailored to your pace, preference, and challenge.

⭐ As always, my mod is FULLY compatible with FIFER’s Realism Mod.

⚠️Important: Read Before Using the Mod!

Before diving in, please make sure to read the included PDF guides in your download. These guides explain how to correctly set up and use the mod for the best experience. Skipping this step could result in issues, so be sure to review them carefully!

🔥Working with EA's latest #TU14

🔴Sign up and download now - https://www.patreon.com/c/anthjames_gameplayoverhaul

View Post

ANTH JAMES' FC25 V7 'FULL GAMEPLAY PACKAGE' RELEASE: THE FUNDAMENTALS HAVE CHANGED!!! #TU13🔥🔥🔥 **🛑NEW OPTIONS ADDED🛑**

🚨EDIT 17/04/25🚨: Based on feedback, I’ve just added three new options focused on lowering the impact of fatigue — these are perfect for those who want fatigue to be less impactful.

🔋 Reduced Fatigue Option – Strong
🔋 Reduced Fatigue Option – Mid Strong
🔋 Reduced Fatigue Option – Very Strong

These give you more control over stamina drain, especially those who use the 'More Pressing' positioning alternatives.

Ok, back to the regular post...

---------------------------------------

👉 Click HERE for a full list of ALL features

🔥 Standalone Version – The Core Experience
A fully developed, polished gameplay mod designed for realistic, immersive gameplay right out of the box. Plug & play!💡Multiple Versions Available

🎓 Presets – Instantly Adjust Your Gameplay Style! (Full Gameplay Package)
If you're looking to adjust your gameplay style without manually tweaking individual options, PRESETS are what you want!

Each preset features a collection of options designed to shape the gameplay in a specific way, making it easy to find the right balance for your preferred style. 

🎯 Fine-Tune Your Experience! (Full Gameplay Package)
370+ individual options let you adjust every aspect of gameplay—player movement, defense, passing, CPU intelligence & much, much more!

Every setting comes with a detailed read me so you’ll always know exactly what’s changing.


---------------------------------------------------

🚀 Let’s Take a Look at the V7 Features…

Every feature in V7 has been carefully designed to complement the others. It’s not just about individual improvements — it’s about how everything comes together to create a cohesive gameplay experience.

🎥 All-New Standalone: ‘NATURAL X’

The new 'NATURAL X' standalone is the centerpiece of V7 – and quite simply, a game changer.

For the longest time, the FIFA/FC series has been held back by loose foot planting and hyperactive leg movements that broke immersion. Natural X changes all of that.

Every movement is grounded and intentional, with a clear focus on player differentiation and authentic flow. Natural X delivers a slower and more measured style of play — the goal isn’t ‘slow’, it’s real.

Features:

✅Massive overhaul to footplanting, sprinting, inertia, turning, and dribbling

✅Movement reflects true momentum and weight

✅Animations are smoother, more believable, and more varied

✅Visual fidelity is significantly improved

✅Player control is more grounded, balanced, and lifelike

✅Meticulously balanced — every turn, sprint, walk, dribble has been carefully tuned

🔥 The best part: NATURAL X does not make the game sluggish.

The result is a gameplay experience that is more natural, more realistic, and fundamentally different in feel. It changes HOW you play.

💫 Also Introducing: NATURAL X +

As part of the Natural X experience, there’s also an additional standalone version: Natural X +

Natural X + is built on entirely the same foundation as Natural X, but includes further refinement for those who want an even more measured pace.

This version features additional work on contextual animation triggers and the subtle slowing of specific movements, offering an even slower gameplay rhythm.

The result? A version that leans further into slow, deliberate motion – perfect for players who enjoy a more measured tempo across every movement.

✳️ Whether you prefer the slow, measured balance of Natural X, or the even slower, deliberate pacing of Natural X +, both standalones represent a huge leap forward in immersion, control, and how movement shapes the game.

🧠 Increased CPU Perception

The CPU in V7 is smarter, tighter, and tougher to dispossess.
✅ Better at avoiding tackles
✅ Improved dribbling in tight areas
✅ More intelligent spatial awareness

With the Full Gameplay Package, you can go further using new Perception Options:
Increased, Strong, Very Strong, and Elite variants are all available to fine-tune your experience.

💪 True Physical Battles

Physical interactions are now unique, unpredictable, and realistic.
✅ Players jostle, clash, and fight for position
✅ Tackle success is influenced by dynamic factors
✅ Speed and strength are no longer guaranteed win conditions
✅ Every battle is a fight — no shortcuts

Those with the Full Gameplay Package can unlock even more physical depth with two alternative options:

🔁 Physicality Alternative – Rewards balance, timing, and smart use of body positioning. Tussles are less predictable, with more variation in outcomes and fewer clean dispossessions.

🔥 Physicality Alternative V2 (more extreme) – Chaos turned up. Significantly harder to dispossess dribblers, who can absorb contact, ride challenges, and maintain control under pressure.

🌀 Inertia Series – Movement for Every Style

Beyond NATURAL X and NATURAL X +, all standalones also benefit from refined inertia tuning.

The Inertia Series offers 10 unique movement styles ranging from ultra-responsive to heavy/planted. Each standalone includes one of the series, but you also have the opportunity to mix and match across standalones. Use the included table to guide your setup.

The Inertia Series includes:

  • Ultra Responsive

  • Responsive

  • Agile

  • Core

  • Core Plus

  • Pro

  • Pro Plus

  • Heavy Planted

  • Natural

  • Heavy

🛫 Dominant Headers

Aerial duels have been further refined in V7, delivering the best heading experience in FC 25 to date.
✅ Winning headers feels more responsive and rewarding
✅ Headed shots are cleaner, with fewer scuffed or awkward animations
✅ Players rise and challenge more naturally in the air

Whether attacking or defending, every aerial contest feels like a true battle — with outcomes that reward positioning, timing, and aggression.

🆕 All-New Presets

V7 introduces four all-new presets designed to offer unique gameplay experiences — whether you're chasing realism, tactical variety, or subtle intensity.

Natural X and Natural X + Difficulty Enhancement Preset

A dedicated preset built to amplify the challenge when using the Natural X or Natural X + standalone versions.

Defensive Line Drop Preset

Uses a combination of options to create a more tactically diverse experience. Defenders drop deeper, track runs earlier, and open up space across the pitch.

✅ Difficult Preset

A well-rounded difficulty preset that tightens both attack and defense, makes the CPU more secure and purposeful on the ball and adds personality through re-balanced shot errors. 

Minimal Preset

A subtle setup. Increases CPU attacking intent and defensive engagement while maintaining natural spacing across the pitch.

🆕 NEW options in V7 include:

⚡ Attacking Boost V3
⚡ Aggressive Step Up – Extreme & Strong
⚡ Alternative Ball Physics (Standard & Subtle)
⚡ Smaller Ball Options (5% & 10%)
⚡ Boost Option + Increased Aggression
⚡ Defensive Reactions – Much Faster
⚡ Very Difficult Goalkeeper Option
⚡ Extremely Weak Goalkeeper Option
⚡ Increased Collision Intensity
⚡ Increased Field Friction – Very Strong
⚡ Increased Perception – Strong, Very Strong, Elite
⚡ Increased Player Friction – Standard & Strong
⚡ Kick-Off Option (Experimental)
Midpoint Header Option
⚡ Defensive Line Drop (Reworked)
⚡ Physicality Alternatives V1 & V2
⚡ Reduced Free Kick Error
⚡ Reduced Pass Delay – Normal & Stronger
⚡ Reduced Pass Pressure Errors
⚡ Reduced Dribble & Touch Errors
⚡ Reduced Shot Speed – Standard & Subtle (Updated)
⚡ Increased CPU Defensive Difficulty
⚡ V6 Movement & Perception Options
MANY, MANY MORE!!!

🧬 Built on Attributes

V7 remains fully attribute-driven, yet nothing feels sluggish and nothing feels hyper-active — it’s all about refinement.

✅ High-rated players feel elite
✅ Lower-rated players feel more limited
✅ Performance is rooted in realism and balance

Welcome to V7 - the fundamentals have changed.

Whatever your style, there’s something here tailored to your pace, preference, and challenge.

⭐ As always, my mod is FULLY compatible with FIFER’s Realism Mod.

⚠️Important: Read Before Using the Mod!

Before diving in, please make sure to read the included PDF guides in your download. These guides explain how to correctly set up and use the mod for the best experience. Skipping this step could result in issues, so be sure to review them carefully!

View Post

ANTH JAMES' FC25 V7 'FULL GAMEPLAY PACKAGE' RELEASE: THE FUNDAMENTALS HAVE CHANGED!!! #TU12🔥🔥🔥⭐CRASH FIXED+NEW PRESET+NEW OPTIONS⭐

13/04 EDIT: The sporadic crashing issues in Natural X and Natural X+ have now been fully resolved. I had a false alarm yesterday, but after extensive testing — including over 10 people running different setups day and night — not a single crash has been reported. I'm confident the issue is sorted (if you do run into any, please let me know).

Included in this re-release are a few new options, a new 'Difficult' preset and updated FAQs!

Ok back to the good stuff...

---------------------------------------------------

👉 Click HERE for a full list of ALL features

🔥 Standalone Version – The Core Experience
A fully developed, polished gameplay mod designed for realistic, immersive gameplay right out of the box. Plug & play!💡Multiple Versions Available

🎓 Presets – Instantly Adjust Your Gameplay Style! (Full Gameplay Package)
If you're looking to adjust your gameplay style without manually tweaking individual options, PRESETS are what you want!

Each preset features a collection of options designed to shape the gameplay in a specific way, making it easy to find the right balance for your preferred style. 

🎯 Fine-Tune Your Experience! (Full Gameplay Package)
370+ individual options let you adjust every aspect of gameplay—player movement, defense, passing, CPU intelligence & much, much more!

Every setting comes with a detailed read me so you’ll always know exactly what’s changing.


---------------------------------------------------

🚀 Let’s Take a Look at the V7 Features…

Every feature in V7 has been carefully designed to complement the others. It’s not just about individual improvements — it’s about how everything comes together to create a cohesive gameplay experience.

🎥 All-New Standalone: ‘NATURAL X’

The new 'NATURAL X' standalone is the centerpiece of V7 – and quite simply, a game changer.

For the longest time, the FIFA/FC series has been held back by loose foot planting and hyperactive leg movements that broke immersion. Natural X changes all of that.

Every movement is grounded and intentional, with a clear focus on player differentiation and authentic flow. Natural X delivers a slower and more measured style of play — the goal isn’t ‘slow’, it’s real.

Features:

✅Massive overhaul to footplanting, sprinting, inertia, turning, and dribbling

✅Movement reflects true momentum and weight

✅Animations are smoother, more believable, and more varied

✅Visual fidelity is significantly improved

✅Player control is more grounded, balanced, and lifelike

✅Meticulously balanced — every turn, sprint, walk, dribble has been carefully tuned

🔥 The best part: NATURAL X does not make the game sluggish.

The result is a gameplay experience that is more natural, more realistic, and fundamentally different in feel. It changes HOW you play.

💫 Also Introducing: NATURAL X +

As part of the Natural X experience, there’s also an additional standalone version: Natural X +

Natural X + is built on entirely the same foundation as Natural X, but includes further refinement for those who want an even more measured pace.

This version features additional work on contextual animation triggers and the subtle slowing of specific movements, offering an even slower gameplay rhythm.

The result? A version that leans further into slow, deliberate motion – perfect for players who enjoy a more measured tempo across every movement.

✳️ Whether you prefer the slow, measured balance of Natural X, or the even slower, deliberate pacing of Natural X +, both standalones represent a huge leap forward in immersion, control, and how movement shapes the game.

🧠 Increased CPU Perception

The CPU in V7 is smarter, tighter, and tougher to dispossess.
✅ Better at avoiding tackles
✅ Improved dribbling in tight areas
✅ More intelligent spatial awareness

With the Full Gameplay Package, you can go further using new Perception Options:
Increased, Strong, Very Strong, and Elite variants are all available to fine-tune your experience.

💪 True Physical Battles

Physical interactions are now unique, unpredictable, and realistic.
✅ Players jostle, clash, and fight for position
✅ Tackle success is influenced by dynamic factors
✅ Speed and strength are no longer guaranteed win conditions
✅ Every battle is a fight — no shortcuts

Those with the Full Gameplay Package can unlock even more physical depth with two alternative options:

🔁 Physicality Alternative – Rewards balance, timing, and smart use of body positioning. Tussles are less predictable, with more variation in outcomes and fewer clean dispossessions.

🔥 Physicality Alternative V2 (more extreme) – Chaos turned up. Significantly harder to dispossess dribblers, who can absorb contact, ride challenges, and maintain control under pressure.

🌀 Inertia Series – Movement for Every Style

Beyond NATURAL X and NATURAL X +, all standalones also benefit from refined inertia tuning.

The Inertia Series offers 10 unique movement styles ranging from ultra-responsive to heavy/planted. Each standalone includes one of the series, but you also have the opportunity to mix and match across standalones. Use the included table to guide your setup.

The Inertia Series includes:

  • Ultra Responsive

  • Responsive

  • Agile

  • Core

  • Core Plus

  • Pro

  • Pro Plus

  • Heavy Planted

  • Natural

  • Heavy

🛫 Dominant Headers

Aerial duels have been further refined in V7, delivering the best heading experience in FC 25 to date.
✅ Winning headers feels more responsive and rewarding
✅ Headed shots are cleaner, with fewer scuffed or awkward animations
✅ Players rise and challenge more naturally in the air

Whether attacking or defending, every aerial contest feels like a true battle — with outcomes that reward positioning, timing, and aggression.

🆕 All-New Presets

V7 introduces four all-new presets designed to offer unique gameplay experiences — whether you're chasing realism, tactical variety, or subtle intensity.

Natural X and Natural X + Difficulty Enhancement Preset

A dedicated preset built to amplify the challenge when using the Natural X or Natural X + standalone versions.

Defensive Line Drop Preset

Uses a combination of options to create a more tactically diverse experience. Defenders drop deeper, track runs earlier, and open up space across the pitch.

✅ Difficult Preset

A well-rounded difficulty preset that tightens both attack and defense, makes the CPU more secure and purposeful on the ball and adds personality through re-balanced shot errors. 

Minimal Preset

A subtle setup. Increases CPU attacking intent and defensive engagement while maintaining natural spacing across the pitch.

🆕 NEW options in V7 include:

⚡ Attacking Boost V3
⚡ Aggressive Step Up – Extreme & Strong
⚡ Alternative Ball Physics (Standard & Subtle)
⚡ Smaller Ball Options (5% & 10%)
⚡ Boost Option + Increased Aggression
⚡ Defensive Reactions – Much Faster
⚡ Very Difficult Goalkeeper Option
⚡ Extremely Weak Goalkeeper Option
⚡ Increased Collision Intensity
⚡ Increased Field Friction – Very Strong
⚡ Increased Perception – Strong, Very Strong, Elite
⚡ Increased Player Friction – Standard & Strong
⚡ Kick-Off Option (Experimental)
Midpoint Header Option
⚡ Defensive Line Drop (Reworked)
⚡ Physicality Alternatives V1 & V2
⚡ Reduced Free Kick Error
⚡ Reduced Pass Delay – Normal & Stronger
⚡ Reduced Pass Pressure Errors
⚡ Reduced Dribble & Touch Errors
⚡ Reduced Shot Speed – Standard & Subtle (Updated)
⚡ Increased CPU Defensive Difficulty
⚡ V6 Movement & Perception Options
MANY, MANY MORE!!!

🧬 Built on Attributes

V7 remains fully attribute-driven, yet nothing feels sluggish and nothing feels hyper-active — it’s all about refinement.

✅ High-rated players feel elite
✅ Lower-rated players feel more limited
✅ Performance is rooted in realism and balance

Welcome to V7 - the fundamentals have changed.

Whatever your style, there’s something here tailored to your pace, preference, and challenge.

⭐ As always, my mod is FULLY compatible with FIFER’s Realism Mod.

⚠️Important: Read Before Using the Mod!

Before diving in, please make sure to read the included PDF guides in your download. These guides explain how to correctly set up and use the mod for the best experience. Skipping this step could result in issues, so be sure to review them carefully!

View Post

ANTH JAMES' FC25 V7 'FULL GAMEPLAY PACKAGE' RELEASE: THE FUNDAMENTALS HAVE CHANGED!!! #TU12🔥🔥🔥

👉 Click HERE for a full list of ALL features

🔥 Standalone Version – The Core Experience
A fully developed, polished gameplay mod designed for realistic, immersive gameplay right out of the box. Plug & play!💡Multiple Versions Available

🎓 Presets – Instantly Adjust Your Gameplay Style! (Full Gameplay Package)
If you're looking to adjust your gameplay style without manually tweaking individual options, PRESETS are what you want!

Each preset features a collection of options designed to shape the gameplay in a specific way, making it easy to find the right balance for your preferred style. 

🎯 Fine-Tune Your Experience! (Full Gameplay Package)
370+ individual options let you adjust every aspect of gameplay—player movement, defense, passing, CPU intelligence & much, much more!

Every setting comes with a detailed read me so you’ll always know exactly what’s changing.


---------------------------------------------------

🚀 Let’s Take a Look at the V7 Features…

Every feature in V7 has been carefully designed to complement the others. It’s not just about individual improvements — it’s about how everything comes together to create a cohesive gameplay experience.

🎥 All-New Standalone: ‘NATURAL X’

The new 'NATURAL X' standalone is the centerpiece of V7 – and quite simply, a game changer.

For the longest time, the FIFA/FC series has been held back by loose foot planting and hyperactive leg movements that broke immersion. Natural X changes all of that.

Every movement is grounded and intentional, with a clear focus on player differentiation and authentic flow. Natural X delivers a slower and more measured style of play — the goal isn’t ‘slow’, it’s real.

Features:

✅Massive overhaul to footplanting, sprinting, inertia, turning, and dribbling

✅Movement reflects true momentum and weight

✅Animations are smoother, more believable, and more varied

✅Visual fidelity is significantly improved

✅Player control is more grounded, balanced, and lifelike

✅Meticulously balanced — every turn, sprint, walk, dribble has been carefully tuned

🔥 The best part: NATURAL X does not make the game sluggish.

The result is a gameplay experience that is more natural, more realistic, and fundamentally different in feel. It changes HOW you play.

💫 Also Introducing: NATURAL X +

As part of the Natural X experience, there’s also an additional standalone version: Natural X +

Natural X + is built on entirely the same foundation as Natural X, but includes further refinement for those who want an even more measured pace.

This version features additional work on contextual animation triggers and the subtle slowing of specific movements, offering an even slower gameplay rhythm.

The result? A version that leans further into slow, deliberate motion – perfect for players who enjoy a more measured tempo across every movement.

✳️ Whether you prefer the slow, measured balance of Natural X, or the even slower, deliberate pacing of Natural X +, both standalones represent a huge leap forward in immersion, control, and how movement shapes the game.

🧠 Increased CPU Perception

The CPU in V7 is smarter, tighter, and tougher to dispossess.
✅ Better at avoiding tackles
✅ Improved dribbling in tight areas
✅ More intelligent spatial awareness

With the Full Gameplay Package, you can go further using new Perception Options:
Increased, Strong, Very Strong, and Elite variants are all available to fine-tune your experience.

💪 True Physical Battles

Physical interactions are now unique, unpredictable, and realistic.
✅ Players jostle, clash, and fight for position
✅ Tackle success is influenced by dynamic factors
✅ Speed and strength are no longer guaranteed win conditions
✅ Every battle is a fight — no shortcuts

Those with the Full Gameplay Package can unlock even more physical depth with two alternative options:

🔁 Physicality Alternative – Rewards balance, timing, and smart use of body positioning. Tussles are less predictable, with more variation in outcomes and fewer clean dispossessions.

🔥 Physicality Alternative V2 (more extreme) – Chaos turned up. Significantly harder to dispossess dribblers, who can absorb contact, ride challenges, and maintain control under pressure.

🌀 Inertia Series – Movement for Every Style

Beyond NATURAL X and NATURAL X +, all standalones also benefit from refined inertia tuning.

The Inertia Series offers 10 unique movement styles ranging from ultra-responsive to heavy/planted. Each standalone includes one of the series, but you also have the opportunity to mix and match across standalones. Use the included table to guide your setup.

The Inertia Series includes:

  • Ultra Responsive

  • Responsive

  • Agile

  • Core

  • Core Plus

  • Pro

  • Pro Plus

  • Heavy Planted

  • Natural

  • Heavy

🛫 Dominant Headers

Aerial duels have been further refined in V7, delivering the best heading experience in FC 25 to date.
✅ Winning headers feels more responsive and rewarding
✅ Headed shots are cleaner, with fewer scuffed or awkward animations
✅ Players rise and challenge more naturally in the air

Whether attacking or defending, every aerial contest feels like a true battle — with outcomes that reward positioning, timing, and aggression.

🆕 All-New Presets

V7 introduces three all-new presets designed to offer unique gameplay experiences — whether you're chasing realism, tactical variety, or subtle intensity.

✅ Natural X and Natural X + Difficulty Enhancement Preset

A dedicated preset built to amplify the challenge when using the Natural X or Natural X + standalone versions.

Defensive Line Drop Preset

Uses a combination of options to create a more tactically diverse experience. Defenders drop deeper, track runs earlier, and open up space across the pitch.

Minimal Preset

A subtle setup. Increases CPU attacking intent and defensive engagement while maintaining natural spacing across the pitch.

🆕 NEW options in V7 include:

⚡ Attacking Boost V3
⚡ Aggressive Step Up – Extreme & Strong
⚡ Alternative Ball Physics (Standard & Subtle)
⚡ Smaller Ball Options (5% & 10%)
⚡ Boost Option + Increased Aggression
⚡ Defensive Reactions – Much Faster
⚡ Very Difficult Goalkeeper Option
⚡ Extremely Weak Goalkeeper Option
⚡ Increased Collision Intensity
⚡ Increased Field Friction – Very Strong
⚡ Increased Perception – Strong, Very Strong, Elite
⚡ Increased Player Friction – Standard & Strong
⚡ Kick-Off Option (Experimental)
⚡ Defensive Line Drop (Reworked)
⚡ Physicality Alternatives V1 & V2
⚡ Reduced Free Kick Error
⚡ Reduced Pass Delay – Normal & Stronger
⚡ Reduced Pass Pressure Errors
⚡ Reduced Dribble & Touch Errors
⚡ Reduced Shot Speed – Standard & Subtle (Updated)
⚡ Increased CPU Defensive Difficulty
⚡ V6 Movement & Perception Options

  • MORE!!!

🧬 Built on Attributes

V7 remains fully attribute-driven, yet nothing feels sluggish and nothing feels hyper-active — it’s all about refinement.

✅ High-rated players feel elite
✅ Lower-rated players feel more limited
✅ Performance is rooted in realism and balance

Welcome to V7 - the fundamentals have changed.

Whatever your style, there’s something here tailored to your pace, preference, and challenge.

⭐ As always, my mod is FULLY compatible with FIFER’s Realism Mod.

⚠️Important: Read Before Using the Mod!

Before diving in, please make sure to read the included PDF guides in your download. These guides explain how to correctly set up and use the mod for the best experience. Skipping this step could result in issues, so be sure to review them carefully!

View Post

ANTH JAMES' FC25 V7 'FULL GAMEPLAY PACKAGE' RELEASE VIDEO!!! NATURAL X: THE FUNDAMENTALS HAVE CHANGED🔥

👉 Click HERE for a full list of ALL features

🔥 Standalone Version – The Core Experience
A fully developed, polished gameplay mod designed for realistic, immersive gameplay right out of the box. Plug & play!💡Multiple Versions Available

🎓 Presets – Instantly Adjust Your Gameplay Style! (Full Gameplay Package)
If you're looking to adjust your gameplay style without manually tweaking individual options, PRESETS are what you want!

Each preset features a collection of options designed to shape the gameplay in a specific way, making it easy to find the right balance for your preferred style. 

🎯 Fine-Tune Your Experience! (Full Gameplay Package)
370+ individual options let you adjust every aspect of gameplay—player movement, defense, passing, CPU intelligence & much, much more!

Every setting comes with a detailed read me so you’ll always know exactly what’s changing.


---------------------------------------------------

🚀 Let’s Take a Look at the V7 Features…

Every feature in V7 has been carefully designed to complement the others. It’s not just about individual improvements — it’s about how everything comes together to create a cohesive gameplay experience.

🎥 All-New Standalone: ‘NATURAL X’

The new 'NATURAL X' standalone is the centerpiece of V7 – and quite simply, a game changer.

For the longest time, the FIFA/FC series has been held back by loose foot planting and hyperactive leg movements that broke immersion. Natural X changes all of that.

Every movement is grounded and intentional, with a clear focus on player differentiation and authentic flow. Natural X delivers a slower and more measured style of play — the goal isn’t ‘slow’, it’s real.

Features:

✅Massive overhaul to footplanting, sprinting, inertia, turning, and dribbling

✅Movement reflects true momentum and weight

✅Animations are smoother, more believable, and more varied

✅Visual fidelity is significantly improved

✅Player control is more grounded, balanced, and lifelike

✅Meticulously balanced — every turn, sprint, walk, dribble has been carefully tuned

🔥 The best part: NATURAL X does not make the game sluggish.

The result is a gameplay experience that is more natural, more realistic, and fundamentally different in feel. It changes HOW you play.

💫 Also Introducing: NATURAL X +

As part of the Natural X experience, there’s also an additional standalone version: Natural X +

Natural X + is built on entirely the same foundation as Natural X, but includes further refinement for those who want an even more measured pace.

This version features additional work on contextual animation triggers and the subtle slowing of specific movements, offering an even slower gameplay rhythm.

The result? A version that leans further into slow, deliberate motion – perfect for players who enjoy a more measured tempo across every movement.

✳️ Whether you prefer the slow, measured balance of Natural X, or the even slower, deliberate pacing of Natural X +, both standalones represent a huge leap forward in immersion, control, and how movement shapes the game.

🧠 Increased CPU Perception

The CPU in V7 is smarter, tighter, and tougher to dispossess.
✅ Better at avoiding tackles
✅ Improved dribbling in tight areas
✅ More intelligent spatial awareness

With the Full Gameplay Package, you can go further using new Perception Options:
Increased, Strong, Very Strong, and Elite variants are all available to fine-tune your experience.

💪 True Physical Battles

Physical interactions are now unique, unpredictable, and realistic.
✅ Players jostle, clash, and fight for position
✅ Tackle success is influenced by dynamic factors
✅ Speed and strength are no longer guaranteed win conditions
✅ Every battle is a fight — no shortcuts

Those with the Full Gameplay Package can unlock even more physical depth with two alternative options:

🔁 Physicality Alternative – Rewards balance, timing, and smart use of body positioning. Tussles are less predictable, with more variation in outcomes and fewer clean dispossessions.

🔥 Physicality Alternative V2 (more extreme) – Chaos turned up. Significantly harder to dispossess dribblers, who can absorb contact, ride challenges, and maintain control under pressure.

🌀 Inertia Series – Movement for Every Style

Beyond NATURAL X and NATURAL X +, all standalones also benefit from refined inertia tuning.

The Inertia Series offers 10 unique movement styles ranging from ultra-responsive to heavy/planted. Each standalone includes one of the series, but you also have the opportunity to mix and match across standalones. Use the included table to guide your setup.

The Inertia Series includes:

  • Ultra Responsive

  • Responsive

  • Agile

  • Core

  • Core Plus

  • Pro

  • Pro Plus

  • Heavy Planted

  • Natural

  • Heavy

🛫 Dominant Headers

Aerial duels have been further refined in V7, delivering the best heading experience in FC 25 to date.
✅ Winning headers feels more responsive and rewarding
✅ Headed shots are cleaner, with fewer scuffed or awkward animations
✅ Players rise and challenge more naturally in the air

Whether attacking or defending, every aerial contest feels like a true battle — with outcomes that reward positioning, timing, and aggression.

🆕 All-New Presets

V7 introduces four all-new presets designed to offer unique gameplay experiences — whether you're chasing realism, tactical variety, or subtle intensity.

Natural X and Natural X + Difficulty Enhancement Preset

A dedicated preset built to amplify the challenge when using the Natural X or Natural X + standalone versions.

Defensive Line Drop Preset

Uses a combination of options to create a more tactically diverse experience. Defenders drop deeper, track runs earlier, and open up space across the pitch.

✅ Difficult Preset

A well-rounded difficulty preset that tightens both attack and defense, makes the CPU more secure and purposeful on the ball and adds personality through re-balanced shot errors. 

Minimal Preset

A subtle setup. Increases CPU attacking intent and defensive engagement while maintaining natural spacing across the pitch.

🆕 NEW options in V7 include:

⚡ Attacking Boost V3
⚡ Aggressive Step Up – Extreme & Strong
⚡ Alternative Ball Physics (Standard & Subtle)
⚡ Smaller Ball Options (5% & 10%)
⚡ Boost Option + Increased Aggression
⚡ Defensive Reactions – Much Faster
⚡ Very Difficult Goalkeeper Option
⚡ Extremely Weak Goalkeeper Option
⚡ Increased Collision Intensity
⚡ Increased Field Friction – Very Strong
⚡ Increased Perception – Strong, Very Strong, Elite
⚡ Increased Player Friction – Standard & Strong
⚡ Kick-Off Option (Experimental)
⚡ Defensive Line Drop (Reworked)
⚡ Physicality Alternatives V1 & V2
⚡ Reduced Free Kick Error
⚡ Reduced Pass Delay – Normal & Stronger
⚡ Reduced Pass Pressure Errors
⚡ Reduced Dribble & Touch Errors
⚡ Reduced Shot Speed – Standard & Subtle (Updated)
⚡ Increased CPU Defensive Difficulty
⚡ V6 Movement & Perception Options

  • MORE!!!

🧬 Built on Attributes

V7 remains fully attribute-driven, yet nothing feels sluggish and nothing feels hyper-active — it’s all about refinement.

✅ High-rated players feel elite
✅ Lower-rated players feel more limited
✅ Performance is rooted in realism and balance

Welcome to V7 - the fundamentals have changed.

Whatever your style, there’s something here tailored to your pace, preference, and challenge.

⭐ As always, my mod is FULLY compatible with FIFER’s Realism Mod.

⚠️Important: Read Before Using the Mod!

Before diving in, please make sure to read the included PDF guides in your download. These guides explain how to correctly set up and use the mod for the best experience. Skipping this step could result in issues, so be sure to review them carefully!

🔥Sign up and download now - https://www.patreon.com/c/anthjames_gameplayoverhaul

View Post

ANTH JAMES' FC25 V6 'FULL GAMEPLAY PACKAGE' RELEASE #TU12!!!!!!⚡⚡⚡

01/04/25: This has been re-exported out to work with the latest #TU12 from EA.

👉 Click HERE for a full list of ALL features

---------------------------------------------------------------------

🔥 Standalone Version – The Core Experience
A fully developed, polished gameplay mod designed for realistic, immersive gameplay right out of the box. Plug & play!

💡 Multiple Versions Available:
🔹 Regular – Balanced standard experience
🔹 Slow – Methodical, deliberate pace
🔹 Fast – Higher tempo for a quicker feel
🔹 Default Movement – Base game movement with improved gameplay (Full Gameplay Package)
🔹 Bonus Variants: Fast & Fluid, Slow & Fluid, Extra Fast & Fluid, Wild Card (Full Gameplay Package)

🎓 Presets – Instantly Adjust Your Gameplay Style! (Full Gameplay Package)
If you're looking to adjust your gameplay style without manually tweaking individual options, PRESETS are what you want!

Each preset features a collection of options designed to shape the gameplay in a specific way, making it easy to find the right balance for your preferred style. 

🎯 Fine-Tune Your Experience! (Full Gameplay Package)
300+ individual options let you adjust every aspect of gameplay—player movement, defense, passing, CPU intelligence & much, much more!

Every setting comes with a detailed Read Me so you’ll always know exactly what’s changing.

👉 Get the ultimate gameplay experience, tailored to YOU! 🔥⚽

---------------------------------------------------

🚀 V6 FEATURES:

🛠 Smarter, More Active Attacking AI

  • The CPU now plays with greater awareness and purpose in attack.

  • Players actively seek space, come short, and make intelligent runs.

  • More variety in build-up play for a realistic football experience.


