Last week my plan was to start writing the military jobs and some more scenes for the brothel. Unfortunately I can't say that went all according to plan as I have been in bed with a fever all weekend, and since weekends is when I have the most free time to work on the game that has unfortunately been at the expense of productivity. I did manage to write up two more scenes for the brothel though, and I have added a function to the pawnshop on planet 1 that will let you sell unwanted items. Not...
2019-02-17 15:50:10 +0000 UTC
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Last week my plan was to track bugs and feedback for the latest public build as well as figuring out the best way forwards in relation to the planet 2 questline. The feedback has been great, and I've gotten a couple of bugs as well as a bunch of spelling mistakes fixed. I also managed to write another scene for the brothel and I've decided that the best way forwards with the main quest is to hold off on the last cartel job and focus on making all but the last job for the military, followed by...
2019-02-10 16:02:18 +0000 UTC
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Last week my plan was to prepare for a new public release, and as you can probably tell by the fact that I released said build yesterday that all went well enough~
This week I plan to do the same thing I always do after a public build, and that is to keep track of reported bugs and do what I can to fix them, further I'll also be making a plan as for how to handle the end of the cartel questline and the subsequent passage through the military blockade. Given that the cartel questline, th...
2019-02-02 23:21:03 +0000 UTC
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Its time for another public Alpha of Occupational Hazards Episode 2!
The game is still pretty bare-bones, and not very polished. But I think there is enough new content for a public release.
Most notably for this version a whole new planet has been added, with a decent amount of new content to boot, some of which is main-story related. Since some of the new content require asking for rumours at the bar I will mention that there are three placeholder replies, and *two* fleshed out ...
2019-02-01 23:19:42 +0000 UTC
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Feast your eyes on the newest devbuild and rejoice~
Flowery language aside, time for a new build. While there isn't too much variety in the additional content added in this build I feel like the amount still justifies a new build, please check the changelog below for details. As with last time there is a code required to get the bonuses from the in-game patreon menu, and for this build the code is: 8675309
Links to the game:
2019-01-28 05:30:13 +0000 UTC
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Last week my plan was to get job 3 for the cartel done and continue to sort out some cameo stuff. I did indeed manage to get job 3 done, in fact I also managed to get job 4 and 5 done as well as I managed to find some extra spare time during the start of the week. In light of that I am alongside this update releasing a fresh patreon build to let you guys play around with the cartel jobs as they currently stand~
This week I'll be focusing on adding a shop to planet 2 to get the most rece...
2019-01-28 05:30:06 +0000 UTC
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I have just updated the $10 tier to allow 5 more people to join it.
The description of the tier mentions you get access to a priority cameo, this has also changed recently and the $10 tier now rewards you with a custom cameo of your choosing~ I will update the tier description later today to reflect this change.
Lastly I'm hoping to have a new patreon devbuild ready this evening, and if not that then I will have it ready tomorrow. After the release o...
2019-01-26 18:59:53 +0000 UTC
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So as I'm sure many have noticed I have a cap set for the number of people that can be in the $10 tier, this is because I need to make sure there is room for every one of the cameos in the game so that I don't end up leaving anyone out.
Recently I have officially found suitable spots for 5 of the promised cameos (two of which are fully written with a couple more partially written) and with much of planet 2 as well as the entirety of planet 3 still to go I feel confident in opening up an...
2019-01-20 18:13:28 +0000 UTC
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Last week my plan was to write the final scene for the first cartel job, and start working on some testing with the credits animation as well as adding sound effects to it. I managed to get in touch with a sound engineer that will be helping me with SFX, and as such work on the animation has been put on hold while he finishes up some earlier commitments. With that sorted out I managed to finish up the first cartel job as well as writing all parts of the second one. Additionally I wrote anothe...
2019-01-20 17:47:14 +0000 UTC
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Last week my plan was to start fleshing out the cartel, and by extension also the interaction the cartel has with the brothel. During the first half of the week I managed to write 3 out of the 4 scenes for the first job you do for the brothel, and while that doesn't sound like a whole lot I went a little overboard with a couple of those scenes and the page total is right around 11... and there is 5 more jobs to go, plus the 6 jobs for the military... this game is going to have a books worth o...
