link was already leaked a day before the upload haha.
Uploaded to a new one, HERE!
The sound effect files did not make it, I encountered much severe bugs that I'm glad I found before attempting to upload it. Fixed those up. Hopefully you won't encounter anymore bugs.
I have been off the radar for almost a month. Really sorry for the absence, but as you ...
2017-12-02 12:17:54 +0000 UTC
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I wanted to release it now, but Adobe is being a bitch, so I'll get some sleep first and recover. been working for 15 hours straight now.
No, I am not dead, I have not been slacking off either. On the contrary, I did nothing but fix and camp on the demo like a fucking samurai jedi monk or something like that.
Demo is on v1.9 as there are still some things on placeholder mode and incomplete stuff like sfx that I still need to find, edit and remix but there are already a lot of juicy scen...
2017-11-30 19:25:00 +0000 UTC
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Trying my best to keep a steady head and resolve the problems. It has been a depressing week but I've sorted the personal things out with some help.
I have already refunded $700+ and what's left in paypal credits. I will issue the rest of the requests as soon as I replenish the paypal credits part out.
The development part, I now am back to working. I'll burst everything to 4-5 Hours a day just to finish what's left.
SOME GOOD NEWS:
I got to talk to ...
2017-10-30 09:54:07 +0000 UTC
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Before everything else, I suggest everyone to stop or lower their pledges until things get stable again.
It has been a stressful moment since the storm hit us. People and pets got sick with rat-piss disease or leptospirosis. One elderly died because he had wounds in his foot. My sister and 3 others from the area were hospitalized for days because of dengue .
I am in no condition to get things done as fast. I barely get 12 hours on this a week. The worst news I had been stressing fr...
2017-10-26 03:50:47 +0000 UTC
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Hi Guys, internet, power and basically everything has been back to normal for days now. And I did nothing but work on Divine Arms.
I'm almost done with the sex scene version, but real life caught up on me as well. I did the calculations on how many days I have left for September, but it won't make the game playable even if I upload it. The image above also states it has no sounds but sounds are actually almost done. I just haven't edited the intro screen yet since last month.
Pleas...
2017-09-27 16:09:31 +0000 UTC
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Hi guys, thanks for the donations this month. We got assraped by two storms. And you helped not only us, our family and friends but donations have also been sent the local rescue squad.
Odin be praised, no floods in our area. Power has been stable since last week, but internet has been a huge problem and no signs of fixes soon. Luckily, I was tinkering with my phone yesterday and found out this thing can tether mobile prepaid internet, so i bought a $10 usb wifi and it works!
Since...
2017-09-14 11:17:55 +0000 UTC
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All (non sketch) sex-scenes are in the game. every new animation will be easier to attach from now on. The only true manual thing i need to do from now on are the frames where VA's trigger and the correct backgrounds for the scene. And UI's. FUCK UI's...
Speaking of VA's... yeah, we lost the local talent I was hoping to hire. Couldn't pull it off in the end. Paypal is still a bitch so I opt to hire local people for anything aside from Chris.
Btw, the scene above is the BloofHunter's from...
2017-08-17 12:03:34 +0000 UTC
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Bloodhunter Main Scene>
I let Chris decide what he wants to do next, so here's what he got so far. really hot scene! :D
Minigame Demo>
JUST THE MINIGAME for testing purposes. I mentioned this before. No sex scenes for minigame demo. I extracted this from the main game so you can test it. NEXT DEMO WILL HAVE THE SEX SCENES. Also, every sprite on the demo are placeholders.
Here's the link:
2017-08-09 22:40:41 +0000 UTC
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I'll extract the minigame from the core source this weekend and release it monday or tuesday my time. I'm still doing the last batch of tweaks to the new animation manager, and I hope to finish it tomorrow.
Chris already sent the PSD's for the new Ganker animations, so I'll add those as well. The image you see above is the new transformation... rather, the new armor stripper scene. We kinda based it on sailor moon, so, yeah, when you lose the minigame, that thing plays out.
I'm als...
2017-08-04 07:17:30 +0000 UTC
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While I'm finishing the rest of the existing animations to be added in the game, (Having camera issues with Rapevine atm, but I can fix this after some sleep) I'll release the minigame as a standalone exe in a few days so patrons can help me test it out.
I'm also waiting for Chris to finish a few more animation sets so it can be in the game as well.
I stopped working on the extra stages for the moment, but the game now have new dialogues for Siggy and Mahalai. Tutorial stage will also ...