🎯 MASSIVE AI Behavioral Improvements

  • More frequent and accurate crossing

  • Increased long shots and varied shooting angles

  • More adventurous passing and risk-taking

  • A more balanced mix of attacking patterns

  • More intelligent off-the-ball movement


🎓 FC IQ RE-DESIGN

  •  Rewritten FC IQ Player Instructions for ALL positions – Player roles now have more depth, variety, and natural behavior.


    🔥 Examples:
    - Inside Forwards
     no longer only cut inside; they also make outside runs based on context for example.
    - Midfielders (including CDMs) now push forward, make runs into the box, and offer dynamic build-up support.
     - CDM Roaming Roles Revamp – More like box-to-box midfielders for extra midfield support.

🎮 ALL-NEW & UPDATED PRESETS

  • Attack Preset – High-tempo, attack-heavy experience.

    Contrast Preset – Maximizes differentiation between player abilities.

    Light Preset – A lighter, more relaxed preset, with less pressing and more space to play in.

    Long Halves Preset – Optimised for longer, more immersive matches.

    Methodical Preset – Slower, controlled build-up, encouraging possession.

    Pressure Preset – Intense defensive pressing for a tighter challenge.

    Short Halves Preset – Balanced for shorter matches.

    Subtle Preset – Enhances ball movement realism, making the ball feel more free.

Larger Player Attribute Differences

  • 🔥 Bigger gaps between player abilities!

  • Elite players now feel even more distinct, showcasing superior intelligence and technical ability.

  • Lower-rated players feel more limited, making gameplay more authentic and rewarding.

REDESIGNED Attacking 'Bases' (Full Gameplay Package)

  • Balanced – Well-rounded, suitable for all teams.

  • Methodical – Encourages slow, controlled build-up.

  • V5.5 – A refined version of previous attacking structures.

  • Increased – Slightly more intense, forward-thinking approach.

  • Aggressive – High-risk, high-reward attacking play.

🌀 All-New Standalone Version – ‘Extra Fast & Fluid’

  • An all new, high-intensity gameplay base designed for those who want fast reactions and quick, fluid play!

    🧠 REDESIGNED CPU 'Alternatives' (Full Gameplay Package)

  • ✅ Want the CPU to take more risks? → There's an option for that.

  • ✅ Prefer the CPU to retain possession? → There's an option for that too!

🔧 Gameplay Fixes & Refinements

  • Crossing Fixes – The CPU now delivers more accurate and well-weighted crosses.

  • Heading Fixes – Headers are now more viable, making aerial battles and set-pieces more impactful.

  • Greater Defensive Differentiation – Elite defenders now showcase superior marking, positioning, and closing down abilities.

🛠️ More Customisation Options (Full Gameplay Package)

  • NEW Positioning Base – Adjusts defensive speeds & reaction times.

  • Reduced Defensive Coverage (Subtle) – Loosens defensive lines slightly to encourage more risk-taking.

  • Compact Attack Option – Makes the CPU more compact & reactive in attack.

  • Less Blocks - Strong – Reduces shot blocks & interceptions.

  • 'Calm' Options – Stabilizes CPU decision-making for more deliberate passing.

  • Extra Fast Pass Speed Isolation – High-tempo passing for quick, fluid play.

  • Aggressive Step Up Option – Defenders & midfielders engage more aggressively.

    + MUCH MORE!

    🔥 V6 delivers the most intelligent, unpredictable, and varied FC25 gameplay experience yet. Whether you prefer a methodical approach, an attack-heavy game, or extreme contrasts in playstyles, this update offers a tailored experience that makes every match feel fresh and exciting.

    FULLY comptabitle with FIFER’s Realism Mod.

    ⚠️Important: Read Before Using the Mod!

    Before diving in, please make sure to read the included PDF guides in your download. These guides explain how to correctly set up and use the mod for the best experience. Skipping this step could result in issues, so be sure to review them carefully!

View Post

ANTH JAMES' FC25 V6 'FULL GAMEPLAY PACKAGE' RELEASE #TU11!!!!!!⚡⚡⚡

👉 Click HERE for a full list of ALL features

---------------------------------------------------------------------

🔥 Standalone Version – The Core Experience
A fully developed, polished gameplay mod designed for realistic, immersive gameplay right out of the box. Plug & play!

💡 Multiple Versions Available:
🔹 Regular – Balanced standard experience
🔹 Slow – Methodical, deliberate pace
🔹 Fast – Higher tempo for a quicker feel
🔹 Default Movement – Base game movement with improved gameplay (Full Gameplay Package)
🔹 Bonus Variants: Fast & Fluid, Slow & Fluid, Extra Fast & Fluid, Wild Card (Full Gameplay Package)

🎓 Presets – Instantly Adjust Your Gameplay Style! (Full Gameplay Package)
If you're looking to adjust your gameplay style without manually tweaking individual options, PRESETS are what you want!

Each preset features a collection of options designed to shape the gameplay in a specific way, making it easy to find the right balance for your preferred style. 

🎯 Fine-Tune Your Experience! (Full Gameplay Package)
300+ individual options let you adjust every aspect of gameplay—player movement, defense, passing, CPU intelligence & much, much more!

Every setting comes with a detailed Read Me so you’ll always know exactly what’s changing.

👉 Get the ultimate gameplay experience, tailored to YOU! 🔥⚽

---------------------------------------------------

🚀 V6 FEATURES:

🛠 Smarter, More Active Attacking AI

  • The CPU now plays with greater awareness and purpose in attack.

  • Players actively seek space, come short, and make intelligent runs.

  • More variety in build-up play for a realistic football experience.


🎯 MASSIVE AI Behavioral Improvements

  • More frequent and accurate crossing

  • Increased long shots and varied shooting angles

  • More adventurous passing and risk-taking

  • A more balanced mix of attacking patterns

  • More intelligent off-the-ball movement


🎓 FC IQ RE-DESIGN

  •  Rewritten FC IQ Player Instructions for ALL positions – Player roles now have more depth, variety, and natural behavior.


    🔥 Examples:
    - Inside Forwards
     no longer only cut inside; they also make outside runs based on context for example.
    - Midfielders (including CDMs) now push forward, make runs into the box, and offer dynamic build-up support.
     - CDM Roaming Roles Revamp – More like box-to-box midfielders for extra midfield support.

🎮 ALL-NEW & UPDATED PRESETS

  • Attack Preset – High-tempo, attack-heavy experience.

    Contrast Preset – Maximizes differentiation between player abilities.

    Light Preset – A lighter, more relaxed preset, with less pressing and more space to play in.

    Long Halves Preset – Optimised for longer, more immersive matches.

    Methodical Preset – Slower, controlled build-up, encouraging possession.

    Pressure Preset – Intense defensive pressing for a tighter challenge.

    Short Halves Preset – Balanced for shorter matches.

    Subtle Preset – Enhances ball movement realism, making the ball feel more free.

Larger Player Attribute Differences

  • 🔥 Bigger gaps between player abilities!

  • Elite players now feel even more distinct, showcasing superior intelligence and technical ability.

  • Lower-rated players feel more limited, making gameplay more authentic and rewarding.

REDESIGNED Attacking 'Bases' (Full Gameplay Package)

  • Balanced – Well-rounded, suitable for all teams.

  • Methodical – Encourages slow, controlled build-up.

  • V5.5 – A refined version of previous attacking structures.

  • Increased – Slightly more intense, forward-thinking approach.

  • Aggressive – High-risk, high-reward attacking play.

🌀 All-New Standalone Version – ‘Extra Fast & Fluid’

  • An all new, high-intensity gameplay base designed for those who want fast reactions and quick, fluid play!

    🧠 REDESIGNED CPU 'Alternatives' (Full Gameplay Package)

  • ✅ Want the CPU to take more risks? → There's an option for that.

  • ✅ Prefer the CPU to retain possession? → There's an option for that too!

🔧 Gameplay Fixes & Refinements

  • Crossing Fixes – The CPU now delivers more accurate and well-weighted crosses.

  • Heading Fixes – Headers are now more viable, making aerial battles and set-pieces more impactful.

  • Greater Defensive Differentiation – Elite defenders now showcase superior marking, positioning, and closing down abilities.

🛠️ More Customisation Options (Full Gameplay Package)

  • NEW Positioning Base – Adjusts defensive speeds & reaction times.

  • Reduced Defensive Coverage (Subtle) – Loosens defensive lines slightly to encourage more risk-taking.

  • Compact Attack Option – Makes the CPU more compact & reactive in attack.

  • Less Blocks - Strong – Reduces shot blocks & interceptions.

  • 'Calm' Options – Stabilizes CPU decision-making for more deliberate passing.

  • Extra Fast Pass Speed Isolation – High-tempo passing for quick, fluid play.

  • Aggressive Step Up Option – Defenders & midfielders engage more aggressively.

    + MUCH MORE!

    🔥 V6 delivers the most intelligent, unpredictable, and varied FC25 gameplay experience yet. Whether you prefer a methodical approach, an attack-heavy game, or extreme contrasts in playstyles, this update offers a tailored experience that makes every match feel fresh and exciting.

    FULLY comptabitle with FIFER’s Realism Mod.

    ⚠️Important: Read Before Using the Mod!

    Before diving in, please make sure to read the included PDF guides in your download. These guides explain how to correctly set up and use the mod for the best experience. Skipping this step could result in issues, so be sure to review them carefully!

View Post

ANTH JAMES' FC25 V6 'FULL GAMEPLAY PACKAGE' RELEASE #TU10!!!!!!⚡⚡⚡

👉 Click HERE for a full list of ALL features

---------------------------------------------------------------------

🔥 Standalone Version – The Core Experience
A fully developed, polished gameplay mod designed for realistic, immersive gameplay right out of the box. Plug & play!

💡 Multiple Versions Available:
🔹 Regular – Balanced standard experience
🔹 Slow – Methodical, deliberate pace
🔹 Fast – Higher tempo for a quicker feel
🔹 Default Movement – Base game movement with improved gameplay (Full Gameplay Package)
🔹 Bonus Variants: Fast & Fluid, Slow & Fluid, Extra Fast & Fluid, Wild Card (Full Gameplay Package)

🎓 Presets – Instantly Adjust Your Gameplay Style! (Full Gameplay Package)
If you're looking to adjust your gameplay style without manually tweaking individual options, PRESETS are what you want!

Each preset features a collection of options designed to shape the gameplay in a specific way, making it easy to find the right balance for your preferred style. 

🎯 Fine-Tune Your Experience! (Full Gameplay Package)
300+ individual options let you adjust every aspect of gameplay—player movement, defense, passing, CPU intelligence & much, much more!

Every setting comes with a detailed Read Me so you’ll always know exactly what’s changing.

👉 Get the ultimate gameplay experience, tailored to YOU! 🔥⚽

---------------------------------------------------

🚀 V6 FEATURES:

🛠 Smarter, More Active Attacking AI

  • The CPU now plays with greater awareness and purpose in attack.

  • Players actively seek space, come short, and make intelligent runs.

  • More variety in build-up play for a realistic football experience.


🎯 MASSIVE AI Behavioral Improvements

  • More frequent and accurate crossing

  • Increased long shots and varied shooting angles

  • More adventurous passing and risk-taking

  • A more balanced mix of attacking patterns

  • More intelligent off-the-ball movement


🎓 FC IQ RE-DESIGN

  •  Rewritten FC IQ Player Instructions for ALL positions – Player roles now have more depth, variety, and natural behavior.


    🔥 Examples:
    - Inside Forwards
     no longer only cut inside; they also make outside runs based on context for example.
    - Midfielders (including CDMs) now push forward, make runs into the box, and offer dynamic build-up support.
     - CDM Roaming Roles Revamp – More like box-to-box midfielders for extra midfield support.

🎮 ALL-NEW & UPDATED PRESETS

  • Attack Preset – High-tempo, attack-heavy experience.

    Contrast Preset – Maximizes differentiation between player abilities.

    Light Preset – A lighter, more relaxed preset, with less pressing and more space to play in.

    Long Halves Preset – Optimised for longer, more immersive matches.

    Methodical Preset – Slower, controlled build-up, encouraging possession.

    Pressure Preset – Intense defensive pressing for a tighter challenge.

    Short Halves Preset – Balanced for shorter matches.

    Subtle Preset – Enhances ball movement realism, making the ball feel more free.

Larger Player Attribute Differences

  • 🔥 Bigger gaps between player abilities!

  • Elite players now feel even more distinct, showcasing superior intelligence and technical ability.

  • Lower-rated players feel more limited, making gameplay more authentic and rewarding.

REDESIGNED Attacking 'Bases' (Full Gameplay Package)

  • Balanced – Well-rounded, suitable for all teams.

  • Methodical – Encourages slow, controlled build-up.

  • V5.5 – A refined version of previous attacking structures.

  • Increased – Slightly more intense, forward-thinking approach.

  • Aggressive – High-risk, high-reward attacking play.

🌀 All-New Standalone Version – ‘Extra Fast & Fluid’

  • An all new, high-intensity gameplay base designed for those who want fast reactions and quick, fluid play!

    🧠 REDESIGNED CPU 'Alternatives' (Full Gameplay Package)

  • ✅ Want the CPU to take more risks? → There's an option for that.

  • ✅ Prefer the CPU to retain possession? → There's an option for that too!

🔧 Gameplay Fixes & Refinements

  • Crossing Fixes – The CPU now delivers more accurate and well-weighted crosses.

  • Heading Fixes – Headers are now more viable, making aerial battles and set-pieces more impactful.

  • Greater Defensive Differentiation – Elite defenders now showcase superior marking, positioning, and closing down abilities.

🛠️ More Customisation Options (Full Gameplay Package)

  • NEW Positioning Base – Adjusts defensive speeds & reaction times.

  • Reduced Defensive Coverage (Subtle) – Loosens defensive lines slightly to encourage more risk-taking.

  • Compact Attack Option – Makes the CPU more compact & reactive in attack.

  • Less Blocks - Strong – Reduces shot blocks & interceptions.

  • 'Calm' Options – Stabilizes CPU decision-making for more deliberate passing.

  • Extra Fast Pass Speed Isolation – High-tempo passing for quick, fluid play.

  • Aggressive Step Up Option – Defenders & midfielders engage more aggressively.

    + MUCH MORE!

    🔥 V6 delivers the most intelligent, unpredictable, and varied FC25 gameplay experience yet. Whether you prefer a methodical approach, an attack-heavy game, or extreme contrasts in playstyles, this update offers a tailored experience that makes every match feel fresh and exciting.

    FULLY comptabitle with FIFER’s Realism Mod.

    ⚠️Important: Read Before Using the Mod!

    Before diving in, please make sure to read the included PDF guides in your download. These guides explain how to correctly set up and use the mod for the best experience. Skipping this step could result in issues, so be sure to review them carefully!

View Post

ANTH JAMES' FC25 V6 'FULL GAMEPLAY PACKAGE' RELEASE!!!!!!⚡⚡⚡

👉 Click HERE for a full list of ALL features

---------------------------------------------------------------------

🔥 Standalone Version – The Core Experience
A fully developed, polished gameplay mod designed for realistic, immersive gameplay right out of the box. Plug & play!

💡 Multiple Versions Available:
🔹 Regular – Balanced standard experience
🔹 Slow – Methodical, deliberate pace
🔹 Fast – Higher tempo for a quicker feel
🔹 Default Movement – Base game movement with improved gameplay (Full Gameplay Package)
🔹 Bonus Variants: Fast & Fluid, Slow & Fluid, Extra Fast & Fluid, Wild Card (Full Gameplay Package)

🎓 Presets – Instantly Adjust Your Gameplay Style! (Full Gameplay Package)
If you're looking to adjust your gameplay style without manually tweaking individual options, PRESETS are what you want!

Each preset features a collection of options designed to shape the gameplay in a specific way, making it easy to find the right balance for your preferred style. 

🎯 Fine-Tune Your Experience! (Full Gameplay Package)
300+ individual options let you adjust every aspect of gameplay—player movement, defense, passing, CPU intelligence & much, much more!

Every setting comes with a detailed Read Me so you’ll always know exactly what’s changing.

👉 Get the ultimate gameplay experience, tailored to YOU! 🔥⚽

---------------------------------------------------

🚀 V6 FEATURES:

🛠 Smarter, More Active Attacking AI

  • The CPU now plays with greater awareness and purpose in attack.

  • Players actively seek space, come short, and make intelligent runs.

  • More variety in build-up play for a realistic football experience.


🎯 MASSIVE AI Behavioral Improvements

  • More frequent and accurate crossing

  • Increased long shots and varied shooting angles

  • More adventurous passing and risk-taking

  • A more balanced mix of attacking patterns

  • More intelligent off-the-ball movement


🎓 FC IQ RE-DESIGN

  •  Rewritten FC IQ Player Instructions for ALL positions – Player roles now have more depth, variety, and natural behavior.


    🔥 Examples:
    - Inside Forwards
     no longer only cut inside; they also make outside runs based on context for example.
    - Midfielders (including CDMs) now push forward, make runs into the box, and offer dynamic build-up support.
     - CDM Roaming Roles Revamp – More like box-to-box midfielders for extra midfield support.

🎮 ALL-NEW & UPDATED PRESETS

  • Attack Preset – High-tempo, attack-heavy experience.

    Contrast Preset – Maximizes differentiation between player abilities.

    Light Preset – A lighter, more relaxed preset, with less pressing and more space to play in.

    Long Halves Preset – Optimised for longer, more immersive matches.

    Methodical Preset – Slower, controlled build-up, encouraging possession.

    Pressure Preset – Intense defensive pressing for a tighter challenge.

    Short Halves Preset – Balanced for shorter matches.

    Subtle Preset – Enhances ball movement realism, making the ball feel more free.

Larger Player Attribute Differences

  • 🔥 Bigger gaps between player abilities!

  • Elite players now feel even more distinct, showcasing superior intelligence and technical ability.

  • Lower-rated players feel more limited, making gameplay more authentic and rewarding.

REDESIGNED Attacking 'Bases' (Full Gameplay Package)

  • Balanced – Well-rounded, suitable for all teams.

  • Methodical – Encourages slow, controlled build-up.

  • V5.5 – A refined version of previous attacking structures.

  • Increased – Slightly more intense, forward-thinking approach.

  • Aggressive – High-risk, high-reward attacking play.

🌀 All-New Standalone Version – ‘Extra Fast & Fluid’

  • An all new, high-intensity gameplay base designed for those who want fast reactions and quick, fluid play!

    🧠 REDESIGNED CPU 'Alternatives' (Full Gameplay Package)

  • ✅ Want the CPU to take more risks? → There's an option for that.

  • ✅ Prefer the CPU to retain possession? → There's an option for that too!

🔧 Gameplay Fixes & Refinements

  • Crossing Fixes – The CPU now delivers more accurate and well-weighted crosses.

  • Heading Fixes – Headers are now more viable, making aerial battles and set-pieces more impactful.

  • Greater Defensive Differentiation – Elite defenders now showcase superior marking, positioning, and closing down abilities.

🛠️ More Customisation Options (Full Gameplay Package)

  • NEW Positioning Base – Adjusts defensive speeds & reaction times.

  • Reduced Defensive Coverage (Subtle) – Loosens defensive lines slightly to encourage more risk-taking.

  • Compact Attack Option – Makes the CPU more compact & reactive in attack.

  • Less Blocks - Strong – Reduces shot blocks & interceptions.

  • 'Calm' Options – Stabilizes CPU decision-making for more deliberate passing.

  • Extra Fast Pass Speed Isolation – High-tempo passing for quick, fluid play.

  • Aggressive Step Up Option – Defenders & midfielders engage more aggressively.

    + MUCH MORE!

    🔥 V6 delivers the most intelligent, unpredictable, and varied FC25 gameplay experience yet. Whether you prefer a methodical approach, an attack-heavy game, or extreme contrasts in playstyles, this update offers a tailored experience that makes every match feel fresh and exciting.

    FULLY comptabitle with FIFER’s Realism Mod.

    ⚠️Important: Read Before Using the Mod!

    Before diving in, please make sure to read the included PDF guides in your download. These guides explain how to correctly set up and use the mod for the best experience. Skipping this step could result in issues, so be sure to review them carefully!

View Post

ANTH JAMES' FC25 V6 + V6 'FULL GAMEPLAY PACKAGE' RELEASE VIDEO& DETAILS!!!!!!🔥 #TU11

👉 Click HERE for a full list of ALL features

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🔥 Standalone Version – The Core Experience
A fully developed, polished gameplay mod designed for realistic, immersive gameplay right out of the box. Plug & play!

💡 Multiple Versions Available:
🔹 Regular – Balanced standard experience
🔹 Slow – Methodical, deliberate pace
🔹 Fast – Higher tempo for a quicker feel
🔹 Default Movement – Base game movement with improved gameplay (Full Gameplay Package)
🔹 Bonus Variants: Fast & Fluid, Slow & Fluid, Extra Fast & Fluid, Wild Card (Full Gameplay Package)

🎓 Presets – Instantly Adjust Your Gameplay Style! (Full Gameplay Package)
If you're looking to adjust your gameplay style without manually tweaking individual options, PRESETS are what you want!

Each preset features a collection of options designed to shape the gameplay in a specific way, making it easy to find the right balance for your preferred style. 

🎯 Fine-Tune Your Experience! (Full Gameplay Package)
300+ individual options let you adjust every aspect of gameplay—player movement, defense, passing, CPU intelligence & much, much more!

Every setting comes with a detailed Read Me so you’ll always know exactly what’s changing.

👉 Get the ultimate gameplay experience, tailored to YOU! 🔥⚽

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🚀 V6 FEATURES:

🛠 Smarter, More Active Attacking AI

  • The CPU now plays with greater awareness and purpose in attack.

  • Players actively seek space, come short, and make intelligent runs.

  • More variety in build-up play for a realistic football experience.


🎯 MASSIVE AI Behavioral Improvements

  • More frequent and accurate crossing

  • Increased long shots and varied shooting angles

  • More adventurous passing and risk-taking

  • A more balanced mix of attacking patterns

  • More intelligent off-the-ball movement


🎓 FC IQ RE-DESIGN

  •  Rewritten FC IQ Player Instructions for ALL positions – Player roles now have more depth, variety, and natural behavior.


    🔥 Examples:
    - Inside Forwards
     no longer only cut inside; they also make outside runs based on context for example.
    - Midfielders (including CDMs) now push forward, make runs into the box, and offer dynamic build-up support.
     - CDM Roaming Roles Revamp – More like box-to-box midfielders for extra midfield support.

🎮 ALL-NEW & UPDATED PRESETS

  • Attack Preset – High-tempo, attack-heavy experience.

    Contrast Preset – Maximizes differentiation between player abilities.

    Light Preset – A lighter, more relaxed preset, with less pressing and more space to play in.

    Long Halves Preset – Optimised for longer, more immersive matches.

    Methodical Preset – Slower, controlled build-up, encouraging possession.

    Pressure Preset – Intense defensive pressing for a tighter challenge.

    Short Halves Preset – Balanced for shorter matches.

    Subtle Preset – Enhances ball movement realism, making the ball feel more free.

Larger Player Attribute Differences

  • 🔥 Bigger gaps between player abilities!

  • Elite players now feel even more distinct, showcasing superior intelligence and technical ability.

  • Lower-rated players feel more limited, making gameplay more authentic and rewarding.

REDESIGNED Attacking 'Bases' (Full Gameplay Package)

  • Balanced – Well-rounded, suitable for all teams.

  • Methodical – Encourages slow, controlled build-up.

  • V5.5 – A refined version of previous attacking structures.

  • Increased – Slightly more intense, forward-thinking approach.

  • Aggressive – High-risk, high-reward attacking play.

🌀 All-New Standalone Version – ‘Extra Fast & Fluid’

  • An all new, high-intensity gameplay base designed for those who want fast reactions and quick, fluid play!

🧠 REDESIGNED CPU 'Alternatives' (Full Gameplay Package)

  • ✅ Want the CPU to take more risks? → There's an option for that.

  • ✅ Prefer the CPU to retain possession? → There's an option for that too!

🔧 (Full Gameplay Package) Gameplay Fixes & Refinements

  • Crossing Fixes – The CPU now delivers more accurate and well-weighted crosses.

  • Heading Fixes – Headers are now more viable, making aerial battles and set-pieces more impactful.

  • Greater Defensive Differentiation – Elite defenders now showcase superior marking, positioning, and closing down abilities.

🛠️ More Customisation Options

  • NEW Positioning Base – Adjusts defensive speeds & reaction times.

  • Reduced Defensive Coverage (Subtle) – Loosens defensive lines slightly to encourage more risk-taking.

  • Compact Attack Option – Makes the CPU more compact & reactive in attack.

  • Less Blocks - Strong – Reduces shot blocks & interceptions.

  • 'Calm' Options – Stabilizes CPU decision-making for more deliberate passing.

  • Extra Fast Pass Speed Isolation – High-tempo passing for quick, fluid play.

  • Aggressive Step Up Option – Defenders & midfielders engage more aggressively.


    + MUCH MORE!

    🔥 V6 delivers the most intelligent, unpredictable, and varied FC25 gameplay experience yet. Whether you prefer a methodical approach, an attack-heavy game, or extreme contrasts in playstyles, this update offers a tailored experience that makes every match feel fresh and exciting.

    ✅ This is the most comprehensive, refined and customisable gameplay mod available anywhere!

    ⭐ FULLY comptabitle with FIFER’s Realism Mod.

    🔥 Join the 'Full Gameplay Package' today and take control of your football experience! 🔥

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FC25 / V5.5: 'FULL GAMEPLAY PACKAGE' RELEASE #TU9.1!!!!!!!!!!!!!!!!!!!!!! THE WAIT IS FINALLY OVER!!! ***HUGE NEW V5.5 ADDITION - WINGERS AND STRIKERS DEFEND!!!!!! MAJOR MOD RE-BALANCE + INTUITIVE ATTACK + DEFENSIVE RE-WORK + PRESET OPTIONS + PASSING ERRORS + BONUS 'WILD CARD' STANDALONE + SO, SO MUCH MORE!!! #TU9.1

NOTE: Yes, V5.5 has very quickly followed the release of V5 - but there is a specific reason why! Read the first point in the features section below, for the ALL NEW V5.5 addition! 

THE WAIT IS FINALLY OVER!!!!!!!!!!!!!

First of all, I want to apologise for the lack of communication lately. If you've private messaged me or messaged me in the discord and I haven't replied, I apologise.

EA's 'Gameplay Refresh' really threw a spanner in the works and I've been completely locked in over the last few weeks evaluating the changes and working extremely hard to get the gameplay playing better than ever!!

With that, I present to you V5 'Full Gameplay Package'. I can safely say this is THE most work I've EVER put into a single release.

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**IMPORTANT**

Before we get to V5.5, a quick side note -
If you’re new around here, please make sure that you take the time to read my ‘FC25 Mod Guide’ FIRST. This is EXTREMELY IMPORTANT to understand key factors about the mod.

NOTE 1: There’s some CRUCIAL SETTINGS that are absolutely necessary to get this version set-up properly. 

Please make sure you read the 'Mod Guide' for those settings.

If you don’t get the settings right, you’re going to end up with a very ‘off’ gameplay.

NOTE 2.
 PLEASE TAKE THE TIME TO READ ABOUT POTENTIAL ‘SPEED INCREASES/DECREASES’ ON PAGE 19 OF THE MOD GUIDE.

NOTE 3. There seems to be a bug in #TU9 that can result in players randomly stopping during a sprint, or sometimes they just can’t run at all. This is happening in the default game also. In my experience, it’s not that common, but it can happen. Hopefully EA will fix this in a title update soon, but I wanted to mention it. 

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For a general breakdown of what my mod includes read here:

https://www.patreon.com/c/anthjames_gameplayoverhaul/about

Back to V5.5..........

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WHAT’S NEW IN V5.5?

ALL NEW FC IQ FEATURES: WINGERS AND STRIKERS NOW DEFEND!!!

Some new information has come to light (massive credit to Paul for this*), and we are now able to properly decipher the player instructions dedicated to each player role in FC IQ!

Due to this, I am now able to ensure that wingers and strikers (even those with the ‘attack’ focus can now actually come back and defend). When combined with ALL of the other defensive/midfield focused features of my mod, this has a BIG impact on the FC25 gameplay experience. The way teams can be set up to behave off the ball now is so much more realistic and less ‘gimmicky’.

It means there is a lot more consistency when playing the CPU for example. A lot of teams are set up by default to play with ‘ATTACK’ focused wingers. Playing against the CPU who have ‘attack’ focused wingers will now will mean they will properly drop back and engage without you having to worry about changing a bunch of settings or wondering why they won’t track.

Importantly, strikers can also drop back now meaning you can properly replicate low blocks and tight midfield experiences. The tactical possibilities now are so much better!

IMPLEMENTATION IN V5.5: To be very clear, the way I have set this up in the V5.5 standalone is that ALL wingers will now help out the defence. Wingers with the ‘ATTACK’ focus will also do this, although they will be a little slower getting back than those on ‘BALANCED’ or ‘DEFEND’ for example.

The way I have set up strikers is that all strikers ASIDE from those with the ‘ATTACK’ focus will now drop back and help out defensively. I have kept it like this to create tactical diversity and options for how you would like to set-up your team.

Those in the ‘Full Gameplay Package’ however, can change this up due to the addition of TWO new options. 

Inside the ‘FC IQ - REFINEMENTS’ folder, you will find these options:

- FC IQ - STRIKERS 'ATTACK' FOCUS - DEFEND: This option allows you to have ALL strikers, even those with the ‘ATTACK’ focus to come back and help out defensively.

- FC IQ - WINGERS 'ATTACK' FOCUS - NO DEFEND: This option allows you to keep wingers with the ‘ATTACK’ focus further up the field, so they DON’T come back and help defensively.

Please keep in mind, that having these positions coming back to help will tighten up the defensive side of the game and create a more dense midfield experience, so it’s important to factor this in. For those who DON’T want this at all - then simply use the V5 standalone for the ‘legacy’ FC IQ experience. I have also kept the option of selecting the V5 FC IQ ‘legacy’ bases as well for those wanting them.

NOTE: I have also fixed an issue in FC IQ in V5.5 (as well as all of the UPDATED bases), to ensure that the new player roles are properly implemented. There were some roles (such as the CLASSIC 10 for example, that had some errors and/or were missing the correct description. This has now been sorted out.

For a number of reasons, this new information regarding FC IQ will massively open up the possibilities for the mod going forward - so please keep on an eye on this space as I have some very interesting things coming!!!!

*Credit to Paul for providing me with the important information to decipher the player role instruction numbers!

🚀 INTUITIVE ATTACK

Get ready to experience all new attacking dynamics in FC25! To be clear, this is very independent to EA’s latest ‘Gameplay Refresh’.

Teams now analyse space and move much more intuitively into attacking areas. The result is a big change to the gameplay experience and it changes how both you and the CPU attacks.

You will find yourself looking for smart attacking runs all over the field and you can craft some truly beautiful goals with these changes. Everything feels more rewarding as you see second and third layer runs being made organically from your own teammates and opposition teams. There’s far less reliance on needing to manually trigger runs now.

The CPU also looks to hit more adventurous passes and as a result, behaviours and patterns are greatly varied.

TIP: Use the ‘Intense Attack’ and ‘Very Intense Attack’ options to further enhance this in a BIG way (‘Full Gameplay Package’ only).

🛡️DRAMATIC RE-WORK OF THE DEFENSIVE GAME (Improvements to 1v1 also)

There are many changes in V5 relating to the defensive side of the game. Everything is of course still scaled based on attributes, but in general, defenders will be smarter at closing down space and passing lanes. They are now more aggressive to tackle, will react faster and mark more tightly. All of these changes result in a much more challenging experience. 

There are also big improvements to the dreaded ‘1v1’ mechanic, with better defensive tracking, more occasions where defenders will harass and stay engaged in their defensive duties (of course 1v1 still exists, but there are big changes to help here. You can see examples of this in the V5 release video).

There are many options in the ‘Full Gameplay Package’ to enhance this even further. Try the ‘Increased Defensive Difficulty’ option for example or look at creating an even more aggressive pressing game with the ‘Aggressive Line Behaviour’ Option.



📏SIGNIFICANTLY IMPROVED DEFENSIVE LINE BEHAVIOUR

As I mentioned, EA’s ‘Gameplay Refresh’ that released with #TU8 was very much designed with the online crowd in mind. There were some welcomed improvements to the attack, but this ‘refresh’ has required significant rebalancing of the gameplay in many areas.

