At last count, Strange Scaffold has 8 unreleased projects in development - three of which we've spoken about publicly (Space Warlord Organ Trading Simulator, El Paso, Elsewhere, and Witch Strandings). They're coming along smoothly, and we're really excited to show more of the awesome stuff you're enabling as we come to the end of the year, but without a single doubt, the lion's share of effort recently has gone into Space Warlord Organ Trading Simulator.
Remember how I said I doub...
2021-10-09 14:01:59 +0000 UTC
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Information to come in today's update, but this build is basically what it says on the tin. We've spent the last couple months working our asses off, porting the game and getting it ready for certification on all current Xbox platforms. Meanwhile, I doubled all the content in SWOTS--and doubled it again.
Then translated it into 9 languages.
And kept adding more.
It's a big game with a lot of heart in it. We have some really high hopes (and fun surprises) for post-la...
2021-10-09 13:16:49 +0000 UTC
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Hello, patrons!
Among the Strange Scaffold projects, I've been working on a secret successor to one of the most beloved titles I've had a hand in creating - and it's ready.
I can't tell you what it is or share anything about it yet, but every patron is getting a copy of it in a week's time.
Thanks for your ongoing support!
--Xalavier
2021-09-01 02:05:07 +0000 UTC
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As evidenced by the header, we're doing some intriguing work on something that's been my game design white whale - which I finally cracked the formula for earlier this year. It's now making artistic strides to match the growing systems, and this is the first peek of this that anyone has seen. I can't speak to when we can show more - but uh, trust me. Even in the catalog of stuff we've been doing, this is a special one.
In the meantime, thanks to the support of patrons, Space Wa...
2021-08-19 05:35:57 +0000 UTC
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We doubled the content currently in the game.
There's progression.
You can pay off opposing traders, and buy favor from them to up your reputation level.
We doubled the content in the game, and firmed up a bunch of our design, and are currently translating the game into 10 languages and porting it to a mystery console for release in the near-ish future, an...
2021-08-19 03:08:26 +0000 UTC
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Behold - Draculae, lord of the vampires.

She's your abusive ex in El Paso Elsewhere, one of the most complex characters I've ever written, and unfortunately: hot.
In general, we've been marching towards completion of our core monster and character cast for El Paso Elsewhere, and I cannot wait to show y'all how this is all coming together in the near future. You c...
2021-07-15 06:43:57 +0000 UTC
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Space Warlord Organ Trading Simulator has been making an incredible amount of progress lately. Above, you'll find our personal screen--the last un-implemented tab in the game, now implemented.
You can choose your face! We track how many breaths you've taken while playing the game! We graph the value of your stock portfolio over time, your wealth accrued, and rate of reputation gain! We're keeping track of every meaningful choice you make in the game world, whether you know it or not...
2021-07-03 00:35:20 +0000 UTC
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That MS Paint personal page?
GONE.

You can choose your face! We track how many breaths you've taken while playing the game! We graph the value of your stock portfolio over time, your wealth accrued, and rate of reputation gain! We're keeping track of every meaningful choice you make in the game world, whether you know it or not! The final tab of Space Warlord Organ Trading Simul...
2021-07-02 22:38:19 +0000 UTC
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Heya, folks!
We got some patron feedback that helped us identify some issues with the latest build - specifically, saving and loading your games, so you can continue your spacebound organ trading adventures!
We have some exciting stuff on the horizon (including a fully-implemented pause menu), but the changes in this build are critical enough that we worked to get these fixes ASAP, while the other content and system changes are still being developed.
<...
2021-05-23 10:21:16 +0000 UTC
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Dog Airport Game comes out in 7 dang days, on May 25th, 2021. That means it's time to start gathering information so we can send y'all your complimentary codes on launch day!
Even if you don't want a code and would prefer to buy the game, please fill out the form linked above just so I can make sure that we're doing right by all of our patrons as soon as possible.
Of course, please don't share this link publicly--and again, thank you so much...
2021-05-18 22:38:46 +0000 UTC
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Heya, folks!
Patrons at the $5 tier and higher just got a new build for Space Warlord Organ Trading Simulator in advance of the Dog Airport Game keys that will be landing later this month, along with a status update on Strange Scaffold!
TL;DR: we're announcing a game at E3 on June 5th. Dog Airport cleared its final cert barriers officially, and so is releasing worldwide via PC and Xbox Series X|S on May 25th. The SWOTS team just wrapped up...
