Basement


Another portion of bugfixes and new features introductions.
We've decided to make our roadmap public so you can keep track of our development process and see what's already done, what we're working on and what's on our to do list.
Since we have several people on our team, some things are done in parallel. This means the roadmap is unordered list, we're not going to stress about checking things in this particular order.
Game architecture.
Basic components (server-side).
Basic NPC beh...
2018-03-25 12:37:53 +0000 UTC View PostAnother portion of bug fixes and updates:
Fixed a critical bug when the game was trying to load missing sprites.
The game shouldn't crash if you quickly click next many times.
Fixed many problems with layers like missing items, double chairs, etc.
Food is now correctly displayed at breakfast.
You can now talk to Julia at breakfast. There's a clothing bug, we'll fix it soon.
Fixed a bug with the same message being displayed twice if you press space bar.
A lot...
2018-03-24 13:34:22 +0000 UTC View PostNow, about fixing and updating 0.1.
Fixed critical errors:
Minipool doesn't cause a blue screen of death.
Fixed freezing the game at night time.
Clicking "next" many times shouldn't freeze the game anymore.
Reloading the server shouldn't freeze the client.
Not critical errors:
Dialog options now show correct actions.
Fixed some typos.
P.S. all fixes described in this post are already in the game, you don't have to download or update an...
2018-03-22 15:27:40 +0000 UTC View Post
Here's a first of new locations which will be added in 0.2.
This is Kate's classroom. In previous version of Glamour players had to move to different classrooms for different classes. This time I've decided to streamline the process and teachers will do the running. Almost all classes (everything but physical education) will be in this classroom: math, human anatomy, computer science (if you look closely, you can see notebooks in desks) and others.
2018-03-22 13:19:33 +0000 UTC View Post0.1 is finally out. Unfortunately, releasing it turned out to be a bit harder than we anticipated. We could find excuses like "it's a much more complicated and more ambitious project", but it doesn't make the waiting for it any easier. We're trying our best. We're working on fixing all bugs and adding new features.
What's already done:
Client-server side is already done. That's the most complicated part of the game so we're happy we don't have to worry about i...
2018-03-21 10:54:58 +0000 UTC View PostAutomatic updates took us a bit longer than we anticipated, but it finally works! We're going to include images in 0.1 build so you won't overload our servers by downloading them from us, but in the future we'll have a dedicated server so the client can download the images from it if you want to.
Currently we're focusing on our game's engine, we want to finish it up first so we can move on to adding content without distractions.
While the programmer was working on automating updates, I c...
2018-03-19 15:11:11 +0000 UTC View PostWhile 0.1 isn't as ready as we'd like it to be, it's already mid March. We can always keep working on improving code and graphics, but we're going to keep our word and 0.1 is going to be released in a couple of days. Also, we're not going to push back planned content to 0.2 and instead we'll update 0.1 Soon™.
Things we still have to implement are:
Wardrobe. While technically the engine part is already done, I'm still fiddling with the design so it has good usability an...
2018-03-16 11:50:48 +0000 UTC View PostYesterday you had a lot of questions about authorization, so let's talk about the process today.
Big Brother was always a single player experience, just download and play. That means the game was often pirated on the day of release. We had our cute little war with piracy, and the piracy won. After a couple of rounds we decided not to spend our time on implementing complicated DRMs and focused on making our game instead. We got rid of the DRM and kept the feature where the game would automatica...
2018-03-14 13:29:44 +0000 UTC View Post
Logging in as a guest will be the only available option in 0.1. In 0.2 you'll be able to authorize via Patreon. Patrons with earlier access will be able to login earlier. When we start our own website you'll be able to subscribe there instead of Patreon and the game will have three options: Patreon, Sandlust and guest. I'll tell you more about the options then. You won't have to worry about losing your achievements or bonuses you get from Patreon/Sandlust subscriptions.
Playing as a guest will...
2018-03-13 15:10:16 +0000 UTC View PostGlamour is going to have achievements and today we're going to talk about them. By the way, there will be no achievements in 0.1, but we'll write down all our March patrons and later they'll get a unique achievement for supporting us from the very beginning.
As you might already know, the game is going to have cheats. Using cheats will disable achievements for the run, you'll have to either load to clean save or start from scratch to start unlocking achievements again.
Some achievements ...
2018-03-11 09:31:51 +0000 UTC View PostWhile we're still working on 0.1, I can already tell you what's going to be in 0.1 and what's planned for 0.2.
In 0.1 we added Kate's and Julia's house (but not the basement). We added wardrobe with 18 outfits for Kate, some of them are unavailable because Kate will be too ashamed to wear them. Julia will be walking around the house, but instead of a strict routine she's going to dynamically change her behavior depending on her mood and other factors. Julia is going to have 10 outfits in 0.1, ...
2018-03-08 11:24:39 +0000 UTC View Post
Kate is going to break the fourth wall in the very beginning of the game. It will probably only happen once and not going to be a regular occurrence. By having Kate talk to the players we want to create some distance for players who would prefer to play as a male character.
Also, we'll change the presentation of the game's choices, and instead of "I'm gonna do this and that" Glamour will have "have her do this and that". Whether she'll agree or not will depend on Kate and your progress in the ...
2018-03-06 10:04:13 +0000 UTC View PostA lot of people ask us about adding animation to our game. Unfortunately, quality animation is incredibly complicated and we think it's better to have good static images than ugly, robotic and unnatural animation, so we're not planning to add animation in the game.
Now, about the audio. We've decided to add audio cues for some interface elements, for some events (a doorbell or a phone call, for example) and so forth. We're not sure about the music. On one hand, adding music into the game is ve...
2018-03-05 17:03:34 +0000 UTC View Post
I've decided to change Kate's backstory a little bit. Julia's and Kate's mother isn't religious anymore, just strict. She's now a librarian.
Also, Kate's father never left, he's just never around because of his job. Neither of this changes will matter to the story, but they should make it a little more upbeat. Besides, more characters means more variety and opportunities... if you know what I mean.
2018-03-03 11:54:16 +0000 UTC View Post