The defensive side of the game, especially how the defensive line behaves has been completely rebuilt. #TU8 saw teams being pulled deep far too easily. This has been reworked and you will now find the defensive line behaves much more realistically. 

Depending on your tactics of course, teams will now hold their line much better. Defenders now also have a much better sense of when to track runs, how deep to track them and when to push up.

Note: I have now removed the ‘Defensive Line Drop’ and ‘Mid Drop’ positioning bases as I’m able to control the defensive line behaviour far better elsewhere. You will now have even more options regarding the defensive line than ever before (‘Full Gameplay Package’ only).


🎯 PASSING ERRORS: REGULAR & STRONG (FULL GAMEPLAY PACKAGE ONLY)

We see the first introduction of complex passing error systems in my V5 ‘Full Gameplay Package’.

These bring a new level of depth to the gameplay. The system is based (and scaled) on a number of key factors. These included pass type, context, speed, body position, balance, pressure  - and of course attributes!

Using these passing error options makes you have to think more about your passes and it also provides a lot more variety when playing the CPU.

Remember - pass completion percentages do NOT tell the whole story. Using these options will introduce a lot more ‘character’ and different sequences into the game that you’ve not yet come across!

Note: The Passing Errors - Strong option will change the game for some people! It creates a gameplay where you must think very carefully about the passes you make or you will risk losing the ball. It adds a strong simulation element and can slow the game down quite a lot, but be warned, this will not be for everyone! Some will love it, some will find it very frustrating! 


⚙️PRESET OPTIONS!!!

ALL NEW for V5, I’m introducing PRESET OPTIONS!!!

These options exist if you don't want to spend the time navigating and exploring yourselves and you want something that quickly directs you towards a particular gameplay experience. 

There are currently TWO preset options - SHORT HALVES & LONG HALVES.

These will grow a lot in future versions and show a big step forward in the progression of the mod. 

Each preset option features a cluster of different options combined into one to help

'lean' you towards a particular style of gameplay.

Inside each folder you will find a breakdown of the included options for each preset.

Remember, everything in my mod is based around realism. These presets are just ONE interpretation of how you can achieve a particular style of gameplay.

You can disregard these totally and build your own, but I wanted to just provide a helping hand for those who want a quick plug and play type option.

🃏 ALL NEW BONUS STANDALONE VERSION: ‘WILD CARD’!!! (FULL GAMEPLAY PACKAGE ONLY)

This is a brand new standalone version for V5! ‘Wild Card’ features a unique interpretation of the movement/animation side of the game.

I don’t want to give too much away about this, but give this a try and see how you find it!


🔧ALL NEW AND UPDATED POSITIONING BASES!

The ‘Compact’ positioning base has been entirely re-built! It is now much more compact and balanced! 

There are also two all new positioning bases (nine in total):

- ‘Narrow Defensive Line’: This base isolates only the compactness of the defensive line from the Compact base and lets you add this to your regular V5 positioning base (or any other base). This is perfect for those who love the positioning, but were finding the defensive line was just that little bit too wide for their liking.

- ‘Extreme Ball Side + Extra Compact’: This is a very unique base and creates an extremely compact and tight gameplay. There is a special focus for when the ball is on the wings in this base, ensuring teams get across and keep things very tight.

There is also an option in the ‘Combinations’ folder that pairs the Narrow Attack - Strong option with this base, creating THE most compact positioning you will find anywhere for FC25.

I have removed the old ‘Defensive Line Drop’ and ‘Mid Drop’ options, as I am now able to control the defensive line behaviour much better elsewhere. You will find an all new folder called ‘Defensive Line Options’.


🚀ALL NEW ATTACKING ‘BASES’ (FULL GAMEPLAY PACKAGE ONLY)!


These options have the most impact on your attacking gameplay experience.

These bases are not simply adjusting attacking run frequency, they impact many areas of attack in a far deeper way.

You will find the way attackers look for space, how often and from where runs are triggered, attacking support options, etc are all very much impacted by these bases.

The attacking bases are listed below in order from LEAST intense to most intense.

- Calm Attack 

- Default FC25 Attack 

- V4 Attack

- Mild Attack

- V5 Attack (already built into the current standalone)

- Intense Attack

- Very Intense Attack


🔧SO MANY REFINEMENTS & BALANCES

Some of these include:

- Improved headers

- Improved crossing

- Improved collisions

- Tackling variation

- Back three formation specific spacing

- Updated FAQs, Options Guide, Read Me files, Explanations


🎮 ALL NEW OPTIONS, OPTIONS + OPTIONS!!!

Remember, there’s a specific ‘read me’ file in EVERY folder to help guide you.

‘Alternative’ Attacking Runs

Alternative Referee

Attacking Boost V2

Attacking Runs - Balanced

Attacking Runs - Increased

Attacking Runs - Reduced

Calm Attack

CPU Alternative 6 (slowest)

CPU Shooting Errors - Significantly Increased

Deep Line Behaviour

Deeper Fullbacks

Defensive Difficulty Options (increased and reduced)

Defensive Line Drop (subtle, regular and strong)

Defensive Line Hold

Defensive Reaction options

Extra Slow passing

FC IQ Balanced Refinements (many)

FC IQ Base - Aggressive (UPDATED)

FC IQ Base - Conservative  (UPDATED)

FC IQ Base - Default (UPDATED)

FC IQ Base - Very Aggressive  (UPDATED)

FC IQ - STRIKERS 'ATTACK' FOCUS - DEFEND

FC IQ - WINGERS 'ATTACK' FOCUS - NO DEFEND

FC25 Default Attack

FC25 Default Positioning

High Line Aggression

Increased Balance

Increased CPU Sliders Range V2

Intense Attack

Looser Marking

Mild Attack

Passing Errors (regular and strong)

Positioning Alternative: Narrow Defensive Line (plus combinations)

Positioning Alternative: Extreme Ball Side + Extra Compact (plus combinations)
PRESET OPTIONS (SHORT HALVES AND LONG HALVES)

Reduced CPU Tackle Aggression

Reduced fatigue

Reduced Shot Speed: Subtle

Reworked ‘Less Pressing’

Shooting Errors: Very Subtle and Very Strong

Tighter Marking

Transition (Faster, Slower & V4)

V4 Attack

Very Intense Attack

Very Weak Goalkeeper

  • MORE!!!

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There are a monstrous 250+ options already available in FC25, massively eclipsing the 180 that were available by the end of FC24’s lifespan.

There really is no other gameplay mod like this anywhere! 

Importantly, each option is carefully built, tested and balanced, these are not just thrown together.

You are not sacrificing any quality when using the available options at all!


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What’s Included?


‘MOD TESTING AND SUPPORTING’ TIER:

AIO Standalone Versions:

V5.5: Regular
V5.5: Fast
V5.5: Slow

Default Referee Option

Alternative Referee Option


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‘FULL GAMEPLAY PACKAGE’ TIER:

AIO Standalone Versions:

V5.5: Regular
V5.5: Fast
V5.5: Slow

V5.5: Default Movement
V5.5: BONUS - ‘SLOW & FLUID’
V5.5: BONUS - ‘FAST & FLUID’
V5.5: BONUS - ‘WILD CARD’’


Popular Older Versions:

V5 (all available versions)
V4  (all available versions)

Options:

‘Alternative’ Attacking Runs

Alternative Referee

Attacking Boost Option

Attacking Boost V2

Attacking Runs Option - Balanced

Attacking Runs Option - Default

Attacking Runs Option - Extreme

Attacking Runs Option - Increased

Attacking Runs Option - Minimal

Attacking Runs Option - Mild

Attacking Runs Option - Reduced

Attacking Runs Option - Strong

Attacking Runs Option - Ultimate

Attacking Runs Option - Very Mild

Attacking Runs Option - Very Strong

Attributes Alternative Option

Balance - Alternative Option

Balance - Default Option

Ball Physics Option - Larger Ball

Ball Physics Option - More Curve

Ball Physics Option - More Curve + Larger Ball Combined

Ball Physics Option - More Curve V2

Calm Attack

Conservative Build Up Option

Conservative CB Option

Contain - Default Option

Contain - Less Intense Option

Contain - More Intense Option

Contain - V3.5 Option

CPU Alternative 2

CPU Alternative 3

CPU Alternative 4 (Fastest)

CPU Alternative 5 (Slower)

CPU Alternative 6 (slowest)

CPU Alternative Option

CPU Shooting Errors - Default

CPU Shooting Errors - Increased

CPU Shooting Errors - Reduced

CPU Shooting Errors - Significantly Increased

Deeper Fullbacks

Deep Line Behaviour

Default Attack Option

Default Ball Physics Option

Default CPU Option

Default Fatigue Option

Default Ground + Through Ball Distance Option - Fast Base

Default Ground + Through Ball Distance Option - Regular, Fast & Slow Base

Default Physicality Option

Default Powershot Error Option

Default Referee Option

Default Splashscreen Option

Defensive Difficulty Options (increased and reduced)

Defensive Line Drop (subtle, regular and strong)

Defensive Line Hold

Defensive Reaction options

Difficult Ball Control Option

Difficult Ball Control Option - Stronger

Difficult Goalkeeper Option

Dribble Errors Option

Easier’ Defenders - Less Pressing Option

Easier’ Defenders Option

FC IQ Balanced Refinements (many)

FC IQ Base - Aggressive (UPDATED)

FC IQ Base - Conservative  (UPDATED)

FC IQ Base - Default (UPDATED)

FC IQ Base - Very Aggressive  (UPDATED)

FC IQ - STRIKERS 'ATTACK' FOCUS - DEFEND

FC IQ - WINGERS 'ATTACK' FOCUS - NO DEFEND

FC IQ - CDM Centrehalf Defend - Higher Option

FC IQ - CDM Centrehalf Defend - Slightly Higher Option

FC IQ - CDM Deep Playmaker Buildup - Deeper Option

FC IQ - CDM Deep Playmaker Buildup - Slightly Deeper Option

FC IQ - CDM Deep Playmaker Defend - Deeper Option

FC IQ - CDM Deep Playmaker Defend - Slightly Deeper Option

FC IQ - CDM Deep Playmaker Roaming - Deeper Option

FC IQ - CDM Deep Playmaker Roaming - Slightly Deeper Option

FC IQ - CDM Holding Ballwinning - Deeper Option

FC IQ - CDM Holding Ballwinning - Slightly Deeper Option

FC IQ - CDM Holding Defend - Deeper Option

FC IQ - CDM Holding Defend - Slightly Deeper Option

FC IQ - CDM Holding Roaming - Deeper Option

FC IQ - CDM Holding Roaming - Slightly Deeper Option

FC IQ - CM Box to Box - Deeper Option

FC IQ - CM Deep Playmaker Defend - Deeper Option

FC IQ - CM Holding Defend - Deeper Option

FC IQ - False 9 - Deeper In Possession Option

FC IQ - FB Balanced - Deeper In Possession Option

FC IQ - V3.5 Option

Faster Crossing Option

Faster Crossing Option V2

Faster Turn Intensity + Intensity to Sprint - FAST Base

Faster Turn Intensity + Intensity to Sprint - REGULAR Base

Faster Turn Intensity + Intensity to Sprint - SLOW Base

Faster Turning Intensity Option - Fast Base

Faster Turning Intensity Option - Regular Base

Faster Turning Intensity Option - Slow Base

Goalkeeper - Default Option

Goalkeeper Boost Option

High Line Aggression

Increased Ball Freedom Option

Increased Balance

Increased CB Stamina Option

Increased CPU Sliders Range Option

Increased CPU Sliders Range V2

Increased Defensive Difficulty Option

Increased Field Friction Option - Strong

Increased Field Friction Option - Subtle

Increased Short Term Fatigue Option

Increased Walk Speed Option - Regular, Fast & Slow Base Movement

Injuries Option

Intensity to Sprint Option - FAST BASE

Intensity to Sprint Option - REGULAR BASE

Intensity to Sprint Option - SLOW BASE

Jockey - Default Option

Jockey - Faster Option

Jockey - Slower Option

Legacy Movement Options (Regular, Fast, Slow)

Legacy Walk Speed Options (Increased and Slower for ALL)

Less Blocks Option

Looser Marking

Mild Attack

More Blocks Option

Narrow Attack Option - Strong

Narrow Attack Option - Subtle

Narrow CB Option - Mild

Narrow CB Option - Moderate

Narrow CB Option - Strong

Narrow CB Option - Very Mild

Narrow Defence Option - Strong

Narrow Defence Option - Subtle

Pass Speed Isolation Option - Fast

Pass Speed Isolation Option - Regular

Pass Speed Isolation Option - Slow

Pass Speed Isolation Option - Extra Slow

Pass Speed Option - Default

Passing Errors (regular and strong)

Positioning Alternative: Ball Side (+many combinations)

Positioning Alternative: Compact (+many combinations)

Positioning Alternative: Easier (+many combinations)

Positioning Alternative: Extreme Ball Side + Extra Compact (+many combinations)

Positioning Alternative: Increased Midfield Pressure (+many combinations)

Positioning Alternative: More Pressing  (+many combinations)

Positioning Alternative: Narrow Defensive Line (+many combinations)

Positioning Alternative: Space (+many combinations)

Reduced CPU Tackle Aggression

Reduced Defensive Coverage Option

Reduced Defensive Coverage Option - Strong

Reduced fatigue

Reduced Field Friction Option

Reduced Field Friction Option - Strong

Reduced Shot Speed Option

Reduced Shot Speed: Subtle

Reduced Stamina Option

Reworked ‘Less Pressing’

Run Length Option - Default

Run Length Option - Longer

Run Length Option - Shorter

Shooting Errors Option - Default

Shooting Errors Option - Strong

Shooting Errors Option - Subtle

Shooting Errors: Very Subtle and Very Strong

Slower Crossing Option

Slower Turning Intensity Option - Fast Base

Slower Turning Intensity Option - Regular Base

Slower Turning Intensity Option - Slow Base

Slower Walk Speed Option - Fast Movement Base

Sprint Risk Option

Tackle - Default Option

Tackle - More Intense Option

Tackle Range Option

Tackling - V3.5 Option

Team Differences (Experimental) + Increased CPU Sliders

Team Differences Option

Tighter Marking

Touch Error Alternative - Default

Touch Error Alternative - Strong

Touch Error Alternative - Subtle

Touch Error Alternative - Swing

Trajectory Option

Transition (Faster, Slower & V4)

Trap Option

Very Weak Goalkeeper

Weaker Goalkeeper Option

Wider Attack Option - Strong

Wider Attack Option - Subtle

Wider CB Option - Mild (ON BALL)

Wider CB Option - Moderate (ON BALL)

Wider CB Option - Strong (ON BALL)

Wider Defence Option - Strong

Wider Defence Option - Subtle

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REMINDER

Remember guys, each release of the mod is just another step forward! The mod isn’t finished at all - there’s still loads more to come! This includes all new additions and features as well as refinements.

If the standalone mod has features that you don’t like, don’t conclude straight away that the mod isn’t for you - there is almost certainly an option you can use to help fine-tune your experience. Spend the time exploring the folders and trying things for yourself and you will see that you can craft an experience more to your taste.

Make sure you go and check out the all new ‘Options Guide - Where to Start? .pdf’ in the download for everything you need to get started! There’s also a FAQ section in the document to help answer any questions you may have.

Thanks as always for the support guys, it means a lot!

- Anth

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FC25 / V5.5 + V5.5 'FULLGAMEPLAY PACKAGE' RELEASE VIDEO!!!! THE WAIT IS OVER!!!!!!!!! #TU9.1

NOTE: Yes, V5.5 has very quickly followed the release of V5 - but there is a specific reason why! Read the first point in the features section below, for the ALL NEW V5.5 addition! 

THE WAIT IS FINALLY OVER!!!

For a general breakdown of what my mod includes read here:

https://www.patreon.com/c/anthjames_gameplayoverhaul/about

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WHAT'S NEW IN V5.5?

Quick Breakdown:

FC IQ UPDATE: Wingers & Strikers Now Defend! - Big breakthrough—wingers and strikers (even ‘ATTACK’ focused ones) now track back, making defensive play much more realistic! This improves team shape, CPU consistency, and tactical depth. *Credit to Paul for providing me with the important information to decipher the player role instruction numbers!

🚀 INTUITIVE ATTACK – Smarter AI movement, better attacking runs, and varied CPU passing for a more dynamic, rewarding offensive game. Less reliance on manually triggering runs!

🛡️ REWORKED DEFENSE & 1v1 MECHANICS – Defenders react faster, mark tighter, and close down space more aggressively. Improved improved '1v1' mechanic, meaning defenders stay engaged and press more effectively.

📏 DEFENSIVE LINE OVERHAUL – No more deep-dropping defensive lines! Positioning, tracking, and movement are fully rebuilt for realistic team shape and pressing behavior.

🎯 PASSING ERRORS SYSTEM – Passing mistakes now depend on pressure, body position, pass type, and player attributes, making every pass a calculated decision. The ‘Strong’ setting adds a deep simulation element!

⚙️ PRESET OPTIONS – Short Halves & Long Halves presets give quick, balanced gameplay setups for those who want plug-and-play realism.

🃏 NEW, BONUS ‘WILD CARD’ STANDALONE – A unique standalone version offering an alternative feel for movement & animations—try it out and see how it plays!

🔧 UPDATED POSITIONING & ATTACKING BASES – More compact defensive lines, extreme ball-side pressing, and a range of attacking intensities from Calm Attack to Very Intense Attack.

🎮 250+ CUSTOMISATION OPTIONS – A HUGE RANGE OF NEW OPTIONS!!!


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Detailed Breakdown:

WHAT’S NEW IN V5?

ALL NEW FC IQ FEATURES: WINGERS AND STRIKERS NOW DEFEND!!!

Some new information has come to light (massive credit to Paul for this*), and we are now able to properly decipher the player instructions dedicated to each player role in FC IQ!

Due to this, I am now able to ensure that wingers and strikers (even those with the ‘attack’ focus can now actually come back and defend). When combined with ALL of the other defensive/midfield focused features of my mod, this has a BIG impact on the FC25 gameplay experience. The way teams can be set up to behave off the ball now is so much more realistic and less ‘gimmicky’.

It means there is a lot more consistency when playing the CPU for example. A lot of teams are set up by default to play with ‘ATTACK’ focused wingers. Playing against the CPU who have ‘attack’ focused wingers will now will mean they will properly drop back and engage without you having to worry about changing a bunch of settings or wondering why they won’t track.

Importantly, strikers can also drop back now meaning you can properly replicate low blocks and tight midfield experiences. The tactical possibilities now are so much better!

IMPLEMENTATION IN V5.5: To be very clear, the way I have set this up in the V5.5 standalone is that ALL wingers will now help out the defence. Wingers with the ‘ATTACK’ focus will also do this, although they will be a little slower getting back than those on ‘BALANCED’ or ‘DEFEND’ for example.

The way I have set up strikers is that all strikers ASIDE from those with the ‘ATTACK’ focus will now drop back and help out defensively. I have kept it like this to create tactical diversity and options for how you would like to set-up your team.

Those in the ‘Full Gameplay Package’ however, can change this up due to the addition of TWO new options. 

Inside the ‘FC IQ - REFINEMENTS’ folder, you will find these options:

- FC IQ - STRIKERS 'ATTACK' FOCUS - DEFEND: This option allows you to have ALL strikers, even those with the ‘ATTACK’ focus to come back and help out defensively.

- FC IQ - WINGERS 'ATTACK' FOCUS - NO DEFEND: This option allows you to keep wingers with the ‘ATTACK’ focus further up the field, so they DON’T come back and help defensively.

Please keep in mind, that having these positions coming back to help will tighten up the defensive side of the game and create a more dense midfield experience, so it’s important to factor this in. For those who DON’T want this at all - then simply use the V5 standalone for the ‘legacy’ FC IQ experience. I have also kept the option of selecting the V5 FC IQ ‘legacy’ bases as well for those wanting them.

NOTE: I have also fixed an issue in FC IQ in V5.5 (as well as all of the UPDATED bases), to ensure that the new player roles are properly implemented. There were some roles (such as the CLASSIC 10 for example, that had some errors and/or were missing the correct description. This has now been sorted out.

For a number of reasons, this new information regarding FC IQ will massively open up the possibilities for the mod going forward - so please keep on an eye on this space as I have some very interesting things coming!!!!

*Credit to Paul for providing me with the important information to decipher the player role instruction numbers!

🚀 INTUITIVE ATTACK

Get ready to experience all new attacking dynamics in FC25! To be clear, this is very independent to EA’s latest ‘Gameplay Refresh’.

Teams now analyse space and move much more intuitively into attacking areas. The result is a big change to the gameplay experience and it changes how both you and the CPU attacks.

You will find yourself looking for smart attacking runs all over the field and you can craft some truly beautiful goals with these changes. Everything feels more rewarding as you see second and third layer runs being made organically from your own teammates and opposition teams. There’s far less reliance on needing to manually trigger runs now.

The CPU also looks to hit more adventurous passes and as a result, behaviours and patterns are greatly varied.

TIP: Use the ‘Intense Attack’ and ‘Very Intense Attack’ options to further enhance this in a BIG way (‘Full Gameplay Package’ only).

🛡️DRAMATIC RE-WORK OF THE DEFENSIVE GAME (Improvements to 1v1 also)

There are many changes in V5 relating to the defensive side of the game. Everything is of course still scaled based on attributes, but in general, defenders will be smarter at closing down space and passing lanes. They are now more aggressive to tackle, will react faster and mark more tightly. All of these changes result in a much more challenging experience. 

There are also big improvements to the dreaded ‘1v1’ mechanic, with better defensive tracking, more occasions where defenders will harass and stay engaged in their defensive duties (of course 1v1 still exists, but there are big changes to help here. You can see examples of this in the V5 release video).

There are many options in the ‘Full Gameplay Package’ to enhance this even further. Try the ‘Increased Defensive Difficulty’ option for example or look at creating an even more aggressive pressing game with the ‘Aggressive Line Behaviour’ Option.



📏SIGNIFICANTLY IMPROVED DEFENSIVE LINE BEHAVIOUR

As I mentioned, EA’s ‘Gameplay Refresh’ that released with #TU8 was very much designed with the online crowd in mind. There were some welcomed improvements to the attack, but this ‘refresh’ has required significant rebalancing of the gameplay in many areas.

The defensive side of the game, especially how the defensive line behaves has been completely rebuilt. #TU8 saw teams being pulled deep far too easily. This has been reworked and you will now find the defensive line behaves much more realistically. 

Depending on your tactics of course, teams will now hold their line much better. Defenders now also have a much better sense of when to track runs, how deep to track them and when to push up.

Note: I have now removed the ‘Defensive Line Drop’ and ‘Mid Drop’ positioning bases as I’m able to control the defensive line behaviour far better elsewhere. You will now have even more options regarding the defensive line than ever before (‘Full Gameplay Package’ only).


🎯 PASSING ERRORS: REGULAR & STRONG (FULL GAMEPLAY PACKAGE ONLY)

We see the first introduction of complex passing error systems in my V5 ‘Full Gameplay Package’.

These bring a new level of depth to the gameplay. The system is based (and scaled) on a number of key factors. These included pass type, context, speed, body position, balance, pressure  - and of course attributes!

Using these passing error options makes you have to think more about your passes and it also provides a lot more variety when playing the CPU.

Remember - pass completion percentages do NOT tell the whole story. Using these options will introduce a lot more ‘character’ and different sequences into the game that you’ve not yet come across!

Note: The Passing Errors - Strong option will change the game for some people! It creates a gameplay where you must think very carefully about the passes you make or you will risk losing the ball. It adds a strong simulation element and can slow the game down quite a lot, but be warned, this will not be for everyone! Some will love it, some will find it very frustrating! 


⚙️PRESET OPTIONS!!!

ALL NEW for V5, I’m introducing PRESET OPTIONS!!!

These options exist if you don't want to spend the time navigating and exploring yourselves and you want something that quickly directs you towards a particular gameplay experience. 

There are currently TWO preset options - SHORT HALVES & LONG HALVES.

These will grow a lot in future versions and show a big step forward in the progression of the mod. 

Each preset option features a cluster of different options combined into one to help

'lean' you towards a particular style of gameplay.

Inside each folder you will find a breakdown of the included options for each preset.

Remember, everything in my mod is based around realism. These presets are just ONE interpretation of how you can achieve a particular style of gameplay.

You can disregard these totally and build your own, but I wanted to just provide a helping hand for those who want a quick plug and play type option.

🃏 ALL NEW BONUS STANDALONE VERSION: ‘WILD CARD’!!! (FULL GAMEPLAY PACKAGE ONLY)

This is a brand new standalone version for V5! ‘Wild Card’ features a unique interpretation of the movement/animation side of the game.

I don’t want to give too much away about this, but give this a try and see how you find it!


🔧ALL NEW AND UPDATED POSITIONING BASES!

The ‘Compact’ positioning base has been entirely re-built! It is now much more compact and balanced! 

There are also two all new positioning bases (nine in total):

- ‘Narrow Defensive Line’: This base isolates only the compactness of the defensive line from the Compact base and lets you add this to your regular V5 positioning base (or any other base). This is perfect for those who love the positioning, but were finding the defensive line was just that little bit too wide for their liking.

- ‘Extreme Ball Side + Extra Compact’: This is a very unique base and creates an extremely compact and tight gameplay. There is a special focus for when the ball is on the wings in this base, ensuring teams get across and keep things very tight.

There is also an option in the ‘Combinations’ folder that pairs the Narrow Attack - Strong option with this base, creating THE most compact positioning you will find anywhere for FC25.

I have removed the old ‘Defensive Line Drop’ and ‘Mid Drop’ options, as I am now able to control the defensive line behaviour much better elsewhere. You will find an all new folder called ‘Defensive Line Options’.


🚀ALL NEW ATTACKING ‘BASES’ (FULL GAMEPLAY PACKAGE ONLY)!


These options have the most impact on your attacking gameplay experience.

These bases are not simply adjusting attacking run frequency, they impact many areas of attack in a far deeper way.

You will find the way attackers look for space, how often and from where runs are triggered, attacking support options, etc are all very much impacted by these bases.

The attacking bases are listed below in order from LEAST intense to most intense.

- Calm Attack 

- Default FC25 Attack 

- V4 Attack

- Mild Attack

- V5 Attack (already built into the current standalone)

- Intense Attack

- Very Intense Attack


🔧SO MANY REFINEMENTS & BALANCES

Some of these include:

- Improved headers

- Improved crossing

- Improved collisions

- Tackling variation

- Back three formation specific spacing

- Updated FAQs, Options Guide, Read Me files, Explanations


🎮 ALL NEW OPTIONS, OPTIONS + OPTIONS!!!

Remember, there’s a specific ‘read me’ file in EVERY folder to help guide you.

‘Alternative’ Attacking Runs

Alternative Referee

Attacking Boost V2

Attacking Runs - Balanced

Attacking Runs - Increased

Attacking Runs - Reduced

Calm Attack

CPU Alternative 6 (slowest)

CPU Shooting Errors - Significantly Increased

Deep Line Behaviour

Deeper Fullbacks

Defensive Difficulty Options (increased and reduced)

Defensive Line Drop (subtle, regular and strong)

Defensive Line Hold

Defensive Reaction options

Extra Slow passing

FC IQ Balanced Refinements (many)

FC IQ Base - Aggressive (UPDATED)

FC IQ Base - Conservative  (UPDATED)

FC IQ Base - Default (UPDATED)

FC IQ Base - Very Aggressive  (UPDATED)

FC IQ - STRIKERS 'ATTACK' FOCUS - DEFEND

FC IQ - WINGERS 'ATTACK' FOCUS - NO DEFEND

FC25 Default Attack
FC25 Default Positioning

High Line Aggression

Increased Balance

Increased CPU Sliders Range V2

Intense Attack

Looser Marking

Mild Attack

Passing Errors (regular and strong)

Positioning Alternative: Narrow Defensive Line (plus combinations)

Positioning Alternative: Extreme Ball Side + Extra Compact (plus combinations)
PRESET OPTIONS (SHORT HALVES AND LONG HALVES)

Reduced CPU Tackle Aggression

Reduced fatigue

Reduced Shot Speed: Subtle

Reworked ‘Less Pressing’

Shooting Errors: Very Subtle and Very Strong

Tighter Marking

Transition (Faster, Slower & V4)

V4 Attack

Very Intense Attack

Very Weak Goalkeeper

  • MORE!!!

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    What’s Included?