2019-01-13 10:26:07 +0000 UTC
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Last week my plan and focus was to keep writing for the main story as well as getting a new patreon devbuild released. I regards to the devbuild I also ended up creating the brothel location and writing a couple of scenes for it in an effort to have a bigger content release given that - while the introduction has been written - the story is not yet at the point where I could include the cartel. Since the release of the devbuild I planned to take a little break, but that quickly got a bit bori...
2019-01-06 23:46:29 +0000 UTC
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About damn time huh? >.<
With the holidays and some last minute additions getting this build out took a little longer than I hoped for, but it is finally here and I hope it'll prove fun to play through. Admittedly there is less new content than I'd like there to be since a lot of the work these past few weeks have been with behind the scenes type thing, but some stuff has been added for planet 2 and how you get there, please check the changelog below for details~
Notably new...
2019-01-05 01:42:10 +0000 UTC
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So an artist I follow - Eipril - recently released an animation featuring a cute Lopunny and a vibrator. I couldn't help myself so I spend a couple of hours making it interactive, and with her permission the finished product is now up on Newgrounds.
Please check it out, it was really fun to do as a quick little break, and the animation itself is gorgeous as usual~
The interactive animation can be played 2019-01-05 01:31:56 +0000 UTC
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Last week my focus was on relaxing and celebrating the holidays with my family, and as it turns out I suck at sticking to plans xP So during the week I have managed to fix up a few bugs: Carver's introductory date was subject to breaking if you didn't call him right after getting his phone number, that's no longer the case. There was some issues with the milestone date replay functionality that has now been fixed up. And Key item underwear can no longer be destroyed by the tentacle event on p...
2018-12-30 20:59:56 +0000 UTC
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As one of the possible ways to get through the military blockade denying the player access to Dabaro 3 (the planet you need to go to to get the long range hyperdrive) you will be able to make a deal with a local drug cartel from Dabaro 4. I have a few ideas as to how the cartel can be introduced to the player, and in that regard I would like to get your opinion on the matter~
Regardless of the result of the poll the very start of the introduction will always be the same: you will hear a...
2018-12-28 13:23:51 +0000 UTC
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The plan last week was to do some writing on the main story while hoping the clothing assets would come in for a new alpha build. With the holidays upon us people are busy and a lot of stuff is still missing. I have however managed to write a bunch in terms of the main questline. I have added a second option when arriving at the military blockade, as well as the result of taking that option, I even managed to finish up one of the $10 cameo slots totaling 11 pages of text~
This week I'm ...
2018-12-23 17:36:34 +0000 UTC
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A little late on this one, sorry about that - the weekend was pretty crazy >.<
The plan last week was to finish up the CCC facoty location and write some main story scenes. The CCC is now finished on my part, I'm only waiting for some clothing assets. And I've managed to write most of the event-chain leading up to landing on the second planet.
This week I plan to keep writing for the main story, and if the aforementioned clothing assets come in in time get ready to push ...
2018-12-17 11:00:09 +0000 UTC
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Last week my plan was to do some testing with the relationship system and find a solution to the fact that a lot of people have been missing out on the later parts of the relationship characters, as well as adding some new equipment to the game, adding more consequences for stealing from the CCC factory, and doing some writing for the main storyline.
As a fix to the relationship system I went with the easy fix and removed the option of asking the characters out on a date from the point in whic...
2018-12-09 12:15:34 +0000 UTC
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Last week my plan was to finish up the production factory location, have a look at touching up the dating system, and hopefully do a bit of work on the main storyline. The production factory is now just about finished, it has a store that is supposed to sell some equipment and that part isn't implemented yet since I haven't made the actual items, as well as two or three special interactions if you are wearing said equipment, otherwise the location is complete. I've been thinking about the revisi...
2018-12-01 20:23:22 +0000 UTC
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As anyone who read the last update will know I spent last week doing a course and getting a lift-operating license, everything went really well with that but since I spend the week crashing at a friend's place I wasn't able to get much work done on the game save for keeping in touch with some artists I have commissioned. To top everything off the weekend was pretty crazy due to some family stuff which is why this update is a little late. The long and short of it is that I didn't manage to find a...