2021-05-13 10:04:18 +0000 UTC
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I bet ya thought the big thing this month was just gonna be the distribution of Dog Airport Game keys for its launch on May 25th, huh?
WRONG.
We're announcing a game at E3 on June 5th. Dog Airport cleared its final cert barriers officially, and is releasing worldwide on PC and Xbox Series X|S on May 25th. The SWOTS team just about wrapped up an entire small side project (coming as a surprise launch soon after Dog Airport, hopefull...
2021-05-13 09:47:06 +0000 UTC
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Heya, folks!
We're closing the first chapter of our comics adventure with a small, reflective comic about a superheroic celebrity using his last months on Earth to personally bring about a better world--starting with a face-off against a toxic chemical plant. Art by the incredible Raven Stark.
This story actually had an interesting evolution. It began as an absurdist comedy--but for some reason, I wasn't satisfied with the result. It felt shallow. As a series of unavoidab...
2021-04-16 16:16:26 +0000 UTC
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Every secret area is implemented.
Every questline is playable.
Every step of your love story across the stars, and nearly every dog you'll meet in the final game...
It's there.
We're doing all the shenanigans to bring the game to Steam and Xbox platforms now (you'll get news on how to claim a complimentary code for one of those in the near future), but as of now... yeah, it's safe to say that we're in Beta, and again - that this game would not exist
2021-04-02 02:09:17 +0000 UTC
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my days and my nights are a haze of dogvelopment
the game has more than tripled in size, in terms of content, in the last three weeks
and it was already quite big
i do not have a clean list of changes, but among so many other things, we do have anti-aliasing now, which makes an unexpectedly positive difference on the aesthetic of the game
we are announcing our release date in the very near future - and of course, those of y'all at the appropriate tiers...
2021-03-14 11:28:01 +0000 UTC
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all except one patron pet (from those currently submitted) is now in the game
the universe is full of fully-functioning, polished quests and interactions
all the secret areas can be pursued and activated
also, they're filled with unique characters
we're in the middle of doing a giant pass to make every item in the game feel distinct and cool, on top of all the NPC quests, which we still have one last major batch of additions to hit a point of completion o...
2021-03-14 11:17:33 +0000 UTC
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We just... we did a lot, man.
New audio features. New quests. New items and dogs. A lot of polish on various parts of the game. Critical bugfixes for characters and secret areas - and a ton of ideas and features conceptualized early in the project that are finally being given life, like the Haunted Horse Plane, and the Babayadog. There's... so much game here. And quite a bit left to make. It's kind of terrifying.
That said, one of my favorite parts of this new build is that we hav...
2021-02-22 13:26:30 +0000 UTC
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we changed so much
we added so much
there's been a total revision of the new user experience including a new level and tutorial (Phobos pre-renovations!), I wrote a METRIC TON of quest dogs, there are new items and sound additions and polish mechanics and you can enter the Candy Plane and the Haunted Horse Plane will scare the bejabbers out of you and you can meet the Babayadog and--
we made so much game this month
please enjoy our increasingly finished game, which is ...
2021-02-22 12:55:52 +0000 UTC
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Sorry, I'm excited.
We're doing a bunch of polish in the ramp-up to release near the end of Spring, which means we just added controller rumble for various actions, which ALSO means that we have, of course, added special petting rumble.
It feels like you are running your hand across a giant dog and/or cat.
It's magnificent.
Krista has gained a voice that sounds like a human. You can track your quest progress with Krista ...
2021-02-08 11:58:25 +0000 UTC
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You can play the game from beginning to end--and Krista no longer sounds like a dog!!
She has a voice now, that sounds like a human.
It makes a big difference.
Speaking of polish, we've added a ton in this build as we ramp up for release near the end of spring. There's rumble, for the controller users out there. You can track your progress in the Krista questline via your Pupperdex. There are triple the number of Pedogstrian lines (nearly a hundred new...
2021-02-08 11:27:30 +0000 UTC
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"Xalavier!", I hear you cry. "How is this Build #2 when we've only played Build #0?!"
I-I don't know, man.
I'm tired.
It's just build #2, now.
Build #2s, all the way down.
--Xalavier
2021-01-29 21:34:37 +0000 UTC
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We've got a NEW BUILD for Space Warlord Organ Trading Simulator, y'all!