    ‘MOD TESTING AND SUPPORTING’ TIER:

    AIO Standalone Versions:

    V5: Regular
    V5: Fast
    V5: Slow

    Default Referee Option

    Alternative Referee Option


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    ‘FULL GAMEPLAY PACKAGE’ TIER:

    AIO Standalone Versions:

    V5: Regular
    V5: Fast
    V5: Slow

    V5: Default Movement
    V5: BONUS - ‘SLOW & FLUID’
    V5: BONUS - ‘FAST & FLUID’
    V5: BONUS - ‘WILD CARD’’


    Popular Older Versions:

    V4  (all available versions)

    Options:

    ‘Alternative’ Attacking Runs

    Alternative Referee

    Attacking Boost Option

    Attacking Boost V2

    Attacking Runs Option - Balanced

    Attacking Runs Option - Default

    Attacking Runs Option - Extreme

    Attacking Runs Option - Increased

    Attacking Runs Option - Minimal

    Attacking Runs Option - Mild

    Attacking Runs Option - Reduced

    Attacking Runs Option - Strong

    Attacking Runs Option - Ultimate

    Attacking Runs Option - Very Mild

    Attacking Runs Option - Very Strong

    Attributes Alternative Option

    Balance - Alternative Option

    Balance - Default Option

    Ball Physics Option - Larger Ball

    Ball Physics Option - More Curve

    Ball Physics Option - More Curve + Larger Ball Combined

    Ball Physics Option - More Curve V2

    Calm Attack

    Conservative Build Up Option

    Conservative CB Option

    Contain - Default Option

    Contain - Less Intense Option

    Contain - More Intense Option

    Contain - V3.5 Option

    CPU Alternative 2

    CPU Alternative 3

    CPU Alternative 4 (Fastest)

    CPU Alternative 5 (Slower)

    CPU Alternative 6 (slowest)

    CPU Alternative Option

    CPU Shooting Errors - Default

    CPU Shooting Errors - Increased

    CPU Shooting Errors - Reduced

    CPU Shooting Errors - Significantly Increased

    Deeper Fullbacks

    Deep Line Behaviour

    Default Attack Option

    Default Ball Physics Option

    Default CPU Option

    Default Fatigue Option

    Default Ground + Through Ball Distance Option - Fast Base

    Default Ground + Through Ball Distance Option - Regular, Fast & Slow Base

    Default Physicality Option

    Default Powershot Error Option

    Default Referee Option

    Default Splashscreen Option

    Defensive Difficulty Options (increased and reduced)

    Defensive Line Drop (subtle, regular and strong)

    Defensive Line Hold

    Defensive Reaction options

    Difficult Ball Control Option

    Difficult Ball Control Option - Stronger

    Difficult Goalkeeper Option

    Dribble Errors Option

    Easier’ Defenders - Less Pressing Option

    Easier’ Defenders Option

    FC IQ Balanced Refinements (many)

    FC IQ Base - Aggressive (UPDATED)

    FC IQ Base - Conservative  (UPDATED)

    FC IQ Base - Default (UPDATED)

    FC IQ Base - Very Aggressive  (UPDATED)

    FC IQ - STRIKERS 'ATTACK' FOCUS - DEFEND

    FC IQ - WINGERS 'ATTACK' FOCUS - NO DEFEND

    FC IQ - CDM Centrehalf Defend - Higher Option

    FC IQ - CDM Centrehalf Defend - Slightly Higher Option

    FC IQ - CDM Deep Playmaker Buildup - Deeper Option

    FC IQ - CDM Deep Playmaker Buildup - Slightly Deeper Option

    FC IQ - CDM Deep Playmaker Defend - Deeper Option

    FC IQ - CDM Deep Playmaker Defend - Slightly Deeper Option

    FC IQ - CDM Deep Playmaker Roaming - Deeper Option

    FC IQ - CDM Deep Playmaker Roaming - Slightly Deeper Option

    FC IQ - CDM Holding Ballwinning - Deeper Option

    FC IQ - CDM Holding Ballwinning - Slightly Deeper Option

    FC IQ - CDM Holding Defend - Deeper Option

    FC IQ - CDM Holding Defend - Slightly Deeper Option

    FC IQ - CDM Holding Roaming - Deeper Option

    FC IQ - CDM Holding Roaming - Slightly Deeper Option

    FC IQ - CM Box to Box - Deeper Option

    FC IQ - CM Deep Playmaker Defend - Deeper Option

    FC IQ - CM Holding Defend - Deeper Option

    FC IQ - False 9 - Deeper In Possession Option

    FC IQ - FB Balanced - Deeper In Possession Option

    Faster Crossing Option

    Faster Crossing Option V2

    Faster Turn Intensity + Intensity to Sprint - FAST Base

    Faster Turn Intensity + Intensity to Sprint - REGULAR Base

    Faster Turn Intensity + Intensity to Sprint - SLOW Base

    Faster Turning Intensity Option - Fast Base

    Faster Turning Intensity Option - Regular Base

    Faster Turning Intensity Option - Slow Base

    Goalkeeper - Default Option

    Goalkeeper Boost Option

    High Line Aggression

    Increased Ball Freedom Option

    Increased Balance

    Increased CB Stamina Option

    Increased CPU Sliders Range Option

    Increased CPU Sliders Range V2

    Increased Defensive Difficulty Option

    Increased Field Friction Option - Strong

    Increased Field Friction Option - Subtle

    Increased Short Term Fatigue Option

    Increased Walk Speed Option - Regular, Fast & Slow Base Movement

    Injuries Option

    Intensity to Sprint Option - FAST BASE

    Intensity to Sprint Option - REGULAR BASE

    Intensity to Sprint Option - SLOW BASE

    Jockey - Default Option

    Jockey - Faster Option

    Jockey - Slower Option

    Legacy Movement Options (Regular, Fast, Slow)

    Legacy Walk Speed Options (Increased and Slower for ALL)

    Less Blocks Option

    Looser Marking

    Mild Attack

    More Blocks Option

    Narrow Attack Option - Strong

    Narrow Attack Option - Subtle

    Narrow CB Option - Mild

    Narrow CB Option - Moderate

    Narrow CB Option - Strong

    Narrow CB Option - Very Mild

    Narrow Defence Option - Strong

    Narrow Defence Option - Subtle

    Pass Speed Isolation Option - Fast

    Pass Speed Isolation Option - Regular

    Pass Speed Isolation Option - Slow

    Pass Speed Isolation Option - Extra Slow

    Pass Speed Option - Default

    Passing Errors (regular and strong)

    Positioning Alternative: Ball Side (+many combinations)

    Positioning Alternative: Compact (+many combinations)

    Positioning Alternative: Easier (+many combinations)

    Positioning Alternative: Extreme Ball Side + Extra Compact (+many combinations)

    Positioning Alternative: Increased Midfield Pressure (+many combinations)

    Positioning Alternative: More Pressing  (+many combinations)

    Positioning Alternative: Narrow Defensive Line (+many combinations)

    Positioning Alternative: Space (+many combinations)

    Reduced CPU Tackle Aggression

    Reduced Defensive Coverage Option

    Reduced Defensive Coverage Option - Strong

    Reduced fatigue

    Reduced Field Friction Option

    Reduced Field Friction Option - Strong

    Reduced Shot Speed Option

    Reduced Shot Speed: Subtle

    Reduced Stamina Option

    Reworked ‘Less Pressing’

    Run Length Option - Default

    Run Length Option - Longer

    Run Length Option - Shorter

    Shooting Errors Option - Default

    Shooting Errors Option - Strong

    Shooting Errors Option - Subtle

    Shooting Errors: Very Subtle and Very Strong

    Slower Crossing Option

    Slower Turning Intensity Option - Fast Base

    Slower Turning Intensity Option - Regular Base

    Slower Turning Intensity Option - Slow Base

    Slower Walk Speed Option - Fast Movement Base

    Sprint Risk Option

    Tackle - Default Option

    Tackle - More Intense Option

    Tackle Range Option

    Tackling - V3.5 Option

    Team Differences (Experimental) + Increased CPU Sliders

    Team Differences Option

    Tighter Marking

    Touch Error Alternative - Default

    Touch Error Alternative - Strong

    Touch Error Alternative - Subtle

    Touch Error Alternative - Swing

    Trajectory Option

    Transition (Faster, Slower & V4)

    Trap Option

    Very Weak Goalkeeper

    Weaker Goalkeeper Option

    Wider Attack Option - Strong

    Wider Attack Option - Subtle

    Wider CB Option - Mild (ON BALL)

    Wider CB Option - Moderate (ON BALL)

    Wider CB Option - Strong (ON BALL)

    Wider Defence Option - Strong

    Wider Defence Option - Subtle

    🔥 Download V5.5 'Full Gameplay Package' & Transform Your FC25 Gameplay!

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48 HOUR COUNTDOWN: V5 #TU9

Hey everyone! The wait is almost over!!

Just letting you all know V5 is coming in 48 hours maximum.

Stay tuned - big things coming!

Anth

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REVIEWS!!!

Those who are on the fence about giving my mod a try, check out just SOME reviews from different users over the last couple of months!

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V4 'FULL GAMEPLAY PACKAGE' #TU8 RELEASE!!!! BONUS STANDALONE VERSIONS - 'SLOW & FLUID' + 'FAST & FLUID'!!! PHYSICALITY, FOULS, SHOOTING ERRORS, LOADS OF IMPROVEMENTS & REFINEMENTS, 250+ OPTIONS!!!!!!!!! #TU8

EDIT 19/01/25:  V4 has been re-exported out to work with the latest #TU8 from EA.

Please be aware that since the original release of this mod, EA have released their ‘Gameplay Refresh’ update for #TU8. This MAY include some fairly big changes to the gameplay and it COULD disrupt the balance of certain gameplay features included in the mod.

 The changes could actually be positive, but it’s important to take this into consideration.

Please understand the following:

- The initial V4 release for #TU8 is a re-export of the #TU7 version.

- The upcoming V5 will be pushed back slightly as I’ll need some time to account for the new changes.

Remember, IF you're experiencing a random speed increase or decrease - don't panic, this will settle down. It may take a couple of hours or a couple of days - but it will settle. Don’t play for 5 minutes and conclude too much, too quickly as it’s very likely you might just be experiencing one of these.

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**IMPORTANT**

If you’re new around here, please make sure that you take the time to read my ‘FC25 Mod Guide’ FIRST. This is EXTREMELY IMPORTANT to understand key factors about the mod.

There’s some CRUCIAL SETTINGS that are absolutely necessary to get this version set-up properly. 

After you read this, then read the 'V3 Details' .pdf. I stress to you the importance of taking the time to read the information provided in the download.

If you don’t get the settings right, you’re going to end up with a very ‘off’ gameplay.

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The Story Continues…


V1 was about getting the movement foundations in place. It was about freeing up the ball, enhancing the ball physics, balancing passing/shooting speeds and setting the base core in many other areas to build from.

V2 the mod began to develop its character. This was a massive update that focused on putting in place some very important, fundamental systems into place regarding positioning and off-ball behaviour. The rigidity of FC IQ was removed and teams defend together, no longer bound by an invisible line.

V3/3.5 built on these foundations, with a big focus on the attacking side of the game!

V4 focuses on balance, style, substance and depth! I’ve worked so hard to ensure that many different areas of gameplay combine together to ensure the gameplay has a significant character and personality!

V4 is easily the BIGGEST update of my FC25 mod so far and is possibly the largest overall update any of my mods have EVER seen!

Read on for the features….

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WHAT’S NEW IN V4?

        + FC IQ: ‘BASES’ - REFINED GAMEPLAY STYLES!!!


FC IQ has undergone more MAJOR changes in V4!

Let’s face it - FC IQ is a complicated beast and it has a huge impact on gameplay.

V4 introduces an all new 'Balanced' FC IQ base. The ‘Balanced’ base is integrated into V4. Attackers, CMs and CAM’s will look to push up the field, but defenders and defensive midfielders will provide cover.

Check out the 'Full Gameplay Package' to access the full range of FC IQ Bases.

Here they are in order from most conservative to most aggressive (Full Gameplay Package only):

  • FC IQ - Conservative

  • FC IQ - Balanced (integrated into the V4 standalone)

  • FC IQ - Aggressive

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+ PHYSICALITY, FOULS & TACKLING VARIETY!!!

A number of features all roll into the one here to add so much more off-ball personality into the game! V4 sees the introduction of increased physicality, collisions, fouls and tackling variety into my FC25 mod!

This has a BIG impact on the overall depth of the gameplay experience. There are now so many more potential outcomes in collisions and tackling - all based on attributes and ability. 

You now have to carefully consider your physical approach to the game. Stronger players are much more likely to win the physical battle and agile dribblers are now more difficult to steal the ball from.

This results in a true fight for the ball and also sees a lot more fouls and variety.

I have also HEAVILY invested time into ensuring that defenders are more difficult to steal the ball from and head into an open goal. This doesn’t mean that it can never happen - but it’s much more difficult now than it was before due to a number of reasons. 

+ ATTACKING CREATIVITY & FLUIDITY

Significant improvements have been made to increase attacking variety, creativity and fluidity. Attacking players will make more intuitive runs, play with more personality, the CPU is less wasteful on the ball, they will now consider their position to dribble more carefully and are overall much more intelligent.

+ SHOOTING ERRORS & VARIETY

Shooting errors are finally here!!! These have been carefully constructed to provide the most in depth shooting system in any football game. They are based on many factors such as body position, balance, pressure, angle, shot type - and of course attributes!

There is a VERY mild version included in the V4 standalone.

The 'Full Gameplay Package' allows you to customise these much further. There is a ‘Strong’ and ‘Subtle’ versions as well as the ability to fine-tune CPU specific shooting errors (Full Gameplay Package only).

+ STAMINA AND FATIGUE DEPTH

You now need to be more considered when using high pressing tactics. Fatigue will set in faster. There are also a number of options around this in the ‘Full Gameplay Package’.

For example, I have attempted to fix a legacy FIFA/FC bug where CBs stamina drains far more quickly than other positions.

I also have a ‘Strong Fatigue’ option, a ‘Reduced Stamina’ option and a ‘Increased Short Term Fatigue’ option to really tweak that area to your liking.

+ REFINEMENTS & BALANCES

A ton of work has gone into carefully balancing many more areas of gameplay to ensure the elements combine for the most realistic experience possible. This includes refinements to dribbling fluidity, crossing, passing, movement, pressing, defensive awareness and much more!

(FULL GAMEPLAY PACKAGE ONLY) + A COLOSSAL AMOUNT OF ALL NEW OPTIONS!!! 250+ options in TOTAL!!!

I’ve already covered some of the bigger new available options in the above, but expect SO MUCH MORE!!!

There are a monstrous 250+ options already available in FC25, massively eclipsing the 180 that were available by the end of FC24’s lifespan.

There really is no other gameplay mod like this anywhere! Each option is carefully built, tested and balanced also, ensuring you are not sacrificing any quality when using the available options.

Here’s just a little more about SOME of the new options also included:

(FULL GAMEPLAY PACKAGE ONLY) + Two All New Bonus Standalone Additions:

-'Slow & Fluid'

-'Fast & Fluid'

I have added in TWO all new BONUS standalone versions of V4 in the 'Full Gameplay Package'. These have been carefully created and balanced to add that extra touch of fluidity to the movement base.

Players will turn walking into sprinting much more fluidly in this version, as well as specific other areas of the movement have been tweaked and refined to offer a fresh balance.

Note: These bonus versions cannot be paired with any of the ‘walk speed’ or ‘turning intensity/intensity to sprint’ options.

(FULL GAMEPLAY PACKAGE ONLY) + A ninth and all new positioning base - ‘Increased Midfield Pressure’.

This base is for those who want the midfield line to pressure that extra bit higher up the pitch.

When the ball is being played out from the back for example, or even in transition, the midfield line will now position themselves higher to create an extra layer of resistance.

As always, I have also included many variations of this base, allowing you to combine this many other bases. This means you can pair this new ‘Increased Midfield Pressure’ variant together or alone with ‘Ball Side’, ‘More Pressing’, ‘Defensive Line Drop, ‘Mid Drop’ and the already included V4 base.

(FULL GAMEPLAY PACKAGE ONLY) + ‘Reduced Shot Speed’ UPDATED Option

This option is massively improved compared to the original release. Using this option results in much more variety in shooting speeds and is scaled based on a number of different types of shot types and attributes. You will also find more variety in shooting when using this option. For example, you will see more CPU ground shots.

(FULL GAMEPLAY PACKAGE ONLY) + More Blocks & Less Blocks

Refine your blocked shots and interceptions with the ‘More Blocks’ and ‘Less Blocks’ options. These were both very popular in FC24 and have been redesigned for FC25.

(FULL GAMEPLAY PACKAGE ONLY) + Increased Defensive Difficulty Option

This option impacts a number of areas around defensive reactions (scaled based on attributes of course). This is a great option for those wanting to increase the defensive solidity in the game even further.

(FULL GAMEPLAY PACKAGE ONLY) + Run Length Options - Shorter, Longer and Default

You now have the ability to customise exactly how you want attacking runs to look in FC25. As the name suggests, using these options will either increase or reduce the LENGTH of attacking runs.

Importantly, you can pair any of these options with the available ‘Attacking Runs’ options to create a unique experience. For example you could pair the ‘Run Length - Shorter’ option with the all new ‘Attacking Runs - Ultimate’ option to create a gameplay that features loads of short attacking runs.

(FULL GAMEPLAY PACKAGE ONLY) + CPU Alternative 4 (Faster) + CPU Alternative 5 (Slower)

CPU Alternative 4 builds on the previous CPU Alternative 3 and creates a CPU with even faster decision making. This option presents a real challenge and is scaled based on various player traits.

CPU Alternative 5 is an option that presents slower decision making for those who want a more measured CPU.

(FULL GAMEPLAY PACKAGE ONLY) + Intensity to Sprint Options

You can now increase how fast your players will reach a sprint. There is an option for each movement base, just be sure to match it with the correct version!

(FULL GAMEPLAY PACKAGE ONLY) + Conservative CB Option

Ensure that your CBs specifically don’t get too adventurous in attack and will be much more careful about vacating their position.

(FULL GAMEPLAY PACKAGE ONLY) + Team Differences Options (Experimental)

When using 'Tactical' and 'Dynamic' CPU Options, I have made changes to 

encourage a more diverse and varied gameplay experience. This should results in teams having a stronger sense of identity. Please note that this is a largely experimental option!

(FULL GAMEPLAY PACKAGE ONLY) + Reduced Defensive Coverage Option (& Strong variant)

This is an option for those who are wanting to open up the gameplay to become more attacking.

(FULL GAMEPLAY PACKAGE ONLY) + Legacy Movement Options

For specific reasons, I have slightly adapted the movement bases for V4. However, if you prefer those that existed before - I’ve got you covered with the ‘Legacy Movement’ options (‘Legacy Walk Speed’ options also included).

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Remember, there is no need to get overwhelmed by the size of this mod at all.

There are tutorials to get you set-up if you're new to FC modding, there's an installation video, easy to follow guides.

Be sure to also connect your Patreon to discord as well and you will automatically join my exclusive discord where you can chat with myself and others!

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ESSENTIAL SETTINGS

The following settings are ABSOLUTELY CRUCIAL to get V4 set-up and working correctly. If you don’t follow these steps, you will experience some very strange things.

First of all, it’s important to mention that you MUST use a standalone version of my mod for everything to work. The options are tailored to fit within the ‘world’ of the standalone mod.

SIMULATION SETTINGS: Custom

I know there is a lot of debate about ‘Simulation v Custom’ modes. I remain convinced that Simulation mode is only a slider set and have therefore decided to base my gameplay around ‘Custom’ mode.

Reminder: Career mode uses ‘Simulation’ mode by default - remember to change this to Custom when you enter career mode.

Please follow the below two steps.

STEP 1: SIMULATION SETTINGS: CUSTOM

STEP 2: LINE LENGTH SLIDER 49/49 FOR BOTH USER AND CPU

This step is ESSENTIAL. To be very clear, it is not just that you need a 49 setting as such, it is actually much more important than that. This setting on 49 ACTIVATES an important change in the mod and is necessary.

You cannot play this mod on Simulation Mode, it will create some very weird positioning and behaviour.

Note: If you switch out of Custom mode, it resets the sliders. So please remember if you switch out and then back to Custom, you need to re-enter the 49/49 line length slider.

Other Settings:

  • CPU SLIDERS: There is a lot happening this year with FC IQ, CPU Sliders, Regular Sliders etc and this can create many differences in gameplay.

    Regarding the ‘CPU Sliders’, my mod has been built with everything on ‘Custom’ 50/50. You are welcome to change these to your own liking, as long as you consider they will impact your gameplay in ways I’m unable to fully account for.

    Regarding ‘Dynamic’ or ‘Tactical’ sliders, again you’re welcome to use these, but it’s important you understand the impact they can have on CPU behaviour can be quite extreme. There are various ‘presets’ inside these options, which may provide you with adverse behaviour depending on what style of gameplay you are after.

    For example, if you want an aggressive CPU, but you have ‘Tactical’ selected, it’s possible that the game will choose a ‘Conservative’ CPU approach from one of the tactical presets that exist within the game. This can create some potential confusion between what the mod is offering vs what preset has been selected.

  • WEATHER EFFECTS: I have them switched off. You’re welcome to use them, but understand that switching them on may create some strange occurrences.

  • PLAYER BASED DIFFICULTY ON

  • CLASSIC ATTRIBUTES

  • COMPETITOR MODE: OFF

  • Delete the 'FC25' folder from your %appdata% / Local / Temp / EA SPORTS FC25 when installing.

  • Ensure you are OFFLINE when using the mod

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What’s Included?

‘MOD TESTING AND SUPPORTING’ TIER:

  AIO Standalone Versions:

  • V4: Regular

  • V4: Fast

  • V4: Slow

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    ‘FULL GAMEPLAY PACKAGE’ TIER: (FULL GAMEPLAY PACKAGE ONLY)

    AIO Standalone Versions:

  • V4: Regular

  • V4: Fast

  • V4: Slow

  • V4: Default Movement

  • V4: BONUS 'SLOW & FLUID'

  • V4: BONUS 'FAST & FLUID'

    Popular Old Versions:

  • V1 (all)

  • V2 (all)

  • V3.5 (all)

Options:

  • Attacking Boost Option NEW

  • Attacking Runs Option - Default

  • Attacking Runs Option - Extreme

  • Attacking Runs Option - Minimal

  • Attacking Runs Option - Mild

  • Attacking Runs Option - Strong

  • Attacking Runs Option - Ultimate NEW

  • Attacking Runs Option - Very Mild

  • Attacking Runs Option - Very Strong

  • Attributes Alternative Option NEW

  • Ball Physics Option - Larger Ball

  • Ball Physics Option - More Curve

  • Ball Physics Option - More Curve + Larger Ball Combined

  • Ball Physics Option - More Curve V2

  • Balance - Alternative Option NEW

  • Balance - Default Option NEW

  • Conservative Build Up Option NEW

  • Conservative CB Option NEW

  • Contain - Default Option

  • Contain - Less Intense Option NEW

  • Contain - More Intense Option

  • Contain - V3.5 Option NEW

  • CPU Alternative 2

  • CPU Alternative 3

  • CPU Alternative 4 (Fastest) NEW

  • CPU Alternative 5 (Slower) NEW

  • CPU Alternative Option

  • CPU Shooting Errors - Default NEW

  • CPU Shooting Errors - Increased NEW

  • CPU Shooting Errors - Reduced NEW

  • Default Attack Option NEW

  • Default Ball Physics Option NEW

  • Default CPU Option

  • Default Fatigue Option NEW

  • Default Ground + Through Ball Distance Option - Fast Base

  • Default Ground + Through Ball Distance Option - Regular, Fast & Slow Base

  • Default Powershot Error Option

  • Default Physicality Option NEW

  • Default Referee Option NEW

  • Default Splashscreen Option NEW

  • Difficult Ball Control Option

  • Difficult Ball Control Option - Stronger

  • Difficult Goalkeepers Option NEW

  • Dribble Errors Option NEW

  • Easier’ Defenders Option

  • Easier’ Defenders - Less Pressing Option

  • Faster Crossing Option - Strong

  • Faster Crossing Option - Subtle

  • Faster Turn Intensity + Intensity to Sprint - FAST Base NEW

  • Faster Turn Intensity + Intensity to Sprint - REGULAR Base NEW

  • Faster Turn Intensity + Intensity to Sprint - SLOW Base NEW

  • Faster Turning Intensity Option - Fast Base

  • Faster Turning Intensity Option - Regular Base

  • Faster Turning Intensity Option - Slow Base

  • FC IQ BASE - Aggressive NEW

  • FC IQ - CDM Centrehalf Defend - Higher Option

  • FC IQ - CDM Centrehalf Defend - Slightly Higher Option

  • FC IQ - CDM Deep Playmaker Buildup - Deeper Option

  • FC IQ - CDM Deep Playmaker Buildup - Slightly Deeper Option

  • FC IQ - CDM Deep Playmaker Defend - Deeper Option

  • FC IQ - CDM Deep Playmaker Defend - Slightly Deeper Option

  • FC IQ - CDM Deep Playmaker Roaming - Deeper Option

  • FC IQ - CDM Deep Playmaker Roaming - Slightly Deeper Option

  • FC IQ - CDM Holding Ballwinning - Deeper Option

  • FC IQ - CDM Holding Ballwinning - Slightly Deeper Option

  • FC IQ - CDM Holding Defend - Deeper Option

  • FC IQ - CDM Holding Defend - Slightly Deeper Option

  • FC IQ - CDM Holding Roaming - Deeper Option

  • FC IQ - CDM Holding Roaming - Slightly Deeper Option

  • FC IQ - CM Box to Box - Deeper Option

  • FC IQ - CM Deep Playmaker Defend - Deeper Option

  • FC IQ - CM Holding Defend - Deeper Option

  • FC IQ BASE - Conservative NEW

  • FC IQ Base - Default

  • FC IQ - False 9 - Deeper In Possession Option

  • FC IQ - FB Balanced - Deeper In Possession Option

  • FC IQ - V3.5 Option NEW

  • Goalkeeper - Default Option

  • Goalkeeper Boost Option

  • Increased Ball Freedom Option

  • Increased CB Stamina Option NEW

  • Increased CPU Sliders Range Option

  • Increased Defensive Difficulty Option NEW

  • Increased Field Friction Option - Strong

  • Increased Field Friction Option - Subtle

  • Increased Short Term Fatigue Option NEW

  • Increased Walk Speed Option - Regular, Fast & Slow Base Movement

  • Injuries Option

  • Intensity to Sprint Option - FAST BASE NEW

  • Intensity to Sprint Option - REGULAR BASE NEW

  • Intensity to Sprint Option - SLOW BASE NEW

  • Jockey - Default Option

  • Jockey - Faster Option

  • Jockey - Slower Option

  • Legacy Movement Options (Regular, Fast, Slow) NEW

  • Legacy Walk Speed Options (Increased and Slower for ALL) NEW

  • Less Blocks Option NEW

  • Mid Drop

  • More Blocks Option NEW

  • Narrow Attack Option - Strong

  • Narrow Attack Option - Subtle

  • Narrow CB Option - Very Mild NEW

  • Narrow CB Option - Mild NEW

  • Narrow CB Option - Moderate NEW

  • Narrow CB Option - Strong NEW

  • Narrow Defence Option - Strong

  • Narrow Defence Option - Subtle

  • Pass Speed Option - Default

  • Pass Speed Isolation Option - Fast

  • Pass Speed Isolation Option - Regular

  • Pass Speed Isolation Option - Slow

  • Positioning Alternative - Ball Side

  • Positioning Alternative - Ball Side + Compact

  • Positioning Alternative - Ball Side + Compact + DLD + E

  • Positioning Alternative - Ball Side + Compact + DLD + Easier

  • Positioning Alternative - Ball Side + Compact + DLD + Easier (MP)

  • Positioning Alternative - Ball Side + Compact + Easier

  • Positioning Alternative - Ball Side + Compact + Easier (MP)

  • Positioning Alternative - Ball Side + Compact + Mid Drop + Easier

  • Positioning Alternative - Ball Side + Compact + Mid Drop + Easier (MP)

  • Positioning Alternative - Ball Side + DLD + Easier

  • Positioning Alternative - Ball Side + DLD + Easier (MP)

  • Positioning Alternative - Ball Side + Defensive Line Drop

  • Positioning Alternative - Ball Side + Defensive Line Drop (More Pressing)

  • Positioning Alternative - Ball Side + Easier

  • Positioning Alternative - Ball Side + Easier (More Pressing)

  • Positioning Alternative - Ball Side + Mid Drop + Easier

  • Positioning Alternative - Ball Side + Mid Drop + Easier (MP)

  • Positioning Alternative - Ball Side + Space

  • Positioning Alternative - Ball Side + Space + Compact

  • Positioning Alternative - Ball Side + Space + Compact (More Pressing)

  • Positioning Alternative - Ball Side + Space + DLD + Easier

  • Positioning Alternative - Ball Side + Space + DLD + Easier (MP)

  • Positioning Alternative - Ball Side + Space + Easier

  • Positioning Alternative - Ball Side + Space + Easier (MP)

  • Positioning Alternative - Ball Side + Space + Mid Drop

  • Positioning Alternative - Ball Side + Space + Mid Drop (More Pressing)

  • Positioning Alternative - Compact

  • Positioning Alternative - Compact + Ball Side

  • Positioning Alternative - Compact + Ball Side (More Pressing)

  • Positioning Alternative - Compact + Defensive Line Drop

  • Positioning Alternative - Compact + Defensive Line Drop (More Pressing)

  • Positioning Alternative - Compact + DLD + Easier

  • Positioning Alternative - Compact + DLD + Easier (MP)

  • Positioning Alternative - Compact + Easier

  • Positioning Alternative - Compact + Easier (More Pressing)

  • Positioning Alternative - Compact + Mid Drop + Easier

  • Positioning Alternative - Compact + Mid Drop + Easier (MP)

  • Positioning Alternative - Defensive Line Drop Option

  • Positioning Alternative - Defensive Line Drop Option (More Pressing)

  • Positioning Alternative - Easier

  • Positioning Alternative - Easier (More Pressing)

  • Positioning Alternative - Easier + DLD

  • Positioning Alternative - Easier + DLD (More Pressing)

  • Positioning Alternative - Easier + Mid Drop

  • Positioning Alternative - Easier + Mid Drop (More Pressing)

  • Positioning Alternative - Mid Drop

  • Positioning Alternative - Mid Drop (More Pressing)

  • Positioning Alternative - Mid Drop + Ball Side

  • Positioning Alternative - Mid Drop + Ball Side (More Pressing)

  • Positioning Alternative - Mid Drop + Ball Side + Compact

  • Positioning Alternative - Mid Drop + Ball Side + Compact (More Pressing)

  • Positioning Alternative - More Pressing

  • Positioning Alternative - Space

  • Positioning Alternative - Space (More Pressing)

  • Positioning Alternative - Space + Ball Side

  • Positioning Alternative - Space + Ball Side (More Pressing)

  • Positioning Alternative - Space + Ball Side + Defensive Line Drop

  • Positioning Alternative - Space + Ball Side + DLD (More Pressing)

  • Positioning Alternative - Space + Ball Side + Mid Drop

  • Positioning Alternative - Space + Ball Side + Mid Drop (More Pressing)

  • Positioning Alternative - Space + DLD + Easier

  • Positioning Alternative - Space + DLD + Easier (More Pressing)

  • Positioning Alternative - Space + Easier

  • Positioning Alternative - Space + Easier (More Pressing)

  • Positioning Alternative - Space + Mid Drop + Easier

  • Reduced Defensive Coverage Option

  • Reduced Defensive Coverage Option - Strong

  • Reduced Field Friction Option

  • Reduced Field Friction Option - Strong

  • Reduced Shot Speed Option

  • Reduced Shot Speed Option UPDATED NEW

  • Reduced Stamina Option NEW

  • Run Length Option - Default NEW

  • Run Length Option - Longer NEW

  • Run Length Option - Shorter NEW

  • Shooting Errors Option - Default NEW

  • Shooting Errors Option - Strong NEW

  • Shooting Errors Option - Subtle NEW

  • Slower Attack Option

  • Slower Crossing Option NEW

  • Slower Turning Intensity Option - Fast Base

  • Slower Turning Intensity Option - Regular Base

  • Slower Turning Intensity Option - Slow Base

  • Slower Walk Speed Option - Fast Movement Base

  • Sprint Risk Option

  • Tackle - Default Option

  • Tackle - More Intense Option

  • Tackle Range Option NEW

  • Tackling - V3.5 Option NEW

  • Team Differences (Experimental) + Increased CPU Sliders NEW

  • Team Differences Option NEW

  • Touch Error Alternative - Default

  • Touch Error Alternative - Strong

  • Touch Error Alternative - Subtle

  • Touch Error Alternative - Swing

  • Trajectory Option

  • Trap Option

  • V3 Attack Option

  • V3.5 Attack Option NEW

  • Weaker Goalkeeper Option

  • Wider Attack Option - Strong

  • Wider Attack Option - Subtle

  • Wider CB Option - Mild (ON BALL) NEW

  • Wider CB Option - Moderate (ON BALL) NEW

  • Wider CB Option - Strong (ON BALL) NEW

  • Wider Defence Option - Strong

  • Wider Defence Option - Subtle


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    Remember, if the standalone mod has features that you don’t like, don’t conclude straight away that the mod isn’t for you - consider upgrading to the 'Full Gameplay Package' and exploring the 250+ options available to you to customise your experience! Spend the time exploring the folders and trying things for yourself and you will see that you can craft an experience more to your taste.

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Thanks as always for your support everyone!

- Anth

View Post

ANTH JAMES FC25 FREE VERSION (V3 LITE) #TU13

16/04/25: This has been re-exported out to work with the latest #TU13 from EA.

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**IMPORTANT**

If you’re new around here, please make sure that you take the time to read my ‘FC25 Mod Guide’ FIRST. This is EXTREMELY IMPORTANT to understand key factors about the mod.

NOTE 1: There’s some CRUCIAL SETTINGS that are absolutely necessary to get this version set-up properly. 

Please make sure you read the 'Mod Guide' for those settings.

If you don’t get the settings right, you’re going to end up with a very ‘off’ gameplay.

NOTE 2.
 PLEASE TAKE THE TIME TO READ ABOUT POTENTIAL ‘SPEED INCREASES/DECREASES’ ON PAGE 19 OF THE MOD GUIDE.

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Consider signing up to my Patreon for access to the latest version of my mod including the 'Full Gameplay Package' which provides access to multiple all-in-one standalone versions, including the all new flagship standalones NATURAL X and NATURAL X +, as well as 370+ options, allowing you to customise your gameplay experience in every possible way!!!

- WHAT’S NEW IN V7 & V7 'Full Gameplay Package' (LATEST VERSION) Details HERE:
https://www.patreon.com/posts/anth-james-fc25-126343910?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

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Thanks as always for your support everyone!

- Anth 

View Post

IMPORTANT ANNOUNCEMENT ABOUT #TU8 - PLEASE READ:

#TU8 is due out in around 8.5 hours. EA have called this a significant 'gameplay refresh', so there are likely to be some relatively big changes here.

You can find a detailed breakdown of the pitch notes for the update here: https://www.ea.com/games/ea-sports-fc/fc-25/news/fc-25-pitch-notes-gameplay-refresh-update 

Depending on the changes EA make (and the files they adjust), this will determine how long it's going to take to get you an updated version of the mod.

I HIGHLY recommend turning OFF your automatic updates in your EA app to avoid having to wait.

Once you've turned off your automatic updates, you will need to set your EA app of OFFLINE to launch the game.

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Just so it's very clear - this is the road map once the update is out:

1. Release a simple export out of V4 to work with #TU8.

The process doing this will largely be determined by the changes EA make. Without going into too many details, if EA make changes to certain, specific files, it will potentially take me much longer to get you a #TU8 version of V4. I won't know this until AFTER the update is released.

To be clear, this is not going to be a re-balancing to account for changes, this will be a re-export.

2. V5 of my mod is VERY close, but the update will come before it's ready.

This is for the best as it will allow me time to re-balance any areas which will need so after the update.

V5 is so close and I really can't wait until you guys can get your hands on this! There's some very good things coming.

The release of this 'refresh' will obviously push things back slightly as I will need to re-balance certain parts of the gameplay to account for the changes EA have made.