2018-11-26 19:05:01 +0000 UTC
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Last week my plan was to start looking at planet 2 as well as getting some $10 cameos planned out. While the actual scenes have yet to be written I have manage to find fitting spots for two of the cameo slots that will naturally be incorporated as the main story progresses.
Further I have indeed started looking at planet 2, and with the help of some amazing writing that Ariel Moonsoo di...
2018-11-18 19:14:10 +0000 UTC
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So.. as the title may explain by itself I am faced with a bit of a conundrum, namely whether or not to include ferals in the game.
I have done some research and as far as Newground goes at least it shouldn't be a problem to include some anthro on feral action, I'm just not sure if its something people would like to see in the first place, hence this poll.
Do note that this post is mainly meant to judge interest and will not necessarily directly decide whether or not ferals will ...
2018-11-11 23:01:08 +0000 UTC
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Last week my plan was to stay on top of the release of the public alpha, looking at bugs and such as they come in and that sort of thing, so far things are going pretty smoothly. As more people have a chance to try the build and send me feedback it is likely I'll end up updating the build with some bugfixes at some point.
Meanwhile this week I will start looking at planet 2, as well as the cameo events for the $10 patrons. (a couple of $10 slots just became available by the way if any of you a...
2018-11-11 21:58:29 +0000 UTC
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Its time for another public alpha of Occupational Hazards Episode 2
The game is still pretty bare-bones, and not very polished. But I think there is enough new content for a public release.
Most notably for this version the movement system has been switched out for a simpler and hopefully more enjoyable one requiring far fewer clicks to move from place to place. Additionally more of the main story has now been written and implemented.
Since it is a poorly explained (not really expl...
2018-11-09 19:26:45 +0000 UTC
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So I had some spare time today and I decided to go ahead and finish up the basics of the event customizer for Episode 1, and while it is not really done I wanted to let all you lovely people have a look at it~
It should now be possible to create and share custom events.. well, at least one. I have planned to have up to 3 custom events in the game but I have focused on making a single one work firs, and I want to get it bugtested at least a little before I extend it to include two more.
2018-11-06 22:37:09 +0000 UTC
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First of all apologies for the slightly delayed update, with the midweek release of the devbuild I kinda lost track of my posting schedule and straight up forgot about the weekend update >.<
That said, last week my plan was to finish up Eva, make a devbuild, and start working on bugfixes. As you know Eva has been completed and the devbuild is out. Furthermore I have gone through a couple of bug reports and fixed up a bunch of stuff, I won't bother listing them all in this update but for ...
2018-11-05 16:08:13 +0000 UTC
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Here it is! Eva's texts are finally finished up and the main quest for planet one is done.. well, except for the very last bit where you actually leave the planet.
Either way it is time for a new devbuild~
With this released I am going to spend the rest of the week looking at some bugs, as well as doing a double check to see if I've got some finished art that I have forgotten to add to the build before the weekend (or possibly the next one depending on how hard the bugs are...
2018-10-31 19:02:26 +0000 UTC
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We haven't had a content poll in a while, so now that planet one is rapidly approaching done (as far as the main quest line is considered anyways) I think its time to do one.
Not to long after leaving the first planet Samantha will find herself faced with the challenge of getting through a planetary checkpoint, I have planned to let there be a few options as to how she might do just that, and I would like to know which one you guys would like me to work on first.
(all listed option...
2018-10-28 17:44:26 +0000 UTC
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Last week my plan was to write as much as possible for Eva.
I have managed to write one full date (including the sex scene), another date but so far not the sex scene, as well as the first of the two special dates. In total about 12 pages of text. All that remains now is the second special date, and the sex scene for the last date.
Edit: I also made a variant scene for working at Jenny's tentacle farm that makes more sense with repeat visits
This week I'll be finishing up ...
2018-10-28 17:19:46 +0000 UTC
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Last week my plan was to keep writing for Eva and the final event of the main quest.
I've managed to add the three remaining options for the main quest event, finishing it up to the point where its time to travel to the next planet, as for Eva I only managed to write a little bit for one of the sex scenes (about half of it) - however I also managed to add functionality for the erotic jewelry you get by doing the modeling event in the main quest line, and fix a couple of minor bugs.
The o...
2018-10-21 17:07:43 +0000 UTC
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