XaiJu
Kerni

Kerni

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Weekend log

The gif above is showing Vivian.. not Aemi btw >_<.

I could not do anything this weekend since i was helping on a manga convention(as mentioned)
It was not really a break but even more physical work and my feet still hurt. But it was worth it... i saw a kongou cosplay :D

Anyway , since i wanted to have a GIF this time again i just used Vivian's animation for the push button so.. it is kind of animation but nothing new. I still need to implement this animation into Unity 3D and ...

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Weekend things to do

A little bit early today but i can not write the post on the evening because i am not here >_<

As mentioned last weekend i can not do anything on this game on this weekend since i am on a convention. (this convention occurs only every two years so i am looking forward to it :D)

Please take not that i am not able to answer your questions until next monday since.. ahm.. i am not in front of my PC ^_^.

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Weekend log

As you can see from the gif picture , after the creation of the animation comes the implementation. (as usual)

I fibnished both animations for Vivian and Aemi and started to implement them into the game. I created a bit of Aemi's generic chastity trail event and stopped to create another animation for the possibility if the skeleton catches you three times in a row. (loosing the game)

So if you loose you get a... lets say * consolation prize * xD

In order to do this i need to cre...

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Weekend plans

As stated last Monday i wanted to create the new animations for the chastity trail. It won't be that fancy i just want to create all the animations for the button you see in the gif (which must be also pressable even if the hands are bound behind the back)

Furthermore i want to start to create the generic events for the game so that this is repeatable. First i start with Aemis event and i guess i also need to create a reward event if the player was able to guide Aemi / Vivian through the dunge...

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Weekend log

As you can see in the GIF above (when it is done loading) i created a new little level which i want to use in the chastity trail generic event. It will be just like the old level but now you have to go and press a button (which i already created but not yet animated) to open a door to the game goal.

Furthermore i was also able to finish the missing generic event for Vivian and the restrain table. 


I guess next week i need to create the animations for the button (nothing fancy) a...

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Continue where is stopped last weekend

As the title suggest i want to continue where i stopped the last weekend. I was not able to create the generic events for Vivian for the restrain tables and therefore i will do so this weekend.

Furthermore i want to make the chastity trail a generic event. I thought a bit the week and i think i just create a small level where you not just have to flee a skelton but you have to use two buttons/switches/ Things to open a door.

I guess i am only able to create the new little level and the ...

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Weekend log

Okay..i have to admit , the workload was a bit too much this weekend.
I actually was able to create the animations for Aemi and Vivian (and Victor) for the device and i was also able to create this dynamical exchange of words to a specific variable.

But next weekend i have to continue with the generic events for this device since my time ran out. I am done with Aemi's events but all of the events from Vivian forthis device are still missing.

So.. next weekend i need to finish this an...

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Weekend plans

This weekend i want to implement the restrain tables as a generic event. For this i currently thinking about a more dynamic solution so that i do not need to write the same event twice. I guess this will be a potential bug nest but it will make my work easier.

Anyway.. first i actually need to create more animations for the devices since currently the girls can only interact with the device itself and not with *Victor* and the device (just like the Xcross table)

Second i need this dynam...

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Weekly report spam >_<

Spammed Much last week. First i had my monday post and then the poll on thursday , then the friday post and then the public beta release on saturday.

Anyway.. i though i just make a lazy weekend after i released the public beta but i have done a little bit anyway. I have implement some technical things for me to use to skip VN frames. Not big of a deal but i think i need this stuff later.  

Next weekend i think i will start to create all the *still* missing things for the crew qua...

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AATOFL 0.54 Public beta

Okay , here it is the AATOFL public beta. This is *nearly* the same version as 0.53 but i added some fixes and now you can change the lip color of the girls.(if you find the device)
The old savegames from 0.53 should work since i did not really added some important new variables.

I have to admit that it took far to long from one public release to the next because i tried to stuff to much stuff into the crew quarters. And i am not even finished >_<.
My fault..srsly...

Wh...

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Weekend plans

As you may noticed i started a poll yesterday to ask if the current beta version (0.53) is bug free enough to bereleased as the next public beta.
Currently it is 46 (yes) and 5 (no) so.. i guess i can release it as public beta.