This won't be instant, as I'll need time to do some initial testing to determine the new changes and then I will need to start re-balancing.

Trust I'll be working on it as fast as I can!

- Anth

View Post

*#TU7* FC25: V4 'FULL GAMEPLAY PACKAGE' RELEASE - BONUS STANDALONE VERSIONS - 'SLOW & FLUID' + 'FAST & FLUID'!!! PHYSICALITY, FOULS, SHOOTING ERRORS, LOADS OF IMPROVEMENTS & REFINEMENTS, 250+ OPTIONS!!!!!!!!! #TU7

9/1/25: V4 'Full Gameplay Package' has been re-exported out to work with the latest #TU7 from EA. It was originally made for #TU6.1. If there are any imbalances caused by the new update, this will be addressed in the upcoming V5.

Remember, IF you're experiencing a random speed increase or decrease - don't panic, this will settle down. It may take a couple of hours or a couple of days - but it will settle.

There are also some minor fixes to various options in this release.

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**IMPORTANT**

If you’re new around here, please make sure that you take the time to read my ‘FC25 Mod Guide’ FIRST. This is EXTREMELY IMPORTANT to understand key factors about the mod.

There’s some CRUCIAL SETTINGS that are absolutely necessary to get this version set-up properly. 

After you read this, then read the 'V3 Details' .pdf. I stress to you the importance of taking the time to read the information provided in the download.

If you don’t get the settings right, you’re going to end up with a very ‘off’ gameplay.

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The Story Continues…


V1 was about getting the movement foundations in place. It was about freeing up the ball, enhancing the ball physics, balancing passing/shooting speeds and setting the base core in many other areas to build from.

V2 the mod began to develop its character. This was a massive update that focused on putting in place some very important, fundamental systems into place regarding positioning and off-ball behaviour. The rigidity of FC IQ was removed and teams defend together, no longer bound by an invisible line.

V3/3.5 built on these foundations, with a big focus on the attacking side of the game!

V4 focuses on balance, style, substance and depth! I’ve worked so hard to ensure that many different areas of gameplay combine together to ensure the gameplay has a significant character and personality! There is now more choice than ever to build the gameplay style that you want.

V4 is easily the BIGGEST update of my FC25 mod so far and is possibly the largest overall update any of my mods have EVER seen!

Read on for the features….

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WHAT’S NEW IN V4?

+ TWO ALL NEW BONUS STANDALONE ADDITIONS:

-'Slow & Fluid'

-'Fast & Fluid'

I have added in TWO all new BONUS standalone versions of V4. These have been carefully created and balanced to add that extra touch of fluidity to the movement base.

Players will turn walking into sprinting much more fluidly in this version, as well as specific other areas of the movement have been tweaked and refined to offer a fresh balance.

Note: These bonus versions cannot be paired with any of the ‘walk speed’ or ‘turning intensity/intensity to sprint’ options.

+ FC IQ: ‘BASES’ - REFINED GAMEPLAY STYLES!!!


FC IQ has undergone more MAJOR changes in V4!

Let’s face it - FC IQ is a complicated beast and it has a huge impact on gameplay. Whether you prefer a gameplay that is more possession based, a style that leans more on attacking or even just an overall more balanced approach - you now have more control than ever to solidify the gameplay style YOU want!

After selecting your standalone mod, the next most important decision you will make is selecting your FC IQ base.

There are now THREE FC IQ bases to choose from in my mod (Full Gameplay Package only).

Here they are in order from most conservative to most aggressive:

  • FC IQ - Conservative

  • FC IQ - Balanced (integrated into the V4 standalone)

  • FC IQ - Aggressive


These bases impact base positioning and how aggressive or conservative the overall gameplay is.  

Of course, any of these bases still allow for different tactical approaches, but each base leans a particular direction, depending on the gameplay experience that you are searching for.

I have worked extensively on these to ensure that any of the bases you select will provide you with a much more in depth experience compared to what the default FC25 FC IQ offers. 


Conservative: The ‘Conservative’ base has more of a cautious approach to attack. Defensive midfielders and Full Backs for example won’t be in as much of a hurry to push forward and vacate their defensive duties. Centrebacks will also be less likely to sit quite as high.

Balanced: The ‘Balanced’ base is integrated into V4 and offers an experience that falls somewhere in the middle. Attackers, CMs and CAM’s will look to push up the field, but defenders and defensive midfielders will provide cover.

Aggressive: Use the 'Aggressive' base if you want players to be more attacking in their approach. Defenders and midfielders in particular will move into more forward, attacking base positions when on the ball. V3.5 used the ‘Aggressive’ base by default - so if you like that, then stick with it!

You can easily view the differences in base positions by selecting the ‘WITH BALL’ view in Team Management.

Remember there are many different player roles in FC25 and EACH of my bases provides you with significantly more depth and variety than you get when using the default FC IQ base (which is also an option if that’s what you prefer).

For those wanting EVEN MORE customisation possibilities, you can refine your FC IQ base more with the ‘FC IQ: Refinements’ (‘Full Gameplay Package’). 

These options let you select specific player roles and tweak their positioning even more.

+ PHYSICALITY, FOULS & TACKLING VARIETY!!!

A number of features all roll into the one here to add so much more off-ball personality into the game! V4 sees the introduction of increased physicality, collisions, fouls and tackling variety into my FC25 mod!

This has a BIG impact on the overall depth of the gameplay experience. There are now so many more potential outcomes in collisions and tackling - all based on attributes and ability. 

You now have to carefully consider your physical approach to the game. Stronger players are much more likely to win the physical battle and agile dribblers are now more difficult to steal the ball from.

There is also a significant difference between players' ability to tackle with attacking players being far less impactful in this area than before.

This results in a true fight for the ball and also sees a lot more fouls and variety.

I have also HEAVILY invested time into ensuring that defenders are more difficult to steal the ball from and head into an open goal. This doesn’t mean that it can never happen - but it’s much more difficult now than it was before due to a number of reasons. 

+ ATTACKING CREATIVITY & FLUIDITY

Significant improvements have been made to increase attacking variety, creativity and fluidity. Attacking players will make more intuitive runs, play with more personality, the CPU is less wasteful on the ball, they will now consider their position to dribble more carefully and are overall much more intelligent.

+ SHOOTING ERRORS & VARIETY

Shooting errors are finally here!!! These have been carefully constructed to provide the most in depth shooting system in any football game. They are based on many factors such as body position, balance, pressure, angle, shot type - and of course attributes!

There is a VERY mild version included in the V4 standalone, with many more options to choose from in the ‘Full Gameplay Package’. There are ‘Strong’ and ‘Subtle’ versions as well as the ability to fine-tune CPU specific shooting errors.

+ STAMINA AND FATIGUE DEPTH

You now need to be more considered when using high pressing tactics. Fatigue will set in faster. There are also a number of options around this in the ‘Full Gameplay Package’.

For example, I have attempted to fix a legacy FIFA/FC bug where CBs stamina drains far more quickly than other positions.

I also have a ‘Strong Fatigue’ option, a ‘Reduced Stamina’ option and a ‘Increased Short Term Fatigue’ option to really tweak that area to your liking.

+ REFINEMENTS & BALANCES

A ton of work has gone into carefully balancing many more areas of gameplay to ensure the elements combine for the most realistic experience possible. This includes refinements to dribbling fluidity, crossing, passing, movement, pressing, defensive awareness and much more!

+ A COLOSSAL AMOUNT OF ALL NEW OPTIONS!!! 250+ options in TOTAL!!!

I’ve already covered some of the bigger new available options in the above, but expect SO MUCH MORE!!!

There are a monstrous 250+ options already available in FC25, massively eclipsing the 180 that were available by the end of FC24’s lifespan.

There really is no other gameplay mod like this anywhere! Each option is carefully built, tested and balanced also, ensuring you are not sacrificing any quality when using the available options.

Here’s just a little more about SOME of the new options also included:

+ A ninth and all new positioning base - ‘Increased Midfield Pressure’.

This base is for those who want the midfield line to pressure that extra bit higher up the pitch.

When the ball is being played out from the back for example, or even in transition, the midfield line will now position themselves higher to create an extra layer of resistance.

As always, I have also included many variations of this base, allowing you to combine this many other bases. This means you can pair this new ‘Increased Midfield Pressure’ variant together or alone with ‘Ball Side’, ‘More Pressing’, ‘Defensive Line Drop, ‘Mid Drop’ and the already included V4 base.

+ ‘Reduced Shot Speed’ UPDATED Option

This option is massively improved compared to the original release. Using this option results in much more variety in shooting speeds and is scaled based on a number of different types of shot types and attributes. You will also find more variety in shooting when using this option. For example you will see more CPU ground shots.

+ More Blocks & Less Blocks

Refine your blocked shots and interceptions with the ‘More Blocks’ and ‘Less Blocks’ options. These were both very popular in FC24 and have been redesigned for FC25.

+ Increased Defensive Difficulty Option

This option impacts a number of areas around defensive reactions (scaled based on attributes of course). This is a great option for those wanting to increase the defensive solidity in the game even further.

+ Run Length Options - Shorter, Longer and Default

You now have the ability to customise exactly how you want attacking runs to look in FC25. As the name suggests, using these options will either increase or reduce the LENGTH of attacking runs.

Importantly, you can pair any of these options with the available ‘Attacking Runs’ options to create a unique experience. For example you could pair the ‘Run Length - Shorter’ option with the all new ‘Attacking Runs - Ultimate’ option to create a gameplay that features loads of short attacking runs.

+ CPU Alternative 4 (Faster) + CPU Alternative 5 (Slower)

CPU Alternative 4 builds on the previous CPU Alternative 3 and creates a CPU with even faster decision making. This option presents a real challenge and is scaled based on various player traits.

CPU Alternative 5 is an option that presents slower decision making for those who want a more measured CPU.

+ Intensity to Sprint Options

You can now increase how fast your players will reach a sprint. There is an option for each movement base, just be sure to match it with the correct version!

+ Conservative CB Option

Ensure that your CBs specifically don’t get too adventurous in attack and will be much more careful about vacating their position.

+ Team Differences Options (Experimental)

When using 'Tactical' and 'Dynamic' CPU Options, I have made changes to 

encourage a more diverse and varied gameplay experience. This should results in teams having a stronger sense of identity. Please note that this is a largely experimental option!

+ Reduced Defensive Coverage Option (& Strong variant)

This is an option for those who are wanting to open up the gameplay to become more attacking.

+ Legacy Movement Options

For specific reasons, I have slightly adapted the movement bases for V4. However, if you prefer those that existed before - I’ve got you covered with the ‘Legacy Movement’ options (‘Legacy Walk Speed’ options also included).

+ Attacking Boost Option

+ Conservative Buildup Option

+ Contain - Less Intense Option

+ Difficult Goalkeepers Option

+ Dribble Errors Option

+ Balance - Alternative Option

+ LOADS and LOADS More!

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Remember, there is no need to get overwhelmed by the size of this mod at all.

There are tutorials to get you set-up if you're new to FC modding, there's an installation video, easy to follow guides, ‘Read Me’ files in each and every folder explaining what these options offer, there's a ‘Positional Bases’ guide and an all new ‘Options Guide - Where to Start’ as well - I've got you covered!

Be sure to connect your Patreon to discord as well and you will automatically join my exclusive discord where you can chat with myself and others!

-------------------------------------------------------------------------------------------------

ESSENTIAL SETTINGS

The following settings are ABSOLUTELY CRUCIAL to get V4 set-up and working correctly. If you don’t follow these steps, you will experience some very strange things.

First of all, it’s important to mention that you MUST use a standalone version of my mod for everything to work. The options are tailored to fit within the ‘world’ of the standalone mod.

SIMULATION SETTINGS: Custom

I know there is a lot of debate about ‘Simulation v Custom’ modes. I remain convinced that Simulation mode is only a slider set and have therefore decided to base my gameplay around ‘Custom’ mode.

Reminder: Career mode uses ‘Simulation’ mode by default - remember to change this to Custom when you enter career mode.

Please follow the below two steps.

STEP 1: SIMULATION SETTINGS: CUSTOM

STEP 2: LINE LENGTH SLIDER 49/49 FOR BOTH USER AND CPU

This step is ESSENTIAL. To be very clear, it is not just that you need a 49 setting as such, it is actually much more important than that. This setting on 49 ACTIVATES an important change in the mod and is necessary.

You cannot play this mod on Simulation Mode, it will create some very weird positioning and behaviour.

Note: If you switch out of Custom mode, it resets the sliders. So please remember if you switch out and then back to Custom, you need to re-enter the 49/49 line length slider.

Other Settings:

  • CPU SLIDERS: There is a lot happening this year with FC IQ, CPU Sliders, Regular Sliders etc and this can create many differences in gameplay.

    Regarding the ‘CPU Sliders’, my mod has been built with everything on ‘Custom’ 50/50. You are welcome to change these to your own liking, as long as you consider they will impact your gameplay in ways I’m unable to fully account for.

    Regarding ‘Dynamic’ or ‘Tactical’ sliders, again you’re welcome to use these, but it’s important you understand the impact they can have on CPU behaviour can be quite extreme. There are various ‘presets’ inside these options, which may provide you with adverse behaviour depending on what style of gameplay you are after.

    For example, if you want an aggressive CPU, but you have ‘Tactical’ selected, it’s possible that the game will choose a ‘Conservative’ CPU approach from one of the tactical presets that exist within the game. This can create some potential confusion between what the mod is offering vs what preset has been selected.

  • WEATHER EFFECTS: I have them switched off. You’re welcome to use them, but understand that switching them on may create some strange occurrences.

  • PLAYER BASED DIFFICULTY ON

  • CLASSIC ATTRIBUTES

  • COMPETITOR MODE: OFF

  • Delete the 'FC25' folder from your %appdata% / Local / Temp / EA SPORTS FC25 when installing.

  • Ensure you are OFFLINE when using the mod

    ----------------------------------------------------------------------------------------

What’s Included?

‘MOD TESTING AND SUPPORTING’ TIER:

  AIO Standalone Versions:

  • V4: Regular

  • V4: Fast

  • V4: Slow

    -----------------------------------------------------------------------------------
    ‘FULL GAMEPLAY PACKAGE’ TIER:

    AIO Standalone Versions:

  • V4: Regular

  • V4: Fast

  • V4: Slow

  • V4: Default Movement

  • V4: 'Slow & Fluid'

  • V4 'Fast & Fluid'

    Popular Old Versions:

  • V1 (all)

  • V2 (all)

  • V3.5 (all)

Options:

  • Attacking Boost Option NEW

  • Attacking Runs Option - Default

  • Attacking Runs Option - Extreme

  • Attacking Runs Option - Minimal

  • Attacking Runs Option - Mild

  • Attacking Runs Option - Strong

  • Attacking Runs Option - Ultimate NEW

  • Attacking Runs Option - Very Mild

  • Attacking Runs Option - Very Strong

  • Attributes Alternative Option NEW

  • Ball Physics Option - Larger Ball

  • Ball Physics Option - More Curve

  • Ball Physics Option - More Curve + Larger Ball Combined

  • Ball Physics Option - More Curve V2

  • Balance - Alternative Option NEW

  • Balance - Default Option NEW

  • Conservative Build Up Option NEW

  • Conservative CB Option NEW

  • Contain - Default Option

  • Contain - Less Intense Option NEW

  • Contain - More Intense Option

  • Contain - V3.5 Option NEW

  • CPU Alternative 2

  • CPU Alternative 3

  • CPU Alternative 4 (Fastest) NEW

  • CPU Alternative 5 (Slower) NEW

  • CPU Alternative Option

  • CPU Shooting Errors - Default NEW

  • CPU Shooting Errors - Increased NEW

  • CPU Shooting Errors - Reduced NEW

  • Default Attack Option NEW

  • Default Ball Physics Option NEW

  • Default CPU Option

  • Default Fatigue Option NEW

  • Default Ground + Through Ball Distance Option - Fast Base

  • Default Ground + Through Ball Distance Option - Regular, Fast & Slow Base

  • Default Powershot Error Option

  • Default Physicality Option NEW

  • Default Referee Option NEW

  • Default Splashscreen Option NEW

  • Difficult Ball Control Option

  • Difficult Ball Control Option - Stronger

  • Difficult Goalkeepers Option NEW

  • Dribble Errors Option NEW

  • Easier’ Defenders Option

  • Easier’ Defenders - Less Pressing Option

  • Faster Crossing Option - Strong

  • Faster Crossing Option - Subtle

  • Faster Turn Intensity + Intensity to Sprint - FAST Base NEW

  • Faster Turn Intensity + Intensity to Sprint - REGULAR Base NEW

  • Faster Turn Intensity + Intensity to Sprint - SLOW Base NEW

  • Faster Turning Intensity Option - Fast Base

  • Faster Turning Intensity Option - Regular Base

  • Faster Turning Intensity Option - Slow Base

  • FC IQ BASE - Aggressive NEW

  • FC IQ - CDM Centrehalf Defend - Higher Option

  • FC IQ - CDM Centrehalf Defend - Slightly Higher Option

  • FC IQ - CDM Deep Playmaker Buildup - Deeper Option

  • FC IQ - CDM Deep Playmaker Buildup - Slightly Deeper Option

  • FC IQ - CDM Deep Playmaker Defend - Deeper Option

  • FC IQ - CDM Deep Playmaker Defend - Slightly Deeper Option

  • FC IQ - CDM Deep Playmaker Roaming - Deeper Option

  • FC IQ - CDM Deep Playmaker Roaming - Slightly Deeper Option

  • FC IQ - CDM Holding Ballwinning - Deeper Option

  • FC IQ - CDM Holding Ballwinning - Slightly Deeper Option

  • FC IQ - CDM Holding Defend - Deeper Option

  • FC IQ - CDM Holding Defend - Slightly Deeper Option

  • FC IQ - CDM Holding Roaming - Deeper Option

  • FC IQ - CDM Holding Roaming - Slightly Deeper Option

  • FC IQ - CM Box to Box - Deeper Option

  • FC IQ - CM Deep Playmaker Defend - Deeper Option

  • FC IQ - CM Holding Defend - Deeper Option

  • FC IQ BASE - Conservative NEW

  • FC IQ Base - Default

  • FC IQ - False 9 - Deeper In Possession Option

  • FC IQ - FB Balanced - Deeper In Possession Option

  • FC IQ - V3.5 Option NEW

  • Goalkeeper - Default Option

  • Goalkeeper Boost Option

  • Increased Ball Freedom Option

  • Increased CB Stamina Option NEW

  • Increased CPU Sliders Range Option

  • Increased Defensive Difficulty Option NEW

  • Increased Field Friction Option - Strong

  • Increased Field Friction Option - Subtle

  • Increased Short Term Fatigue Option NEW

  • Increased Walk Speed Option - Regular, Fast & Slow Base Movement

  • Injuries Option

  • Intensity to Sprint Option - FAST BASE NEW

  • Intensity to Sprint Option - REGULAR BASE NEW

  • Intensity to Sprint Option - SLOW BASE NEW

  • Jockey - Default Option

  • Jockey - Faster Option

  • Jockey - Slower Option

  • Legacy Movement Options (Regular, Fast, Slow) NEW

  • Legacy Walk Speed Options (Increased and Slower for ALL) NEW

  • Less Blocks Option NEW

  • Mid Drop

  • More Blocks Option NEW

  • Narrow Attack Option - Strong

  • Narrow Attack Option - Subtle

  • Narrow Defence Option - Strong

  • Narrow Defence Option - Subtle

  • Narrow CB Option - Very Mild NEW

  • Narrow CB Option - Mild NEW

  • Narrow CB Option - Moderate NEW

  • Narrow CB Option - Strong NEW

  • Pass Speed Option - Default

  • Pass Speed Isolation Option - Fast

  • Pass Speed Isolation Option - Regular

  • Pass Speed Isolation Option - Slow

  • Positioning Alternative - Ball Side

  • Positioning Alternative - Ball Side + Compact

  • Positioning Alternative - Ball Side + Compact + DLD + E

  • Positioning Alternative - Ball Side + Compact + DLD + Easier

  • Positioning Alternative - Ball Side + Compact + DLD + Easier (MP)

  • Positioning Alternative - Ball Side + Compact + Easier

  • Positioning Alternative - Ball Side + Compact + Easier (MP)

  • Positioning Alternative - Ball Side + Compact + Mid Drop + Easier

  • Positioning Alternative - Ball Side + Compact + Mid Drop + Easier (MP)

  • Positioning Alternative - Ball Side + DLD + Easier

  • Positioning Alternative - Ball Side + DLD + Easier (MP)

  • Positioning Alternative - Ball Side + Defensive Line Drop

  • Positioning Alternative - Ball Side + Defensive Line Drop (More Pressing)

  • Positioning Alternative - Ball Side + Easier

  • Positioning Alternative - Ball Side + Easier (More Pressing)

  • Positioning Alternative - Ball Side + Mid Drop + Easier

  • Positioning Alternative - Ball Side + Mid Drop + Easier (MP)

  • Positioning Alternative - Ball Side + Space

  • Positioning Alternative - Ball Side + Space + Compact

  • Positioning Alternative - Ball Side + Space + Compact (More Pressing)

  • Positioning Alternative - Ball Side + Space + DLD + Easier

  • Positioning Alternative - Ball Side + Space + DLD + Easier (MP)

  • Positioning Alternative - Ball Side + Space + Easier

  • Positioning Alternative - Ball Side + Space + Easier (MP)

  • Positioning Alternative - Ball Side + Space + Mid Drop

  • Positioning Alternative - Ball Side + Space + Mid Drop (More Pressing)

  • Positioning Alternative - Compact

  • Positioning Alternative - Compact + Ball Side

  • Positioning Alternative - Compact + Ball Side (More Pressing)

  • Positioning Alternative - Compact + Defensive Line Drop

  • Positioning Alternative - Compact + Defensive Line Drop (More Pressing)

  • Positioning Alternative - Compact + DLD + Easier

  • Positioning Alternative - Compact + DLD + Easier (MP)

  • Positioning Alternative - Compact + Easier

  • Positioning Alternative - Compact + Easier (More Pressing)

  • Positioning Alternative - Compact + Mid Drop + Easier

  • Positioning Alternative - Compact + Mid Drop + Easier (MP)

  • Positioning Alternative - Defensive Line Drop Option

  • Positioning Alternative - Defensive Line Drop Option (More Pressing)

  • Positioning Alternative - Easier

  • Positioning Alternative - Easier (More Pressing)

  • Positioning Alternative - Easier + DLD

  • Positioning Alternative - Easier + DLD (More Pressing)

  • Positioning Alternative - Easier + Mid Drop

  • Positioning Alternative - Easier + Mid Drop (More Pressing)

  • Positioning Alternative - Mid Drop

  • Positioning Alternative - Mid Drop (More Pressing)

  • Positioning Alternative - Mid Drop + Ball Side

  • Positioning Alternative - Mid Drop + Ball Side (More Pressing)

  • Positioning Alternative - Mid Drop + Ball Side + Compact

  • Positioning Alternative - Mid Drop + Ball Side + Compact (More Pressing)

  • Positioning Alternative - More Pressing

  • Positioning Alternative - Space

  • Positioning Alternative - Space (More Pressing)

  • Positioning Alternative - Space + Ball Side

  • Positioning Alternative - Space + Ball Side (More Pressing)

  • Positioning Alternative - Space + Ball Side + Defensive Line Drop

  • Positioning Alternative - Space + Ball Side + DLD (More Pressing)

  • Positioning Alternative - Space + Ball Side + Mid Drop

  • Positioning Alternative - Space + Ball Side + Mid Drop (More Pressing)

  • Positioning Alternative - Space + DLD + Easier

  • Positioning Alternative - Space + DLD + Easier (More Pressing)

  • Positioning Alternative - Space + Easier

  • Positioning Alternative - Space + Easier (More Pressing)

  • Positioning Alternative - Space + Mid Drop + Easier

  • Reduced Defensive Coverage Option

  • Reduced Defensive Coverage Option - Strong

  • Reduced Field Friction Option

  • Reduced Field Friction Option - Strong

  • Reduced Shot Speed Option

  • Reduced Shot Speed Option UPDATED NEW

  • Reduced Stamina Option NEW

  • Run Length Option - Default NEW

  • Run Length Option - Longer NEW

  • Run Length Option - Shorter NEW

  • Shooting Errors Option - Default NEW

  • Shooting Errors Option - Strong NEW

  • Shooting Errors Option - Subtle NEW

  • Slower Attack Option

  • Slower Crossing Option NEW

  • Slower Turning Intensity Option - Fast Base

  • Slower Turning Intensity Option - Regular Base

  • Slower Turning Intensity Option - Slow Base

  • Slower Walk Speed Option - Fast Movement Base

  • Sprint Risk Option

  • Tackle - Default Option

  • Tackle - More Intense Option

  • Tackle Range Option NEW

  • Tackling - V3.5 Option NEW

  • Team Differences (Experimental) + Increased CPU Sliders NEW

  • Team Differences Option NEW

  • Touch Error Alternative - Default

  • Touch Error Alternative - Strong

  • Touch Error Alternative - Subtle

  • Touch Error Alternative - Swing

  • Trajectory Option

  • Trap Option

  • V3 Attack Option

  • V3.5 Attack Option NEW

  • Weaker Goalkeeper Option

  • Wider Attack Option - Strong

  • Wider Attack Option - Subtle

  • Wider CB Option - Mild (ON BALL) NEW

  • Wider CB Option - Moderate (ON BALL) NEW

  • Wider CB Option - Strong (ON BALL) NEW

  • Wider Defence Option - Strong

  • Wider Defence Option - Subtle

    -----------------------------------------------------------------------------------

    Remember, if the standalone mod has features that you don’t like, don’t conclude straight away that the mod isn’t for you - there is almost certainly an option you can use to help fine-tune your experience. Spend the time exploring the folders and trying things for yourself and you will see that you can craft an experience more to your taste.

     -----------------------------------------------------------------------------------

Thanks as always for your support everyone!

- Anth

View Post

ANTH'S FC25 FREE VERSION (V3 LITE) #TU7

8/1/25: This has been re-exported out to work with the latest #TU7 from EA.

Remember, IF you're experiencing a random speed increase or decrease - don't panic, this will settle down. It may take a couple of hours or a couple of days - but it will settle.


-------------------------------------------------------------------------------------------------

**IMPORTANT**

If you’re new around here, please make sure that you take the time to read my ‘FC25 Mod Guide’ FIRST. This is EXTREMELY IMPORTANT to understand key factors about the mod.

There’s some CRUCIAL SETTINGS that are absolutely necessary to get this version set-up properly. 

After you read this, then read the 'V3 Details' .pdf. I stress to you the importance of taking the time to read the information provided in the download.

If you don’t get the settings right, you’re going to end up with a very ‘off’ gameplay.

-------------------------------------------------------------------------------------------------

The Story Continues…


V1 was about getting the movement foundations in place. It was about freeing up the ball, enhancing the ball physics, balancing passing/shooting speeds and setting the base core in many other areas to build from.

V2 the mod began to develop its character. This was a massive update that focused on putting in place some very important, fundamental systems into place regarding positioning and off-ball behaviour. The rigidity of FC IQ was removed and teams defend together, no longer bound by an invisible line.

V3/3.5 built on these foundations, with a big focus on the attacking side of the game!

V4 focuses on balance, style, substance and depth! I’ve worked so hard to ensure that many different areas of gameplay combine together to ensure the gameplay has a significant character and personality! There is now more choice than ever to build the gameplay style that you want.

V4 is easily the BIGGEST update of my FC25 mod so far and is possibly the largest overall update any of my mods have EVER seen!

Read on for the features….

-------------------------------------------------------------------------------------------------------------

WHAT’S NEW IN V4?

EDIT 21/12: + TWO ALL NEW BONUS STANDALONE ADDITONS:

-'Slow & Fluid'

-'Fast & Fluid'

I have added in TWO all new BONUS standalone versions of V4. These have been carefully created and balanced to add that extra touch of fluidity to the movement base.

Players will turn walking into sprinting much more fluidly in this version, as well as specific other areas of the movement have been tweaked and refined to offer a fresh balance.

If you have already downloaded the V4 'Full Gameplay Package' prior to the 21/12 - download again and experience these great new additions to the package!Note: These bonus versions cannot be paired with any of the ‘walk speed’ or ‘turning intensity/intensity to sprint’ options.

+ FC IQ: ‘BASES’ - REFINED GAMEPLAY STYLES!!!


FC IQ has undergone more MAJOR changes in V4!

Let’s face it - FC IQ is a complicated beast and it has a huge impact on gameplay. Whether you prefer a gameplay that is more possession based, a style that leans more on attacking or even just an overall more balanced approach - you now have more control than ever to solidify the gameplay style YOU want!

After selecting your standalone mod, the next most important decision you will make is selecting your FC IQ base.

There are now THREE FC IQ bases to choose from in my mod (Full Gameplay Package only).

Here they are in order from most conservative to most aggressive:

  • FC IQ - Conservative

  • FC IQ - Balanced (integrated into the V4 standalone)

  • FC IQ - Aggressive


These bases impact base positioning and how aggressive or conservative the overall gameplay is.  

Of course, any of these bases still allow for different tactical approaches, but each base leans a particular direction, depending on the gameplay experience that you are searching for.

I have worked extensively on these to ensure that any of the bases you select will provide you with a much more in depth experience compared to what the default FC25 FC IQ offers. 


Conservative: The ‘Conservative’ base has more of a cautious approach to attack. Defensive midfielders and Full Backs for example won’t be in as much of a hurry to push forward and vacate their defensive duties. Centrebacks will also be less likely to sit quite as high.

Balanced: The ‘Balanced’ base is integrated into V4 and offers an experience that falls somewhere in the middle. Attackers, CMs and CAM’s will look to push up the field, but defenders and defensive midfielders will provide cover.

Aggressive: Use the 'Aggressive' base if you want players to be more attacking in their approach. Defenders and midfielders in particular will move into more forward, attacking base positions when on the ball. V3.5 used the ‘Aggressive’ base by default - so if you like that, then stick with it!

You can easily view the differences in base positions by selecting the ‘WITH BALL’ view in Team Management.

Remember there are many different player roles in FC25 and EACH of my bases provides you with significantly more depth and variety than you get when using the default FC IQ base (which is also an option if that’s what you prefer).

For those wanting EVEN MORE customisation possibilities, you can refine your FC IQ base more with the ‘FC IQ: Refinements’ (‘Full Gameplay Package’). 

These options let you select specific player roles and tweak their positioning even more.

+ PHYSICALITY, FOULS & TACKLING VARIETY!!!

A number of features all roll into the one here to add so much more off-ball personality into the game! V4 sees the introduction of increased physicality, collisions, fouls and tackling variety into my FC25 mod!

This has a BIG impact on the overall depth of the gameplay experience. There are now so many more potential outcomes in collisions and tackling - all based on attributes and ability. 

You now have to carefully consider your physical approach to the game. Stronger players are much more likely to win the physical battle and agile dribblers are now more difficult to steal the ball from.

There is also a significant difference between players' ability to tackle with attacking players being far less impactful in this area than before.

This results in a true fight for the ball and also sees a lot more fouls and variety.

I have also HEAVILY invested time into ensuring that defenders are more difficult to steal the ball from and head into an open goal. This doesn’t mean that it can never happen - but it’s much more difficult now than it was before due to a number of reasons. 

+ ATTACKING CREATIVITY & FLUIDITY

Significant improvements have been made to increase attacking variety, creativity and fluidity. Attacking players will make more intuitive runs, play with more personality, the CPU is less wasteful on the ball, they will now consider their position to dribble more carefully and are overall much more intelligent.

+ SHOOTING ERRORS & VARIETY

Shooting errors are finally here!!! These have been carefully constructed to provide the most in depth shooting system in any football game. They are based on many factors such as body position, balance, pressure, angle, shot type - and of course attributes!

There is a VERY mild version included in the V4 standalone, with many more options to choose from in the ‘Full Gameplay Package’. There are ‘Strong’ and ‘Subtle’ versions as well as the ability to fine-tune CPU specific shooting errors.

+ STAMINA AND FATIGUE DEPTH

You now need to be more considered when using high pressing tactics. Fatigue will set in faster. There are also a number of options around this in the ‘Full Gameplay Package’.

For example, I have attempted to fix a legacy FIFA/FC bug where CBs stamina drains far more quickly than other positions.

