## [Beta 29] - 2018-10-19
### Changed
- AAF_ActorBusy so that it is added to the actors as soon as StartScene is called.
- Optimized actor scan functions.
### Added
- F10 starts a megaScene, adding all nearby actors (incomplete and buggy but testing needed)
2018-10-20 09:23:51 +0000 UTC
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## [Beta 28] - 2018-10-16
### Fixed
- Issue with equipment being the wrong appearance and getting duplicated.
- Pip-boy not appearing when remove_pipboy setting at false.
2018-10-16 17:27:01 +0000 UTC
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## [Beta 27] - 2018-10-13
### Fixed
- Issue causing many custom equipment to fail equip/unequip. Appeared to affect items in ESL-flagged plugins.
2018-10-14 07:40:06 +0000 UTC
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## [Beta 26] - 2018-10-13
### Added
- meta setting. See SceneSettings docs. A String that can be anything the mod author wants. This is sent out with various events and is for indicating custom qualities of the animation to functions receiving events.
- Some missing races from the raceData XML
- AAF_GenderOverride_Male and AAF_GenderOverride_Female keywords in API. Allows adding these keywords to Actors so that AAF will treat the Actor as a specific gender.
- Partial im...
2018-10-13 23:48:41 +0000 UTC
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## [Beta 25] - 2018-10-07
### Fixed
- Issue with Nora and Nate default outfit equipment handling.
- Issue causing Error 039 when a furniture was searched for and not found. Thanks to Egoballistic for helping to set up a test for this.
- Install success message box showing null for GUI visibility toggle key.
2018-10-08 06:30:29 +0000 UTC
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## [Beta 24] - 2018-10-04
### Fixed
- Issue preventing locationObject from working.
- Issue with ESL not working when more than one installed.
- Issue with entering power armor after animations. Now actors only re-enter power armor if AAF caused them to exit power armor.
### Added
- furniturePreference setting to SceneSettings. This allows you to control how likely a furniture animation will be chosen over a ground animation. See docs for SceneSettings....
2018-10-04 19:52:35 +0000 UTC
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## [Beta 23] - 2018-10-01
### Added
- Routine to allow referencing CC plugins.
- Linked clothes in equipment manager for handling multi-slot outfits.
- join API. This allows actors to join currently running animations. It is not a new API function but expanded capability of StartScene. If you run StartScene on an already animating actor, AAF will look for hierarchical position animations that have the first animation as a parent and play that. Some rough edges remain to compl...
2018-10-02 17:09:49 +0000 UTC
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## [Beta 22] - 2018-09-26
### Fixed
- Issue causing CTD when StartScene was used
### Added
- Italian translations. Thanks to AnaCostia Feuerschwinge!
2018-09-27 03:52:24 +0000 UTC
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## [Beta 21] - 2018-09-25
### Fixed
- Issue with positions not being available when conflicting furniture references installed.
- Error message when no suitable positions found for a formation.
### Changed
- UI spacing to allow 2 character stat short-labels.
- UI placement to prevent overlap with vanilla health bar.
- Added numeric stat value where long labels are used.
### Added
- locationObject setting to SceneSettings. Al...
2018-09-25 21:22:20 +0000 UTC
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## [Beta 20] - 2018-09-23
### Added
- UI visual adjustments
- Wizard menu optimizations to make it feel snappier.
- Equipment Manager. Rough version for testing review.
- pdf user guide thanks to RitualClarity, forgets and others contributing to the guide!
### Fixed
- Various UI state issues
### Changed
- The center of the location scan from always being the player character to being the first actor in the list of actors sen...
2018-09-24 00:47:31 +0000 UTC
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## [Beta 19] - 2018-09-18
### Added
- Iconified actor status.
- Icons to positionTree UI. Default icons in place. Custom icons possible (see docs).
- Stat bars in place of stat values. Negative minimum values are accounted for.
### Fixed
- Issue causing the position setting to cause a random position for some users.
- Issue causing error 51 without installing optional XML files.
