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eromancer

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Inner Circle Update for July 9 2018!

  

Hey guys!

A bit late with the update here. Overall this hasn’t been too great a week as far as progress goes, but there also haven’t been any major issues, so that’s a plus I guess. I spent a few days organizing and cleaning hard drives since I hadn’t done so thoroughly since about February, and because our cloud drive was down to 12 GB free >_>. Uber had to go out of the country for family related stuff and will be away a few more days. AltairPL’s mom has be...

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July 2018 Progress Update!

Hey everyone!

We’re winning our battle in the conversion to Maya/Redshift :D. There’s still work to be done, however. On the bright side I managed to keep the update under 20 pages ^-^

Lighting rig conversion and calibration is done. Neon and the police enemy’s materials have been converted, and Ubercharge and I put a lot of effort into matching up Iray’s material parameters with Redshift’s after finding some significant differences with our Malise conversion (subsurface and re...

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Inner Circle Update for June 25 2018!

  

Police Enemy Materials Conversion

Another week, another character (nearly) converted to Redshift! I still have the skin and some fixes on his arms/helmet left to do – right now reflections on the arms are kind of messed up. Like last time, this guy’s helmet was a real pain due to the asset being broken up i...

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Inner Circle Update for June 17 2018!

Hey everyone!

We’re continuing to make progress with our conversion to Maya / Redshift, and things have gone quite smoothly this week :D. As much as I’d like to be showing off a bunch of new stuff, the best we can hope for over the next few weeks is a speedy transition with as few hiccups as possible.  

Minus a small list of fixes that I still need to make, I was able to convert all of Neon’s materials this week (shown above). TK and APL have updates for you on rigging and pro...

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Inner Circle Update for June 8 2018!

  

Hey guys!

We haven’t slowed down since the monthly update and are still pushing through the Maya conversion stuff. APL and TK are making steady progress, but Uber and I were pretty much waylaid hammering out some unforeseen stuff with the lighting rig and materials in Redshift. The good news is we’re squared away now, and I want to mention just how awesome the Redshift support team is. It’s night and day coming from Daz (no offense to the solitary, completely overwhelm...

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June Progress Update!

  

Hey guys!

This is going to be a very long update @_@. I have to catch the $3 tier crowd up on a whole lot of action from this month, so I’ll drop the two big bombs right away! 

Bomb #1: The image above may not look that special, but is very important because it shows our first full test of a converted, rigged character working in Maya :D. It’s not hard to find errors with it, as we still have a lot of the kinks to wor...

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Inner Circle Update for May 26 2018!

  

Hey everyone!

I’m about two days late on this post ☹! We had a setback of a few days that has been resolved, but aside from that hiccup things are going very well with the Maya/Redshift conversion.  I honestly figured this would take much longer than it has, but it’s looking like we could have a fully rigged prototype of Malise with all her materials to show off for the monthly update. 


Malise Material Conversion to Redshift<...

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Inner Circle Update for May 16!

  

This is a big one guys!

Following on the heels of what was a really good first week for May, we've got some big news, and also some major craziness to deal with! Ultimately it's good news, but it means a lot of unexpected work for us in the short term. If you remember back in August of last year we did a study to see how viable it would be to ditch Daz and move everything chara...

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Inner Circle Update for May 7 2018!

  

Hey guys!

It’s been a really good week. We’ve solved a lot of problems that should pave the way for the new liquids workflow, and ultimately will make the process faster and more flexible. Not only that, but we’re now able to convert texture-based liquids to 3D! Soon we’ll have both 3D armor damage and fluids! This is not only a major milestone for being able to use the new lighting system on all artwork; it’s something I’ve wanted to accomplish since starting th...

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May Progress Update!

Hey guys!

Finally, a monthly update on the 1st!  

We’ve made some good progress this month, but there’s not quite enough implemented to merit a battle test release this time around. I’m kind of holding out to see how smoothly Malise’s armor damage implementation goes. We’re off to a good start though, as just yesterday TK hit the first major milestone in getting things working for that. 

