Hey everyone!
We have a lot to report on our progress with the art overhaul this month. A lot of groundwork has been made in terms of getting battle ready as well as developing a procedural environment and workflow for fluid simulation (for H scenes and whatever else), To top it off, I have new genitals and nipple grafts working with our character bodies. We’re at the point where you can begin to see it all coming together in the update video, and can probably start to get a gist of wh...
2017-12-10 03:35:20 +0000 UTC
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Hey guys!
I’m devoting this entire post to man jelly! How exciting! >_>
To start things off, I made a short video showing our fluid simulation working in Houdini (actual simulation time was about 5-10 minutes… this is playing back a cached version). We’re finally to the point with our simulation and processing workflow where we can begin integrating it into the new art style. Before I get into the details though, check out the end result (2017-11-28 17:44:53 +0000 UTC
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Hey guys!
After taking it slow for a couple days after the monthly update, I jumped back in and had a really productive week. I’ve got some goodies to show off, as well as some news about our plans for battle/portrait visuals in v0.06 and beyond.

Police Overhaul
The big deal this week is that TK and I have pretty much knocke...
2017-11-18 17:47:57 +0000 UTC
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Hey guys!
Thanks for being patient! Between a late monthly update last month and the whole Patreon debacle we needed a bit of extra time to finish up what we wanted to show off. I therefore decided to forgo a video for this update to save some time, but believe me when I say we’ve gotten a lot done!

Malise Overhaul!
Obviously, this is the big deal f...
2017-11-09 16:21:12 +0000 UTC
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Hey guys!
We're still a couple days out from the monthly update, so I wanted to give you guys a quick preview of something I snuck in the past few days while TK has been working on morphs for Malise's suit!
This guy is the revamped version of what I call a "Corruptor"; AKA the dudes from the scene at the end of v0.05.
Even to a greater degree than with Malise, I rebuilt this guy from scratch using the Gen...
2017-11-06 03:25:19 +0000 UTC
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Hey everyone!
I've put together a proper IC update now that things have settled down after all the recent Patreon craziness. I showed our progress on the Malise overhaul a few days ago, but there was also a lot going on otherwise. While TK and I worked on Malise, Ubercharge and APL were working on projects of their own. I have that to show off, as well as recent progress on Malise's new gun model and headgear concepts.
2017-10-29 05:11:50 +0000 UTC
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Hey guys!
I'm making this a very brief post due to all the ongoing craziness, but do expect a much more in depth one in a couple of days.
I wanted to show off our progress on the new Malise, and I figured this would be enough to digest and discuss for one post :D. You can check out a high res version of the above image here.
EDIT: I just
2017-10-26 10:03:42 +0000 UTC
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So, Kotaku just ran an article on the Patreon changes to adult content, and it features our work. Not sure if this is good or bad right now. It's a well written article though.
2017-10-26 00:08:56 +0000 UTC
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Hey guys!
We're back online!
For those that missed the action, this page was offline for about 5 days after having been hit by the adult content guidelines changes that Patreon made last week. In order to be reinstated we had to make changes to our public content and remove links to NSFW sites. This means that I've removed the links to the public demo, as well as the links to our blog and Tumblr. These can still be found via a simple Google search however....
2017-10-24 22:49:39 +0000 UTC
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Hey guys!
I waited a few days to post this so it didn't get overshadowed by the monthly update content. AltairPL has prepared a second tech demo for his work-in-progress URGE game engine. Like the previous one, it's not a game demo, but your feedback on it could prove critical for spotting bugs and making improvements to the inner workings! I'll hand the post over to APL now, who will take it from here!
----------------
APL here! Since URGE is going on th...
2017-10-17 02:17:39 +0000 UTC
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FINALLY!
I’m about a week late with this post, but hopefully the video shows we’ve been working our asses off. There’s a whole lot more progress to show that I didn’t include in the video, so be sure to check out some of the topics below for images and what not. Ultimately, I think this is the single longest Patreon post we’ve made >_>.