2018-09-19 04:26:47 +0000 UTC
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## [Beta 18] - 2018-09-16
### Removed
- Placeholder demo XML files (they are still available as an optional install in AAF installer): AAF_actionData.xml, AAF_actorStatData.xml, AAF_expressionData.xml, AAF_nameData.xml, AAF_narrationData.xml, AAF_overlayData.xml, AAF_reactionSetData.xml, AAF_soundData.xml and AAF_topicData.xml
### Added
- Actor equipment update at beginning of animation scene. Should correct issue with equipment re-appearing at wrong times.
-...
2018-09-17 05:21:18 +0000 UTC
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## [Beta 17] - 2018-09-14
### Fixed
- UI state handling when switching between position trees and regular positions.
### Added
- New versioning arrangement. Removed version setting. Added GetVersion and GetBuild to API.
- Formations. A way to have multiple actors run solo animations in a predefined formation.
- Code optimizations.
2018-09-14 16:45:25 +0000 UTC
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## [Beta 16] - 2018-09-10
### Added
- Keyword iteration in morph copy. This should fix problem of some morphs not appearing during animations.
2018-09-10 19:15:30 +0000 UTC
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## [Beta 15] - 2018-09-09
### Changed
- Key system so that the UI instructions reflect the keys selected in the settings. Also allows translation of key instructions.
- UI wording.
### Added
- Player Stat mode. Lists the player characters AAF stats.
- Sorting stats by priority attribute. See docs.
- Showing stats by gender attribute. See docs.
2018-09-10 15:39:54 +0000 UTC
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## [Beta 14] - 2018-09-07
### Added
- Player is highlighted on landing in the wizard actor selection stage.
- priority attribute to settings XML. This allows creating additional settings XML files with sub-sets of settings. At boot-up, AAF will use the setting from the file with the highest priority attribute.
### Fixed
- Issue causing animation delayed start and broken Narration.
- Issue causing ended scene to not be removed from UI.
#...
2018-09-08 01:07:14 +0000 UTC
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## [Beta 12] - 2018-09-04
### Added
- Cycle tag filter in wizard.
- Exception routine to copy instead of move the Pipboy. To hopefully avoid permanent delete of Pipboy paintjobs. (will still not show paint job during animation).
- remove_pipboy setting. If true, the pipboy is removed from the PC during animations. Set to true in default settings.
- Ability to move (ie. nudge) a group of animating actors during animation with the Num pad. Num7 and Num9 to rotate. Num8,Nu...
2018-09-05 15:13:12 +0000 UTC
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## [Beta 11] - 2018-09-02
### Fixed
- ChangeSetting. Needs to only receive values in string format. Now should properly convert the strings for use in Flash.
### Added
- Revisions to the auto-scaling feature.
- Blocking for all vanilla skin ARMO equipment.
- UI: Home key now is used purely to toggle UI visibility.
- UI: Added a mode bar to top of nav. "Scene" is the only current mode available. But, will be more in future.
- UI: Pressing Del...
2018-09-03 19:11:13 +0000 UTC
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## [Beta 10] - 2018-08-30
### Fixed
- Bug related to player remaining blocked from animations as if still in an animation.
### Added
- ChangeStat to the API. Allows changing an AAF stat on a specific Actor.
- Optional tag XML. Provides an additional way for a mod author to add tags that are external to the position and animation XML files. This is so the author can make stand-alone tag mods for universal use.
2018-08-31 06:29:56 +0000 UTC
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## [Beta 9] - 2018-08-30
### Added
- Array of installed positions and their tags within OnAAFReady output.
- AAF_ActorBusy keyword. Is applied when an actor is actively in an AAF scene. Gets removed when the scene is over.
- Routine to reset on reload actors that might have been in an AAF scene at the moment of a game save.
- Measures to prevent busy actors from being used in new scenes or listing in wizard.
- Compatibility with Fallout 4 - 1.10.111 / F4SE - 0.6.1...
