XaiJu
dagobaking

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dagobaking posts

AAF Test Build - Beta 29

## [Beta 29] - 2018-10-19

### Changed

- AAF_ActorBusy so that it is added to the actors as soon as StartScene is called.

- Optimized actor scan functions.


### Added

- F10 starts a megaScene, adding all nearby actors (incomplete and buggy but testing needed)

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AAF Test Build - Beta 28

## [Beta 28] - 2018-10-16

### Fixed

- Issue with equipment being the wrong appearance and getting duplicated.

- Pip-boy not appearing when remove_pipboy setting at false.

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AAF Test Build - Beta 27

## [Beta 27] - 2018-10-13

### Fixed

- Issue causing many custom equipment to fail equip/unequip. Appeared to affect items in ESL-flagged plugins.

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AAF Test Build - Beta 26

## [Beta 26] - 2018-10-13

### Added

- meta setting. See SceneSettings docs. A String that can be anything the mod author wants. This is sent out with various events and is for indicating custom qualities of the animation to functions receiving events.

- Some missing races from the raceData XML

- AAF_GenderOverride_Male and AAF_GenderOverride_Female keywords in API. Allows adding these keywords to Actors so that AAF will treat the Actor as a specific gender.

- Partial im...

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AAF Beta 25

## [Beta 25] - 2018-10-07

### Fixed

- Issue with Nora and Nate default outfit equipment handling.

- Issue causing Error 039 when a furniture was searched for and not found. Thanks to Egoballistic for helping to set up a test for this.

- Install success message box showing null for GUI visibility toggle key.

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AAF Beta 24

## [Beta 24] - 2018-10-04

### Fixed

- Issue preventing locationObject from working.

- Issue with ESL not working when more than one installed.

- Issue with entering power armor after animations. Now actors only re-enter power armor if AAF caused them to exit power armor.


### Added

- furniturePreference setting to SceneSettings. This allows you to control how likely a furniture animation will be chosen over a ground animation. See docs for SceneSettings....

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AAF Beta 23 Released

## [Beta 23] - 2018-10-01

### Added

- Routine to allow referencing CC plugins.

- Linked clothes in equipment manager for handling multi-slot outfits.

- join API. This allows actors to join currently running animations. It is not a new API function but expanded capability of StartScene. If you run StartScene on an already animating actor, AAF will look for hierarchical position animations that have the first animation as a parent and play that. Some rough edges remain to compl...

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Test Build - AAF Beta 22

## [Beta 22] - 2018-09-26

### Fixed

- Issue causing CTD when StartScene was used


### Added

- Italian translations. Thanks to AnaCostia Feuerschwinge!

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Test Build - AAF Beta 21

## [Beta 21] - 2018-09-25

### Fixed

- Issue with positions not being available when conflicting furniture references installed.

- Error message when no suitable positions found for a formation.


### Changed

- UI spacing to allow 2 character stat short-labels.

- UI placement to prevent overlap with vanilla health bar.

- Added numeric stat value where long labels are used.


### Added

- locationObject setting to SceneSettings. Al...

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Test Build - AAF Beta 20

## [Beta 20] - 2018-09-23

### Added

- UI visual adjustments

- Wizard menu optimizations to make it feel snappier.

- Equipment Manager. Rough version for testing review.

- pdf user guide thanks to RitualClarity, forgets and others contributing to the guide!


### Fixed

- Various UI state issues


### Changed

- The center of the location scan from always being the player character to being the first actor in the list of actors sen...

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Test Build - AAF Beta 19

## [Beta 19] - 2018-09-18

### Added

- Iconified actor status.

- Icons to positionTree UI. Default icons in place. Custom icons possible (see docs).

- Stat bars in place of stat values. Negative minimum values are accounted for.


### Fixed

- Issue causing the position setting to cause a random position for some users.

- Issue causing error 51 without installing optional XML files.

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Test Build - AAF Beta 18

## [Beta 18] - 2018-09-16

### Removed

- Placeholder demo XML files (they are still available as an optional install in AAF installer): AAF_actionData.xml, AAF_actorStatData.xml, AAF_expressionData.xml, AAF_nameData.xml, AAF_narrationData.xml, AAF_overlayData.xml, AAF_reactionSetData.xml, AAF_soundData.xml and AAF_topicData.xml


### Added

- Actor equipment update at beginning of animation scene. Should correct issue with equipment re-appearing at wrong times.

-...

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Test Build - AAF Beta 17

## [Beta 17] - 2018-09-14

### Fixed

- UI state handling when switching between position trees and regular positions.


### Added

- New versioning arrangement. Removed version setting. Added GetVersion and GetBuild to API.

- Formations. A way to have multiple actors run solo animations in a predefined formation.

- Code optimizations.

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Test Build - AAF Beta 16

## [Beta 16] - 2018-09-10

### Added

- Keyword iteration in morph copy. This should fix problem of some morphs not appearing during animations.

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Test Build - AAF Beta 15

## [Beta 15] - 2018-09-09

### Changed

- Key system so that the UI instructions reflect the keys selected in the settings. Also allows translation of key instructions.

- UI wording.


### Added

- Player Stat mode. Lists the player characters AAF stats.

- Sorting stats by priority attribute. See docs.

- Showing stats by gender attribute. See docs.

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Test Build - AAF Beta 14

## [Beta 14] - 2018-09-07

### Added

- Player is highlighted on landing in the wizard actor selection stage.

- priority attribute to settings XML. This allows creating additional settings XML files with sub-sets of settings. At boot-up, AAF will use the setting from the file with the highest priority attribute.


### Fixed

- Issue causing animation delayed start and broken Narration.