This whole past month has admittedly been anything but smooth. Between steep learning curves for TK and I, illness for Uber, and some maj...
2017-10-11 10:46:46 +0000 UTC
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Hey guys!
I just wanted to briefly stop in to say the progress report for this month will be in a few days! We're currently working hard on finishing Neon's conversion to the new rendering engine, and since we're quite close I'd really like to include it. We're trying some experimental dark eromancy that, if successful, should yield some pretty impressive results! Wish us luck!
2017-10-03 02:06:39 +0000 UTC
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Hey guys!
Don’t think that I’ve forgotten what I said in the last update! I’m stopping by to show my progress on Neon’s armor conversion for the new rendering engine. I was hoping to have it finished, but am probably about 70% complete at this point with around 35 hours in on it. I still have to create some additional textures to improve the legs and arms, and then work on emission textures for the lights (I have the front part of the chest finished). I also have to make som...
2017-10-01 04:10:04 +0000 UTC
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Hey everyone!
I’m squeezing in an update here because we’re at a good stopping point before we dive into converting Neon to the new rendering engine. It’s been a tough week because Uber has been almost completely down and out due to his eye condition, which turned out to have the potential to be pretty serious (he actually had to get an injection… in his eye). The good news is his check-up this morning showed it was improving, so hopefully his recovery continues to go well. In the mean...
2017-09-26 05:10:18 +0000 UTC
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Hey everyone!
Thanks a lot for the translation help the other day! I still need to piece it together but I think we have translations now for most of the text on that sheet. That worked out really well, so I’ll be uploading a second batch with some additional signage if you want to give it a go!
Anyways, I’ve got a bunch of map artwork goodies for you guys today, as well as an update from AltairPL!
Map Progress
Aside from spending a few days ca...
2017-09-19 11:27:11 +0000 UTC
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Hey guys!
I mentioned awhile back we'd need some translation help with some of the city assets we have. If you are highly confident you can translate any of the text on the above image please do! We're also looking for additional help to create alternate text for signs/text on assets that don't fit the setting/lore of the game (I sent messages to a couple of you that had expressed interest in helping previously).
2017-09-16 11:00:55 +0000 UTC
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Hey guys!
We all came off of the monthly update needing a break, so I think all of us took a couple days before jumping into new stuff. Nonetheless, we have some stuff to show off below!
Map Progress
Ubercharge is back home, so he’s been able to begin working on maps again!
He started out the month by finishing up the geometry for the first of
2017-09-11 13:31:46 +0000 UTC
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Hey guys!
We’ve had a really productive month, but I’m going to try to cram the details into a single post this time around! Start off by checking out the video above and I’ll meet you below after that!
By the way, before you get too excited, we don’t plan on making Onyx a playable character. I explain below why she’s turned into our guinea pig :D.
2017-09-03 09:33:18 +0000 UTC
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Hey guys!
I mentioned it in a comment on the last post, but thanks again for being patient with us taking a few days to finish up this sprite lighting system! I have a crap ton of stuff to talk about and a lot of new things to show off, so here we go!
V0.06 Map Progress
Ubercharge was out of town the week after the last IC update, but once he got back he banged out most of the work on
2017-08-25 11:33:30 +0000 UTC
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Hey guys!
I’ve got some neat stuff to show off this time around, as well as a lot to share from what I’ve learned this past week. Here we go!
Onyx PBR Conversion
I learned a lot during the creation of the fem-cop character. Probably the most important thing however was that I shouldn’t try to adapt to a new rendering style in a vacuum, which unfortunately is what I did, and is why I had a lot of difficulty calibrating the brightn...
2017-08-12 11:14:20 +0000 UTC
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Hey guys!
I’m devoting this last part of the update to our progress on an idea that (assuming it works) won’t be fully realized until the artwork overhaul, but is one we started working on gauging the practicality of in mid-July. Again, we won’t be starting work on this idea until the artwork overhaul after v0.06, but the week or so we spent experimenting with it shows a lot of promise that could really add a lot of room for future growth on the 3D art side of th...