2018-08-30 21:30:30 +0000 UTC
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## [Beta 8] - 2018-08-28
### Added
- Transferring of Factions to the doppelganger. May be crucial to some third-party mods.
### Fixed
- Another try and addressing CTD when referencing actor list in OnSceneInit error.
2018-08-28 19:13:08 +0000 UTC
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## [Beta 7] - 2018-08-26
### Added
- Small fixes here and there.
- frameDuration attributes to valueNode and animationNode. Also, a default_frame_duration setting. These are to alter framerates per animation in case non-standard FPS is used.
### Fixed
- Various issues with positionTree transitions.
2018-08-27 05:24:01 +0000 UTC
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## [Beta 6] - 2018-08-23
### Added
- Small fixes here and there.
- Tag filtering. See "includeTags" and "excludeTags" within SceneSettings documentation.
- Transition handling for animation switches (quick switching during animation and positionTree switches)
- Flavor animation handling in the positionTree. See "isFlavor" in docs for positionTree.
### Fixed
- CTD when referencing actor list in OnSceneInit error.
2018-08-24 01:10:31 +0000 UTC
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## [Beta 5] - 2018-08-21
### Fixed
- Issue causing random position selection to fail.
### Added
- Small fixes here and there.
- Saving of stats to ActorValues at the end of animations.
- GetActorData Function and OnActorData Event to the API. Allows retrieving AAF data about a specific actor.
2018-08-22 07:21:21 +0000 UTC
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## [Beta 4] - 2018-08-08
### Added
- Small fixes here and there.
- New XML type: keywordwatch - This allows defining a list of keywords that get copied to the body double from the PC during animations. See docs for example structure.
### Changed
- Doppelganger process to use different sources to copy from. Should no longer break Quests.
2018-08-09 18:12:17 +0000 UTC
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## [Beta 3] - 2018-08-07
### Added
- Small fixes here and there.
- Improvements to routine that blocks unwanted equipment copies.
- Setting that allows sending the in-game debug output to the Papyrus log.
- Setting that controls a delay before reEquipping the actors after an animation completes.
### Fixed
- Animations alignment so that switching between animations with offsets no longer makes them out of alignment. Not a perfect transition. But, b...
2018-08-08 09:22:18 +0000 UTC
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## [Beta 2] - 2018-08-03
### Added
- Small fixes here and there.
- OnAAFReady Event now sends out an array of all Races used in currently installed animation packs.
- SceneSettings, GetSceneSettings and StartScene to API. StartScene replaces QuickScene and StartSceneByPosition. It is a more scalable solution that will allow settings additions with less disruption to existing mods. See docs.
- Support for Spanish languages (thanks to Gallows!!!).
- Ability to play ...
2018-08-04 18:29:59 +0000 UTC
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## [Beta 1] - 2018-07-27
### Fixed
- Issue causing quests to stall after running an animation.
### Added
- Actor array to error event data so that mods using AAF can do clean-up/reset on affected actors if needed.
- isHidden attribute in position XML. This is for hiding positions from gameplay if they should only be used through a positionTree or the API.
2018-07-28 03:31:17 +0000 UTC
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This is primarily just a quick update to be compatible with the latest game update:
## [Alpha 81] - 2018-07-26
### Changed
- Compability for game version 1.10.106, F4SE 0.6.11 & LooksMenu 1.6.10
### Added
- Additional body double clean-up aimed at addressing issues with deleted body double populating quest aliases.
- Checks to prevent disabled actors and furniture from being "seen" by AAF.
2018-07-26 19:39:04 +0000 UTC
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I wanted to reach out to Patrons to encourage you to send me your ideas for AAF and/or any bugs that you would like to see fixed.
As a thank you for your support, I will give additional consideration to your ideas and prioritizing fixes that you are looking for.
Please keep anything posted on this Patreon page PG-13. You can always reach out to me on other sites like Discord or Nexus as well. Just let me know if you are a Patron because the usernames are not always the same.
2018-07-16 21:30:26 +0000 UTC
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