This will be my main goal for this weekend . The creation of the public beta 0.54. But before i do this i have to implement (as seen above) a lip color changer device. It is just a small thing and with the implementation of this device i can call th next version...

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The *can this beta become public release * poll

My last public release was in march this year and i think i should make another one. The current beta 0.53 is my public release candiate but i have to ask my beta tester if this beta is ready to be uploaded for the public.

I tried to solve some bugs last weekend and here are some who have been reported and i fixed

- after 3d Penis printer event the simple plug from Vivian *pick up event* wouldn't.. let you go xD
- rescaled the navmesh and obstacle radius so the constructor in the towe...

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The bugs are chasing me...

I can not flee. No matter what i do. It follows me...

I started to create the game and shortly after *they* followed me. They hide from me but at the same time they are secretly following me. Try to eat my time... making me aware of my errors.

I received a big bug report from Ralf m i think i got the most big bugs solved he mentioned.

- Aemis immobilization attach event fixed (also karl beck reported it)

- towerdefense game - towers will now stick to one target instead of cha...

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AATOFL V 0.53 (Windows 64 bit)

Okay , here it is AATOFL beta version 0.53. I hope everything works (at least you can start and play the game xD)

I am currently at compiling the Linux and MAC versions but only for test purposes (since i implemented a save workaround). I would like to keep the Linux and MAC versions for the public versions since they cost me a full day of compiling and uploading.

Furthermore this beta is the *public version canidate* and i will make a pool next week if this beta version is bug fre...

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Debug weekend

This weekend i *hope* i can make a new beta for the beta tier tester. The very first thing i need to to is to make a quick playthrough in editor mode , then i will copy the whole project for safety reasons then i will compile it and make another quick playtrough with the compiled version.

I will try to erase all bugs i encounter during my playthroughs but since just make a very very quick playthrough i will not see every bug so i hope i can count on my beta tester guys. Furthermore this b...

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Weekend log

As stated last friday i finished the generic events for the bondage thing from Vivian's cabin. I just went with the usual things and i also made some additional animations for *not only crotch access*.

 Stressfull weekend this time since i had to quickly build animations for Aemi for the bondage device and also some generic events for both.

Furthermore , i am getting close with the next beta and i HOPE i can upload it next weekend. I can not promise it since i still need to make a...

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Weekend plans

Oky ,this weekend goal is to create the generic events for the simple bondage device from Vivians Cabin. (The one she was using during the crew quarter story)

I also need to try if i can make this device not only crotch accessible but maybe i am also able to make the girls bend a bit to use their.. you know where this is going.
(thanks Grevance for the idea)

I will try to finish the animations and generic events for this device this weekend so i am a big step closer to the next ...

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Weekend log

Okay , i am finally done with the Xcross table >_<
I know.. it is kind of annoying how much i mentioned this device and yes..i am sorry. it is even more annoying for me since i had to work with this thing for weeks. But it is my own fault.. i wanted this thing in the game =(

Anyway , next weekend i want to create all the generic events for the simple bondage chair from Vivian's cabin (as you can see above in the gif)   . The usuall stuff , placing it in the inventory , ...

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Weekend plans (for this weekend xD)

This weekend my plan is to create the generic events for the XcrossTable.Last weekend i finsihed the unique events for the table and this weekend i want to create the generic events for Aemi/Vivian. Furthermore i also need to create the AI life events for the table so the girls can use the table on their own.

When i am done with all this stuff regarding the Xcross table and the towerdefense game i will (as i said last weekend) make the bondage device in Vivians Cabin usable and maybe one ...

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Weekend animation and event creation log

The nipple things on Vivian and Aemis Suits look a bit ridicoulus.
Me also bad in fixing clothing errors from clothes from daz3d (they are genesis 1 to genesis 2 auto fit clothes)  ~_~

Anyway , this weekend i finished the animations for Vivian for the table and i  also finished the unique event if you *won* against her in the towerdefense game.

That leaves me with the task to make the table generic moveable.   Furthermore i need to create the AI live events...