I also have a ‘Strong Fatigue’ option, a ‘Reduced Stamina’ option and a ‘Increased Short Term Fatigue’ option to really tweak that area to your liking.

+ REFINEMENTS & BALANCES

A ton of work has gone into carefully balancing many more areas of gameplay to ensure the elements combine for the most realistic experience possible. This includes refinements to dribbling fluidity, crossing, passing, movement, pressing, defensive awareness and much more!

+ A COLOSSAL AMOUNT OF ALL NEW OPTIONS!!! 250+ options in TOTAL!!!

I’ve already covered some of the bigger new available options in the above, but expect SO MUCH MORE!!!

There are a monstrous 250+ options already available in FC25, massively eclipsing the 180 that were available by the end of FC24’s lifespan.

There really is no other gameplay mod like this anywhere! Each option is carefully built, tested and balanced also, ensuring you are not sacrificing any quality when using the available options.

Here’s just a little more about SOME of the new options also included:

+ A ninth and all new positioning base - ‘Increased Midfield Pressure’.

This base is for those who want the midfield line to pressure that extra bit higher up the pitch.

When the ball is being played out from the back for example, or even in transition, the midfield line will now position themselves higher to create an extra layer of resistance.

As always, I have also included many variations of this base, allowing you to combine this many other bases. This means you can pair this new ‘Increased Midfield Pressure’ variant together or alone with ‘Ball Side’, ‘More Pressing’, ‘Defensive Line Drop, ‘Mid Drop’ and the already included V4 base.

+ ‘Reduced Shot Speed’ UPDATED Option

This option is massively improved compared to the original release. Using this option results in much more variety in shooting speeds and is scaled based on a number of different types of shot types and attributes. You will also find more variety in shooting when using this option. For example you will see more CPU ground shots.

+ More Blocks & Less Blocks

Refine your blocked shots and interceptions with the ‘More Blocks’ and ‘Less Blocks’ options. These were both very popular in FC24 and have been redesigned for FC25.

+ Increased Defensive Difficulty Option

This option impacts a number of areas around defensive reactions (scaled based on attributes of course). This is a great option for those wanting to increase the defensive solidity in the game even further.

+ Run Length Options - Shorter, Longer and Default

You now have the ability to customise exactly how you want attacking runs to look in FC25. As the name suggests, using these options will either increase or reduce the LENGTH of attacking runs.

Importantly, you can pair any of these options with the available ‘Attacking Runs’ options to create a unique experience. For example you could pair the ‘Run Length - Shorter’ option with the all new ‘Attacking Runs - Ultimate’ option to create a gameplay that features loads of short attacking runs.

+ CPU Alternative 4 (Faster) + CPU Alternative 5 (Slower)

CPU Alternative 4 builds on the previous CPU Alternative 3 and creates a CPU with even faster decision making. This option presents a real challenge and is scaled based on various player traits.

CPU Alternative 5 is an option that presents slower decision making for those who want a more measured CPU.

+ Intensity to Sprint Options

You can now increase how fast your players will reach a sprint. There is an option for each movement base, just be sure to match it with the correct version!

+ Conservative CB Option

Ensure that your CBs specifically don’t get too adventurous in attack and will be much more careful about vacating their position.

+ Team Differences Options (Experimental)

When using 'Tactical' and 'Dynamic' CPU Options, I have made changes to 

encourage a more diverse and varied gameplay experience. This should results in teams having a stronger sense of identity. Please note that this is a largely experimental option!

+ Reduced Defensive Coverage Option (& Strong variant)

This is an option for those who are wanting to open up the gameplay to become more attacking.

+ Legacy Movement Options

For specific reasons, I have slightly adapted the movement bases for V4. However, if you prefer those that existed before - I’ve got you covered with the ‘Legacy Movement’ options (‘Legacy Walk Speed’ options also included).

+ Attacking Boost Option

+ Conservative Buildup Option

+ Contain - Less Intense Option

+ Difficult Goalkeepers Option

+ Dribble Errors Option

+ Balance - Alternative Option

+ LOADS and LOADS More!

-------------------------------------------------------------------------------------------------
Remember, there is no need to get overwhelmed by the size of this mod at all.

There are tutorials to get you set-up if you're new to FC modding, there's an installation video, easy to follow guides, ‘Read Me’ files in each and every folder explaining what these options offer, there's a ‘Positional Bases’ guide and an all new ‘Options Guide - Where to Start’ as well - I've got you covered!

Be sure to connect your Patreon to discord as well and you will automatically join my exclusive discord where you can chat with myself and others!

-------------------------------------------------------------------------------------------------

ESSENTIAL SETTINGS

The following settings are ABSOLUTELY CRUCIAL to get V4 set-up and working correctly. If you don’t follow these steps, you will experience some very strange things.

First of all, it’s important to mention that you MUST use a standalone version of my mod for everything to work. The options are tailored to fit within the ‘world’ of the standalone mod.

SIMULATION SETTINGS: Custom

I know there is a lot of debate about ‘Simulation v Custom’ modes. I remain convinced that Simulation mode is only a slider set and have therefore decided to base my gameplay around ‘Custom’ mode.

Reminder: Career mode uses ‘Simulation’ mode by default - remember to change this to Custom when you enter career mode.

Please follow the below two steps.

STEP 1: SIMULATION SETTINGS: CUSTOM

STEP 2: LINE LENGTH SLIDER 49/49 FOR BOTH USER AND CPU

This step is ESSENTIAL. To be very clear, it is not just that you need a 49 setting as such, it is actually much more important than that. This setting on 49 ACTIVATES an important change in the mod and is necessary.

You cannot play this mod on Simulation Mode, it will create some very weird positioning and behaviour.

Note: If you switch out of Custom mode, it resets the sliders. So please remember if you switch out and then back to Custom, you need to re-enter the 49/49 line length slider.

Other Settings:

  • CPU SLIDERS: There is a lot happening this year with FC IQ, CPU Sliders, Regular Sliders etc and this can create many differences in gameplay.

    Regarding the ‘CPU Sliders’, my mod has been built with everything on ‘Custom’ 50/50. You are welcome to change these to your own liking, as long as you consider they will impact your gameplay in ways I’m unable to fully account for.

    Regarding ‘Dynamic’ or ‘Tactical’ sliders, again you’re welcome to use these, but it’s important you understand the impact they can have on CPU behaviour can be quite extreme. There are various ‘presets’ inside these options, which may provide you with adverse behaviour depending on what style of gameplay you are after.

    For example, if you want an aggressive CPU, but you have ‘Tactical’ selected, it’s possible that the game will choose a ‘Conservative’ CPU approach from one of the tactical presets that exist within the game. This can create some potential confusion between what the mod is offering vs what preset has been selected.

  • WEATHER EFFECTS: I have them switched off. You’re welcome to use them, but understand that switching them on may create some strange occurrences.

  • PLAYER BASED DIFFICULTY ON

  • CLASSIC ATTRIBUTES

  • COMPETITOR MODE: OFF

  • Delete the 'FC25' folder from your %appdata% / Local / Temp / EA SPORTS FC25 when installing.

  • Ensure you are OFFLINE when using the mod

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What’s Included?

‘MOD TESTING AND SUPPORTING’ TIER:

  AIO Standalone Versions:

  • V4: Regular

  • V4: Fast

  • V4: Slow

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    ‘FULL GAMEPLAY PACKAGE’ TIER:

    AIO Standalone Versions:

  • V4: Regular

  • V4: Fast

  • V4: Slow

  • V4: Default Movement

  • V4: 'Slow & Fluid'

  • V4 'Fast & Fluid'

    Popular Old Versions:

  • V1 (all)

  • V2 (all)

  • V3.5 (all)

Options:

  • Attacking Boost Option NEW

  • Attacking Runs Option - Default

  • Attacking Runs Option - Extreme

  • Attacking Runs Option - Minimal

  • Attacking Runs Option - Mild

  • Attacking Runs Option - Strong

  • Attacking Runs Option - Ultimate NEW

  • Attacking Runs Option - Very Mild

  • Attacking Runs Option - Very Strong

  • Attributes Alternative Option NEW

  • Ball Physics Option - Larger Ball

  • Ball Physics Option - More Curve

  • Ball Physics Option - More Curve + Larger Ball Combined

  • Ball Physics Option - More Curve V2

  • Balance - Alternative Option NEW

  • Balance - Default Option NEW

  • Conservative Build Up Option NEW

  • Conservative CB Option NEW

  • Contain - Default Option

  • Contain - Less Intense Option NEW

  • Contain - More Intense Option

  • Contain - V3.5 Option NEW

  • CPU Alternative 2

  • CPU Alternative 3

  • CPU Alternative 4 (Fastest) NEW

  • CPU Alternative 5 (Slower) NEW

  • CPU Alternative Option

  • CPU Shooting Errors - Default NEW

  • CPU Shooting Errors - Increased NEW

  • CPU Shooting Errors - Reduced NEW

  • Default Attack Option NEW

  • Default Ball Physics Option NEW

  • Default CPU Option

  • Default Fatigue Option NEW

  • Default Ground + Through Ball Distance Option - Fast Base

  • Default Ground + Through Ball Distance Option - Regular, Fast & Slow Base

  • Default Powershot Error Option

  • Default Physicality Option NEW

  • Default Referee Option NEW

  • Default Splashscreen Option NEW

  • Difficult Ball Control Option

  • Difficult Ball Control Option - Stronger

  • Difficult Goalkeepers Option NEW

  • Dribble Errors Option NEW

  • Easier’ Defenders Option

  • Easier’ Defenders - Less Pressing Option

  • Faster Crossing Option - Strong

  • Faster Crossing Option - Subtle

  • Faster Turn Intensity + Intensity to Sprint - FAST Base NEW

  • Faster Turn Intensity + Intensity to Sprint - REGULAR Base NEW

  • Faster Turn Intensity + Intensity to Sprint - SLOW Base NEW

  • Faster Turning Intensity Option - Fast Base

  • Faster Turning Intensity Option - Regular Base

  • Faster Turning Intensity Option - Slow Base

  • FC IQ BASE - Aggressive NEW

  • FC IQ - CDM Centrehalf Defend - Higher Option

  • FC IQ - CDM Centrehalf Defend - Slightly Higher Option

  • FC IQ - CDM Deep Playmaker Buildup - Deeper Option

  • FC IQ - CDM Deep Playmaker Buildup - Slightly Deeper Option

  • FC IQ - CDM Deep Playmaker Defend - Deeper Option

  • FC IQ - CDM Deep Playmaker Defend - Slightly Deeper Option

  • FC IQ - CDM Deep Playmaker Roaming - Deeper Option

  • FC IQ - CDM Deep Playmaker Roaming - Slightly Deeper Option

  • FC IQ - CDM Holding Ballwinning - Deeper Option

  • FC IQ - CDM Holding Ballwinning - Slightly Deeper Option

  • FC IQ - CDM Holding Defend - Deeper Option

  • FC IQ - CDM Holding Defend - Slightly Deeper Option

  • FC IQ - CDM Holding Roaming - Deeper Option

  • FC IQ - CDM Holding Roaming - Slightly Deeper Option

  • FC IQ - CM Box to Box - Deeper Option

  • FC IQ - CM Deep Playmaker Defend - Deeper Option

  • FC IQ - CM Holding Defend - Deeper Option

  • FC IQ BASE - Conservative NEW

  • FC IQ Base - Default

  • FC IQ - False 9 - Deeper In Possession Option

  • FC IQ - FB Balanced - Deeper In Possession Option

  • FC IQ - V3.5 Option NEW

  • Goalkeeper - Default Option

  • Goalkeeper Boost Option

  • Increased Ball Freedom Option

  • Increased CB Stamina Option NEW

  • Increased CPU Sliders Range Option

  • Increased Defensive Difficulty Option NEW

  • Increased Field Friction Option - Strong

  • Increased Field Friction Option - Subtle

  • Increased Short Term Fatigue Option NEW

  • Increased Walk Speed Option - Regular, Fast & Slow Base Movement

  • Injuries Option

  • Intensity to Sprint Option - FAST BASE NEW

  • Intensity to Sprint Option - REGULAR BASE NEW

  • Intensity to Sprint Option - SLOW BASE NEW

  • Jockey - Default Option

  • Jockey - Faster Option

  • Jockey - Slower Option

  • Legacy Movement Options (Regular, Fast, Slow) NEW

  • Legacy Walk Speed Options (Increased and Slower for ALL) NEW

  • Less Blocks Option NEW

  • Mid Drop

  • More Blocks Option NEW

  • Narrow Attack Option - Strong

  • Narrow Attack Option - Subtle

  • Narrow Defence Option - Strong

  • Narrow Defence Option - Subtle

  • Narrow CB Option - Very Mild NEW

  • Narrow CB Option - Mild NEW

  • Narrow CB Option - Moderate NEW

  • Narrow CB Option - Strong NEW

  • Pass Speed Option - Default

  • Pass Speed Isolation Option - Fast

  • Pass Speed Isolation Option - Regular

  • Pass Speed Isolation Option - Slow

  • Positioning Alternative - Ball Side

  • Positioning Alternative - Ball Side + Compact

  • Positioning Alternative - Ball Side + Compact + DLD + E

  • Positioning Alternative - Ball Side + Compact + DLD + Easier

  • Positioning Alternative - Ball Side + Compact + DLD + Easier (MP)

  • Positioning Alternative - Ball Side + Compact + Easier

  • Positioning Alternative - Ball Side + Compact + Easier (MP)

  • Positioning Alternative - Ball Side + Compact + Mid Drop + Easier

  • Positioning Alternative - Ball Side + Compact + Mid Drop + Easier (MP)

  • Positioning Alternative - Ball Side + DLD + Easier

  • Positioning Alternative - Ball Side + DLD + Easier (MP)

  • Positioning Alternative - Ball Side + Defensive Line Drop

  • Positioning Alternative - Ball Side + Defensive Line Drop (More Pressing)

  • Positioning Alternative - Ball Side + Easier

  • Positioning Alternative - Ball Side + Easier (More Pressing)

  • Positioning Alternative - Ball Side + Mid Drop + Easier

  • Positioning Alternative - Ball Side + Mid Drop + Easier (MP)

  • Positioning Alternative - Ball Side + Space

  • Positioning Alternative - Ball Side + Space + Compact

  • Positioning Alternative - Ball Side + Space + Compact (More Pressing)

  • Positioning Alternative - Ball Side + Space + DLD + Easier

  • Positioning Alternative - Ball Side + Space + DLD + Easier (MP)

  • Positioning Alternative - Ball Side + Space + Easier

  • Positioning Alternative - Ball Side + Space + Easier (MP)

  • Positioning Alternative - Ball Side + Space + Mid Drop

  • Positioning Alternative - Ball Side + Space + Mid Drop (More Pressing)

  • Positioning Alternative - Compact

  • Positioning Alternative - Compact + Ball Side

  • Positioning Alternative - Compact + Ball Side (More Pressing)

  • Positioning Alternative - Compact + Defensive Line Drop

  • Positioning Alternative - Compact + Defensive Line Drop (More Pressing)

  • Positioning Alternative - Compact + DLD + Easier

  • Positioning Alternative - Compact + DLD + Easier (MP)

  • Positioning Alternative - Compact + Easier

  • Positioning Alternative - Compact + Easier (More Pressing)

  • Positioning Alternative - Compact + Mid Drop + Easier

  • Positioning Alternative - Compact + Mid Drop + Easier (MP)

  • Positioning Alternative - Defensive Line Drop Option

  • Positioning Alternative - Defensive Line Drop Option (More Pressing)

  • Positioning Alternative - Easier

  • Positioning Alternative - Easier (More Pressing)

  • Positioning Alternative - Easier + DLD

  • Positioning Alternative - Easier + DLD (More Pressing)

  • Positioning Alternative - Easier + Mid Drop

  • Positioning Alternative - Easier + Mid Drop (More Pressing)

  • Positioning Alternative - Mid Drop

  • Positioning Alternative - Mid Drop (More Pressing)

  • Positioning Alternative - Mid Drop + Ball Side

  • Positioning Alternative - Mid Drop + Ball Side (More Pressing)

  • Positioning Alternative - Mid Drop + Ball Side + Compact

  • Positioning Alternative - Mid Drop + Ball Side + Compact (More Pressing)

  • Positioning Alternative - More Pressing

  • Positioning Alternative - Space

  • Positioning Alternative - Space (More Pressing)

  • Positioning Alternative - Space + Ball Side

  • Positioning Alternative - Space + Ball Side (More Pressing)

  • Positioning Alternative - Space + Ball Side + Defensive Line Drop

  • Positioning Alternative - Space + Ball Side + DLD (More Pressing)

  • Positioning Alternative - Space + Ball Side + Mid Drop

  • Positioning Alternative - Space + Ball Side + Mid Drop (More Pressing)

  • Positioning Alternative - Space + DLD + Easier

  • Positioning Alternative - Space + DLD + Easier (More Pressing)

  • Positioning Alternative - Space + Easier

  • Positioning Alternative - Space + Easier (More Pressing)

  • Positioning Alternative - Space + Mid Drop + Easier

  • Reduced Defensive Coverage Option

  • Reduced Defensive Coverage Option - Strong

  • Reduced Field Friction Option

  • Reduced Field Friction Option - Strong

  • Reduced Shot Speed Option

  • Reduced Shot Speed Option UPDATED NEW

  • Reduced Stamina Option NEW

  • Run Length Option - Default NEW

  • Run Length Option - Longer NEW

  • Run Length Option - Shorter NEW

  • Shooting Errors Option - Default NEW

  • Shooting Errors Option - Strong NEW

  • Shooting Errors Option - Subtle NEW

  • Slower Attack Option

  • Slower Crossing Option NEW

  • Slower Turning Intensity Option - Fast Base

  • Slower Turning Intensity Option - Regular Base

  • Slower Turning Intensity Option - Slow Base

  • Slower Walk Speed Option - Fast Movement Base

  • Sprint Risk Option

  • Tackle - Default Option

  • Tackle - More Intense Option

  • Tackle Range Option NEW

  • Tackling - V3.5 Option NEW

  • Team Differences (Experimental) + Increased CPU Sliders NEW

  • Team Differences Option NEW

  • Touch Error Alternative - Default

  • Touch Error Alternative - Strong

  • Touch Error Alternative - Subtle

  • Touch Error Alternative - Swing

  • Trajectory Option

  • Trap Option

  • V3 Attack Option

  • V3.5 Attack Option NEW

  • Weaker Goalkeeper Option

  • Wider Attack Option - Strong

  • Wider Attack Option - Subtle

  • Wider CB Option - Mild (ON BALL) NEW

  • Wider CB Option - Moderate (ON BALL) NEW

  • Wider CB Option - Strong (ON BALL) NEW

  • Wider Defence Option - Strong

  • Wider Defence Option - Subtle

    -----------------------------------------------------------------------------------

    Remember, if the standalone mod has features that you don’t like, don’t conclude straight away that the mod isn’t for you - there is almost certainly an option you can use to help fine-tune your experience. Spend the time exploring the folders and trying things for yourself and you will see that you can craft an experience more to your taste.

     -----------------------------------------------------------------------------------

Thanks as always for your support everyone!

- Anth 

View Post

ANTH'S FC25 FREE VERSION (V3 LITE)

IMPORTANT NOTE: This is the FREE version of my FC25 gameplay mod.

Please understand that many areas of the gameplay have since been added, worked on, updated and improved in the latest version of my mod which you can access here: https://www.patreon.com/c/anthjames_gameplayoverhaul/

This FREE version does have many changes to the gameplay, but there are also areas I had not reached at this point of development - please keep this in mind!

Join my Patreon to access:

+
The latest and most up-to-date version of my mod!

+ Multiple AIO standalone versions, including a SLOW and FAST version.

+ Join my hugely popular and ‘Full Gameplay Package’ to access over 250+ OPTIONS, allowing you to CUSTOMISE your own realistic gameplay experience (as well as two ALL NEW BONUS standalone versions 'Slow & Fluid' and 'Fast & Fluid').

+ Exclusive access to my discord channel where you can chat with myself and many other like-minded people about the gameplay.

Read here for more information about what's included in my latest version, plus a full list of the current options available - https://www.patreon.com/posts/anth-james-v4-fc-118124348?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

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Remember the options and different versions in my Patreon membership allow you to ADJUST AND FINE-TUNE your gameplay experience.

There are currently over 250+ options allowing you to adjust every possible area of the gameplay.

These include multiple positioning ‘bases’, movement, pass and shooting speeds, errors, goalkeepers, FC IQ ‘bases’, tackling, fouls, physicality, pressing, ball physics, attributes, stamina, injuries, passing mechanics - the list goes on and on and on!

Remember, if the standalone mod has features that you don’t like, don’t conclude straight away that the mod isn’t for you - there is almost certainly an option or a version in the ‘Full Gameplay Package’ you can use to help fine-tune your experience. 

Spend the time exploring the folders and trying things for yourself and you will see that you can craft an experience to your taste!

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**EXTREMELY IMPORTANT NOTE ABOUT SETTING UP THE MOD CORRECTLY**

There are some CRUCIAL SETTINGS that MUST to be followed in order to get this mod set up correctly. If you fail to follow these steps you will end up with VERY strange gameplay behaviour.

PLEASE READ AND FOLLOW THE SETTINGS MENTIONED IN THE .PDFs - I CANNOT STRESS THIS ENOUGH!!!*** 

Hope you enjoy guys!

View Post

ANTH JAMES X FIFER: SPECIAL OFFER - 24 HOURS ONLY!!! 30% OFF WHEN....

If you haven't heard the news, the new Alpha 10 version of the FIFER Realism Mod will now integrate my first FREE gameplay mod (V3).

To celebrate the launch of my FREE gameplay mod being integrated into the FIFER Realism Mod, myself and FIFER are running a very one-time SPECIAL!!!

For 24 HOURS ONLY, join FIFER’s 'ALPHA TESTING TIER' using the discount code ‘ANTHJAMES30’ to receive 30% off your first month's subscription to his Patreon! Remember the discount only applies to the 'Alpha Testing Tier'.

The same offer will also be going the other way, so anyone who joins FIFER's Patreon in the next 24 hours will have the opportunity to purchase my mod at a 30% discount.

This is a strictly a one time offer though guys, so make the most of it!!!

To be clear, my latest V4 + V4 'Full Gameplay Package' is of course compatible with FIFER's mod!

View Post

FC25: V4 'FULL GAMEPLAY PACKAGE' RELEASE - ***TWO ALL NEW BONUS STANDALONE ADDITIONS ADDED 'SLOW & FLUID' + 'FAST & FLUID'!!!!!!!!!!!!!!!!*** BIGGEST UPDATE YET!!! 'FC IQ: BASES - GAMEPLAY STYLES, PHYSICALITY, FOULS, SHOOTING ERRORS, LOADS OF IMPROVEMENTS & REFINEMENTS, 250+ OPTIONS!!!!!!!!!

21/12: SURPISE -  TWO ALL NEW BONUS STANDALONE VERSIONS ADDED TO THE V4 'FULL GAMEPLAY PACKAGE'!!!

-'SLOW & FLUID'

-'FAST & FLUID'

Just in time for Christmas, I have added in TWO all new BONUS standalone versions of V4. These have been carefully created and balanced to add that extra touch of fluidity to the movement base.

Players will turn walking into sprinting much more fluidly in this version, as well as specific other areas of the movement have been tweaked and refined to offer a fresh balance.

If you have already downloaded the V4 'Full Gameplay Package' prior to the 21/12 - download again and experience these great new additions to the package!

Note: These bonus versions cannot be paired with any of the ‘walk speed’ or ‘turning intensity/intensity to sprint’ options.

More Below...
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**IMPORTANT**

If you’re new around here, please make sure that you take the time to read my ‘FC25 Mod Guide’ FIRST. This is EXTREMELY IMPORTANT to understand key factors about the mod.

There’s some CRUCIAL SETTINGS that are absolutely necessary to get this version set-up properly. 

After you read this, then read the 'V3 Details' .pdf. I stress to you the importance of taking the time to read the information provided in the download.

If you don’t get the settings right, you’re going to end up with a very ‘off’ gameplay.

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The Story Continues…


V1 was about getting the movement foundations in place. It was about freeing up the ball, enhancing the ball physics, balancing passing/shooting speeds and setting the base core in many other areas to build from.

V2 the mod began to develop its character. This was a massive update that focused on putting in place some very important, fundamental systems into place regarding positioning and off-ball behaviour. The rigidity of FC IQ was removed and teams defend together, no longer bound by an invisible line.

V3/3.5 built on these foundations, with a big focus on the attacking side of the game!

V4 focuses on balance, style, substance and depth! I’ve worked so hard to ensure that many different areas of gameplay combine together to ensure the gameplay has a significant character and personality! There is now more choice than ever to build the gameplay style that you want.

V4 is easily the BIGGEST update of my FC25 mod so far and is possibly the largest overall update any of my mods have EVER seen!

Read on for the features….

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WHAT’S NEW IN V4?

EDIT 21/12: + TWO ALL NEW BONUS STANDALONE ADDITONS:

-'Slow & Fluid'

-'Fast & Fluid'

+ FC IQ: ‘BASES’ - REFINED GAMEPLAY STYLES!!!


FC IQ has undergone more MAJOR changes in V4!

Let’s face it - FC IQ is a complicated beast and it has a huge impact on gameplay. Whether you prefer a gameplay that is more possession based, a style that leans more on attacking or even just an overall more balanced approach - you now have more control than ever to solidify the gameplay style YOU want!

After selecting your standalone mod, the next most important decision you will make is selecting your FC IQ base.

There are now THREE FC IQ bases to choose from in my mod (Full Gameplay Package only).

Here they are in order from most conservative to most aggressive:

  • FC IQ - Conservative

  • FC IQ - Balanced (integrated into the V4 standalone)

  • FC IQ - Aggressive


These bases impact base positioning and how aggressive or conservative the overall gameplay is.  

Of course, any of these bases still allow for different tactical approaches, but each base leans a particular direction, depending on the gameplay experience that you are searching for.

I have worked extensively on these to ensure that any of the bases you select will provide you with a much more in depth experience compared to what the default FC25 FC IQ offers. 


Conservative: The ‘Conservative’ base has more of a cautious approach to attack. Defensive midfielders and Full Backs for example won’t be in as much of a hurry to push forward and vacate their defensive duties. Centrebacks will also be less likely to sit quite as high.

Balanced: The ‘Balanced’ base is integrated into V4 and offers an experience that falls somewhere in the middle. Attackers, CMs and CAM’s will look to push up the field, but defenders and defensive midfielders will provide cover.

Aggressive: Use the 'Aggressive' base if you want players to be more attacking in their approach. Defenders and midfielders in particular will move into more forward, attacking base positions when on the ball. V3.5 used the ‘Aggressive’ base by default - so if you like that, then stick with it!

You can easily view the differences in base positions by selecting the ‘WITH BALL’ view in Team Management.

Remember there are many different player roles in FC25 and EACH of my bases provides you with significantly more depth and variety than you get when using the default FC IQ base (which is also an option if that’s what you prefer).

For those wanting EVEN MORE customisation possibilities, you can refine your FC IQ base more with the ‘FC IQ: Refinements’ (‘Full Gameplay Package’). 

These options let you select specific player roles and tweak their positioning even more.

+ PHYSICALITY, FOULS & TACKLING VARIETY!!!

A number of features all roll into the one here to add so much more off-ball personality into the game! V4 sees the introduction of increased physicality, collisions, fouls and tackling variety into my FC25 mod!

This has a BIG impact on the overall depth of the gameplay experience. There are now so many more potential outcomes in collisions and tackling - all based on attributes and ability. 

You now have to carefully consider your physical approach to the game. Stronger players are much more likely to win the physical battle and agile dribblers are now more difficult to steal the ball from.

There is also a significant difference between players' ability to tackle with attacking players being far less impactful in this area than before.

This results in a true fight for the ball and also sees a lot more fouls and variety.

I have also HEAVILY invested time into ensuring that defenders are more difficult to steal the ball from and head into an open goal. This doesn’t mean that it can never happen - but it’s much more difficult now than it was before due to a number of reasons. 

+ ATTACKING CREATIVITY & FLUIDITY

Significant improvements have been made to increase attacking variety, creativity and fluidity. Attacking players will make more intuitive runs, play with more personality, the CPU is less wasteful on the ball, they will now consider their position to dribble more carefully and are overall much more intelligent.

+ SHOOTING ERRORS & VARIETY

Shooting errors are finally here!!! These have been carefully constructed to provide the most in depth shooting system in any football game. They are based on many factors such as body position, balance, pressure, angle, shot type - and of course attributes!

There is a VERY mild version included in the V4 standalone, with many more options to choose from in the ‘Full Gameplay Package’. There are ‘Strong’ and ‘Subtle’ versions as well as the ability to fine-tune CPU specific shooting errors.

+ STAMINA AND FATIGUE DEPTH

You now need to be more considered when using high pressing tactics. Fatigue will set in faster. There are also a number of options around this in the ‘Full Gameplay Package’.

For example, I have attempted to fix a legacy FIFA/FC bug where CBs stamina drains far more quickly than other positions.

I also have a ‘Strong Fatigue’ option, a ‘Reduced Stamina’ option and a ‘Increased Short Term Fatigue’ option to really tweak that area to your liking.

+ REFINEMENTS & BALANCES

A ton of work has gone into carefully balancing many more areas of gameplay to ensure the elements combine for the most realistic experience possible. This includes refinements to dribbling fluidity, crossing, passing, movement, pressing, defensive awareness and much more!

+ A COLOSSAL AMOUNT OF ALL NEW OPTIONS!!! 250+ options in TOTAL!!!

I’ve already covered some of the bigger new available options in the above, but expect SO MUCH MORE!!!

There are a monstrous 250+ options already available in FC25, massively eclipsing the 180 that were available by the end of FC24’s lifespan.

There really is no other gameplay mod like this anywhere! Each option is carefully built, tested and balanced also, ensuring you are not sacrificing any quality when using the available options.

Here’s just a little more about SOME of the new options also included:

+ A ninth and all new positioning base - ‘Increased Midfield Pressure’.

This base is for those who want the midfield line to pressure that extra bit higher up the pitch.

When the ball is being played out from the back for example, or even in transition, the midfield line will now position themselves higher to create an extra layer of resistance.

As always, I have also included many variations of this base, allowing you to combine this many other bases. This means you can pair this new ‘Increased Midfield Pressure’ variant together or alone with ‘Ball Side’, ‘More Pressing’, ‘Defensive Line Drop, ‘Mid Drop’ and the already included V4 base.

+ ‘Reduced Shot Speed’ UPDATED Option

This option is massively improved compared to the original release. Using this option results in much more variety in shooting speeds and is scaled based on a number of different types of shot types and attributes. You will also find more variety in shooting when using this option. For example you will see more CPU ground shots.

+ More Blocks & Less Blocks

Refine your blocked shots and interceptions with the ‘More Blocks’ and ‘Less Blocks’ options. These were both very popular in FC24 and have been redesigned for FC25.

+ Increased Defensive Difficulty Option

This option impacts a number of areas around defensive reactions (scaled based on attributes of course). This is a great option for those wanting to increase the defensive solidity in the game even further.

+ Run Length Options - Shorter, Longer and Default

You now have the ability to customise exactly how you want attacking runs to look in FC25. As the name suggests, using these options will either increase or reduce the LENGTH of attacking runs.

Importantly, you can pair any of these options with the available ‘Attacking Runs’ options to create a unique experience. For example you could pair the ‘Run Length - Shorter’ option with the all new ‘Attacking Runs - Ultimate’ option to create a gameplay that features loads of short attacking runs.

+ CPU Alternative 4 (Faster) + CPU Alternative 5 (Slower)

CPU Alternative 4 builds on the previous CPU Alternative 3 and creates a CPU with even faster decision making. This option presents a real challenge and is scaled based on various player traits.

CPU Alternative 5 is an option that presents slower decision making for those who want a more measured CPU.

+ Intensity to Sprint Options

You can now increase how fast your players will reach a sprint. There is an option for each movement base, just be sure to match it with the correct version!

+ Conservative CB Option

Ensure that your CBs specifically don’t get too adventurous in attack and will be much more careful about vacating their position.

+ Team Differences Options (Experimental)

When using 'Tactical' and 'Dynamic' CPU Options, I have made changes to 

encourage a more diverse and varied gameplay experience. This should results in teams having a stronger sense of identity. Please note that this is a largely experimental option!

