XaiJu
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AAF Test Build - Beta 122

## [Beta 122] - 2020-4-12


### Added

- Internal code optimization.

- physicsSet XML type. Allows turning physics on/off per bone via the OCBP plugin (if it is installed).


### Removed

- Defunct error messages: 7-13, 17-22, 41, 49-58, 62-63, 73 and 82-83.

- False positive "NONE" equipmentSet error.

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AAF Release Build - Beta 121

## [Beta 121] - 2020-4-1

### Added

- Ability to apply an ImageSpaceModifier (full screen special effects) when an animation starts. See the wiki entry for animation for usage details.

- GetProtectedEquipmentKeywords to API. For getting the list of protected equipment keywords. See docs for notes.

- Simple code clean-up.

- Descriptive warning when animations are installed that are too short (350 millisecond minimum to avoid the game engine skipping animations). View Post

AAF Test Build - Beta 120

## [Beta 120] - 2020-3-28

### Fixed

- ChangeStat API function wasn't updating the stat.


### Added

- GetPositionData to AAF API. Allows verifying whether or not a specific position is installed.

- OnPositionData API Event. This is the event that GetPositionData throws the data to. See docs for usage.

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AAF Test Build - Beta 119

## [Beta 119] - 2020-3-23

### Fixed

- Some items not equipping with addEquipment option in equipmentSets.

- Incomplete process cleanup when exiting scenes in what became the "ADDING..." state.

- narration not showing up when used within an animationGroup.


### Added

- distance_limit to AAF_settings.ini. This causes AAF scenes to automatically exit when the PC has traveled this distance away from the scene. It can be set to -1 to disable the featur...

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AAF Test Build - Beta 118

## [Beta 118] - 2020-3-11

### Added

- Ability to join Actors to currently running positions without a hierarchy definition in XML (defined hierarchies still work like before but developers can now handle that behavior through scripting if they prefer).

- Added actor added data to OnJoinAnimation event. For identifying which Actor has joined an ongoing position animation.

- Added leaving actor data to OnAnimationStop event. For identifying which Actor(s) have left an on...

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AAF Release Build - Beta 117

## [Beta 117] - 2020-3-4


### Fixed

- Position hierarchy join broken due to powerarmor check.


### Added

- OnChangeAnimation event when an actor unjoins a hierarchy position.

- Optimizations for actor unlocking.


### Removed

- lock_timeout from settings. You don't need that.

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AAF Test Build - Beta 116

## [Beta 116] - 2020-2-18

### Fixed

- Lost functionality when an action with only a self node is used.

- animationMeta frames calculation and error message.

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AAF Test Build - Beta 115

## [Beta 115] - 2020-2-9

### Fixed

- Offsets in animationGroups so that they are applied for each stage independently.


### Added

- equip code optimizations. Adjustment to pre-war doppelganger process.


### Changed

- fly_cam_speed to fly_cam_rotation_speed and fly_cam_movement_speed in AAF_settings.ini. This is so you can adjust the rotation and movement speeds independently.

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AAF Release Build - Beta 114

## [Beta 114] - 2020-2-6

### Added

- A patch to improve AAF compatibility with the Unique Player mod (there is mixed information about whether or not this patch is needed and I have not confirmed either way). This patch is part of the Miscellaneous Patches download available in the Miscellaneous Files section for AAF on Nexus. It is not part of the main AAF install.


### Fixed

- Issue causing bootup crash if protectedEquipment XML is used.

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AAF Release Build - Beta 113

## [Beta 113] - 2020-2-4

### Added

- Code cleanup/optimization (morph)


### Fixed

- backup doppelganger method (necessary to use during new game first run) being used past pre-war neighborhood.

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AAF Test Build - Beta 112

## [Beta 112] - 2020-1-25

### Added

- Code cleanup/optimization.

- EquipmentLayers XML type. Allows defining layers of armor items that get automatically equipped when specific body slots are unequiped. Only works through AAF currently. Does not cause the auto-equipping of layers when equipment is removed via the vanilla UI.

- master XML type. This allows putting XML from multiple XML types into one larger XML file. This should not be used with very large lists as ther...

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What should the default camera speed be for AAF scenes?

An AAF user recently suggested that the current default fly_cam_speed setting causes the camera to move too slowly. It's at 1.5.

So, I thought I would ask here to find out if there is a user consensus on this. What is your ideal fly_cam_speed?

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AAF Test Build - Beta 111

## [Beta 111] - 2020-1-18

### Added

- startMorphSet and stopMorphSet to action XML.

- customEquipment XML type. Allows defining "stages" for specific armors that can be changed during AAF scenes. Could have multiple uses (hat straight or turned backward, shirt buttoned or unbuttoned, clean or dirty, torn or undamaged, changing colors, etc.) Currently works through equipment manager and equipmentRules/action tags. But, will add Papyrus API functions eventually.

- integr...

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AAF Test Build - Beta 110

## [Beta 110] - 2019-12-22

### Added

- Ability to apply != (ie. not equal to) logic in condition nodes (string based comparisons only). This can be done by putting "!" in front of the string to exclude. For example: skeleton = "!Human"

- fly_cam_speed to AAF_settings.ini. Allows configuration of the fly-cam speed when the PC is in an animation. Set the default speed a bit slower than the old default.

- Experimental feature that turns MFG off when the actor is given a c...

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AAF Release Build - Beta 108

## [Beta 108] - 2019-12-5

### Fixed

- Banner with custom colors never left screen.