2017-07-28 17:18:42 +0000 UTC
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Just showing up for progress update. I've read all the criticisms and comments. I can't afford to reply to you all without feeling terrible and I wish to retain the drive I have because of what happened instead of it dragging things further thinking of the failure.
I'll just make it up with getting all the rest of the stuff done in the most possible working state and release it ASAP then patch the rest in the list. It is the best I can do with the unexpected shitstorm that hit me this mon...
2017-07-22 15:24:38 +0000 UTC
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Family from another city visited and staying over almost a week now. Got 3 people celebrating for July and one is from in-laws. Sorry guys, this can't be helped and I never expected it. Never got anything done for days now with all the outings and hangovers. I'll just deal with this first and finish what's left for the demo as soon as possible.
2017-07-14 05:53:45 +0000 UTC
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80% Done with the scene controller and the rest of how this thing will flow. Sorry it took a while. School started and daddy duties took my weekday mornings.
I will upload the next mega demo by July (8th-11th) So I can get a week's vacation for my birthday. After that, the campaign will reset, so those who have the links and are previous patrons, you can still access this upcoming update there when it's done.
Here's what to expect:
A simple test minigame, that...
2017-06-27 10:54:58 +0000 UTC
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Been cracking the new scene manager lately. Compared to my last fuck up with the ai, this one's doing much better. But here's what to expect for the implementation:
1.) I had to adjust the new scene manager because the first demo sex scene and the current ones Chris finished must become compatible when it comes to frame specific functions, meaning labeling frames with sounds, moans, looping etc. Which will bring us to one incompatible issue on number 2.
2.) Expressions. Flash runs in nes...
2017-06-18 11:10:47 +0000 UTC
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Bah. Just when it's ready in a day or two... I broke a very important stream of code files. I'll rollback to an earlier build but I already lost 5 hours of intense headache inducing work. I never should've worked on a weekend but goddamn coffee effect was too high.
So yeah, change of plans. Going straight to the sex scenes now. Stage Demo build v3 will have to be launched after the new sex scenes are implemented fully (or when I get the willpower to go back to it after this disaster) &nb...
2017-06-10 18:57:11 +0000 UTC
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Stage demo final version is going to be delayed a bit since I started sorting out the lewd scenes. It's going to be hardwired to the stage demo anyways, so I had to pre-plan and link it as soon as June's first week. But expect the final version of the stage demo in 3-4 days, and after that, it's all lewd scenes work for me. Once I get one OLD animation working and one of Chris' new renditions, I'll update a playable demo again.
Campaign stats: This is normal every month and will slowly go up a...
2017-06-05 10:24:22 +0000 UTC
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So here's the link to the Stage Demo.
Remember, NO NAUGHTY SCENES YET!
(For the xth time, I'll start adding every finished scenes next month)
For the patrons, this is the same version you had last week with one minor tweak, which was the traps damage. (from 0.8 to .08 i must've ran out of caffeine in my blood when I deployed it.)
So, here's the link: STAGE DEMO V02<...
2017-05-28 17:50:15 +0000 UTC
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Ok so do check out the fixes and adjustments for the stage demo. I did not have enough time to play test it, so I retained the first version on a separate folder. Save files should still work with version 2.
Before the changelog, if anyone wondered why I set the earnings private, I've been harassed by salty people or just angry individuals a while back. I've had some traumatizing experiences with harassment way back, so I don't tolerate those things. Specially when they were doing it while I w...
2017-05-16 17:08:01 +0000 UTC
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So here's the plan.
The items in this list not make it in the Stage Demo:
-Enemies can trigger traps
-Siggy detecting traps
-Fill the map with x100 more spike traps.
-Glory beam design rework
-Halocopter bullets counter and UI (the bullets reset to max when you change rooms)
-Rapevine despawn (She's designed to be slow, so she was designed to burrow and reappear)
-...
2017-05-09 15:06:22 +0000 UTC
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As I said I never got to try the build as much but thanks for your sharp feedbacks. I'll update the Stage Demo soon and rebalance the edges. For now, I need to be with my family for a day or two, since I spent 3 weekends for the stage demo.
For old patrons, comment here and message me and I'll send the link when I get home. If your pledge before totalled $20+ I will send the version with cheats. There's some Patrons messaging me they have been donating sometime ago but Patreon show no record. ...
2017-05-09 06:40:03 +0000 UTC
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The Stage Demo is now available for download and testing. There are no sex scenes at the moment. (Will add that next!!)
