Thank you also for all the birthday wishes! But I will probably celebrate after I get this update done. And believe me it is within next week!
After I deliver, I'm gonna request a week or two off.
v195 is the complete core game engine. Everything afterwards will just be designing new assets for new biomes and production will accelerate since we also have the gallery player engine working.
The real cause of the delay:
When I got deactivated by Patreon, it was July 3rd. And the r...
2018-07-14 19:10:56 +0000 UTC
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PATRONS WILL GET GOODIES. NO CHANGES.
THRU SPAM MESSAGING AND EXCLUSIVE FEED.
ALL YOU NEED IS A DOLLAR OR EVEN IF YOU'RE NO LONGER A PATRON, MESSAGE ME. YOU KNOW THIS!
PUBLIC GETS NO LINKS. BUT BE CREATIVE!
BUT! WHEN GET TIME TO PATCH LEWDS?
POST LINK HERE! PATREON! PUBLIC. ME LOVE PUBLIC!
NOW?
ME DOING DIALOGUES.
ME DOING STATE MACHINES FOR NEW VERSION B...
2018-07-09 17:36:36 +0000 UTC
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For fans of the old style, sorry. Gotta go fast and gotta comply.
We will stick with this style with dialogue scenes for now because it's the fastest style I can do with quality. (maybe for good if you actually like it.)
Clocking at 12+ hours a day on average, I'm done with the game version itself but still need to relink the flags and dialogues and patch the banned so stuff we don't get hammered again.
I'm still waiting for some Patreon admin replies as I do...
2018-07-09 08:32:45 +0000 UTC
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If you haven't played my last game Witch Hunt (controversial but, totally safe for work) the Goblin merchant GoBu has now setup shop in Maribolgka. He was taken there by the Collector, also a character from Witch Hunt.
He's here to sell you some powerups and probably rare stuff as we progress with the stages. But you will meet him in v195 which is almost finished now.<...
2018-07-07 19:34:25 +0000 UTC
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Ack! So the bugs are gone. Tomorrow, I'll work on the tutorial scenes and adjust the in-game flags working and be playable for this version. Then I can finally release it.
It is again, no longer the same Divine Arms you played before and I may have actually made it way too difficult, but I'm sure you're up for the challenge.
All links with naughty stuff are removed from the campaign pages, so if you're a lurking patron who just stumbled upon this, just google and you'll see ...
2018-07-05 18:32:17 +0000 UTC
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Currently working on game over options.
Any suggestions to improve it?
Basically when you die, you are greeted with these options:
------ V1.95------------------------
Revive on the spot
Pay a fixed price based on the current stage. Half the paid gold can be picked up as it gets scattered as coins. Not enough gold means going to have to select the rest of the options below.
Revive to last checkpoint
-Lose all ...
2018-06-19 18:57:41 +0000 UTC
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Mic broke. Anyway, minor news readying for v195.
I suck playing my game all the time.
Hope you guys kill it when it gets out.
-Buzzsaw spell animation added.
(Siggy twirls now)
-Instant spell animation added.
(Siggy conjures with one hand)
-Sacred Sabre (Red Spell) added.
(Previous video was some random explosion. I think this is way cooler.)
-Unnamed (Blue Spell) added.
(Couldn't think of a name at 3am. Suggestions?)
-kReig out!
2018-05-27 19:15:37 +0000 UTC
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poof! gone!
v195-v2.0 will be back on production tomorrow.
-kReig out!
2018-05-21 07:12:07 +0000 UTC
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Download the gallery player with the link below.
Just decompress / unrar / unzip and pick one of the ways to launch.

Production will continue on Monday.
Will aim to get v195 done this month.
-kReig out!
2018-05-17 02:16:29 +0000 UTC
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GALLERY SCENE PLAYER IS UP!
For those having problems with the gallery player, this should help. I also uploaded a compressed version in the depo to make sure all the files are there for the app player to detect.
If you're a current patron under $10 but you think you have a total of $10 lifetime pledge, message me or comment here. All I need to see is your...