Some of the big accomplishments include a working and automated portrait li...

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Inner Circle Update for April 28 2018!

  

Hey guys!

I figured we’d squeeze one more update in before the monthly :D. 

Our newest artist, Mr. Kittyhawk, has already started helping out part time, and I’ve got him working on a small project to improve Onyx’s crop top shirt while he gets settled in. He has set up all the necessary software we use and has been working some with Uber to learn the basics of Redshift. In addition, it looks like sculpting girl will possibly be able to finish the as...

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Armor Damage Concept! - Inner Circle Update for April 20 2018

Hey guys!

So, don’t get too startled by the mosaic pixilation :D. Some people asked if I could limit spoilers, which I know I also appreciate, so I’m going to test out doing this on nekkid artwork I put out in the open. You can see the uncensored version below if you so choose.  We’ll see how this works out!

For some not-so-good news, our new sculptor has to go abroad for a few months on short notice, so I’m not quite sure what the situation is there. There’s also good new...

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Inner Circle Update for April 12 2018!

  

Hey everyone!

I’m a couple days late on this post, but I wanted to reach a good stopping point on the lighting stuff so I could show off the completed vision we’ve been working toward with our lighting system. AltairPL has been making a really heavy push on his end, so he has a lot of progress to show already this month. I also have some updated work from TK and our new sculptor to show off. Ubercharge was under heavy pressure to make progress on a project for his master...

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Battle Test Release 3.5 (v0.0563) / April Progress Update!

Hey everyone!

Battle Test 3.5 is ready! This is an updated version of Battle Test 3, which was released for the Inner Circle a little over a week ago. 

You can download it here! 

This month’s update is smaller than usual since it’s only been a couple of weeks since the last one, but I wanted to get back to posting at the beginning of the mont...

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Inner Circle Update for March 29 2018!

  

Hey guys!

So, we’re a few days away from the monthly update already, but I wanted to at least give you the drop on what we’ve been working on aside from the battle test, as well as a little preview of the updated Battle Test 3 (which I’m calling Battle Test 3.5).  


Battle Test 3.5 Progress

Your feedback was really valuable for Battle Test 3! Not only did you find a few bugs but we received some good feedback on the graphics ...

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Battle Test 3 (v0.0562) Inner Circle Release!

EDIT: I'm going to spend a day or two creating batch processing/file renaming scripts as it's becoming a real task to process this many portraits manually.  Once that's done I'll re-upload with fixes for any bugs, edited wetness textures, and less post-processing.  Will put off the IC update until that's done.


Hey guys!

Battle Test 3 is ...

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March Progress Update!

  

Hey everyone!

We’re less than three weeks out from the Battle Test 2 release, so this update is not be quite as lengthy as our usual ones. We still need up to a week or so to get Battle Test 3 (BT3) ready, so the plan is to release it for the $3 tier at the beginning of April and we’ll finally be back to posting monthly updates at the beginning of the month. The good news is Ubercharge completed the battle/portrait lighting rig that we intend to use throughout the game, ...

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Inner Circle Update for March 10 2018!

Hey guys,

I just wanted to give a brief update on where we're at with Battle Test 3 (BT3) since I didn't really do so in the last update, as well as plans for the next few weeks.  I've also begun experimenting with some H artwork, so I come bearing an H artwork test I put together featuring the updated Malise.  Ther...

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Inner Circle Update for March 6 2018!

Hey everyone!

So, it’s been pretty rough for me since the last update. I’ve put in a ton of hours and not everything panned out.  A major goal in preparation for Battle Test Release 3 has been to update Malise’s base scene files, as this hadn’t been done in a long time and there was a huge set of fixes and changes that needed implementing. I’ve been working really hard to improve the characters as I haven’t been entirely happy with certain aspects, and this week Malise gave me...

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Battle Test Release 2 (v0.0561)!

Finally :o!  

Battle Test Release 2 is finished up and you can download it below!


Battle Test Release 2 Download 7-ZIp Format 

Battle Test Release 2 Download Zip Format 


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February Progress Update!

  

Hey everyone!

