Okay , since the poll from saturday seems to go into the direction of a public release of 0.6 i had to change my focus this weekend a little bit.
I finished Aemi's animations for the new -other- device and i also worked a little bit on the new level. But i am aa little bit worried since the content adtions from 0.54 to 0.6 aren't really that much , i mean it is just two new devices , the generic events for both minigames and the mod framework.
So.. i had to do something , add a tiny litt...
2018-02-05 20:45:09 +0000 UTC
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the 0.6 release of the game is rather.. small. It just features the generic events for the towerdefense and chastity trail game as well as two new usable devices. Plus the new mod framework.. which isn't that much used since it is just a small game with a small fanbase :)
Anyway , since this is a small release i want to first ask my beta tester if the version is worth a public release due to it's limited content additions.
So.. here is the poll ^_^
2018-02-03 14:39:21 +0000 UTC
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Aside my work on Aemi's animation for the -other- new device i have to think about the new level. Currently my plans are that the command section is about the same size as the laboratory section.
This will be the last level of the game (as i mentioned many times before) and then i will also finish the story for AATOFL and also finish the game as a whole. It is still a long process since i just started to create the level and i still need to think the details of the final story. Maybe something...
2018-02-02 16:36:58 +0000 UTC
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How to actuall make a new picture without showing too much of the new device i talked about on Friday... just show *not much* xD
Anyway , i finished the animations for Vivian and i also created the mesh and one a few of Aemi's animations (the one above) for the new machine i mentioned on friday.
I don't want to spoil too much on that one ^_^.
Next weekend i want to Finish Aemi's Animation for this device and start to create Vivian's animations for it. Furthermore i need to ...
2018-01-29 19:49:01 +0000 UTC
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As i mentioned last monday i created some new animations for Aemi for a new machine and now (since i made this big... big error when i started this project) i need to do thje same thing with Vivian.
Furthermore , beside the animation work i also want to start to create another new machine i have in my *mind*.
And.. well that's pretty much it. Business as usuall. Many smalls steps lead to a final finish for this game.. i hope ^_^
And then.. i can finally.. do something.. else... &...
2018-01-26 17:47:16 +0000 UTC
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Despite the fact that i showed you guys a *level builing gif* on last friday i actually went on and started to create some animations. I created over 1500 Frames and invented a new device only useable with another special device for the girls. I.. don't want to spoil that much but i guess everyone knows what i mean if i mention the special device is for girl on girl usage ^^
Anyway , this weekend i finished the animation for Aemi and next weekend i want to finish the animation for Vivian....
2018-01-22 20:08:02 +0000 UTC
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As some of you may know , i released my patreon beta v0.6 last weekend for my beta testers and i also re-uploaded it several times since many things were broken. Especially the new mod system is... ahm.. new... and.. buggy...
Anyway , i hope i fixed the most fatal issues and now i need to think about the last level of the game , the command section. I need new Animations new devices and of course a new level so... this could take a while until it is finished.
This weekend is about...
2018-01-19 18:29:21 +0000 UTC
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The link above will carry you to the (un)official discord channel from Pervy Rogue , i will try to be online as much as i can for helping you out with the modding framework.
Anyway , as many of you have seen i released the beta version of AATOFL (0.6 ). Along with some minor content addition comes the story mod framework.
Since this beta does not offer much content i don't actually know if i...
2018-01-15 17:37:47 +0000 UTC
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Okay , here it is >_<
Windows x64 version
https://mega.nz/#!EBtDRDQC!rqP5gwpdC9FyjONzNOQA0ze9ex08EfE3SacEsAk3sYs
Linux version (untested and unsupported as always)
https://mega.nz/#!5QVlhZoZ!m_EGe-nUeSFmmjx7lkBRUwYNClb6FwwH9Z6dTvcv8EE
Mac OSX version (untested and unspupported)
https://m...
2018-01-14 15:02:26 +0000 UTC
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I have to admit that i did something during the week. Since many guys asked me to include their spellchecking file into the uploaded zip file i wanted to create another system where someone can just upload the file to my fileserver and then everybody can download the modded/corrected file without waiting for the next beta release.
It is just a simple ftp file uploader and downloader connected to a mysql database quickly programmed in C#
In other news... i am currently testing the new bet...
2018-01-12 17:58:58 +0000 UTC
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As expected , this weekend was a pure coding weekend.
First thing was the export function , kind of easy , just export all current story elements as they are.