2018-05-13 04:33:22 +0000 UTC
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This is for Mahalai+ Tier Patrons who don't have the depo link yet.
The Gallery player is there now! Enjoy!
-kReig
2018-05-12 01:46:55 +0000 UTC
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Got sick. Real bad. Pushing the final scripts for v1.95 has been a buggy nightmare for weeks. I kinda knew this would happen as it was showing signs while test plays, so I spent a few days making a plan B.
v1.95 will take another week or two to fix and be playable and it had me getting lesser sleep. I mean, it's 10 am here and I've been up since yesterday afternoon.
So what's plan B? well as the title says, it's the gallery mode with all the current scenes playable! The last days were sp...
2018-05-12 01:41:58 +0000 UTC
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A few exclusive sfx to remix, some balancing and play tests before v195 comes out.
If I don't encounter bugs, it should be out by the 3rd to 5th of May.
I am so dog-tired, but i'm glad the next demo is on its wrapping-up stage.
Geez I have not the time to even watch infinity war. NO SPOILERS PLZ. But i think i can find time to watch tonight.
After v195 is released, I'll do a depository purge / cleanup since I'm still getting messages of some...
2018-04-28 18:53:53 +0000 UTC
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v195 will be here soon!
Just two more swfs to render and you will be able to play it.
I'll work on Rapevine Indulge and Fungus Brute Indulge this Monday.
I'll be replying to all messages before I sleep. Sorry for it being this late, I only had one focus this month and it is to finish rendering all the scenes and have them flawlessly work as external files. All the items listed above are juicy working and will be deployed soon!
$10 Patrons will get it a week early in the dep...
2018-04-21 14:29:16 +0000 UTC
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Final frames (608) for v1.95 rendered!
Will grind at this again tomorrow! (rather, later once I wake up...)
Really sorry for not replying yet to comments and messages. I will get to those soon. I read them all. Thanks for the encouragements and I just don't plan to reply one liners. I just wish I have the luxury of time to do something else, but I can't break my focus with finishing v1.95. (specially my place just dodged a huge storm last week.)
I'm not going to answer when 1.95 will ...
2018-04-02 21:46:04 +0000 UTC
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Before everything else, do check the indulge drafts above!
Ok, aside from finishing 1.95 some technical stuff has been keeping me up since and I have come to a sad and unavoidable conclusion.
I can no longer deploy the next demo as a single file.
This means I'll send it out with external files. Adobe animate has finally crashed on me at an absolute rate of 100% e...
2018-03-31 00:22:16 +0000 UTC
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Ack, really sorry for not replying or showing up since last post. I did nothing but sleep, eat work cycle hurrying it up to finish at least for v1.95.
I am far from done, but I'm almost there. I think I still have a whole week to add the rest of the stuff Chris made, but yeah, this video shows some of the updates to expect.
I have also been lagging behind the replies. I am really sorry, I'll try to reply to all of them tomorrow. I no longer have friends and my family misses m...
2018-03-24 18:37:35 +0000 UTC
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Hello everyone, still alive. Just inside the cave grinding with the game's development. Was hoping to get something done before March, but I just could not make it in time, sorry. :(
There have been tons of coding and added. It's tough and done and got them working ingame, but not yet as a playable one. As soon as that's ready, it will be in the depository.
That, and my kid has school stuff I had to attend to for a week. (school trips, studies/exams, foundation day etc.) that I just coul...
2018-03-03 17:08:51 +0000 UTC
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I'll soon add a different link when the external swf file versions are playable. For now, enjoy the stuff on high res and with all the other random stuff in the other folders. I hope to categorize the random folder when I get the time...
Some of the files here are PSD's so you'll need photoshop to open them. As for the static .gif's they are usually HUGE, like 5-15mb on some to take time to load on the browser so I suggest you download them instead.
PSD's, sketches depository and all related stuff for the game will be added soon as I got home after the weekend. 1.95 is also in it's final stage of being playable. There's a critical bug that if I can't be able to fix in time will cost previous save files to be not compatible.