- Issue causing ended scene to not be removed from UI.


#...

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Test Build - AAF Beta 12

## [Beta 12] - 2018-09-04

### Added

- Cycle tag filter in wizard.

- Exception routine to copy instead of move the Pipboy. To hopefully avoid permanent delete of Pipboy paintjobs. (will still not show paint job during animation).

- remove_pipboy setting. If true, the pipboy is removed from the PC during animations. Set to true in default settings.

- Ability to move (ie. nudge) a group of animating actors during animation with the Num pad. Num7 and Num9 to rotate. Num8,Nu...

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Test Build - AAF Beta 11

## [Beta 11] - 2018-09-02

### Fixed

- ChangeSetting. Needs to only receive values in string format. Now should properly convert the strings for use in Flash.


### Added

- Revisions to the auto-scaling feature.

- Blocking for all vanilla skin ARMO equipment.

- UI: Home key now is used purely to toggle UI visibility.

- UI: Added a mode bar to top of nav. "Scene" is the only current mode available. But, will be more in future.

- UI: Pressing Del...

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AAF Beta 10

## [Beta 10] - 2018-08-30

### Fixed

- Bug related to player remaining blocked from animations as if still in an animation.


### Added

- ChangeStat to the API. Allows changing an AAF stat on a specific Actor.

- Optional tag XML. Provides an additional way for a mod author to add tags that are external to the position and animation XML files. This is so the author can make stand-alone tag mods for universal use.

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AAF Beta 9

## [Beta 9] - 2018-08-30

### Added

- Array of installed positions and their tags within OnAAFReady output.

- AAF_ActorBusy keyword. Is applied when an actor is actively in an AAF scene. Gets removed when the scene is over.

- Routine to reset on reload actors that might have been in an AAF scene at the moment of a game save.

- Measures to prevent busy actors from being used in new scenes or listing in wizard.

- Compatibility with Fallout 4 - 1.10.111 / F4SE - 0.6.1...

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AAF Beta 8

## [Beta 8] - 2018-08-28

### Added

- Transferring of Factions to the doppelganger. May be crucial to some third-party mods.


### Fixed

- Another try and addressing CTD when referencing actor list in OnSceneInit error.

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Test Build - Beta 7

## [Beta 7] - 2018-08-26

### Added

- Small fixes here and there.

- frameDuration attributes to valueNode and animationNode. Also, a default_frame_duration setting. These are to alter framerates per animation in case non-standard FPS is used.


### Fixed

- Various issues with positionTree transitions.

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Test Build - AAF Beta 6

## [Beta 6] - 2018-08-23

### Added

- Small fixes here and there.

- Tag filtering. See "includeTags" and "excludeTags" within SceneSettings documentation.

- Transition handling for animation switches (quick switching during animation and positionTree switches)

- Flavor animation handling in the positionTree. See "isFlavor" in docs for positionTree.


### Fixed

- CTD when referencing actor list in OnSceneInit error.

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Test Build - Beta 5

## [Beta 5] - 2018-08-21

### Fixed

- Issue causing random position selection to fail.


### Added

- Small fixes here and there.

- Saving of stats to ActorValues at the end of animations.

- GetActorData Function and OnActorData Event to the API. Allows retrieving AAF data about a specific actor.

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Test Build - Beta 4

## [Beta 4] - 2018-08-08

### Added

- Small fixes here and there.

- New XML type: keywordwatch - This allows defining a list of keywords that get copied to the body double from the PC during animations. See docs for example structure.


### Changed

- Doppelganger process to use different sources to copy from. Should no longer break Quests.

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Test Build - Beta 3

## [Beta 3] - 2018-08-07

### Added

- Small fixes here and there.

- Improvements to routine that blocks unwanted equipment copies.

- Setting that allows sending the in-game debug output to the Papyrus log.

- Setting that controls a delay before reEquipping the actors after an animation completes.


### Fixed

- Animations alignment so that switching between animations with offsets no longer makes them out of alignment. Not a perfect transition. But, b...

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Test Build - Beta 2

## [Beta 2] - 2018-08-03

### Added

- Small fixes here and there.

- OnAAFReady Event now sends out an array of all Races used in currently installed animation packs.

- SceneSettings, GetSceneSettings and StartScene to API. StartScene replaces QuickScene and StartSceneByPosition. It is a more scalable solution that will allow settings additions with less disruption to existing mods. See docs.

- Support for Spanish languages (thanks to Gallows!!!).

- Ability to play ...

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Now in Beta!

## [Beta 1] - 2018-07-27

### Fixed

- Issue causing quests to stall after running an animation.


### Added

- Actor array to error event data so that mods using AAF can do clean-up/reset on affected actors if needed.

- isHidden attribute in position XML. This is for hiding positions from gameplay if they should only be used through a positionTree or the API.

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Alpha 81 Posted

This is primarily just a quick update to be compatible with the latest game update:

## [Alpha 81] - 2018-07-26

### Changed

- Compability for game version 1.10.106, F4SE 0.6.11 & LooksMenu 1.6.10


### Added

- Additional body double clean-up aimed at addressing issues with deleted body double populating quest aliases.

- Checks to prevent disabled actors and furniture from being "seen" by AAF.

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Ideas and Troubleshooting?

I wanted to reach out to Patrons to encourage you to send me your ideas for AAF and/or any bugs that you would like to see fixed.

As a thank you for your support, I will give additional consideration to your ideas and prioritizing fixes that you are looking for.

Please keep anything posted on this Patreon page PG-13. You can always reach out to me on other sites like Discord or Nexus as well. Just let me know if you are a Patron because the usernames are not always the same.

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