So if you were an old patron of this campaign, and still interested to play the stage demo, do comment here or send me a message so I can send you the link!
Thanks!
TO CLARIFY, IF YOU NO LONGER SUPPORT THE CAMPAIGN, REPLY OR MESSAGE ME.
IF YOU ARE STILL A SUPPORTER, THERE'S A POST BEFORE THIS ONE THAT HAS THE LINK. IF...
2017-05-08 22:14:02 +0000 UTC
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Ok, so before the link, here are things to expect from the stage demo:
-Glory Beam visuals were not changed. Never got the time to redesign. Will change it soon.
-Farm tutorial stage. Seriosuly. I never got enough time to play test this, so we're on DarkSouls level difficulty here. You will die.
-Respawning: Enemies will respawn every time you switch areas. for now. This will be changed with roaming enemies instead.
-Typos and bugs: there will be lots. I gues...
2017-05-08 21:48:31 +0000 UTC
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Will upload STAGE DEMO in an hour or two.
(public post. image needs to be SFW)
For now, 2 questions:
--------------- New and recent patrons-------------
Do you see content for patrons as you pledge or does a monthly collection from Patreon have to happen and succeed? I plan to do upfront payment when the next demo (with sex scenes) is done.
I Also ask since if I post links for specific patron tier,...
2017-05-08 18:22:46 +0000 UTC
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EDIT1: Okay, overslept. 14hours felt heavenly tho. Will now work another 8 hours. Current stat of the game is balance. The game will KILL you much easier now. I'll fix what I can and do some adjustments specially with the arena mode and some other minor issues.
After that, I'll upload the game for everyone to test themselves and edit this post again then tweak new uploads afterwards.
------------------------------------------------------------------------
Stage Demo is finish...
2017-05-07 12:04:24 +0000 UTC
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Ok, first of all, I thank everyone for the constructive criticisms. You guys opened up my skull with striking points and I truly appreciate it. I am going to make sure to do just that.
Tho just to clarify what I decided to do a few weeks ago, it was unnecessary for how late the stage demo is, but that system workaround improved and solved one of the games biggest hurdle game and visual design-wise. I wish I thought about it sooner, but it just hit me way too late.
To be honest there are ...
2017-04-30 16:50:48 +0000 UTC
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Things left to do before I deploy the stage demo:
GLORY BEAM REWORK
Due to some engine limitations and circumstances, I need to redesign this skill. It will still have the same function but it will be visually modified to compensate for the limitations. This limitation was the cause of all the current delays, and as much as I can make it work, flash will not be able to process all the loops necessary to display it. I've made tons of ways to deal with this, but the current w...
2017-04-23 17:07:52 +0000 UTC
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Ok, so it was the svg bug from Flash CS3 / CS4 versions carried over to Adobe Animate that bloated the damn thing. I have to redo or fix 20-50% of the stages affected and carefully NOT pasting the bug on the new and fresh FLA of Adobe Animate. The 40sec video above shows a clean area I recorded after it compiled perfectly.
Currently making 2 new backup files every finished room goddamit.
SO here's what I'll do... Biome 1 has 25+ rooms. I will finish 1 - 2 Crystal Stages or 5-10 roo...
2017-04-09 17:16:34 +0000 UTC
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Yes, yes I know. Going bald already pulling my hair with all of the issues. Getting some compile errors with Adobe Animate, it's turning me into a crying little girl. (no loli intended)
This could have something to do with the way I did the coding overhauls or the FLA (original file) starting from CS5 to CS5.5 to CS6 and to Animate that's bloating all these fuck ton of issues. I'm currently re-importing everything (12k+ objects and assets) to a fresh new Adobe Animate file. If this does n...
2017-04-06 13:14:15 +0000 UTC
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Out with the family for the weekend, but just after a few more stages to cover and I'll wrap the stage demo up. Please hang on a bit more.
gif is for Fungus Brute finish scene + loop
2017-04-02 05:58:25 +0000 UTC
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Hello again, was back to crunching at the stage demo yesterday. The current state is a mess, but I'm doing my best to deliver it before the month ends. Had to go back to some areas as they're showing some awful leaks and lag via adobe scout and it does pester my mid-range machine.
I've already done some optimized sprites and solutions to this and it just needs a lot of adjustments due to the game's z-sorting. Basically what it means is, since this is a 2D game trying to look 3D topdown, some f...
2017-03-25 07:57:49 +0000 UTC
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