Meanwhile Chris is working on the Rapevine Indulge scene. Would work on these ingame once he's done.
Here's more previews of 1st framers:
2018-02-03 09:02:37 +0000 UTC
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There have been some exciting gameplay changes lately, so coding has been quite a task, but there will be some environmental puzzle elements that will go in to play so the world won't be stuck to just shooting down enemies.
Example of these are destructible objects and switches triggered by spells and the buzz saw attack. (bouncing them through walls to hit switches)
There are already some of these on the new (and final) tutorial map but are just simple puzzles ones atm. Later on, maps w...
2018-01-25 08:36:28 +0000 UTC
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Hi guys, do disregard the grass question I did last post. I was drunk when I did some experimental filters. Will keep the originals and just keep the fences.
Just a heads up, I've never really gotten any real break since the campaign, so I may be gone for a week sometime by February. Most likely in the valentines days. Need to make it up to the wife, if you know what I mean. :D (Also after all the shitstorms, we need to unwind.)
Before I take that break, I will make sure version 2.0 and ...
2018-01-14 16:50:07 +0000 UTC
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Hi guys, here's the current pledge amount. There are still a lot of pending transactions, but this will be enough once Chris returns mid month.
I myself will be back at work tomorrow once we get home. The holidays were as tiring as always, hopping from one family to another, but I did get enough rest. And I knew it was gonna have some boring moments, so I brought my pen tablet and a few PS files so I can do some minor work related stuff while the families are busy mingling.
Did a...
2018-01-01 23:08:58 +0000 UTC
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Progress update:
-A.I. Fix: They don't move as funny now, will idle a lot when not aggressive. Gankers will even sleep! They will also call nearby enemies if they're on the look out for you. (stun bug is now also fixed.)
-Traps: Removed the '!' warning and made them like this now:

-New Sacred blast attack skill!
Before,...
2017-12-25 22:52:40 +0000 UTC
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External SWF Option Done!
Next non-newgrounds release (2.0) will have the option to play the game with external swfs to reduce filesize and download times.
Meaning, the Ganker_Sex_Anim.swf file you see above will most likely be the same file forever, so future files will only need the SwfWrap.swf or exe to be updated.
I did this before other 2.0 updates because this significantly improved compile time from 8 minutes to 30 seconds. @_@;
Just look at the ...
2017-12-13 08:20:02 +0000 UTC
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As everyone noticed, the game did blow up in file size because of individual frames imported to make the scenes. Some of which are transparent so backgrounds can be dynamically changed.
I am in the works of having the game run by the original exe file but the scenes are displayed as an external source, so each new update, you only need to download the new exe and swf scenes. This will be effective after 2.0 build, so 2.0 will be the last single file build.
The current version...
2017-12-08 16:57:59 +0000 UTC
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Fix is up! Same Link as before!
Decided to upload the Blood Hunter bugfix for now and postpone the sfx for later. I forgot about the weekend I spent on the game so I have to make it up to my kid. See you in a few days!
I've also disabled the speed up animation frames that occur randomly. They do look weird on some scenes. I'll bring it back on selected scenes next time.
Here's the bigger versions of the new reward tier icons.
-kReig out!
2017-12-04 18:21:22 +0000 UTC
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Fix is gonna be uploaded in the next 48 hours as the bugged Bloodhunter scene is just a sketch. I'm planning to add moans and other sfx first before re-uploading since its going to be another 300mb upload for the whole folder, might as well put other stuff in.
Again, for previous Patrons, message me with screenshot of receipt from Patreon, email you used and months you pledged so I can send you the link sooner!
-kReig Out!
2017-12-02 19:57:21 +0000 UTC
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The new demo is up!
If you used to support this campaign and wish to play the new demo, you will need to message me again for the link, or wait for a week as the link will be automatically be made public.
Thank you!
(May reply a bit late. Just gonna get some sleep.)
2017-12-02 12:36:17 +0000 UTC
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Alpha Demo Version 1.09 is HERE!
As for the cheats, PAUSE THE GAME and input:

2017-12-02 12:29:23 +0000 UTC
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