With this in place all spellcheckers should be able to just load the old spellchecking file into the game and then export it to work further on this.
Second thing was far more complicated.. the import function >_<
I.. kind of finished it.. but for this one i need really more beta testing data. I already found some c...
2018-01-08 18:15:32 +0000 UTC
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Okay.. i try to keep it as short as i can.
Since this is a coding problem and i can not life with coding problems i continued to work on this in the week and.. encountered a big problem.
Flash scripts have a timeout which is really annoying since my scripts must dig throught about 20k VN frames with about 5x the amount of hashtables EACH. So.. i ran into a timeout everytime due to massive amount of data. Especially the *dynamic autofill* feature costs massive anmount of processing time.
...
2018-01-05 18:32:32 +0000 UTC
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Current status : digging through tons of code xD
After i finished the generic delivery bot event for Vivian i started to work on the new spellchecking system. My current focus is the flash programming.
I already started and built in a automatical detection if a modder or me is currently using the framework and next weekend i want to include all the necessary things that the modders are allowed to do.
Generaly speaking (as i stated last friday) you are allowed to do everythin...
2018-01-01 19:53:59 +0000 UTC
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This weekend i want to create the generic delivery bot events for Vivian. Furthermore i want to start to work on the new spellchecking program.
The delivery bot events are business as usual but the new spellchecking system is kind of hard to do since i want to modifiy my flash based story-write-program so that you can use it and that the files exported are readable by the game.
In general this idea behind the new spellchecking system is that you guys are able to do every i am able...
2017-12-29 20:15:50 +0000 UTC
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I know.. i created them.. but..
Anyway , i was able to do a little bit of work this weekend and created Aemi's generic event for the android delivery device. Not much to say except that. I guess i will create the generic events for Vivian next weekend and then i will start to work on the new spellchecking system.
But i really don't know how long it will take for me to get the new system up and running. Much testing.. much testing >_<
And.. after that... i am maybe rele...
2017-12-25 22:00:04 +0000 UTC
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Well i guess i can not do that much this weekend since there is this one thing.. ahmm.. this thing happens every year.. it involves a tree as far as i can remmember :)
Anyway , if i have time my goal is to create the generic events for the android delivery device for Aemi and Vivian. I think i make activateable in two ways , one if you just walk up the device and tell them to get someone and one to make it remotely via the communication device.
I need to see how far i am able to ge...
2017-12-22 16:02:00 +0000 UTC
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I got the android delivery function to work correctly (i hope xD)
The problem was that once i interrupt the AI live event of catching Aemi/Vivian , they would be stuck inside of the device as a child gameobject. I experienced my stupidity at first hand >_< srsly...
Anyway , i created the unique start event for the device as well as some more animations so that Victor can also use the girl who has been trapped inside of it.
Next weekend i want to create the generic events f...
2017-12-18 18:46:41 +0000 UTC
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I already started to debug the anroid delivery robot events last weekend. But as i have written i need to continue this weekend. I hope i get the function to work so i can create the events for this device.
Once i am done with this i will start to create the new spelllchecking function. I still need to think aboutif i fully embrace the *you can change everything in the story* functionality compared to the *you can only change the text* functionality. But more on that later.
Anyway , tim...
2017-12-15 18:09:40 +0000 UTC
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As you can clearly see , this weekend was more a code debug weekend (and i am still not done >_<). I finished Vivians missing event frames on saturday and then i started to work on the Android delivery robot on sunday.
And.. well.. as i assumed i quickly discovered some evil bugs along my AI life function (the function which makes Vivian/aemi walk around doing random things).
The problem is that i need to make sure that Vivian/Aemi does not get trapped inside of the delivery dev...
2017-12-11 19:24:32 +0000 UTC
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Okay ,this weekend i need to finish Vivian's towerdefense generic events. They are only about 300 VN frames left to do so no problem here.
The real challange is to create the *android delivery robot* thing to work since i can imagine that i will run into some serious navmesh (AI pathfinding) related problems. I hope i can get this thing to work.. anyhow.
In other news , during the week i kind of tried my old game *MOND 2* in VR mode with my occulus rift and... well.. i guess i am not abl...
2017-12-08 18:40:43 +0000 UTC
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Okay , i was able to create a big bunch of the generic story for Vivian's towerdefence event. Currently there are about 300 VN frames missing and i will finish them next weekend.