### Changed

- Compatibility for Fallout 4 - 1.10.163 / F4SE - 0.6.20 / LooksMenu - 1.6.17

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AAF Release Build - Beta 107.1

## [Beta 107.1] - 2019-11-23

### Changed

- LLFP v37


## [Beta 107] - 2019-11-21

### Fixed

- Bootup freeze if mfgSet XML setting node "lock" attribute not defined.


### Changed

- Compatibility for Fallout 4 - 1.10.162 / F4SE - 0.6.19 / LooksMenu - 1.6.17


## [Beta 106] - 2019-11-11

### Added

- banner XML type. Allows defining custom swf banners to be displayed in configurable locations of the screen.

<...

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AAF Test Build - Beta 106

## [Beta 106] - 2019-11-11

### Added

- banner XML type. Allows defining custom swf banners to be displayed in configurable locations of the screen.

- startBanner attribute to postion XML position nodes. Allows showing a custom banner upon starting an AAF position (see docs).

- ShowBanner to API. Allows showing an AAF defined banner through Papyrus.

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AAF Release Build - Beta 105

## [Beta 105] - 2019-11-8

### Added

- isOverride attribute to topic XML topic nodes. Allows forcing usage of specific conditions. Helpful for instance when trying to make unique audio for individual characters.


### Fixed

- Issue of unknown effect related to animationMeta morph nodes when male-or-female options defined.

- "morph" value nodes in Animation XML freezing animations when no target attribute is included and is not first node.

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AAF Test Build - Beta 104

## [Beta 104] - 2019-11-5

### Added

- "lock" attribute to mfgSet XML setting node. This allows authors to apply multiple mfgSets at once where the one that is locked will not have its settings affected by the second mfgSet.

- ApplyMFGSet to API. Allows applying an mfgSet defined in XML to an actor via Papyrus function. See docs.

- AddMFGBlock to API. Allows blocking specific MFG morphs from being affected by AAF mfg settings on a specific actor.

- RemoveMFGBlock ...

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FIX: AAF Beta 103

The last version of Beta 103 was slightly mis-packaged. So, this is just a corrected version.

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AAF Test Build - Beta 103 (and 102)

## [Beta 103] - 2019-11-3

### Changed

- To latest LLFP (v35)


## [Beta 102] - 2019-11-1

### Added

- mfgSet attribute to action XML target and self nodes. Note: this is the preferred way to apply animation context specific mfg instructions. Future features will allow stat driven mfg settings through reactions to work in tandem with action driven mfg settings.

- topicGroupID attribute to action XML target and self nodes. This is an improved way to c...

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AAF Test Build - Beta 101

## [Beta 101] - 2019-10-28

### Fixed

- topic audio continuing past the animations they were set up for.

- FOMOD issue causing install to sometimes fail through Vortex.


### Added

- mfgSet XML type. Allows defining a set of MFG facial expression commands. See docs. (Thanks to EgoBallistic and shad0wshayd3 for f4se-plugin-side work)

- mfg Node type to expression XML. Allows including mfgSet references in the existing expression system. See docs. (co...

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AAF Test Build - Beta 100

## [Beta 100] - 2019-10-15

### Fixed

- isOverride attribute in condition node only allowed one sub-node.

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New Test Build - AAF Beta 99

## [Beta 99] - 2019-10-6

### Added

- AAF_debug_on_at_boot globalVariable to .esm file. If this is set to anything other than 0, AAF will show the debug window at boot-up like the old days. This can be helpful for mod authors troubleshooting. Option to install with this enabled in FOMOD.


### Fixed

- Sorting actors and furniture by distance wasn't working.

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New Test Build - AAF Beta 98

## [Beta 98] - 2019-9-24

### Fixed

- Companions not changing animations when PC has weapon drawn.


### Added

- isOverride special attribute for condition nodes. Allows either/or choices for things like unique actor voices for sayTopic (see condition node wiki entry).

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New Release Version - AAF 97

*** Thank you patrons and contributors !!! ***

Time for another release version!

## [Beta 97] - 2019-9-18

### Added

- A routine that removes AAF_ActorBusy from the PC and any actors within a 2000 unit radius of them at startup. This is a fallback solution to ensure the PC is available for animations if AAF or other mods using AAF_ActorBusy does not clean-up (remove) the AAF_ActorBusy keyword.


### Changed

- The debug output no longer shows on scre...

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AAF Test Build - Beta 95

## [Beta 95] - 2019-8-26

### Fixed

- Start equipmentSet inconsistency.


### Changed

- Actors don't leave PowerArmor if their animation uses the PowerArmor skeleton.


### Added

- default_excludetags to AAF_settings.ini. This automatically excludes "pose,utility" tags from API calls so that certain positions can be excluded from use.

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AAF Test Build - Beta 94

## [Beta 94] - 2019-8-16

### Changed

- animationMeta so that it adds new value nodes to any existing value nodes rather than replacing them.

- animation fadeOut only applies first time PC joins animation (not when later hierarchy joins happen).


### Fixed

- some equipment not having correct customizations applied to them during animations.

- Re-equip procedure unexpected results when equipment manager was used during scene.

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AAF Release Build - Beta 93

Another release needed to update dependency fixes.

## [Beta 93] - 2019-8-14

### Changed

- LLFP version to v34

- Re-enabled max_array_size setting which relied on fix in LLFP v34.

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New AAF Release - Beta 92

*** I'm making another public release earlier than usual because the last public version had a mistake with the esm flag. ***

## [Beta 92] - 2019-8-9

### Fixed

- morphSet XML loadPriority not working.


## [Beta 91] - 2019-8-3

### Fixed

- condition node checks were case sensitive (now they are not).

- position XML loadPriority not working.


### Added

- Ability to omit voiceType information in topic XML. (Gives additional...

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