It includes systemic and bespoke content created in our first-ever development livestream (now available on YouTube), as well as a seamless soundtrack feature. All of our many, many minutes of dynamic music are now cycling in-game, including the hype mixes that become activated when you start a fast-paced trading day.
<...
2021-01-29 21:32:21 +0000 UTC
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Sorry for the text-only update this time. It's hard to look at Dog Airport Game just now, to be perfectly honest.
You can play it from beginning to end.
There's a lot of game to still make, to be clear. But the fact that you can play it from beginning to end - follow every chapter of your story with Krista, and then hit our temporary credits sequence, and then be dumped back into the open world to continue having dog-based adventures - means I will soon reach a time where......
2021-01-27 11:26:19 +0000 UTC
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You can play the game from beginning to end.
We're starting to get sounds in for items and actions. You'll hear footsteps and jumps and throws. The orb has become more terrifying, if that was possible. Each airport has a secret area, and those will be filled with content - or already have content, in the case of the pirate cove.
But yeah. The big milestone this time around is that even though Krista currently has the voice of a typical dog bark (that's getting fixed in the VERY ne...
2021-01-27 10:43:47 +0000 UTC
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SPACE
WARLORD
ORGAN
TRADING
SIMULATOR
That's right y'all - among the slate of Strange Scaffold stuff quietly developing alongside Dog Airport Game, I've been making a sci-fi body horror market tycoon.
BEHOLD, THE WONDERFUL KEY ART (courtesy of Judith McCroary).
2021-01-14 19:00:03 +0000 UTC
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There's a new game afoot - which means a new series of builds!
The core game loop (TAKE ON CLIENTS -> FIND THE ITEM THEY NEED -> PURCHASE THEIR ITEM -> FULFILL THE REQUEST -> REPEAT) is present and extremely compelling, along with a number of other mechanics that support this core. Some organs affect each other in the cargo hold (this will be updated and deepened over time). Events will wreck your day, or put you in a position to make a MASSIVE profit. You can buy n...
2021-01-14 19:00:03 +0000 UTC
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WE'VE GOT AN INTRODUCTION/TUTORIAL SEQUENCE.
IT WAS ONLY HALF AS PAINFUL AS I EXPECTED IT TO BE, WE HOPE YOU LIKE IT, AND WE HOPE THAT YOU DIG KRISTA AS MUCH AS WE DO.
THANK YOU FOR YOUR SUPPORT.
Aside from that huge milestone, big victories were also won for project optimization and workflow, over the past couple weeks! It's been impossible to play Dog Airport Game in the editor for coming on half a year. Not only is the game filled with stuff, bu...
2020-12-16 08:13:23 +0000 UTC
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It's tutorial time!! When you start a game, you'll begin in a cage created by Cage Dog, trapped with your fiancée. Then - you're off to the races! The world is your oyster. Insert cliche about travel here.
We made a lot of optimization and backend improvements for this build, but having a minimal and informative opening sequence is critical to getting the game right. We hope you enjoy it - and as I move forward with getting the main storyline in the game ready, we hope you like K...
2020-12-16 07:16:12 +0000 UTC
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HELLO.
WHY DO WE ALWAYS MEET WHEN IT'S PAST 3 AM.
Short update text today. We made it so dogs and cats and any other lovely animal we decide to include in the game at some point can be affected in a bunch of ways, by a bunch of items.
Make dogs magical, stinky, confused, cold, hot, jazzy (complete with a spinning saxophone)... and more! All through the power of tossing items in their lovely directions and occasionally pressing right-click.
It's the coolest, and you bas...
2020-11-30 10:41:22 +0000 UTC
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WE ADDED A TON OF STUFF AGAIN.
THE DOG MOD SYSTEM HAS BEEN OFFICIALLY FLESHED OUT TO LAUNCHABLE STATE. DOGS CAN BE CONFUSED AND JAZZY AND ROCK OUT AND SUCH, AND THE POWER IS IN YOUR HANDS TO MAKE IT SO BECAUSE GOSH DO A BUNCH OF OUR ITEMS MAKE STUFF HAPPEN WITH DOGS.
ALSO THE UMBRELLA HELPS YOU DEFY GRAVITY NOW, SO THAT'S NICE.
(It'll be boosted by double in the next build.)
Some things to keep in mind, whether you're a new player or a l...
2020-11-30 10:27:41 +0000 UTC
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