Furthermore next weekend (along with the last of Vivian's mising VN frames) i will start to create the events for the *android delivery machine*. I hope i can do it like i imagine it but.. somehow i am afraid that the pathfinding will be a terrible issue since the the machine must go behind Aemi/vivian and then ...
2017-12-04 19:22:34 +0000 UTC
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Sicne i already created the *reward* animations (the complicated ones) last weekend for Vivian's towerdefence game. I can now start to create the actual story for this event and... i guess this will be my main goal for this weekend.
I guess i won't be able to create all the events on this weekend since they are plenty of them and on saturday (hopefully) arrives the occulus rift and.. yes.. i want to at least try it out this *virtual reality*.
But please do not expect a VR AATOFL anytime...
2017-12-01 18:41:30 +0000 UTC
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Okay , this weekend i finished the generic towerdefence events for Aemi and started Vivian's. As you can see from the GIF above i used the mega sale on the unity asset store and buyed a new enemy just for Vivian's generic towerdefence story because... ahm..
Anyway.. this weekend i was mostly occupied by creating the animations for Vivian with the inflatable simple chair (not the restrain one). I will use this thing for the *reward* animations and i guess i make it also avaliable as a gen...
2017-11-27 20:22:09 +0000 UTC
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Okay , my first goal this weekend is to finish Aemi's generic towerdefence events. Since i was able to create all the animations i need for Aemi last weekend i guess this goal is easyely doable.
My second goal this weekend is to start the generic towerdefense events with Vivian , but as with Aemi's events i need to create some new animations (for this chair Aemi is stiing in) with Vivian. As well as some other little animations i want to use in the towerdefense game itself.
And.. other ...
2017-11-24 18:23:00 +0000 UTC
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Okay , the current status of the towerdefense event is that i started to create Aemi's event and then when i needed the new animations for Aemi i finished these. But while i was able to finish the animations i did not finished the whole event for Aemi so i need to finish this next weekend.
I guess i will finish Aemi's generic towerdefense events next weekend and then i start with Vivian's events.
After i am done with Aemi's and Vivian's events i will concentrate on the *Android delivery*...
2017-11-20 19:47:47 +0000 UTC
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Okay my plan for this weekend is to start the creation of the towerdefense generic events. I will create (as stated last weekend) one for Aemi and one for Vivian with a slightly different story (You still have to use towers to defeat the enemys ).
I think this weekend will be all about the Aemi's event itself and next weekend the creation of a few new animations for Aemi if the player wins the game.
Maybe i am even able to start to create new animations this weekend... maybe...game developm...
2017-11-17 18:39:00 +0000 UTC
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Okay , i was able to finish all the generic chastity trail event for Vivian on one weekend.
Next weekend i will start to create the generic events for the towerdefense game. First will be Aemi and then Vivian. I will give them a repeatable story (one for Aemi and one for Vivian) so you can play with them when you want.
I will also use the old level (since many of you did not have a problem with this) and some of my old *reward* animations. But i guess i will also make new animation...
2017-11-13 19:42:48 +0000 UTC
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Okay ,this weekends goal is to create Vivians chastity trail generic event. I hope i can also finish them this weekend so i can start to work on the towerdefense generic event.
Mh.. since nobody answered my question on *should i re-use the towerdefense level* i think i am lazy and just use the old level and create a story if you play either with Aemi or With Vivian.
If i have time i also want (in the future) to rework the spellchecking program so that every VN frame gets his own unique I...
2017-11-10 18:21:44 +0000 UTC
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Okay, as stated on last friday i finished the animations for Vivian and Aemi as planned. And as you can see on the gif , i also implemented them and finished Aemis part of the generic chastity trail.
The next weekend plan is to start and finish Vivian's part of the generic chastity trail event and maybe i am also able to start to work on the generic towerdefense event. I don't know yet if i create a new level for the towerdefense game... i mean.. would it be boring if i just use the old one wi...
2017-11-06 20:40:22 +0000 UTC
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Okay.. back to work.
This weekend i want to create new animations (what i mostly do ~_~) for Vivian and Aemi. I want to make new ones for the chastity trail and towerdefense reward after you either completed the generic game or failed.
I also want to re-use older animations but only re-using is lazy so i thought i create new ones especially if the player failes the game.
Furthermore if i am able to finish the creation of the events i want to creat all the events for Aemi and ...
2017-11-03 19:05:15 +0000 UTC
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