+ Reduced Defensive Coverage Option (& Strong variant)

This is an option for those who are wanting to open up the gameplay to become more attacking.

+ Legacy Movement Options

For specific reasons, I have slightly adapted the movement bases for V4. However, if you prefer those that existed before - I’ve got you covered with the ‘Legacy Movement’ options (‘Legacy Walk Speed’ options also included).

+ Attacking Boost Option

+ Conservative Buildup Option

+ Contain - Less Intense Option

+ Difficult Goalkeepers Option

+ Dribble Errors Option

+ Balance - Alternative Option

+ LOADS and LOADS More!

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Remember, there is no need to get overwhelmed by the size of this mod at all.

There are tutorials to get you set-up if you're new to FC modding, there's an installation video, easy to follow guides, ‘Read Me’ files in each and every folder explaining what these options offer, there's a ‘Positional Bases’ guide and an all new ‘Options Guide - Where to Start’ as well - I've got you covered!

Be sure to connect your Patreon to discord as well and you will automatically join my exclusive discord where you can chat with myself and others!

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ESSENTIAL SETTINGS

The following settings are ABSOLUTELY CRUCIAL to get V4 set-up and working correctly. If you don’t follow these steps, you will experience some very strange things.

First of all, it’s important to mention that you MUST use a standalone version of my mod for everything to work. The options are tailored to fit within the ‘world’ of the standalone mod.

SIMULATION SETTINGS: Custom

I know there is a lot of debate about ‘Simulation v Custom’ modes. I remain convinced that Simulation mode is only a slider set and have therefore decided to base my gameplay around ‘Custom’ mode.

Reminder: Career mode uses ‘Simulation’ mode by default - remember to change this to Custom when you enter career mode.

Please follow the below two steps.

STEP 1: SIMULATION SETTINGS: CUSTOM

STEP 2: LINE LENGTH SLIDER 49/49 FOR BOTH USER AND CPU

This step is ESSENTIAL. To be very clear, it is not just that you need a 49 setting as such, it is actually much more important than that. This setting on 49 ACTIVATES an important change in the mod and is necessary.

You cannot play this mod on Simulation Mode, it will create some very weird positioning and behaviour.

Note: If you switch out of Custom mode, it resets the sliders. So please remember if you switch out and then back to Custom, you need to re-enter the 49/49 line length slider.

Other Settings:

  • CPU SLIDERS: There is a lot happening this year with FC IQ, CPU Sliders, Regular Sliders etc and this can create many differences in gameplay.

    Regarding the ‘CPU Sliders’, my mod has been built with everything on ‘Custom’ 50/50. You are welcome to change these to your own liking, as long as you consider they will impact your gameplay in ways I’m unable to fully account for.

    Regarding ‘Dynamic’ or ‘Tactical’ sliders, again you’re welcome to use these, but it’s important you understand the impact they can have on CPU behaviour can be quite extreme. There are various ‘presets’ inside these options, which may provide you with adverse behaviour depending on what style of gameplay you are after.

    For example, if you want an aggressive CPU, but you have ‘Tactical’ selected, it’s possible that the game will choose a ‘Conservative’ CPU approach from one of the tactical presets that exist within the game. This can create some potential confusion between what the mod is offering vs what preset has been selected.

  • WEATHER EFFECTS: I have them switched off. You’re welcome to use them, but understand that switching them on may create some strange occurrences.

  • PLAYER BASED DIFFICULTY ON

  • CLASSIC ATTRIBUTES

  • COMPETITOR MODE: OFF

  • Delete the 'FC25' folder from your %appdata% / Local / Temp / EA SPORTS FC25 when installing.

  • Ensure you are OFFLINE when using the mod

    ----------------------------------------------------------------------------------------

What’s Included?

‘MOD TESTING AND SUPPORTING’ TIER:

  AIO Standalone Versions:

  • V4: Regular

  • V4: Fast

  • V4: Slow

    -----------------------------------------------------------------------------------
    ‘FULL GAMEPLAY PACKAGE’ TIER:

    AIO Standalone Versions:

  • V4: Regular

  • V4: Fast

  • V4: Slow

  • V4: Default Movement

  • V4: 'Slow & Fluid'

  • V4 'Fast & Fluid'

    Popular Old Versions:

  • V1 (all)

  • V2 (all)

  • V3.5 (all)

Options:

  • Attacking Boost Option NEW

  • Attacking Runs Option - Default

  • Attacking Runs Option - Extreme

  • Attacking Runs Option - Minimal

  • Attacking Runs Option - Mild

  • Attacking Runs Option - Strong

  • Attacking Runs Option - Ultimate NEW

  • Attacking Runs Option - Very Mild

  • Attacking Runs Option - Very Strong

  • Attributes Alternative Option NEW

  • Ball Physics Option - Larger Ball

  • Ball Physics Option - More Curve

  • Ball Physics Option - More Curve + Larger Ball Combined

  • Ball Physics Option - More Curve V2

  • Balance - Alternative Option NEW

  • Balance - Default Option NEW

  • Conservative Build Up Option NEW

  • Conservative CB Option NEW

  • Contain - Default Option

  • Contain - Less Intense Option NEW

  • Contain - More Intense Option

  • Contain - V3.5 Option NEW

  • CPU Alternative 2

  • CPU Alternative 3

  • CPU Alternative 4 (Fastest) NEW

  • CPU Alternative 5 (Slower) NEW

  • CPU Alternative Option

  • CPU Shooting Errors - Default NEW

  • CPU Shooting Errors - Increased NEW

  • CPU Shooting Errors - Reduced NEW

  • Default Attack Option NEW

  • Default Ball Physics Option NEW

  • Default CPU Option

  • Default Fatigue Option NEW

  • Default Ground + Through Ball Distance Option - Fast Base

  • Default Ground + Through Ball Distance Option - Regular, Fast & Slow Base

  • Default Powershot Error Option

  • Default Physicality Option NEW

  • Default Referee Option NEW

  • Default Splashscreen Option NEW

  • Difficult Ball Control Option

  • Difficult Ball Control Option - Stronger

  • Difficult Goalkeepers Option NEW

  • Dribble Errors Option NEW

  • Easier’ Defenders Option

  • Easier’ Defenders - Less Pressing Option

  • Faster Crossing Option - Strong

  • Faster Crossing Option - Subtle

  • Faster Turn Intensity + Intensity to Sprint - FAST Base NEW

  • Faster Turn Intensity + Intensity to Sprint - REGULAR Base NEW

  • Faster Turn Intensity + Intensity to Sprint - SLOW Base NEW

  • Faster Turning Intensity Option - Fast Base

  • Faster Turning Intensity Option - Regular Base

  • Faster Turning Intensity Option - Slow Base

  • FC IQ BASE - Aggressive NEW

  • FC IQ - CDM Centrehalf Defend - Higher Option

  • FC IQ - CDM Centrehalf Defend - Slightly Higher Option

  • FC IQ - CDM Deep Playmaker Buildup - Deeper Option

  • FC IQ - CDM Deep Playmaker Buildup - Slightly Deeper Option

  • FC IQ - CDM Deep Playmaker Defend - Deeper Option

  • FC IQ - CDM Deep Playmaker Defend - Slightly Deeper Option

  • FC IQ - CDM Deep Playmaker Roaming - Deeper Option

  • FC IQ - CDM Deep Playmaker Roaming - Slightly Deeper Option

  • FC IQ - CDM Holding Ballwinning - Deeper Option

  • FC IQ - CDM Holding Ballwinning - Slightly Deeper Option

  • FC IQ - CDM Holding Defend - Deeper Option

  • FC IQ - CDM Holding Defend - Slightly Deeper Option

  • FC IQ - CDM Holding Roaming - Deeper Option

  • FC IQ - CDM Holding Roaming - Slightly Deeper Option

  • FC IQ - CM Box to Box - Deeper Option

  • FC IQ - CM Deep Playmaker Defend - Deeper Option

  • FC IQ - CM Holding Defend - Deeper Option

  • FC IQ BASE - Conservative NEW

  • FC IQ Base - Default

  • FC IQ - False 9 - Deeper In Possession Option

  • FC IQ - FB Balanced - Deeper In Possession Option

  • FC IQ - V3.5 Option NEW

  • Goalkeeper - Default Option

  • Goalkeeper Boost Option

  • Increased Ball Freedom Option

  • Increased CB Stamina Option NEW

  • Increased CPU Sliders Range Option

  • Increased Defensive Difficulty Option NEW

  • Increased Field Friction Option - Strong

  • Increased Field Friction Option - Subtle

  • Increased Short Term Fatigue Option NEW

  • Increased Walk Speed Option - Regular, Fast & Slow Base Movement

  • Injuries Option

  • Intensity to Sprint Option - FAST BASE NEW

  • Intensity to Sprint Option - REGULAR BASE NEW

  • Intensity to Sprint Option - SLOW BASE NEW

  • Jockey - Default Option

  • Jockey - Faster Option

  • Jockey - Slower Option

  • Legacy Movement Options (Regular, Fast, Slow) NEW

  • Legacy Walk Speed Options (Increased and Slower for ALL) NEW

  • Less Blocks Option NEW

  • Mid Drop

  • More Blocks Option NEW

  • Narrow Attack Option - Strong

  • Narrow Attack Option - Subtle

  • Narrow Defence Option - Strong

  • Narrow Defence Option - Subtle

  • Narrow CB Option - Very Mild NEW

  • Narrow CB Option - Mild NEW

  • Narrow CB Option - Moderate NEW

  • Narrow CB Option - Strong NEW

  • Pass Speed Option - Default

  • Pass Speed Isolation Option - Fast

  • Pass Speed Isolation Option - Regular

  • Pass Speed Isolation Option - Slow

  • Positioning Alternative - Ball Side

  • Positioning Alternative - Ball Side + Compact

  • Positioning Alternative - Ball Side + Compact + DLD + E

  • Positioning Alternative - Ball Side + Compact + DLD + Easier

  • Positioning Alternative - Ball Side + Compact + DLD + Easier (MP)

  • Positioning Alternative - Ball Side + Compact + Easier

  • Positioning Alternative - Ball Side + Compact + Easier (MP)

  • Positioning Alternative - Ball Side + Compact + Mid Drop + Easier

  • Positioning Alternative - Ball Side + Compact + Mid Drop + Easier (MP)

  • Positioning Alternative - Ball Side + DLD + Easier

  • Positioning Alternative - Ball Side + DLD + Easier (MP)

  • Positioning Alternative - Ball Side + Defensive Line Drop

  • Positioning Alternative - Ball Side + Defensive Line Drop (More Pressing)

  • Positioning Alternative - Ball Side + Easier

  • Positioning Alternative - Ball Side + Easier (More Pressing)

  • Positioning Alternative - Ball Side + Mid Drop + Easier

  • Positioning Alternative - Ball Side + Mid Drop + Easier (MP)

  • Positioning Alternative - Ball Side + Space

  • Positioning Alternative - Ball Side + Space + Compact

  • Positioning Alternative - Ball Side + Space + Compact (More Pressing)

  • Positioning Alternative - Ball Side + Space + DLD + Easier

  • Positioning Alternative - Ball Side + Space + DLD + Easier (MP)

  • Positioning Alternative - Ball Side + Space + Easier

  • Positioning Alternative - Ball Side + Space + Easier (MP)

  • Positioning Alternative - Ball Side + Space + Mid Drop

  • Positioning Alternative - Ball Side + Space + Mid Drop (More Pressing)

  • Positioning Alternative - Compact

  • Positioning Alternative - Compact + Ball Side

  • Positioning Alternative - Compact + Ball Side (More Pressing)

  • Positioning Alternative - Compact + Defensive Line Drop

  • Positioning Alternative - Compact + Defensive Line Drop (More Pressing)

  • Positioning Alternative - Compact + DLD + Easier

  • Positioning Alternative - Compact + DLD + Easier (MP)

  • Positioning Alternative - Compact + Easier

  • Positioning Alternative - Compact + Easier (More Pressing)

  • Positioning Alternative - Compact + Mid Drop + Easier

  • Positioning Alternative - Compact + Mid Drop + Easier (MP)

  • Positioning Alternative - Defensive Line Drop Option

  • Positioning Alternative - Defensive Line Drop Option (More Pressing)

  • Positioning Alternative - Easier

  • Positioning Alternative - Easier (More Pressing)

  • Positioning Alternative - Easier + DLD

  • Positioning Alternative - Easier + DLD (More Pressing)

  • Positioning Alternative - Easier + Mid Drop

  • Positioning Alternative - Easier + Mid Drop (More Pressing)

  • Positioning Alternative - Mid Drop

  • Positioning Alternative - Mid Drop (More Pressing)

  • Positioning Alternative - Mid Drop + Ball Side

  • Positioning Alternative - Mid Drop + Ball Side (More Pressing)

  • Positioning Alternative - Mid Drop + Ball Side + Compact

  • Positioning Alternative - Mid Drop + Ball Side + Compact (More Pressing)

  • Positioning Alternative - More Pressing

  • Positioning Alternative - Space

  • Positioning Alternative - Space (More Pressing)

  • Positioning Alternative - Space + Ball Side

  • Positioning Alternative - Space + Ball Side (More Pressing)

  • Positioning Alternative - Space + Ball Side + Defensive Line Drop

  • Positioning Alternative - Space + Ball Side + DLD (More Pressing)

  • Positioning Alternative - Space + Ball Side + Mid Drop

  • Positioning Alternative - Space + Ball Side + Mid Drop (More Pressing)

  • Positioning Alternative - Space + DLD + Easier

  • Positioning Alternative - Space + DLD + Easier (More Pressing)

  • Positioning Alternative - Space + Easier

  • Positioning Alternative - Space + Easier (More Pressing)

  • Positioning Alternative - Space + Mid Drop + Easier

  • Reduced Defensive Coverage Option

  • Reduced Defensive Coverage Option - Strong

  • Reduced Field Friction Option

  • Reduced Field Friction Option - Strong

  • Reduced Shot Speed Option

  • Reduced Shot Speed Option UPDATED NEW

  • Reduced Stamina Option NEW

  • Run Length Option - Default NEW

  • Run Length Option - Longer NEW

  • Run Length Option - Shorter NEW

  • Shooting Errors Option - Default NEW

  • Shooting Errors Option - Strong NEW

  • Shooting Errors Option - Subtle NEW

  • Slower Attack Option

  • Slower Crossing Option NEW

  • Slower Turning Intensity Option - Fast Base

  • Slower Turning Intensity Option - Regular Base

  • Slower Turning Intensity Option - Slow Base

  • Slower Walk Speed Option - Fast Movement Base

  • Sprint Risk Option

  • Tackle - Default Option

  • Tackle - More Intense Option

  • Tackle Range Option NEW

  • Tackling - V3.5 Option NEW

  • Team Differences (Experimental) + Increased CPU Sliders NEW

  • Team Differences Option NEW

  • Touch Error Alternative - Default

  • Touch Error Alternative - Strong

  • Touch Error Alternative - Subtle

  • Touch Error Alternative - Swing

  • Trajectory Option

  • Trap Option

  • V3 Attack Option

  • V3.5 Attack Option NEW

  • Weaker Goalkeeper Option

  • Wider Attack Option - Strong

  • Wider Attack Option - Subtle

  • Wider CB Option - Mild (ON BALL) NEW

  • Wider CB Option - Moderate (ON BALL) NEW

  • Wider CB Option - Strong (ON BALL) NEW

  • Wider Defence Option - Strong

  • Wider Defence Option - Subtle

    -----------------------------------------------------------------------------------

    Remember, if the standalone mod has features that you don’t like, don’t conclude straight away that the mod isn’t for you - there is almost certainly an option you can use to help fine-tune your experience. Spend the time exploring the folders and trying things for yourself and you will see that you can craft an experience more to your taste.

     -----------------------------------------------------------------------------------

Thanks as always for your support everyone!

- Anth

View Post

FC25: V4 'FULL GAMEPLAY PACKAGE' RELEASE!!!!!!!!!!!!!!!! BIGGEST UPDATE YET!!! ALL NEW 'FC IQ: BASES - GAMEPLAY STYLES, PHYSICALITY, FOULS, SHOOTING ERRORS, LOADS OF IMPROVEMENTS & REFINEMENTS, 250+ OPTIONS!!!!!!!!!

V4 'FULL GAMEPLAY PACKAGE' IS FINALLY HERE - AND IT'S ABSOLUTELY MASSIVE!!!!!!!!!!!!!!!!!!

-------------------------------------------------------------------------------------------------

**IMPORTANT**

If you’re new around here, please make sure that you take the time to read my ‘FC25 Mod Guide’ FIRST. This is EXTREMELY IMPORTANT to understand key factors about the mod.

There’s some CRUCIAL SETTINGS that are absolutely necessary to get this version set-up properly. 

After you read this, then read the 'V3 Details' .pdf. I stress to you the importance of taking the time to read the information provided in the download.

If you don’t get the settings right, you’re going to end up with a very ‘off’ gameplay.

-------------------------------------------------------------------------------------------------

The Story Continues…


V1 was about getting the movement foundations in place. It was about freeing up the ball, enhancing the ball physics, balancing passing/shooting speeds and setting the base core in many other areas to build from.

V2 the mod began to develop its character. This was a massive update that focused on putting in place some very important, fundamental systems into place regarding positioning and off-ball behaviour. The rigidity of FC IQ was removed and teams defend together, no longer bound by an invisible line.

V3/3.5 built on these foundations, with a big focus on the attacking side of the game!

V4 focuses on balance, style, substance and depth! I’ve worked so hard to ensure that many different areas of gameplay combine together to ensure the gameplay has a significant character and personality! There is now more choice than ever to build the gameplay style that you want.

V4 is easily the BIGGEST update of my FC25 mod so far and is possibly the largest overall update any of my mods have EVER seen!

Read on for the features….

-------------------------------------------------------------------------------------------------------------

WHAT’S NEW IN V4?

+ FC IQ: ‘BASES’ - REFINED GAMEPLAY STYLES!!!


FC IQ has undergone more MAJOR changes in V4!

Let’s face it - FC IQ is a complicated beast and it has a huge impact on gameplay. Whether you prefer a gameplay that is more possession based, a style that leans more on attacking or even just an overall more balanced approach - you now have more control than ever to solidify the gameplay style YOU want!

After selecting your standalone mod, the next most important decision you will make is selecting your FC IQ base.

There are now THREE FC IQ bases to choose from in my mod (Full Gameplay Package only).

Here they are in order from most conservative to most aggressive:

  • FC IQ - Conservative

  • FC IQ - Balanced (integrated into the V4 standalone)

  • FC IQ - Aggressive


These bases impact base positioning and how aggressive or conservative the overall gameplay is.  

Of course, any of these bases still allow for different tactical approaches, but each base leans a particular direction, depending on the gameplay experience that you are searching for.

I have worked extensively on these to ensure that any of the bases you select will provide you with a much more in depth experience compared to what the default FC25 FC IQ offers. 


Conservative: The ‘Conservative’ base has more of a cautious approach to attack. Defensive midfielders and Full Backs for example won’t be in as much of a hurry to push forward and vacate their defensive duties. Centrebacks will also be less likely to sit quite as high.

Balanced: The ‘Balanced’ base is integrated into V4 and offers an experience that falls somewhere in the middle. Attackers, CMs and CAM’s will look to push up the field, but defenders and defensive midfielders will provide cover.

Aggressive: Use the 'Aggressive' base if you want players to be more attacking in their approach. Defenders and midfielders in particular will move into more forward, attacking base positions when on the ball. V3.5 used the ‘Aggressive’ base by default - so if you like that, then stick with it!

You can easily view the differences in base positions by selecting the ‘WITH BALL’ view in Team Management.

Remember there are many different player roles in FC25 and EACH of my bases provides you with significantly more depth and variety than you get when using the default FC IQ base (which is also an option if that’s what you prefer).

For those wanting EVEN MORE customisation possibilities, you can refine your FC IQ base more with the ‘FC IQ: Refinements’ (‘Full Gameplay Package’). 

These options let you select specific player roles and tweak their positioning even more.

+ PHYSICALITY, FOULS & TACKLING VARIETY!!!

A number of features all roll into the one here to add so much more off-ball personality into the game! V4 sees the introduction of increased physicality, collisions, fouls and tackling variety into my FC25 mod!

This has a BIG impact on the overall depth of the gameplay experience. There are now so many more potential outcomes in collisions and tackling - all based on attributes and ability. 

You now have to carefully consider your physical approach to the game. Stronger players are much more likely to win the physical battle and agile dribblers are now more difficult to steal the ball from.

There is also a significant difference between players' ability to tackle with attacking players being far less impactful in this area than before.

This results in a true fight for the ball and also sees a lot more fouls and variety.

I have also HEAVILY invested time into ensuring that defenders are more difficult to steal the ball from and head into an open goal. This doesn’t mean that it can never happen - but it’s much more difficult now than it was before due to a number of reasons. 

+ ATTACKING CREATIVITY & FLUIDITY

Significant improvements have been made to increase attacking variety, creativity and fluidity. Attacking players will make more intuitive runs, play with more personality, the CPU is less wasteful on the ball, they will now consider their position to dribble more carefully and are overall much more intelligent.

+ SHOOTING ERRORS & VARIETY

Shooting errors are finally here!!! These have been carefully constructed to provide the most in depth shooting system in any football game. They are based on many factors such as body position, balance, pressure, angle, shot type - and of course attributes!

There is a VERY mild version included in the V4 standalone, with many more options to choose from in the ‘Full Gameplay Package’. There are ‘Strong’ and ‘Subtle’ versions as well as the ability to fine-tune CPU specific shooting errors.

+ STAMINA AND FATIGUE DEPTH

You now need to be more considered when using high pressing tactics. Fatigue will set in faster. There are also a number of options around this in the ‘Full Gameplay Package’.

For example, I have attempted to fix a legacy FIFA/FC bug where CBs stamina drains far more quickly than other positions.

I also have a ‘Strong Fatigue’ option, a ‘Reduced Stamina’ option and a ‘Increased Short Term Fatigue’ option to really tweak that area to your liking.

+ REFINEMENTS & BALANCES

A ton of work has gone into carefully balancing many more areas of gameplay to ensure the elements combine for the most realistic experience possible. This includes refinements to dribbling fluidity, crossing, passing, movement, pressing, defensive awareness and much more!

+ A COLOSSAL AMOUNT OF ALL NEW OPTIONS!!! 250+ options in TOTAL!!!

I’ve already covered some of the bigger new available options in the above, but expect SO MUCH MORE!!!

There are a monstrous 250+ options already available in FC25, massively eclipsing the 180 that were available by the end of FC24’s lifespan.

There really is no other gameplay mod like this anywhere! Each option is carefully built, tested and balanced also, ensuring you are not sacrificing any quality when using the available options.

Here’s just a little more about SOME of the new options also included:

+ A ninth and all new positioning base - ‘Increased Midfield Pressure’.

This base is for those who want the midfield line to pressure that extra bit higher up the pitch.

When the ball is being played out from the back for example, or even in transition, the midfield line will now position themselves higher to create an extra layer of resistance.

As always, I have also included many variations of this base, allowing you to combine this many other bases. This means you can pair this new ‘Increased Midfield Pressure’ variant together or alone with ‘Ball Side’, ‘More Pressing’, ‘Defensive Line Drop, ‘Mid Drop’ and the already included V4 base.

+ ‘Reduced Shot Speed’ UPDATED Option

This option is massively improved compared to the original release. Using this option results in much more variety in shooting speeds and is scaled based on a number of different types of shot types and attributes. You will also find more variety in shooting when using this option. For example you will see more CPU ground shots.

+ More Blocks & Less Blocks

Refine your blocked shots and interceptions with the ‘More Blocks’ and ‘Less Blocks’ options. These were both very popular in FC24 and have been redesigned for FC25.

+ Increased Defensive Difficulty Option

This option impacts a number of areas around defensive reactions (scaled based on attributes of course). This is a great option for those wanting to increase the defensive solidity in the game even further.

+ Run Length Options - Shorter, Longer and Default

You now have the ability to customise exactly how you want attacking runs to look in FC25. As the name suggests, using these options will either increase or reduce the LENGTH of attacking runs.

Importantly, you can pair any of these options with the available ‘Attacking Runs’ options to create a unique experience. For example you could pair the ‘Run Length - Shorter’ option with the all new ‘Attacking Runs - Ultimate’ option to create a gameplay that features loads of short attacking runs.

+ CPU Alternative 4 (Faster) + CPU Alternative 5 (Slower)

CPU Alternative 4 builds on the previous CPU Alternative 3 and creates a CPU with even faster decision making. This option presents a real challenge and is scaled based on various player traits.

CPU Alternative 5 is an option that presents slower decision making for those who want a more measured CPU.

+ Intensity to Sprint Options

You can now increase how fast your players will reach a sprint. There is an option for each movement base, just be sure to match it with the correct version!

+ Conservative CB Option

Ensure that your CBs specifically don’t get too adventurous in attack and will be much more careful about vacating their position.

+ Team Differences Options (Experimental)

When using 'Tactical' and 'Dynamic' CPU Options, I have made changes to 

encourage a more diverse and varied gameplay experience. This should results in teams having a stronger sense of identity. Please note that this is a largely experimental option!

+ Reduced Defensive Coverage Option (& Strong variant)

This is an option for those who are wanting to open up the gameplay to become more attacking.

+ Legacy Movement Options

For specific reasons, I have slightly adapted the movement bases for V4. However, if you prefer those that existed before - I’ve got you covered with the ‘Legacy Movement’ options (‘Legacy Walk Speed’ options also included).

+ Attacking Boost Option

+ Conservative Buildup Option

+ Contain - Less Intense Option

+ Difficult Goalkeepers Option

+ Dribble Errors Option

+ Balance - Alternative Option

+ LOADS and LOADS More!

-------------------------------------------------------------------------------------------------
Remember, there is no need to get overwhelmed by the size of this mod at all.

There are tutorials to get you set-up if you're new to FC modding, there's an installation video, easy to follow guides, ‘Read Me’ files in each and every folder explaining what these options offer, there's a ‘Positional Bases’ guide and an all new ‘Options Guide - Where to Start’ as well - I've got you covered!

Be sure to connect your Patreon to discord as well and you will automatically join my exclusive discord where you can chat with myself and others!

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ESSENTIAL SETTINGS

The following settings are ABSOLUTELY CRUCIAL to get V4 set-up and working correctly. If you don’t follow these steps, you will experience some very strange things.

First of all, it’s important to mention that you MUST use a standalone version of my mod for everything to work. The options are tailored to fit within the ‘world’ of the standalone mod.

SIMULATION SETTINGS: Custom

I know there is a lot of debate about ‘Simulation v Custom’ modes. I remain convinced that Simulation mode is only a slider set and have therefore decided to base my gameplay around ‘Custom’ mode.

Reminder: Career mode uses ‘Simulation’ mode by default - remember to change this to Custom when you enter career mode.

Please follow the below two steps.

STEP 1: SIMULATION SETTINGS: CUSTOM

STEP 2: LINE LENGTH SLIDER 49/49 FOR BOTH USER AND CPU

This step is ESSENTIAL. To be very clear, it is not just that you need a 49 setting as such, it is actually much more important than that. This setting on 49 ACTIVATES an important change in the mod and is necessary.

You cannot play this mod on Simulation Mode, it will create some very weird positioning and behaviour.

Note: If you switch out of Custom mode, it resets the sliders. So please remember if you switch out and then back to Custom, you need to re-enter the 49/49 line length slider.

Other Settings:

  • CPU SLIDERS: There is a lot happening this year with FC IQ, CPU Sliders, Regular Sliders etc and this can create many differences in gameplay.

    Regarding the ‘CPU Sliders’, my mod has been built with everything on ‘Custom’ 50/50. You are welcome to change these to your own liking, as long as you consider they will impact your gameplay in ways I’m unable to fully account for.

    Regarding ‘Dynamic’ or ‘Tactical’ sliders, again you’re welcome to use these, but it’s important you understand the impact they can have on CPU behaviour can be quite extreme. There are various ‘presets’ inside these options, which may provide you with adverse behaviour depending on what style of gameplay you are after.

    For example, if you want an aggressive CPU, but you have ‘Tactical’ selected, it’s possible that the game will choose a ‘Conservative’ CPU approach from one of the tactical presets that exist within the game. This can create some potential confusion between what the mod is offering vs what preset has been selected.

  • WEATHER EFFECTS: I have them switched off. You’re welcome to use them, but understand that switching them on may create some strange occurrences.

  • PLAYER BASED DIFFICULTY ON

  • CLASSIC ATTRIBUTES

  • COMPETITOR MODE: OFF

  • Delete the 'FC25' folder from your %appdata% / Local / Temp / EA SPORTS FC25 when installing.

  • Ensure you are OFFLINE when using the mod

    ----------------------------------------------------------------------------------------

What’s Included?