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Weekend plans with the Xcross table thing

To be honest i did not wanted to spoil the new clothes for the girls you can archive through the towerdefense game but i think this is the only relevant scene for a GIF image to put onto the post >_<

This weekend i want to finish all of Vivians animations for the Xcross table thing (whatever this thing is called). The animations you see above is actually a part of what i did last weekend and i need to continue on that. Please do not be angry at me if just the basics of animations is...

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A little weekend log

(I did not know what i could put as a gif animation so i just made a gif where i placed the new ..animation time eating machine)
I finished the *defeated by Vivian* scene , i guess the next update is a little bigger than i calculated since i am now at 16k VN frames. Furthermore i started to create the animations for Vivian and the machine you see in the gif. (it is just a Xcross table or.. however this is called)

So , next weekend i want to finish Vivian's Animations and i also want to...

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Continue where i stopped (last weekend)

Last weekend i had not really much time to do anything , but this weekend i have a bit more time for the game.
First i want to finish the *defeated by Vivian* scene for the towerdefense game and then i want to start to create animations for the other scene the *you have defeated Vivian* scene. I guess i can only start to create the animations since i know that it will be as time eating as with the animations for Victor (>2000 animations frames) and thinking about that i need Aemi's animat...

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Little weekend log

As predicted , this weekend i wasn't really able to do much , i just created a little animation for Vivian for the *you have lost* scene for the towerdefense game. Furthermore i started to create said scene and.. well this is where i am now.

Still missing are the animations for Vivian and Aemi for the new machein and the events for *winning* the towerdefense game. (no change here so far)

Okay.. and.. well.. next weekend i will work further. As.. always >_<

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Little weekend plans this weekend

This weekend i am not able to do much work on the game since i need to attend a birthdayparty on sunday (family) so i just try to work on the *you have lost* event for the towerdefense game.

As you can see.. you do not want to loose. God knows what VIvian and Aemi is planning on doing with poor Victor tied to the cross xD

I still need to do the animations for Vivian in the cross and Aemi in the cross so i guess the next weekends will be animations creation weekends. And after that...

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Weekend animation creation log thing

 As stated last friday i created a new *machine* ahm... a X table. Something like that.. doesn't look that fancy but i hope it is enough xD
->http://pictures.3dnovels.org/AATOFL_XCrossRestrainTableMobile.PNG

Anyway.. i also started to create animations for this thing and realized i can do much.. much.. things with it. My goal is too make this machine avaliable once you play...

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A animation creation weekend >_<

I know exactly that this weekend will be a animation creation weekend , i need animations to account for winning the towerdefense game and loosing the towerdefense game.
I want to make a unique event in case of loosing and winning the towerdefense game. (no.. not the gif above this is just if you loose agianst Aemi in game .. and you do not want to lose!)

But before i can make animations i need to create a new machine since.. i just want to make a new machine , i never made a X table ...

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Weekend log (A bit later this time)

This weekend was more a animation weekend since i wanted to create some unique scenese for the towerdefense game. I created two scenes for the fight against Aemi (one for loosing and one for winning)

Currently this is only the *unique* event for the towerdefense game and after that i still have to think about how i can make this minigame into a generic one.

Furthermore i had to get rid of some bugs , mostly stuff like removing and equiping devices onto the girls. (@Dubsington ->...

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Weekend plans

As stated last monday i want to proceed with the creation of the story for the towerdefense game. I need many new animations because i need something to show if the player either looses the game or winning the game. ( just plain text is boring xD)

furthermore i recently discovered some little bugs related with the simple ball gag i need to fix (for example if you find the ring gag after the simple gag and the simple gag is equiped)

And.. well.. not much to say for this weekend. Jus...

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Weekend log

As you can see in the GIF , i have found some enemys for the towerdefense game. I hope 5 enemys types are enough for this minigame.

Furthermore i finished the coding (i hope i do not need to debug much) and  i started to create the story the minigame and.. well.. i just started so i can not say much about it.

Next weekend i want to continue with the story and then i also need to create more animations for Aemi/Vivian for this little story. And... then i need to figure out how ...

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