2017-08-04 20:49:56 +0000 UTC
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Hey again guys!
This time we’ll be talking about the progress on v0.06 map design, including some new images of Ubercharge’s handiwork. AltairPL also has an update, where you’ll get to see some shots of MATM running in RPG Maker in 16:9, and lastly there are my experiments with fluid simulation. There are also a couple of new shots of Ubercharge’s materials skills where he gives an example of how we can very easily add bubbles and additional details to 3D liquid using only textur...
2017-08-04 03:05:22 +0000 UTC
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Hey everyone!
Thanks for being patient with me for being a day late on the progress update! I had some technical difficulties that needed solving in order to get these character renders up to spec :D. This post will actually be a three-parter, as again there’s a lot to talk about as we push on with v0.06 and edge nearer to the engine upgrade and various overhauls we have planned. The fun bits are spread throughout, but I feel the technical details are also important to give you ...
2017-08-03 03:09:41 +0000 UTC
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Hey again!
I wanted to drop by and give you guys a sneak peak of what I’m trying to get ready for the monthly update! Before I do though I want to clarify something regarding the last post (on the 27th) since I saw some people may have misunderstood my intent. I wasn’t suggesting we were putting off v0.06 to work on the Maya conversion; merely that we spent a few days following up on my initial test after it was successful to get a better idea of whether the idea was actually feasible (and...
2017-07-31 09:33:51 +0000 UTC
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Hey guys!
Apologies for being late with this post! We’ve been working particularly long hours as we’ve been trying to realize the potential of all the new technological possibilities we’ve been investigating (and of course trying to keep up with production on v0.06 at the same time).
I’m devoting this update to our progress on an idea that (assuming it works) won’t be fully realized until the artwork overhaul, but is one we started working on gauging the practicality of s...
2017-07-28 00:50:33 +0000 UTC
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Hey again!
We’ve spent a lot of time this week learning new techniques based on what Ubercharge has passed onto us from his knowledge of physically based rendering, and I have a lot to show off from those experiments. It’s been a busy week for me personally because I had to go out of town twice and had a family medical emergency in the middle of it all, so while I didn’t get a lot done on character stuff I still managed to accomplish quite a bit given the circumstances...
2017-07-17 21:19:22 +0000 UTC
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Hey guys!
I have a bunch of various topics to talk about this week, so let’s get into it right away!
V0.06 Map Progress
Ubercharge spent some time this week working on his implementation of a map concept we drummed up I think last week. The map depicts the entrance our heroines take into the Void, New Babylon’s lawless district left to rot in the hands of the criminals and the unfortunate. The Void is surrounded by a perimeter wall...
2017-07-10 03:30:19 +0000 UTC
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Hey again!
For part 2 of the progress update I want to show off a few more character designs we’ve accomplished for v0.06. AltairPL also has a lengthy progress report, including some good news from this past week regarding performance improvements with the new engine!
Stigmata 2.0
Look who’s back! If you played the first two Patreon releases of MATM you’...
2017-07-02 22:14:47 +0000 UTC
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Hey everyone!
This was my first full month back working on new content since finishing the game’s story, and there’s a whole lot to report. So much in fact that I’m dividing this update into two parts; the second of which I’ll post tomorrow.
Concerning character artwork, we’ve essentially completed a total of four new character designs from scratch. I’ll talk about the first today (sorry Inner Circle guys, you’ve seen her 😃), and the remaining three tomorrow....
2017-07-01 19:10:18 +0000 UTC
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Hey guys!
The past few days I've been cleaning up from my character design flurry. This guy above is the mysterious "masked man" mentioned in the v0.06 design document :D. We've also been collectively updating Ubercharge (the new artist) on map design mechanics/restrictions, and he has already begun whipping up concepts for some of the maps we need. My real reason for posting however is that I just ...
2017-06-25 21:30:05 +0000 UTC
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