‘MOD TESTING AND SUPPORTING’ TIER:

  AIO Standalone Versions:

  • V4: Regular

  • V4: Fast

  • V4: Slow

    -----------------------------------------------------------------------------------
    ‘FULL GAMEPLAY PACKAGE’ TIER:

    AIO Standalone Versions:

  • V4: Regular

  • V4: Fast

  • V4: Slow

  • V4: Default Movement


    Popular Old Versions:

  • V1 (all)

  • V2 (all)

  • V3.5 (all)

Options:

  • Attacking Boost Option NEW

  • Attacking Runs Option - Default

  • Attacking Runs Option - Extreme

  • Attacking Runs Option - Minimal

  • Attacking Runs Option - Mild

  • Attacking Runs Option - Strong

  • Attacking Runs Option - Ultimate NEW

  • Attacking Runs Option - Very Mild

  • Attacking Runs Option - Very Strong

  • Attributes Alternative Option NEW

  • Ball Physics Option - Larger Ball

  • Ball Physics Option - More Curve

  • Ball Physics Option - More Curve + Larger Ball Combined

  • Ball Physics Option - More Curve V2

  • Balance - Alternative Option NEW

  • Balance - Default Option NEW

  • Conservative Build Up Option NEW

  • Conservative CB Option NEW

  • Contain - Default Option

  • Contain - Less Intense Option NEW

  • Contain - More Intense Option

  • Contain - V3.5 Option NEW

  • CPU Alternative 2

  • CPU Alternative 3

  • CPU Alternative 4 (Fastest) NEW

  • CPU Alternative 5 (Slower) NEW

  • CPU Alternative Option

  • CPU Shooting Errors - Default NEW

  • CPU Shooting Errors - Increased NEW

  • CPU Shooting Errors - Reduced NEW

  • Default Attack Option NEW

  • Default Ball Physics Option NEW

  • Default CPU Option

  • Default Fatigue Option NEW

  • Default Ground + Through Ball Distance Option - Fast Base

  • Default Ground + Through Ball Distance Option - Regular, Fast & Slow Base

  • Default Powershot Error Option

  • Default Physicality Option NEW

  • Default Referee Option NEW

  • Default Splashscreen Option NEW

  • Difficult Ball Control Option

  • Difficult Ball Control Option - Stronger

  • Difficult Goalkeepers Option NEW

  • Dribble Errors Option NEW

  • Easier’ Defenders Option

  • Easier’ Defenders - Less Pressing Option

  • Faster Crossing Option - Strong

  • Faster Crossing Option - Subtle

  • Faster Turn Intensity + Intensity to Sprint - FAST Base NEW

  • Faster Turn Intensity + Intensity to Sprint - REGULAR Base NEW

  • Faster Turn Intensity + Intensity to Sprint - SLOW Base NEW

  • Faster Turning Intensity Option - Fast Base

  • Faster Turning Intensity Option - Regular Base

  • Faster Turning Intensity Option - Slow Base

  • FC IQ BASE - Aggressive NEW

  • FC IQ - CDM Centrehalf Defend - Higher Option

  • FC IQ - CDM Centrehalf Defend - Slightly Higher Option

  • FC IQ - CDM Deep Playmaker Buildup - Deeper Option

  • FC IQ - CDM Deep Playmaker Buildup - Slightly Deeper Option

  • FC IQ - CDM Deep Playmaker Defend - Deeper Option

  • FC IQ - CDM Deep Playmaker Defend - Slightly Deeper Option

  • FC IQ - CDM Deep Playmaker Roaming - Deeper Option

  • FC IQ - CDM Deep Playmaker Roaming - Slightly Deeper Option

  • FC IQ - CDM Holding Ballwinning - Deeper Option

  • FC IQ - CDM Holding Ballwinning - Slightly Deeper Option

  • FC IQ - CDM Holding Defend - Deeper Option

  • FC IQ - CDM Holding Defend - Slightly Deeper Option

  • FC IQ - CDM Holding Roaming - Deeper Option

  • FC IQ - CDM Holding Roaming - Slightly Deeper Option

  • FC IQ - CM Box to Box - Deeper Option

  • FC IQ - CM Deep Playmaker Defend - Deeper Option

  • FC IQ - CM Holding Defend - Deeper Option

  • FC IQ BASE - Conservative NEW

  • FC IQ Base - Default

  • FC IQ - False 9 - Deeper In Possession Option

  • FC IQ - FB Balanced - Deeper In Possession Option

  • FC IQ - V3.5 Option NEW

  • Goalkeeper - Default Option

  • Goalkeeper Boost Option

  • Increased Ball Freedom Option

  • Increased CB Stamina Option NEW

  • Increased CPU Sliders Range Option

  • Increased Defensive Difficulty Option NEW

  • Increased Field Friction Option - Strong

  • Increased Field Friction Option - Subtle

  • Increased Short Term Fatigue Option NEW

  • Increased Walk Speed Option - Regular, Fast & Slow Base Movement

  • Injuries Option

  • Intensity to Sprint Option - FAST BASE NEW

  • Intensity to Sprint Option - REGULAR BASE NEW

  • Intensity to Sprint Option - SLOW BASE NEW

  • Jockey - Default Option

  • Jockey - Faster Option

  • Jockey - Slower Option

  • Legacy Movement Options (Regular, Fast, Slow) NEW

  • Legacy Walk Speed Options (Increased and Slower for ALL) NEW

  • Less Blocks Option NEW

  • Mid Drop

  • More Blocks Option NEW

  • Narrow Attack Option - Strong

  • Narrow Attack Option - Subtle

  • Narrow Defence Option - Strong

  • Narrow Defence Option - Subtle

  • Narrow CB Option - Very Mild NEW

  • Narrow CB Option - Mild NEW

  • Narrow CB Option - Moderate NEW

  • Narrow CB Option - Strong NEW

  • Pass Speed Option - Default

  • Pass Speed Isolation Option - Fast

  • Pass Speed Isolation Option - Regular

  • Pass Speed Isolation Option - Slow

  • Positioning Alternative - Ball Side

  • Positioning Alternative - Ball Side + Compact

  • Positioning Alternative - Ball Side + Compact + DLD + E

  • Positioning Alternative - Ball Side + Compact + DLD + Easier

  • Positioning Alternative - Ball Side + Compact + DLD + Easier (MP)

  • Positioning Alternative - Ball Side + Compact + Easier

  • Positioning Alternative - Ball Side + Compact + Easier (MP)

  • Positioning Alternative - Ball Side + Compact + Mid Drop + Easier

  • Positioning Alternative - Ball Side + Compact + Mid Drop + Easier (MP)

  • Positioning Alternative - Ball Side + DLD + Easier

  • Positioning Alternative - Ball Side + DLD + Easier (MP)

  • Positioning Alternative - Ball Side + Defensive Line Drop

  • Positioning Alternative - Ball Side + Defensive Line Drop (More Pressing)

  • Positioning Alternative - Ball Side + Easier

  • Positioning Alternative - Ball Side + Easier (More Pressing)

  • Positioning Alternative - Ball Side + Mid Drop + Easier

  • Positioning Alternative - Ball Side + Mid Drop + Easier (MP)

  • Positioning Alternative - Ball Side + Space

  • Positioning Alternative - Ball Side + Space + Compact

  • Positioning Alternative - Ball Side + Space + Compact (More Pressing)

  • Positioning Alternative - Ball Side + Space + DLD + Easier

  • Positioning Alternative - Ball Side + Space + DLD + Easier (MP)

  • Positioning Alternative - Ball Side + Space + Easier

  • Positioning Alternative - Ball Side + Space + Easier (MP)

  • Positioning Alternative - Ball Side + Space + Mid Drop

  • Positioning Alternative - Ball Side + Space + Mid Drop (More Pressing)

  • Positioning Alternative - Compact

  • Positioning Alternative - Compact + Ball Side

  • Positioning Alternative - Compact + Ball Side (More Pressing)

  • Positioning Alternative - Compact + Defensive Line Drop

  • Positioning Alternative - Compact + Defensive Line Drop (More Pressing)

  • Positioning Alternative - Compact + DLD + Easier

  • Positioning Alternative - Compact + DLD + Easier (MP)

  • Positioning Alternative - Compact + Easier

  • Positioning Alternative - Compact + Easier (More Pressing)

  • Positioning Alternative - Compact + Mid Drop + Easier

  • Positioning Alternative - Compact + Mid Drop + Easier (MP)

  • Positioning Alternative - Defensive Line Drop Option

  • Positioning Alternative - Defensive Line Drop Option (More Pressing)

  • Positioning Alternative - Easier

  • Positioning Alternative - Easier (More Pressing)

  • Positioning Alternative - Easier + DLD

  • Positioning Alternative - Easier + DLD (More Pressing)

  • Positioning Alternative - Easier + Mid Drop

  • Positioning Alternative - Easier + Mid Drop (More Pressing)

  • Positioning Alternative - Mid Drop

  • Positioning Alternative - Mid Drop (More Pressing)

  • Positioning Alternative - Mid Drop + Ball Side

  • Positioning Alternative - Mid Drop + Ball Side (More Pressing)

  • Positioning Alternative - Mid Drop + Ball Side + Compact

  • Positioning Alternative - Mid Drop + Ball Side + Compact (More Pressing)

  • Positioning Alternative - More Pressing

  • Positioning Alternative - Space

  • Positioning Alternative - Space (More Pressing)

  • Positioning Alternative - Space + Ball Side

  • Positioning Alternative - Space + Ball Side (More Pressing)

  • Positioning Alternative - Space + Ball Side + Defensive Line Drop

  • Positioning Alternative - Space + Ball Side + DLD (More Pressing)

  • Positioning Alternative - Space + Ball Side + Mid Drop

  • Positioning Alternative - Space + Ball Side + Mid Drop (More Pressing)

  • Positioning Alternative - Space + DLD + Easier

  • Positioning Alternative - Space + DLD + Easier (More Pressing)

  • Positioning Alternative - Space + Easier

  • Positioning Alternative - Space + Easier (More Pressing)

  • Positioning Alternative - Space + Mid Drop + Easier

  • Reduced Defensive Coverage Option

  • Reduced Defensive Coverage Option - Strong

  • Reduced Field Friction Option

  • Reduced Field Friction Option - Strong

  • Reduced Shot Speed Option

  • Reduced Shot Speed Option UPDATED NEW

  • Reduced Stamina Option NEW

  • Run Length Option - Default NEW

  • Run Length Option - Longer NEW

  • Run Length Option - Shorter NEW

  • Shooting Errors Option - Default NEW

  • Shooting Errors Option - Strong NEW

  • Shooting Errors Option - Subtle NEW

  • Slower Attack Option

  • Slower Crossing Option NEW

  • Slower Turning Intensity Option - Fast Base

  • Slower Turning Intensity Option - Regular Base

  • Slower Turning Intensity Option - Slow Base

  • Slower Walk Speed Option - Fast Movement Base

  • Sprint Risk Option

  • Tackle - Default Option

  • Tackle - More Intense Option

  • Tackle Range Option NEW

  • Tackling - V3.5 Option NEW

  • Team Differences (Experimental) + Increased CPU Sliders NEW

  • Team Differences Option NEW

  • Touch Error Alternative - Default

  • Touch Error Alternative - Strong

  • Touch Error Alternative - Subtle

  • Touch Error Alternative - Swing

  • Trajectory Option

  • Trap Option

  • V3 Attack Option

  • V3.5 Attack Option NEW

  • Weaker Goalkeeper Option

  • Wider Attack Option - Strong

  • Wider Attack Option - Subtle

  • Wider CB Option - Mild (ON BALL) NEW

  • Wider CB Option - Moderate (ON BALL) NEW

  • Wider CB Option - Strong (ON BALL) NEW

  • Wider Defence Option - Strong

  • Wider Defence Option - Subtle

    -----------------------------------------------------------------------------------

    Remember, if the standalone mod has features that you don’t like, don’t conclude straight away that the mod isn’t for you - there is almost certainly an option you can use to help fine-tune your experience. Spend the time exploring the folders and trying things for yourself and you will see that you can craft an experience more to your taste.

     -----------------------------------------------------------------------------------

Thanks as always for your support everyone!

- Anth

View Post

Anth James' EAFC25: V4 Gameplay Mod RELEASE VIDEO! 🔥 BIGGEST UPDATE YET! 250+ OPTIONS! NEW FC IQ 'BASES', LOADS OF IMPROVEMENTS & REFINEMENTS!!! EDIT 21/12: TWO ALL NEW BONUS STANDALONE VERSIONS ADDED TO THE FULL GAMEPLAY PACKAGE!!!!

V4 IS FINALLY HERE!!!!!!!!!!!!!!!!!!

21/12 EDIT:

+ TWO ALL NEW BONUS STANDALONE VERSIONS ADDED TO THE V4 'FULL GAMEPLAY PACKAGE': 'Slow & Fluid' + 'Fast & Fluid'.

Just in time for Christmas, I have added in TWO all new BONUS standalone versions of V4. These have been carefully created and balanced to add that extra touch of fluidity to the movement base.

+
  ALL NEW FC IQ 'BASES' (BALANCED, AGGRESSIVE & CONSERVATIVE)
+ PHYSICALITY, FOULS, TACKLING DEPTH - MAJOR ADVANCEMENTS
+ SHOOTING ERRORS
+ SHOOTING VARIETY
+ ATTACKING CREATIVITY
+ STAMINA & FATIGUE ADDITIONS
+ LOADS OF REFINEMENTS IN MANY AREAS (including - dribbling, movement, crossing, pressing, defensive awareness and more)
+ A STAGGERING TOTAL OF 250+ OVERALL OPTIONS!!!!!
+ PLUS MUCH MORE!!!

Read on for more details...

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V4 is the BIGGEST update yet for FC25, featuring a colossal 250+ options and massive new gameplay features and enhancements!

Join the 'Full Gameplay Package' now to access the most comprehensive football simulation mod that has ever been created!

Access multiple AIO standalone versions as well as 250+ OPTIONS, allowing you the ability to CUSTOMISE your own realistic gameplay experience based on what YOU want!

This mod has been built entirely from the ground up by me and it is the result of years of learning and building.

I don't just change a bunch of values and publish - I test and refine and make sure that I have SEEN the behaviour on the pitch before releasing.

---------------------------------------------------------------------------------------------------------------

95% of what you see in this video shows CPU vs User gameplay.

The highlights are very largely CPU behaviour.

This gives you a sense of the variety and realism you will experience when playing against the CPU.

Read on for more information on V4...

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For a general breakdown of what changes my mod has made to the gameplay, check out this link - https://www.patreon.com/c/anthjames_gameplayoverhaul/about

WHAT’S NEW IN V4?

+ FC IQ: ‘BASES’ - REFINED GAMEPLAY STYLES!!!


FC IQ has undergone more MAJOR changes in V4!

Let’s face it - FC IQ is a complicated beast and it has a huge impact on gameplay. Whether you prefer a gameplay that is more possession based, a style that leans more on attacking or even just an overall more balanced approach - you now have more control than ever to solidify the gameplay style YOU want!

After selecting your standalone mod, the next most important decision you will make is selecting your FC IQ base.

There are now THREE FC IQ bases to choose from in my mod (Full Gameplay Package only).

Here they are in order from most conservative to most aggressive:

  • FC IQ - Conservative

  • FC IQ - Balanced (integrated into the V4 standalone)

  • FC IQ - Aggressive


These bases impact base positioning and how aggressive or conservative the overall gameplay is.  

Of course, any of these bases still allow for different tactical approaches, but each base leans a particular direction, depending on the gameplay experience that you are searching for.

I have worked extensively on these to ensure that any of the bases you select will provide you with a much more in depth experience compared to what the default FC25 FC IQ offers. 


Conservative: The ‘Conservative’ base has more of a cautious approach to attack. Defensive midfielders and Full Backs for example won’t be in as much of a hurry to push forward and vacate their defensive duties. Centrebacks will also be less likely to sit quite as high.

Balanced: The ‘Balanced’ base is integrated into V4 and offers an experience that falls somewhere in the middle. Attackers, CMs and CAM’s will look to push up the field, but defenders and defensive midfielders will provide cover.

Aggressive: Use the 'Aggressive' base if you want players to be more attacking in their approach. Defenders and midfielders in particular will move into more forward, attacking base positions when on the ball. V3.5 used the ‘Aggressive’ base by default - so if you like that, then stick with it!

You can easily view the differences in base positions by selecting the ‘WITH BALL’ view in Team Management.

Remember there are many different player roles in FC25 and EACH of my bases provides you with significantly more depth and variety than you get when using the default FC IQ base (which is also an option if that’s what you prefer).

For those wanting EVEN MORE customisation possibilities, you can refine your FC IQ base more with the ‘FC IQ: Refinements’ (‘Full Gameplay Package’). 

These options let you select specific player roles and tweak their positioning even more.

+ PHYSICALITY, FOULS & TACKLING VARIETY!!!

A number of features all roll into the one here to add so much more off-ball personality into the game! V4 sees the introduction of increased physicality, collisions, fouls and tackling variety into my FC25 mod!

This has a BIG impact on the overall depth of the gameplay experience. There are now so many more potential outcomes in collisions and tackling - all based on attributes and ability. 

You now have to carefully consider your physical approach to the game. Stronger players are much more likely to win the physical battle and agile dribblers are now more difficult to steal the ball from.

There is also a significant difference between players' ability to tackle with attacking players being far less impactful in this area than before.

This results in a true fight for the ball and also sees a lot more fouls and variety.

I have also HEAVILY invested time into ensuring that defenders are more difficult to steal the ball from and head into an open goal. This doesn’t mean that it can never happen - but it’s much more difficult now than it was before due to a number of reasons. 

+ ATTACKING CREATIVITY & FLUIDITY

Significant improvements have been made to increase attacking variety, creativity and fluidity. Attacking players will make more intuitive runs, play with more personality, the CPU is less wasteful on the ball, they will now consider their position to dribble more carefully and are overall much more intelligent.

+ SHOOTING ERRORS & VARIETY

Shooting errors are finally here!!! These have been carefully constructed to provide the most in depth shooting system in any football game. They are based on many factors such as body position, balance, pressure, angle, shot type - and of course attributes!

There is a VERY mild version included in the V4 standalone, with many more options to choose from in the ‘Full Gameplay Package’. There are ‘Strong’ and ‘Subtle’ versions as well as the ability to fine-tune CPU specific shooting errors.

+ STAMINA AND FATIGUE DEPTH

You now need to be more considered when using high pressing tactics. Fatigue will set in faster. There are also a number of options around this in the ‘Full Gameplay Package’.

For example, I have attempted to fix a legacy FIFA/FC bug where CBs stamina drains far more quickly than other positions.

I also have a ‘Strong Fatigue’ option, a ‘Reduced Stamina’ option and a ‘Increased Short Term Fatigue’ option to really tweak that area to your liking.

+ REFINEMENTS & BALANCES

A ton of work has gone into carefully balancing many more areas of gameplay to ensure the elements combine for the most realistic experience possible. This includes refinements to dribbling fluidity, crossing, passing, movement, pressing, defensive awareness and much more!

+ A COLOSSAL AMOUNT OF ALL NEW OPTIONS!!! 250+ options in TOTAL!!!

I’ve already covered some of the bigger new available options in the above, but expect SO MUCH MORE!!!

There are a monstrous 250+ options already available in FC25, massively eclipsing the 180 that were available by the end of FC24’s lifespan.

There really is no other gameplay mod like this anywhere! Each option is carefully built, tested and balanced also, ensuring you are not sacrificing any quality when using the available options.

Here’s just a little more about SOME of the new options also included:

+ A ninth and all new positioning base - ‘Increased Midfield Pressure’.

This base is for those who want the midfield line to pressure that extra bit higher up the pitch.

When the ball is being played out from the back for example, or even in transition, the midfield line will now position themselves higher to create an extra layer of resistance.

As always, I have also included many variations of this base, allowing you to combine this many other bases. This means you can pair this new ‘Increased Midfield Pressure’ variant together or alone with ‘Ball Side’, ‘More Pressing’, ‘Defensive Line Drop, ‘Mid Drop’ and the already included V4 base.

+ ‘Reduced Shot Speed’ UPDATED Option

This option is massively improved compared to the original release. Using this option results in much more variety in shooting speeds and is scaled based on a number of different types of shot types and attributes. You will also find more variety in shooting when using this option. For example you will see more CPU ground shots.

+ More Blocks & Less Blocks

Refine your blocked shots and interceptions with the ‘More Blocks’ and ‘Less Blocks’ options. These were both very popular in FC24 and have been redesigned for FC25.

+ Increased Defensive Difficulty Option

This option impacts a number of areas around defensive reactions (scaled based on attributes of course). This is a great option for those wanting to increase the defensive solidity in the game even further.

+ Run Length Options - Shorter, Longer and Default

You now have the ability to customise exactly how you want attacking runs to look in FC25. As the name suggests, using these options will either increase or reduce the LENGTH of attacking runs.

Importantly, you can pair any of these options with the available ‘Attacking Runs’ options to create a unique experience. For example you could pair the ‘Run Length - Shorter’ option with the all new ‘Attacking Runs - Ultimate’ option to create a gameplay that features loads of short attacking runs.

+ CPU Alternative 4 (Faster) + CPU Alternative 5 (Slower)

CPU Alternative 4 builds on the previous CPU Alternative 3 and creates a CPU with even faster decision making. This option presents a real challenge and is scaled based on various player traits.

CPU Alternative 5 is an option that presents slower decision making for those who want a more measured CPU.

+ Intensity to Sprint Options

You can now increase how fast your players will reach a sprint. There is an option for each movement base, just be sure to match it with the correct version!

+ Conservative CB Option

Ensure that your CBs specifically don’t get too adventurous in attack and will be much more careful about vacating their position.

+ Team Differences Options (Experimental)

When using 'Tactical' and 'Dynamic' CPU Options, I have made changes to 

encourage a more diverse and varied gameplay experience. This should results in teams having a stronger sense of identity. Please note that this is a largely experimental option!

+ Reduced Defensive Coverage Option (& Strong variant)

This is an option for those who are wanting to open up the gameplay to become more attacking.

+ Legacy Movement Options

For specific reasons, I have slightly adapted the movement bases for V4. However, if you prefer those that existed before - I’ve got you covered with the ‘Legacy Movement’ options (‘Legacy Walk Speed’ options also included).

+ Attacking Boost Option

+ Conservative Buildup Option

+ Contain - Less Intense Option

+ Dribble Errors Option

+ Balance - Alternative Option

+ LOADS and LOADS More!

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Remember, there is no need to get overwhelmed by the size of this mod at all.

There are tutorials to get you set-up if you're new to FC modding, there's an installation video, easy to follow guides, ‘Read Me’ files in each and every folder explaining what these options offer, there's a ‘Positional Bases’ guide and an all new ‘Options Guide - Where to Start’ as well - I've got you covered!

Be sure to connect your Patreon to discord as well and you will automatically join my exclusive discord where you can chat with myself and others!

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What’s Included?

‘MOD TESTING AND SUPPORTING’ TIER:

  AIO Standalone Versions:

  • V4: Regular

  • V4: Fast

  • V4: Slow

    -----------------------------------------------------------------------------------
    ‘FULL GAMEPLAY PACKAGE’ TIER:

    AIO Standalone Versions:

  • V4: Regular

  • V4: Fast

  • V4: Slow

  • V4: Default Movement

  • V4: BONUS 'SLOW & FLUID'

  • V4: BONUS 'FAST & FLUID


    Popular Old Versions:

  • V1 (all)

  • V2 (all)

  • V3.5 (all)

Options:

  • Attacking Boost Option NEW

  • Attacking Runs Option - Default

  • Attacking Runs Option - Extreme

  • Attacking Runs Option - Minimal

  • Attacking Runs Option - Mild

  • Attacking Runs Option - Strong

  • Attacking Runs Option - Ultimate NEW

  • Attacking Runs Option - Very Mild

  • Attacking Runs Option - Very Strong

  • Attributes Alternative Option NEW

  • Ball Physics Option - Larger Ball

  • Ball Physics Option - More Curve

  • Ball Physics Option - More Curve + Larger Ball Combined

  • Ball Physics Option - More Curve V2

  • Balance - Alternative Option NEW

  • Balance - Default Option NEW

  • Conservative Build Up Option NEW

  • Conservative CB Option NEW

  • Contain - Default Option

  • Contain - Less Intense Option NEW

  • Contain - More Intense Option

  • Contain - V3.5 Option NEW

  • CPU Alternative 2

  • CPU Alternative 3

  • CPU Alternative 4 (Fastest) NEW

  • CPU Alternative 5 (Slower) NEW

  • CPU Alternative Option

  • CPU Shooting Errors - Default NEW

  • CPU Shooting Errors - Increased NEW

  • CPU Shooting Errors - Reduced NEW

  • Default Attack Option NEW

  • Default Ball Physics Option NEW

  • Default CPU Option

  • Default Fatigue Option NEW

  • Default Ground + Through Ball Distance Option - Fast Base

  • Default Ground + Through Ball Distance Option - Regular, Fast & Slow Base

  • Default Powershot Error Option

  • Default Physicality Option NEW

  • Default Referee Option NEW

  • Default Splashscreen Option NEW

  • Difficult Ball Control Option

  • Difficult Ball Control Option - Stronger

  • Difficult Goalkeepers Option NEW

  • Dribble Errors Option NEW

  • Easier’ Defenders Option

  • Easier’ Defenders - Less Pressing Option

  • Faster Crossing Option - Strong

  • Faster Crossing Option - Subtle

  • Faster Turn Intensity + Intensity to Sprint - FAST Base NEW

  • Faster Turn Intensity + Intensity to Sprint - REGULAR Base NEW

  • Faster Turn Intensity + Intensity to Sprint - SLOW Base NEW

  • Faster Turning Intensity Option - Fast Base

  • Faster Turning Intensity Option - Regular Base

  • Faster Turning Intensity Option - Slow Base

  • FC IQ BASE - Aggressive NEW

  • FC IQ - CDM Centrehalf Defend - Higher Option

  • FC IQ - CDM Centrehalf Defend - Slightly Higher Option

  • FC IQ - CDM Deep Playmaker Buildup - Deeper Option

  • FC IQ - CDM Deep Playmaker Buildup - Slightly Deeper Option

  • FC IQ - CDM Deep Playmaker Defend - Deeper Option

  • FC IQ - CDM Deep Playmaker Defend - Slightly Deeper Option

  • FC IQ - CDM Deep Playmaker Roaming - Deeper Option

  • FC IQ - CDM Deep Playmaker Roaming - Slightly Deeper Option

  • FC IQ - CDM Holding Ballwinning - Deeper Option

  • FC IQ - CDM Holding Ballwinning - Slightly Deeper Option

  • FC IQ - CDM Holding Defend - Deeper Option

  • FC IQ - CDM Holding Defend - Slightly Deeper Option

  • FC IQ - CDM Holding Roaming - Deeper Option

  • FC IQ - CDM Holding Roaming - Slightly Deeper Option

  • FC IQ - CM Box to Box - Deeper Option

  • FC IQ - CM Deep Playmaker Defend - Deeper Option

  • FC IQ - CM Holding Defend - Deeper Option

  • FC IQ BASE - Conservative NEW

  • FC IQ Base - Default

  • FC IQ - False 9 - Deeper In Possession Option

  • FC IQ - FB Balanced - Deeper In Possession Option

  • FC IQ - V3.5 Option NEW

  • Goalkeeper - Default Option

  • Goalkeeper Boost Option

  • Increased Ball Freedom Option

  • Increased CB Stamina Option NEW

  • Increased CPU Sliders Range Option

  • Increased Defensive Difficulty Option NEW

  • Increased Field Friction Option - Strong

  • Increased Field Friction Option - Subtle

  • Increased Short Term Fatigue Option NEW

  • Increased Walk Speed Option - Regular, Fast & Slow Base Movement

  • Injuries Option

  • Intensity to Sprint Option - FAST BASE NEW

  • Intensity to Sprint Option - REGULAR BASE NEW

  • Intensity to Sprint Option - SLOW BASE NEW

  • Jockey - Default Option

  • Jockey - Faster Option

  • Jockey - Slower Option

  • Legacy Movement Options (Regular, Fast, Slow) NEW

  • Legacy Walk Speed Options (Increased and Slower for ALL) NEW

  • Less Blocks Option NEW

  • Mid Drop

  • More Blocks Option NEW

  • Narrow Attack Option - Strong

  • Narrow Attack Option - Subtle

  • Narrow CB Option - Very Mild NEW

  • Narrow CB Option - Mild NEW

  • Narrow CB Option - Moderate NEW

  • Narrow CB Option - Strong NEW

  • Narrow Defence Option - Strong

  • Narrow Defence Option - Subtle

  • Pass Speed Option - Default

  • Pass Speed Isolation Option - Fast

  • Pass Speed Isolation Option - Regular

  • Pass Speed Isolation Option - Slow

  • Positioning Alternative - Ball Side

  • Positioning Alternative - Ball Side + Compact

  • Positioning Alternative - Ball Side + Compact + DLD + E

  • Positioning Alternative - Ball Side + Compact + DLD + Easier

  • Positioning Alternative - Ball Side + Compact + DLD + Easier (MP)

  • Positioning Alternative - Ball Side + Compact + Easier

  • Positioning Alternative - Ball Side + Compact + Easier (MP)

  • Positioning Alternative - Ball Side + Compact + Mid Drop + Easier

  • Positioning Alternative - Ball Side + Compact + Mid Drop + Easier (MP)

  • Positioning Alternative - Ball Side + DLD + Easier

  • Positioning Alternative - Ball Side + DLD + Easier (MP)

  • Positioning Alternative - Ball Side + Defensive Line Drop

  • Positioning Alternative - Ball Side + Defensive Line Drop (More Pressing)

  • Positioning Alternative - Ball Side + Easier

  • Positioning Alternative - Ball Side + Easier (More Pressing)

  • Positioning Alternative - Ball Side + Mid Drop + Easier

  • Positioning Alternative - Ball Side + Mid Drop + Easier (MP)

  • Positioning Alternative - Ball Side + Space

  • Positioning Alternative - Ball Side + Space + Compact

  • Positioning Alternative - Ball Side + Space + Compact (More Pressing)

  • Positioning Alternative - Ball Side + Space + DLD + Easier

  • Positioning Alternative - Ball Side + Space + DLD + Easier (MP)

  • Positioning Alternative - Ball Side + Space + Easier

  • Positioning Alternative - Ball Side + Space + Easier (MP)

  • Positioning Alternative - Ball Side + Space + Mid Drop

  • Positioning Alternative - Ball Side + Space + Mid Drop (More Pressing)

  • Positioning Alternative - Compact

  • Positioning Alternative - Compact + Ball Side

  • Positioning Alternative - Compact + Ball Side (More Pressing)

  • Positioning Alternative - Compact + Defensive Line Drop

  • Positioning Alternative - Compact + Defensive Line Drop (More Pressing)

  • Positioning Alternative - Compact + DLD + Easier

  • Positioning Alternative - Compact + DLD + Easier (MP)

  • Positioning Alternative - Compact + Easier

  • Positioning Alternative - Compact + Easier (More Pressing)

  • Positioning Alternative - Compact + Mid Drop + Easier

  • Positioning Alternative - Compact + Mid Drop + Easier (MP)

  • Positioning Alternative - Defensive Line Drop Option

  • Positioning Alternative - Defensive Line Drop Option (More Pressing)

  • Positioning Alternative - Easier

  • Positioning Alternative - Easier (More Pressing)

  • Positioning Alternative - Easier + DLD

  • Positioning Alternative - Easier + DLD (More Pressing)

  • Positioning Alternative - Easier + Mid Drop

  • Positioning Alternative - Easier + Mid Drop (More Pressing)

  • Positioning Alternative - Mid Drop

  • Positioning Alternative - Mid Drop (More Pressing)

  • Positioning Alternative - Mid Drop + Ball Side

  • Positioning Alternative - Mid Drop + Ball Side (More Pressing)

  • Positioning Alternative - Mid Drop + Ball Side + Compact

  • Positioning Alternative - Mid Drop + Ball Side + Compact (More Pressing)

  • Positioning Alternative - More Pressing

  • Positioning Alternative - Space

  • Positioning Alternative - Space (More Pressing)

  • Positioning Alternative - Space + Ball Side

  • Positioning Alternative - Space + Ball Side (More Pressing)

  • Positioning Alternative - Space + Ball Side + Defensive Line Drop

  • Positioning Alternative - Space + Ball Side + DLD (More Pressing)

  • Positioning Alternative - Space + Ball Side + Mid Drop

  • Positioning Alternative - Space + Ball Side + Mid Drop (More Pressing)

  • Positioning Alternative - Space + DLD + Easier

  • Positioning Alternative - Space + DLD + Easier (More Pressing)

  • Positioning Alternative - Space + Easier

  • Positioning Alternative - Space + Easier (More Pressing)

  • Positioning Alternative - Space + Mid Drop + Easier

  • Reduced Defensive Coverage Option

  • Reduced Defensive Coverage Option - Strong

  • Reduced Field Friction Option

  • Reduced Field Friction Option - Strong

  • Reduced Shot Speed Option

  • Reduced Shot Speed Option UPDATED NEW

  • Reduced Stamina Option NEW

  • Run Length Option - Default NEW

  • Run Length Option - Longer NEW

  • Run Length Option - Shorter NEW

  • Shooting Errors Option - Default NEW

  • Shooting Errors Option - Strong NEW

  • Shooting Errors Option - Subtle NEW

  • Slower Attack Option

  • Slower Crossing Option NEW

  • Slower Turning Intensity Option - Fast Base

  • Slower Turning Intensity Option - Regular Base

  • Slower Turning Intensity Option - Slow Base

  • Slower Walk Speed Option - Fast Movement Base

  • Sprint Risk Option

  • Tackle - Default Option

  • Tackle - More Intense Option

  • Tackle Range Option NEW

  • Tackling - V3.5 Option NEW

  • Team Differences (Experimental) + Increased CPU Sliders NEW

  • Team Differences Option NEW

  • Touch Error Alternative - Default

  • Touch Error Alternative - Strong

  • Touch Error Alternative - Subtle

  • Touch Error Alternative - Swing

  • Trajectory Option

  • Trap Option

  • V3 Attack Option

  • V3.5 Attack Option NEW

  • Weaker Goalkeeper Option

  • Wider Attack Option - Strong

  • Wider Attack Option - Subtle

  • Wider CB Option - Mild (ON BALL) NEW

  • Wider CB Option - Moderate (ON BALL) NEW

  • Wider CB Option - Strong (ON BALL) NEW

  • Wider Defence Option - Strong

  • Wider Defence Option - Subtle

    Join here NOW! - https://www.patreon.com/c/anthjames_gameplayoverhaul

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LIVE TUNING UPDATE: IMPORTANT FIX - READ BELOW!!!!

EA have released a ‘Live Tuning Update’ which can sometimes cause the mod to either not work in full or in part.

Don't stress though, follow the below steps to be safe and fix any potential issues!

If you’ve connected your game to the internet and the ‘Live Tuning Update’ has been installed, please follow these steps to get the mod working as intended!

This is just a temporary fix for now, it won’t cause long term issues as should be resolved by the next title update, or possibly via an update to both the FMM and FMT software.

STEP 1: Delete this folder!

The first step you should take is to delete the 'EA SPORTS FC' temp folder.

Follow these steps:

  • In your windows explorer, search: %appdata%

  • Select the ‘App Data’ folder.

  • Select the ‘Local’ folder.

  • Select the ‘Temp’ folder.

  • Find the ‘EA SPORTS FC25’ folder.

    Note: Sometimes this folder is hidden. You may need to unhide it on your PC to find it.

STEP 2: Make sure your game does not connect to the internet!

You can do this by just not letting the game connect once you launch (just select ‘cancel and play offline’ while the game is connecting to the servers), or you can block the FC25 .exe from being able to connect to the internet.

That's it!

Ps: I'm working extremely hard to have a MASSIVE V4 update ready before Christmas. Stay tuned for updates - this one will be big!

Thanks guys!

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