The plan was to release Battle Test 2 today, but Ubercharge has been working with me a lot the past few days teaching me some heavily improved character lighting techniques, as well as better grading for environments, and as such I want to finish re-lighting and rendering the characters with these in mind (I’ve got some examples below). We’ll release Battle Test 2 as soon as it’s done at the $3 tier though. As mentioned in the last Inner Circle post, we s...

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Inner Circle Update for February 11 2018!

  

Hey guys!

So much for a battle test release on the 7th >_<. There have been some hold-ups, but the good news is we’re only a few days away from having it ready, and it will not only include Malise’s reworked poses but also Neon (you can find some examples as well as the list of changes below).



Battle Test Release 2 Progress/Features View Post

Inner Circle Update for January 31 2018!

  

Hey again!

So, now that the loose ends are all tied up, here is the more fleshed out update I wanted to post a few days ago :D…. and it got really big. Check below for the link to our little cutscene demonstration video. This little project pushed us to learn, implement, and calibrate a lot of techniques and features we’ve been working toward. Where practical, you can expect to see these throughout all the future artwork, especially now that a lot of the heavy lifting ha...

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Inner Circle Update for January 27 2018!

  

Hey guys!
 

Apologies for the gap in posts.  I’ll actually be making a post in addition to this one in just a few more days. What originally was going to be a test to show off one feature ballooned into a full test of our new cutscene process, which I plan on showing an example of in action :D.  Basically though, I should’ve posted this update a few days ago instead of thinking I could cram it all into one.  

Anyways, after being so late with...

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v0.056 Battle Test Release / January Progress Update!

Hey everyone!

Thanks for being patient while we finished up the battle test release. It’s been a lot more work than I anticipated, largely due to the fact that I haven’t just had to iron out kinks with the new style/procedures, but also with the new character models.  Anyways, lots of stuff to cover, so here we go!


V0.056 Battle Test Release

As mentioned previously this release is very basic with the simple goal of showing off the core mechanics...

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Slight Delay!

Hey guys!

So, without beating around the bush too much, we'll likely need a few more days for the battle test release (potentially a couple past my late estimate of the 9th). Things have gone relatively smoothly however, and I'm now working on pose conversion for Malise and Neon. The conversion method is working well, but as it turns out there's a lot of room for improvement with these basic battle poses since they were some of the first ones I did for the project, and it's taking more time th...

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Inner Circle Update for January 7 2018!

  

Hey guys!

So, without beating around the bush too much, we'll need a few more days for the battle test release (potentially a couple past my late estimate of the 9th). Things have gone relatively smoothly however, and I'm now working on pose conversions for Malise and Neon. The conversion method is working well, but as it turns out there's a lot of room for improvement with these basic battle poses since they were some of the first ones I did for the project, and it's taking...

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Happy New Year!

Hey guys!  

An early happy New Year to everyone :D.  

I just wanted to stop in briefly and say thanks to everyone for continuing to put your faith in our project!  I also wanted to give you guys a heads up as to what we have planned for the January update, as well as future updates leading up to v0.06. 

We've been working especially hard over the holidays to start the new year off strong and have a basic battle test release ready for the January update.  Th...

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Inner Circle Update for December 27 2017!

Hey guys!

TK and I have been working overtime over the holiday and were pushing really hard to get this update posted the other day, but no bueno; there was simply too much to do ☹. Aside from that, it’s all good news :D. We have Neon’s Genesis 3 conversion working and it’s looking great. The other big thing is that we want to start the new year on a really strong note, and thus we will be trying very hard to have a basic battle test with the new art style ready for the January monthly...

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Inner Circle Update for December 17 2017!

  

Hey guys,

We’ve clearly been on too much of a roll lately, because we’ve been dealt a pretty rough week. We are dealing with a couple setbacks, and even worse TK lost an immediate family member. I think working on stuff is helping him, though.  

There is good news, and that’s that the biggest setback is kind of fortuitous. It’s largely due to us finding a much better way to do something that hasn’t been working very well in our new rendering engine, and ...

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